kicad-source/include/origin_transforms.h
Seth Hillbrand 0b2d4d4879 Revise Copyright statement to align with TLF
Recommendation is to avoid using the year nomenclature as this
information is already encoded in the git repo.  Avoids needing to
repeatly update.

Also updates AUTHORS.txt from current repo with contributor names
2025-01-01 14:12:04 -08:00

185 lines
5.6 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2019-2020 Reece R. Pollack <reece@his.com>
* Copyright The KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef ORIGIN_TRANSFORMS_H_
#define ORIGIN_TRANSFORMS_H_
/**
* A class to perform either relative or absolute display origin
* transforms for a single axis of a point.
*
* The coordinate argument is transformed between an offset from
* the internal origin and an offset from the user-specified origin
* and coordinate direction.
*
* The functions are templated to allow use with any size scalar
* parameter: an int, a long long int, or a double.
*/
class ORIGIN_TRANSFORMS
{
public:
/**
* The supported Display Origin Transform types
*
* Absolute coordinates require both translation and direction
* inversion. Relative coordinates require only direction inversion.
*/
enum COORD_TYPES_T {
NOT_A_COORD, //< A non-coordinate value, never transformed
ABS_X_COORD, //< An absolute X coordinate
ABS_Y_COORD, //< An absolute Y coordinate
REL_X_COORD, //< A relative X coordinate
REL_Y_COORD, //< A relative Y coordinate
};
ORIGIN_TRANSFORMS();
virtual ~ORIGIN_TRANSFORMS();
virtual int ToDisplay( int aValue,
COORD_TYPES_T aCoordType ) const;
virtual long long int ToDisplay( long long int aValue,
COORD_TYPES_T aCoordType ) const;
virtual double ToDisplay( double aValue,
COORD_TYPES_T aCoordType ) const;
virtual int FromDisplay( int aValue,
COORD_TYPES_T aCoordType ) const;
virtual long long int FromDisplay( long long int aValue,
COORD_TYPES_T aCoordType ) const;
virtual double FromDisplay( double aValue,
COORD_TYPES_T aCoordType ) const;
template<class T>
T ToDisplayAbs( const T& aValue ) const
{
T displayValue;
displayValue.x = ToDisplay( aValue.x, ABS_X_COORD );
displayValue.y = ToDisplay( aValue.y, ABS_Y_COORD );
return displayValue;
}
template<class T>
T ToDisplayRel( const T& aValue ) const
{
T displayValue;
displayValue.x = ToDisplay( aValue.x, REL_X_COORD );
displayValue.y = ToDisplay( aValue.y, REL_Y_COORD );
return displayValue;
}
template<class T>
T FromDisplayAbs( const T& aValue ) const
{
T displayValue;
displayValue.x = FromDisplay( aValue.x, ABS_X_COORD );
displayValue.y = FromDisplay( aValue.y, ABS_Y_COORD );
return displayValue;
}
template<class T>
T FromDisplayRel( const T& aValue ) const
{
T displayValue;
displayValue.x = FromDisplay( aValue.x, REL_X_COORD );
displayValue.y = FromDisplay( aValue.y, REL_Y_COORD );
return displayValue;
}
protected:
template<class T> inline static
T ToDisplayRel( T aInternalValue,
bool aInvertAxis )
{
T displayValue = aInternalValue;
// Invert the direction if needed
if( aInvertAxis && (displayValue != static_cast<T>(0)) )
displayValue = -displayValue;
return displayValue;
}
template<class T> inline static
T FromDisplayRel( T aDisplayValue,
bool aInvertAxis )
{
T internalValue = aDisplayValue;
// Invert the direction if needed
if( aInvertAxis && (internalValue != static_cast<T>(0)) )
internalValue = -internalValue;
return internalValue;
}
template<class T> inline static
T ToDisplayAbs( T aInternalValue,
int aUserOrigin,
bool aInvertAxis )
{
T displayValue = aInternalValue;
// Make the value relative to the internal origin
displayValue -= aUserOrigin;
// Invert the direction if needed
if( aInvertAxis && (displayValue != static_cast<T>(0)) )
displayValue = -displayValue;
return displayValue;
}
template<class T> inline static
T FromDisplayAbs( T aDisplayValue,
int aUserOrigin,
bool aInvertAxis )
{
T internalValue = aDisplayValue;
// Invert the direction if needed
if( aInvertAxis && (internalValue != static_cast<T>(0)) )
internalValue = -internalValue;
// Make the value relative to the internal origin
internalValue += aUserOrigin;
return internalValue;
}
};
#endif // ORIGIN_TRANSFORMS_H