kicad-source/common/paths.cpp
Seth Hillbrand 0b2d4d4879 Revise Copyright statement to align with TLF
Recommendation is to avoid using the year nomenclature as this
information is already encoded in the git repo.  Avoids needing to
repeatly update.

Also updates AUTHORS.txt from current repo with contributor names
2025-01-01 14:12:04 -08:00

615 lines
14 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright The KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <wx/filename.h>
#include <wx/stdpaths.h>
#include <wx/string.h>
#include <wx/utils.h>
#include <kiplatform/environment.h>
#include <paths.h>
#include <config.h>
#include <build_version.h>
#include <macros.h>
#include <wx_filename.h>
// lowercase or pretty case depending on platform
#if defined( __WXMAC__ ) || defined( __WXMSW__ )
#define KICAD_PATH_STR wxT( "KiCad" )
#else
#define KICAD_PATH_STR wxT( "kicad" )
#endif
void PATHS::getUserDocumentPath( wxFileName& aPath )
{
wxString envPath;
if( wxGetEnv( wxT( "KICAD_DOCUMENTS_HOME" ), &envPath ) )
aPath.AssignDir( envPath );
else
aPath.AssignDir( KIPLATFORM::ENV::GetDocumentsPath() );
aPath.AppendDir( KICAD_PATH_STR );
aPath.AppendDir( GetMajorMinorVersion().ToStdString() );
}
wxString PATHS::GetUserPluginsPath()
{
wxFileName tmp;
getUserDocumentPath( tmp );
tmp.AppendDir( wxT( "plugins" ) );
return tmp.GetPath();
}
wxString PATHS::GetUserScriptingPath()
{
wxFileName tmp;
getUserDocumentPath( tmp );
tmp.AppendDir( wxT( "scripting" ) );
return tmp.GetPath();
}
wxString PATHS::GetUserTemplatesPath()
{
wxFileName tmp;
getUserDocumentPath( tmp );
tmp.AppendDir( wxT( "template" ) );
return tmp.GetPathWithSep();
}
wxString PATHS::GetDefaultUserSymbolsPath()
{
wxFileName tmp;
getUserDocumentPath( tmp );
tmp.AppendDir( wxT( "symbols" ) );
return tmp.GetPath();
}
wxString PATHS::GetDefaultUserFootprintsPath()
{
wxFileName tmp;
getUserDocumentPath( tmp );
tmp.AppendDir( wxT( "footprints" ) );
return tmp.GetPath();
}
wxString PATHS::GetDefaultUserDesignBlocksPath()
{
wxFileName tmp;
getUserDocumentPath( tmp );
tmp.AppendDir( wxT( "blocks" ) );
return tmp.GetPath();
}
wxString PATHS::GetDefaultUser3DModelsPath()
{
wxFileName tmp;
getUserDocumentPath( tmp );
tmp.AppendDir( wxT( "3dmodels" ) );
return tmp.GetPath();
}
wxString PATHS::GetDefault3rdPartyPath()
{
wxFileName tmp;
getUserDocumentPath( tmp );
tmp.AppendDir( wxT( "3rdparty" ) );
return tmp.GetPath();
}
wxString PATHS::GetDefaultUserProjectsPath()
{
wxFileName tmp;
getUserDocumentPath( tmp );
tmp.AppendDir( wxT( "projects" ) );
return tmp.GetPath();
}
wxString PATHS::GetStockDataPath( bool aRespectRunFromBuildDir )
{
wxString path;
if( aRespectRunFromBuildDir && wxGetEnv( wxT( "KICAD_RUN_FROM_BUILD_DIR" ), nullptr ) )
{
// Allow debugging from build dir by placing relevant files/folders in the build root
#if defined( __WXMAC__ )
wxFileName fn = wxStandardPaths::Get().GetExecutablePath();
fn.RemoveLastDir();
fn.RemoveLastDir();
fn.RemoveLastDir();
fn.RemoveLastDir();
path = fn.GetPath();
#elif defined( __WXMSW__ )
path = getWindowsKiCadRoot();
#else
path = GetExecutablePath() + wxT( ".." );
#endif
}
else if( wxGetEnv( wxT( "KICAD_STOCK_DATA_HOME" ), &path ) && !path.IsEmpty() )
{
return path;
}
else
{
#if defined( __WXMAC__ )
path = GetOSXKicadDataDir();
#elif defined( __WXMSW__ )
path = getWindowsKiCadRoot() + wxT( "share/kicad" );
#else
path = wxString::FromUTF8Unchecked( KICAD_DATA );
#endif
}
return path;
}
#ifdef _WIN32
/**
* Gets the stock (install) data path, which is the base path for things like scripting, etc
*/
wxString PATHS::GetWindowsBaseSharePath()
{
return getWindowsKiCadRoot() + wxT( "share\\" );
}
#endif
wxString PATHS::GetStockEDALibraryPath()
{
wxString path;
#if defined( __WXMAC__ )
path = GetOSXKicadMachineDataDir();
#elif defined( __WXMSW__ )
path = GetStockDataPath( false );
#else
path = wxString::FromUTF8Unchecked( KICAD_LIBRARY_DATA );
#endif
return path;
}
wxString PATHS::GetStockSymbolsPath()
{
wxString path;
path = GetStockEDALibraryPath() + wxT( "/symbols" );
return path;
}
wxString PATHS::GetStockFootprintsPath()
{
wxString path;
path = GetStockEDALibraryPath() + wxT( "/footprints" );
return path;
}
wxString PATHS::GetStockDesignBlocksPath()
{
wxString path;
path = GetStockEDALibraryPath() + wxT( "/blocks" );
return path;
}
wxString PATHS::GetStock3dmodelsPath()
{
wxString path;
path = GetStockEDALibraryPath() + wxT( "/3dmodels" );
return path;
}
wxString PATHS::GetStockScriptingPath()
{
wxString path;
path = GetStockDataPath() + wxT( "/scripting" );
return path;
}
wxString PATHS::GetStockTemplatesPath()
{
wxString path;
path = GetStockEDALibraryPath() + wxT( "/template" );
return path;
}
wxString PATHS::GetLocaleDataPath()
{
wxString path;
path = GetStockDataPath() + wxT( "/internat" );
return path;
}
wxString PATHS::GetStockPluginsPath()
{
wxFileName fn;
#if defined( __WXMSW__ )
fn.AssignDir( GetExecutablePath() );
fn.AppendDir( wxT( "scripting" ) );
#else
fn.AssignDir( PATHS::GetStockDataPath( false ) );
#endif
fn.AppendDir( wxT( "plugins" ) );
return fn.GetPathWithSep();
}
wxString PATHS::GetStockPlugins3DPath()
{
wxFileName fn;
#if defined( __WXMSW__ )
if( wxGetEnv( wxT( "KICAD_RUN_FROM_BUILD_DIR" ), nullptr ) )
{
fn.AssignDir( getWindowsKiCadRoot() );
}
else
{
fn.AssignDir( GetExecutablePath() );
}
fn.AppendDir( wxT( "plugins" ) );
#elif defined( __WXMAC__ )
fn.Assign( wxStandardPaths::Get().GetPluginsDir(), wxEmptyString );
// This must be mapped to main bundle for everything but kicad.app
const wxArrayString dirs = fn.GetDirs();
// Check if we are the main kicad binary. in this case, the path will be
// /path/to/bundlename.app/Contents/PlugIns
// If we are an aux binary, the path will be something like
// /path/to/bundlename.app/Contents/Applications/<standalone>.app/Contents/PlugIns
if( dirs.GetCount() >= 6 &&
dirs[dirs.GetCount() - 4] == wxT( "Applications" ) &&
dirs[dirs.GetCount() - 6].Lower().EndsWith( wxT( "app" ) ) )
{
fn.RemoveLastDir();
fn.RemoveLastDir();
fn.RemoveLastDir();
fn.RemoveLastDir();
fn.AppendDir( wxT( "PlugIns" ) );
}
#else
// KICAD_PLUGINDIR = CMAKE_INSTALL_FULL_LIBDIR path is the absolute path
// corresponding to the install path used for constructing KICAD_USER_PLUGIN
wxString tfname = wxString::FromUTF8Unchecked( KICAD_PLUGINDIR );
fn.Assign( tfname, "" );
fn.AppendDir( wxT( "kicad" ) );
fn.AppendDir( wxT( "plugins" ) );
#endif
fn.AppendDir( wxT( "3d" ) );
return fn.GetPathWithSep();
}
wxString PATHS::GetStockDemosPath()
{
wxFileName fn;
fn.AssignDir( PATHS::GetStockDataPath( false ) );
fn.AppendDir( wxT( "demos" ) );
return fn.GetPathWithSep();
}
wxString PATHS::GetUserCachePath()
{
wxString envPath;
wxFileName tmp;
tmp.AssignDir( KIPLATFORM::ENV::GetUserCachePath() );
// Use KICAD_CACHE_HOME to allow the user to force a specific cache path.
if( wxGetEnv( wxT( "KICAD_CACHE_HOME" ), &envPath ) && !envPath.IsEmpty() )
{
// Override the assignment above with KICAD_CACHE_HOME
tmp.AssignDir( envPath );
}
tmp.AppendDir( KICAD_PATH_STR );
tmp.AppendDir( GetMajorMinorVersion().ToStdString() );
return tmp.GetPathWithSep();
}
wxString PATHS::GetDocumentationPath()
{
wxString path;
#if defined( __WXMAC__ )
path = GetOSXKicadDataDir();
#elif defined( __WXMSW__ )
path = getWindowsKiCadRoot() + wxT( "share/doc/kicad" );
#else
path = wxString::FromUTF8Unchecked( KICAD_DOCS );
#endif
return path;
}
wxString PATHS::GetInstanceCheckerPath()
{
wxFileName path;
path.AssignDir( wxStandardPaths::Get().GetTempDir() );
path.AppendDir( "org.kicad.kicad" );
path.AppendDir( "instances" );
return path.GetPathWithSep();
}
wxString PATHS::GetLogsPath()
{
wxFileName tmp;
getUserDocumentPath( tmp );
tmp.AppendDir( wxT( "logs" ) );
return tmp.GetPath();
}
bool PATHS::EnsurePathExists( const wxString& aPath )
{
wxFileName path( aPath );
if( !path.MakeAbsolute() )
{
return false;
}
if( !wxFileName::DirExists( aPath ) )
{
if( !wxFileName::Mkdir( aPath, wxS_DIR_DEFAULT, wxPATH_MKDIR_FULL ) )
{
return false;
}
}
return true;
}
void PATHS::EnsureUserPathsExist()
{
EnsurePathExists( GetUserCachePath() );
EnsurePathExists( GetUserPluginsPath() );
EnsurePathExists( GetUserScriptingPath() );
EnsurePathExists( GetUserTemplatesPath() );
EnsurePathExists( GetDefaultUserProjectsPath() );
EnsurePathExists( GetDefaultUserSymbolsPath() );
EnsurePathExists( GetDefaultUserFootprintsPath() );
EnsurePathExists( GetDefaultUser3DModelsPath() );
EnsurePathExists( GetDefault3rdPartyPath() );
}
#ifdef __WXMAC__
wxString PATHS::GetOSXKicadUserDataDir()
{
// According to wxWidgets documentation for GetUserDataDir:
// Mac: ~/Library/Application Support/appname
wxFileName udir( wxStandardPaths::Get().GetUserDataDir(), wxEmptyString );
// Since appname is different if started via launcher or standalone binary
// map all to "kicad" here
udir.RemoveLastDir();
udir.AppendDir( wxT( "kicad" ) );
return udir.GetPath();
}
wxString PATHS::GetOSXKicadMachineDataDir()
{
// 6.0 forward: Same as the main data dir
return GetOSXKicadDataDir();
}
wxString PATHS::GetOSXKicadDataDir()
{
// According to wxWidgets documentation for GetDataDir:
// Mac: appname.app/Contents/SharedSupport bundle subdirectory
wxFileName ddir( wxStandardPaths::Get().GetDataDir(), wxEmptyString );
// This must be mapped to main bundle for everything but kicad.app
const wxArrayString dirs = ddir.GetDirs();
// Check if we are the main kicad binary. in this case, the path will be
// /path/to/bundlename.app/Contents/SharedSupport
// If we are an aux binary, the path will be something like
// /path/to/bundlename.app/Contents/Applications/<standalone>.app/Contents/SharedSupport
if( dirs.GetCount() >= 6 &&
dirs[dirs.GetCount() - 4] == wxT( "Applications" ) &&
dirs[dirs.GetCount() - 6].Lower().EndsWith( wxT( "app" ) ) )
{
ddir.RemoveLastDir();
ddir.RemoveLastDir();
ddir.RemoveLastDir();
ddir.RemoveLastDir();
ddir.AppendDir( wxT( "SharedSupport" ) );
}
return ddir.GetPath();
}
#endif
#ifdef _WIN32
wxString PATHS::GetWindowsFontConfigDir()
{
wxFileName fn;
fn.AssignDir( getWindowsKiCadRoot() );
fn.AppendDir( wxS( "etc" ) );
fn.AppendDir( wxS( "fonts" ) );
return fn.GetPathWithSep();
}
wxString PATHS::getWindowsKiCadRoot()
{
wxFileName root( GetExecutablePath() + wxT( "/../" ) );
root.MakeAbsolute();
return root.GetPathWithSep();
}
#endif
wxString PATHS::GetUserSettingsPath()
{
static wxString user_settings_path;
if( user_settings_path.empty() )
user_settings_path = CalculateUserSettingsPath();
return user_settings_path;
}
wxString PATHS::CalculateUserSettingsPath( bool aIncludeVer, bool aUseEnv )
{
wxFileName cfgpath;
// http://docs.wxwidgets.org/3.0/classwx_standard_paths.html#a7c7cf595d94d29147360d031647476b0
wxString envstr;
if( aUseEnv && wxGetEnv( wxT( "KICAD_CONFIG_HOME" ), &envstr ) && !envstr.IsEmpty() )
{
// Override the assignment above with KICAD_CONFIG_HOME
cfgpath.AssignDir( envstr );
}
else
{
cfgpath.AssignDir( KIPLATFORM::ENV::GetUserConfigPath() );
cfgpath.AppendDir( TO_STR( KICAD_CONFIG_DIR ) );
}
if( aIncludeVer )
cfgpath.AppendDir( GetMajorMinorVersion().ToStdString() );
return cfgpath.GetPath();
}
const wxString& PATHS::GetExecutablePath()
{
static wxString exe_path;
if( exe_path.empty() )
{
wxString bin_dir = wxStandardPaths::Get().GetExecutablePath();
#ifdef __WXMAC__
// On OSX GetExecutablePath() will always point to main
// bundle directory, e.g., /Applications/kicad.app/
wxFileName fn( bin_dir );
WX_FILENAME::ResolvePossibleSymlinks( fn );
if( fn.GetName() == wxT( "kicad" ) || fn.GetName() == wxT( "kicad-cli" ) )
{
// kicad launcher, so just remove the Contents/MacOS part
fn.RemoveLastDir();
fn.RemoveLastDir();
}
else
{
// standalone binaries live in Contents/Applications/<standalone>.app/Contents/MacOS
fn.RemoveLastDir();
fn.RemoveLastDir();
fn.RemoveLastDir();
fn.RemoveLastDir();
fn.RemoveLastDir();
}
bin_dir = fn.GetPath() + wxT( "/" );
#else
// Use unix notation for paths. I am not sure this is a good idea,
// but it simplifies compatibility between Windows and Unices.
// However it is a potential problem in path handling under Windows.
bin_dir.Replace( WIN_STRING_DIR_SEP, UNIX_STRING_DIR_SEP );
// Remove file name form command line:
while( bin_dir.Last() != '/' && !bin_dir.IsEmpty() )
bin_dir.RemoveLast();
#endif
exe_path = bin_dir;
}
return exe_path;
}