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Now keeps track of branch points, recursing through them to find the longest path it can in both directions. This helps to ignore overlapping segments Fixes https://gitlab.com/kicad/code/kicad/-/issues/7809
129 lines
4.3 KiB
C++
129 lines
4.3 KiB
C++
/*
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* KiRouter - a push-and-(sometimes-)shove PCB router
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*
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* Copyright (C) 2013-2015 CERN
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* Copyright The KiCad Developers, see AUTHORS.txt for contributors.
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* Author: Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __PNS_TOPOLOGY_H
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#define __PNS_TOPOLOGY_H
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#include <vector>
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#include <set>
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#include "pns_itemset.h"
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namespace PNS {
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class NODE;
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class SEGMENT;
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class JOINT;
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class ITEM;
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class SOLID;
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class DIFF_PAIR;
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class ROUTER_IFACE;
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class LINKED_ITEM;
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class TOPOLOGY
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{
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public:
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struct CLUSTER
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{
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const ITEM* m_key = nullptr;
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std::set<ITEM*> m_items;
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};
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typedef std::set<const JOINT*> JOINT_SET;
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TOPOLOGY( NODE* aNode ):
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m_world( aNode ) {};
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~TOPOLOGY() {};
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bool SimplifyLine( LINE *aLine );
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ITEM* NearestUnconnectedItem( const JOINT* aStart, int* aAnchor = nullptr,
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int aKindMask = ITEM::ANY_T );
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bool NearestUnconnectedAnchorPoint( const LINE* aTrack, VECTOR2I& aPoint, PNS_LAYER_RANGE& aLayers,
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ITEM*& aItem );
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bool LeadingRatLine( const LINE* aTrack, SHAPE_LINE_CHAIN& aRatLine );
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const JOINT_SET ConnectedJoints( const JOINT* aStart );
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const ITEM_SET ConnectedItems( const JOINT* aStart, int aKindMask = ITEM::ANY_T );
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const ITEM_SET ConnectedItems( ITEM* aStart, int aKindMask = ITEM::ANY_T );
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int64_t ShortestConnectionLength( ITEM* aFrom, ITEM* aTo );
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/**
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* Assemble a trivial path between two joints given a starting item.
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*
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* @param aStart is the item to assemble from.
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* @param aTerminalJoints will be filled with the start and end points of the assembled path.
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* @param aFollowLockedSegments if true will assemble a path including locked segments
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* @return a set of items in the path.
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*/
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const ITEM_SET AssembleTrivialPath( ITEM* aStart,
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std::pair<const JOINT*, const JOINT*>* aTerminalJoints = nullptr,
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bool aFollowLockedSegments = false );
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/**
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* Like AssembleTrivialPath, but follows the track length algorithm, which discards segments
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* that are fully inside pads, and truncates segments that cross into a pad (adding a straight-
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* line segment from the intersection to the pad anchor).
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*
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* @note When changing this, sync with BOARD::GetTrackLength()
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*
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* @param aStart is the item to assemble a path from.
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* @param aStartPad will be filled with the starting pad of the path, if found.
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* @param aEndPad will be filled with the ending pad of the path, if found.
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* @return an item set containing all the items in the path.
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*/
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const ITEM_SET AssembleTuningPath( ROUTER_IFACE* aRouterIface, ITEM* aStart, SOLID** aStartPad = nullptr,
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SOLID** aEndPad = nullptr );
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const DIFF_PAIR AssembleDiffPair( SEGMENT* aStart );
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bool AssembleDiffPair( ITEM* aStart, DIFF_PAIR& aPair );
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const CLUSTER AssembleCluster( ITEM* aStart, int aLayer, double aAreaExpansionLimit = 0.0, NET_HANDLE aExcludedNet = nullptr );
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private:
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const int DP_PARALLELITY_THRESHOLD = 5;
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struct PATH_RESULT
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{
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ITEM_SET m_items;
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const JOINT* m_end;
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int m_length;
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PATH_RESULT() : m_end( nullptr ), m_length( 0 ) {}
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};
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PATH_RESULT followBranch( const JOINT* aJoint, LINKED_ITEM* aPrev,
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std::set<ITEM*>& aVisited, bool aFollowLockedSegments );
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ITEM_SET followTrivialPath( LINE* aLine, const JOINT** aTerminalJointA,
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const JOINT** aTerminalJointB,
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bool aFollowLockedSegments = false );
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NODE *m_world;
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};
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}
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#endif
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