kicad-source/include/dialog_shim.h

302 lines
11 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2012 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
* Copyright The KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef DIALOG_SHIM_
#define DIALOG_SHIM_
#include <kicommon.h>
#include <eda_units.h>
#include <kiway_holder.h>
#include <wx/dialog.h>
#include <map>
#include <vector>
#include <wx/variant.h>
#include <core/raii.h>
class EDA_BASE_FRAME;
class UNIT_BINDER;
class wxGridEvent;
class wxGUIEventLoop;
class wxInitDialogEvent;
class wxSpinEvent;
class wxSpinDoubleEvent;
class wxStyledTextEvent;
class wxPropertyGridEvent;
class wxDataViewEvent;
/**
* Dialog helper object to sit in the inheritance tree between wxDialog and any class written
* by wxFormBuilder.
*
* In addition to common dialog utilities, DIALOG_SHIM will persist the state of
* all child controls and the dialog geometry in the current project's local
* settings. The dialog's type name is used as the default key, but dialogs may
* override @ref m_hash_key to store settings under a custom name. Any control
* can opt out of persistence by setting the boolean window property "persist" to
* false. Geometry is stored under the special key "__geometry".
*
* To use it in wxFormBuilder set:
* <br> subclass name = DIALOG_SHIM
* <br> subclass header = dialog_shim.h
* <br>
* in the dialog window's properties.
*/
class KICOMMON_API DIALOG_SHIM : public wxDialog, public KIWAY_HOLDER
{
public:
DIALOG_SHIM( wxWindow* aParent, wxWindowID id, const wxString& title,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_FRAME_STYLE | wxRESIZE_BORDER,
const wxString& name = wxDialogNameStr );
~DIALOG_SHIM();
/**
* Sets the window (usually a wxTextCtrl) that should be focused when the dialog is
* shown.
*/
void SetInitialFocus( wxWindow* aWindow )
{
m_initialFocusTarget = aWindow;
}
int ShowModal() override;
int ShowQuasiModal(); // disable only the parent window, otherwise modal.
void EndQuasiModal( int retCode ); // End quasi-modal mode
bool IsQuasiModal() const { return m_qmodal_showing; }
// A quasi-modal dialog disables its parent window. Sadly this disabling is more extreme
// than wxWidgets' normal modal dialog disabling, and prevents things like hotkey Cut/Copy/
// Paste from working in search controls in standard file dialogs. So when we put up a modal
// dialog in front of a quasi-modal, we suspend the quasi-modal dialog parent window
// disabling, causing us to fall back to the normal modal dialog parent window disabling.
void PrepareForModalSubDialog();
void CleanupAfterModalSubDialog();
bool Show( bool show ) override;
bool Enable( bool enable ) override;
void OnPaint( wxPaintEvent &event );
void OnModify();
void ClearModify();
/**
* Force the position of the dialog to a new position
* @param aNewPosition is the new forced position
*/
void SetPosition( const wxPoint& aNewPosition );
EDA_UNITS GetUserUnits() const
{
return m_units;
}
void SelectAllInTextCtrls( wxWindowList& children );
void SetupStandardButtons( std::map<int, wxString> aLabels = {} );
static bool IsCtrl( int aChar, const wxKeyEvent& e )
{
return e.GetKeyCode() == aChar && e.ControlDown() && !e.AltDown() &&
!e.ShiftDown() && !e.MetaDown();
}
static bool IsShiftCtrl( int aChar, const wxKeyEvent& e )
{
return e.GetKeyCode() == aChar && e.ControlDown() && !e.AltDown() &&
e.ShiftDown() && !e.MetaDown();
}
/**
* Load persisted control values from the current project's local settings.
* Controls may opt out by setting the boolean window property "persist" to
* false. Dialog geometry is stored under the special key "__geometry".
*/
void LoadControlState();
/**
* Save control values and geometry to the current project's local settings.
*/
void SaveControlState();
/**
* Opt out of control state saving.
* @param aWindow can be either a specific control, or the whole dialog
*/
void OptOut( wxWindow* aWindow );
/**
* Register a UNIT_BINDER so that it can handle units in control-state save/restore
*
* @param aUnitBinder
* @param aWindow the control window
*/
void RegisterUnitBinder( UNIT_BINDER* aUnitBinder, wxWindow* aWindow );
protected:
/**
* In all dialogs, we must call the same functions to fix minimal dlg size, the default
* position and perhaps some others to fix a few issues depending on Windows Managers
* this helper function does these calls.
*
* finishDialogSettings must be called from derived classes after all widgets have been
* initialized, and therefore their size fixed. If TransferDataToWindow() is used to
* initialize widgets, at the end of TransferDataToWindow, or better yet, at end of a
* wxInitDialogEvent handler.
*/
void finishDialogSettings();
/**
* Set the dialog to the given dimensions in "dialog units". These are units equivalent
* to 4* the average character width and 8* the average character height, allowing a dialog
* to be sized in a way that scales it with the system font.
*/
void setSizeInDU( int x, int y );
/**
* Convert an integer number of dialog units to pixels, horizontally. See SetSizeInDU or
* wxDialog documentation for more information.
*/
int horizPixelsFromDU( int x ) const;
/**
* Convert an integer number of dialog units to pixels, vertically. See SetSizeInDU or
* wxDialog documentation for more information.
*/
int vertPixelsFromDU( int y ) const;
/**
* Clear the existing dialog size and position.
*
* This will cause the dialog size to be clear so the next time the dialog is shown
* the sizers will layout the dialog accordingly. This useful when there are dialog
* windows that size changes due to layout dependency hidden controls.
*/
void resetSize();
virtual void OnCharHook( wxKeyEvent& aEvt );
/**
* Override this method to perform dialog tear down actions not suitable for object dtor.
*
* @warning This only gets called for dialogs that are shown in the quasimodal mode. If
* you need to perform tear down actions in modal or modeless dialogs, create
* a close window event handler.
*/
virtual void TearDownQuasiModal() {}
private:
/**
* Properly handle the wxCloseEvent when in the quasimodal mode when not calling
* EndQuasiModal which is possible with any dialog derived from #DIALOG_SHIM.
*/
void OnCloseWindow( wxCloseEvent& aEvent );
void OnSize( wxSizeEvent& aEvent );
void OnMove( wxMoveEvent& aEvent );
/**
* Properly handle the default button events when in the quasimodal mode when not
* calling EndQuasiModal which is possible with any dialog derived from #DIALOG_SHIM.
*/
void OnButton( wxCommandEvent& aEvent );
void onChildSetFocus( wxFocusEvent& aEvent );
void onInitDialog( wxInitDialogEvent& aEvent );
std::string generateKey( const wxWindow* aWin ) const;
void registerUndoRedoHandlers( wxWindowList& aChildren );
void recordControlChange( wxWindow* aCtrl );
void onCommandEvent( wxCommandEvent& aEvent );
void onSpinEvent( wxSpinEvent& aEvent );
void onSpinDoubleEvent( wxSpinDoubleEvent& aEvent );
void onStyledTextChanged( wxStyledTextEvent& aEvent );
void onGridCellChanged( wxGridEvent& aEvent );
void onPropertyGridChanged( wxPropertyGridEvent& aEvent );
void onDataViewListChanged( wxDataViewEvent& aEvent );
void doUndo();
void doRedo();
wxVariant getControlValue( wxWindow* aCtrl );
void setControlValue( wxWindow* aCtrl, const wxVariant& aValue );
DECLARE_EVENT_TABLE();
protected:
EDA_UNITS m_units; // userUnits for display and parsing
std::string m_hash_key; // optional custom key for persistence
// The following disables the storing of a user size. It is used primarily for dialogs
// with conditional content which don't need user sizing.
bool m_useCalculatedSize;
// On MacOS (at least) SetFocus() calls made in the constructor will fail because a
// window that isn't yet visible will return false to AcceptsFocus(). So we must delay
// the initial-focus SetFocus() call to the first paint event.
bool m_firstPaintEvent;
wxWindow* m_initialFocusTarget;
bool m_isClosing;
wxGUIEventLoop* m_qmodal_loop; // points to nested event_loop, NULL means not qmodal
// and dismissed
bool m_qmodal_showing;
WINDOW_DISABLER* m_qmodal_parent_disabler;
EDA_BASE_FRAME* m_parentFrame;
std::vector<wxWindow*> m_tabOrder;
// The size asked by the caller, used the first time the dialog is created
wxSize m_initialSize;
bool m_userPositioned;
bool m_userResized;
// Used to support first-esc-cancels-edit logic
std::map<wxWindow*, wxString> m_beforeEditValues;
std::map<wxWindow*, UNIT_BINDER*> m_unitBinders;
struct UNDO_STEP
{
wxWindow* ctrl;
wxVariant before;
wxVariant after;
};
std::vector<UNDO_STEP> m_undoStack;
std::vector<UNDO_STEP> m_redoStack;
std::map<wxWindow*, wxVariant> m_currentValues;
bool m_handlingUndoRedo;
};
#endif // DIALOG_SHIM_