kicad-source/include/gal/opengl/cached_container.h
Seth Hillbrand 0b2d4d4879 Revise Copyright statement to align with TLF
Recommendation is to avoid using the year nomenclature as this
information is already encoded in the git repo.  Avoids needing to
repeatly update.

Also updates AUTHORS.txt from current repo with contributor names
2025-01-01 14:12:04 -08:00

192 lines
5.6 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright 2013-2017 CERN
* Copyright The KiCad Developers, see AUTHORS.txt for contributors.
*
* @author Maciej Suminski <maciej.suminski@cern.ch>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef CACHED_CONTAINER_H_
#define CACHED_CONTAINER_H_
#include <gal/opengl/vertex_container.h>
#include <map>
#include <set>
namespace KIGFX
{
class VERTEX_ITEM;
class SHADER;
/**
* Class to store VERTEX instances with caching.
*
* It associates VERTEX objects and with VERTEX_ITEMs. Caching vertices data in the memory and a
* enables fast reuse of that data.
*/
class CACHED_CONTAINER : public VERTEX_CONTAINER
{
public:
CACHED_CONTAINER( unsigned int aSize = DEFAULT_SIZE );
virtual ~CACHED_CONTAINER() {}
bool IsCached() const override
{
return true;
}
virtual void SetItem( VERTEX_ITEM* aItem ) override;
///< @copydoc VERTEX_CONTAINER::FinishItem()
virtual void FinishItem() override;
/**
* Return allocated space for the requested number of vertices associated with the
* current item (set with SetItem()).
*
* The allocated space is added at the end of the chunk used by the current item and
* may serve to store new vertices.
*
* @param aSize is the number of vertices to be allocated.
* @return Pointer to the allocated space.
* @throw bad_alloc exception if allocation fails.
*/
virtual VERTEX* Allocate( unsigned int aSize ) override;
///< @copydoc VERTEX_CONTAINER::Delete()
virtual void Delete( VERTEX_ITEM* aItem ) override;
///< @copydoc VERTEX_CONTAINER::Clear()
virtual void Clear() override;
/**
* Return handle to the vertex buffer. It might be negative if the buffer is not initialized.
*/
virtual unsigned int GetBufferHandle() const = 0;
/**
* Return true if vertex buffer is currently mapped.
*/
virtual bool IsMapped() const = 0;
///< @copydoc VERTEX_CONTAINER::Map()
virtual void Map() override = 0;
///< @copydoc VERTEX_CONTAINER::Unmap()
virtual void Unmap() override = 0;
virtual unsigned int AllItemsSize() const { return 0; }
protected:
///< Maps size of free memory chunks to their offsets
typedef std::pair<unsigned int, unsigned int> CHUNK;
typedef std::multimap<unsigned int, unsigned int> FREE_CHUNK_MAP;
/// List of all the stored items
typedef std::set<VERTEX_ITEM*> ITEMS;
/**
* Resize the chunk that stores the current item to the given size. The current item has
* its offset adjusted after the call, and the new chunk parameters are stored
* in m_chunkOffset and m_chunkSize.
*
* @param aSize is the requested chunk size.
* @return true in case of success, false otherwise.
*/
bool reallocate( unsigned int aSize );
/**
* Remove empty spaces between chunks and optionally resizes the container.
*
* After the operation there is continuous space for storing vertices at the end of the
* container.
*
* @param aNewSize is the new size of container, expressed in number of vertices.
* @return false in case of failure (e.g. memory shortage).
*/
virtual bool defragmentResize( unsigned int aNewSize ) = 0;
/**
* Transfer all stored data to a new buffer, removing empty spaces between the data chunks
* in the container.
*
* @param aTarget is the destination for the defragmented data.
*/
void defragment( VERTEX* aTarget );
/**
* Look for consecutive free memory chunks and merges them, decreasing fragmentation of
* memory.
*/
void mergeFreeChunks();
/**
* Return the size of a chunk.
*
* @param aChunk is the chunk.
*/
inline int getChunkSize( const CHUNK& aChunk ) const
{
return aChunk.first;
}
/**
* Return the offset of a chunk.
*
* @param aChunk is the chunk.
*/
inline unsigned int getChunkOffset( const CHUNK& aChunk ) const
{
return aChunk.second;
}
/**
* Add a chunk marked as a free space.
*/
void addFreeChunk( unsigned int aOffset, unsigned int aSize );
///< Store size & offset of free chunks.
FREE_CHUNK_MAP m_freeChunks;
///< Stored VERTEX_ITEMs
ITEMS m_items;
///< Currently modified item
VERTEX_ITEM* m_item;
///< Properties of currently modified chunk & item
unsigned int m_chunkSize;
unsigned int m_chunkOffset;
///< Maximal vertex index number stored in the container
unsigned int m_maxIndex;
private:
/// Debug & test functions
void showFreeChunks();
void showUsedChunks();
void test();
};
} // namespace KIGFX
#endif /* CACHED_CONTAINER_H_ */