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Recommendation is to avoid using the year nomenclature as this information is already encoded in the git repo. Avoids needing to repeatly update. Also updates AUTHORS.txt from current repo with contributor names
102 lines
2.4 KiB
C
102 lines
2.4 KiB
C
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2016 Mario Luzeiro <mrluzeiro@ua.pt>
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* Copyright The KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file 3d_enums.h
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* @brief declared enumerations and flags
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*/
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#ifndef _3D_ENUMS_H_
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#define _3D_ENUMS_H_
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/// Rotation direction for the 3d canvas
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enum class ROTATION_DIR
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{
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X_CW,
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X_CCW,
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Y_CW,
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Y_CCW,
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Z_CW,
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Z_CCW
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};
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/// Camera types
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enum class CAMERA_TYPE
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{
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TRACKBALL
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};
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// Do not modify the following enum numbers, they are saved in the config file and used in the UI
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/// Grid types
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enum class GRID3D_TYPE
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{
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NONE = 0,
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GRID_1MM = 1,
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GRID_2P5MM = 2,
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GRID_5MM = 3,
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GRID_10MM = 4
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};
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/// Render engine mode
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enum class RENDER_ENGINE
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{
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OPENGL = 0,
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RAYTRACING = 1,
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};
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/// Render 3d model shape materials mode
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enum class MATERIAL_MODE
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{
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NORMAL = 0, ///< Use all material properties from model file
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DIFFUSE_ONLY = 1, ///< Use only diffuse material properties
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CAD_MODE = 2 ///< Use a gray shading based on diffuse material
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};
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enum class VIEW3D_TYPE
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{
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// Specific directions
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VIEW3D_TOP,
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VIEW3D_BOTTOM,
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VIEW3D_LEFT,
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VIEW3D_RIGHT,
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VIEW3D_FRONT,
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VIEW3D_BACK,
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VIEW3D_FLIP,
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// Movement commands
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VIEW3D_PAN_UP,
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VIEW3D_PAN_DOWN,
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VIEW3D_PAN_LEFT,
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VIEW3D_PAN_RIGHT,
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VIEW3D_ZOOM_IN,
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VIEW3D_ZOOM_OUT,
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VIEW3D_PIVOT_CENTER,
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// Specific levels
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VIEW3D_FIT_SCREEN
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};
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#endif // _3D_ENUMS_H_
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