kicad-source/gerbview/widgets/layer_widget.h
Seth Hillbrand 0b2d4d4879 Revise Copyright statement to align with TLF
Recommendation is to avoid using the year nomenclature as this
information is already encoded in the git repo.  Avoids needing to
repeatly update.

Also updates AUTHORS.txt from current repo with contributor names
2025-01-01 14:12:04 -08:00

483 lines
15 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2010 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
* Copyright The KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef LAYERWIDGET_H_
#define LAYERWIDGET_H_
#include <wx/intl.h>
#include <wx/statbmp.h>
#include <wx/string.h>
#include <wx/aui/auibook.h>
#include <wx/notebook.h>
#include <wx/sizer.h>
#include <wx/gdicmn.h>
#include <wx/scrolwin.h>
#include <wx/font.h>
#include <wx/colour.h>
#include <wx/settings.h>
#include <wx/panel.h>
#include <wx/bitmap.h>
#include <wx/image.h>
#include <wx/icon.h>
#include <layer_ids.h>
#include <gal/color4d.h>
#include <widgets/color_swatch.h>
#include <widgets/indicator_icon.h>
#define LYR_COLUMN_COUNT 5 ///< Layer tab column count
#define RND_COLUMN_COUNT 2 ///< Rendering tab column count
#define COLUMN_ICON_ACTIVE 0
#define COLUMN_COLORBM 1
#define COLUMN_COLOR_LYR_CB 2
#define COLUMN_COLOR_LYRNAME 3
#define COLUMN_ALPHA_INDICATOR 4
using KIGFX::COLOR4D;
/**
* Manage a list of layers with the notion of a "current" layer, and layer specific visibility
* control.
*
* You must derive from it to use it so you can implement the abstract functions which receive
* the events. Each layer is given its own color, and that color can be changed within the UI
* provided here. This widget knows nothing of the client code, meaning it has no knowledge of
* a BOARD or anything. To use it you must derive from this class and implement the abstract
* functions:
* <p> void OnLayerColorChange( int aLayer, int aColor );
* <p> bool OnLayerSelect( int aLayer );
* <p> void OnLayerVisible( int aLayer, bool isVisible );
* <p> void OnRenderColorChange( int id, int aColor );
* <p> void OnRenderEnable( int id, bool isEnabled );
*
* @note Even if designed toward layers, it is used to contain other stuff, too (the second page
* in pcbnew contains render items, for example).
*/
class LAYER_WIDGET : public wxPanel
{
public:
/**
* Provide all the data needed to add a row to a LAYER_WIDGET. This is
* part of the public API for a LAYER_WIDGET.
*/
struct ROW
{
wxString rowName; ///< the prompt or layername
int id; ///< either a layer or "visible element" id
COLOR4D color; ///< COLOR4D::UNSPECIFIED if none.
bool state; ///< initial wxCheckBox state
wxString tooltip; ///< if not empty, use this tooltip on row
bool changeable; ///< if true, the state can be changed
bool spacer; ///< if true, this row is a spacer
COLOR4D defaultColor; ///< The default color for the row
ROW( const wxString& aRowName, int aId, const COLOR4D& aColor = COLOR4D::UNSPECIFIED,
const wxString& aTooltip = wxEmptyString, bool aState = true,
bool aChangeable = true, const COLOR4D& aDefaultColor = COLOR4D::UNSPECIFIED )
{
rowName = aRowName;
id = aId;
color = aColor;
state = aState;
tooltip = aTooltip;
changeable = aChangeable;
spacer = false;
defaultColor = aDefaultColor;
}
ROW()
{
id = 0;
color = COLOR4D::UNSPECIFIED;
state = true;
changeable = true;
spacer = true;
defaultColor = COLOR4D::UNSPECIFIED;
}
};
static const wxEventType EVT_LAYER_COLOR_CHANGE;
public:
/**
* @param aParent is the parent window.
* @param aFocusOwner is the window that should be sent the focus after.
* @param id is the wxWindow id ( default = wxID_ANY).
* @param pos is the window position.
* @param size is the window size.
* @param style is the window style.
*/
LAYER_WIDGET( wxWindow* aParent, wxWindow* aFocusOwner, wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize,
long style = wxTAB_TRAVERSAL );
virtual ~LAYER_WIDGET();
/**
* Set the string that is used for determining the smallest string displayed in the layer's tab.
*/
void SetSmallestLayerString( const wxString& aString )
{
m_smallestLayerString = aString;
}
/**
* Return the preferred minimum size, taking into consideration the dynamic content.
*
* Nothing in wxWidgets was reliable enough so this overrides one of their functions.
*/
wxSize GetBestSize() const;
/**
* Return the number of rows in the layer tab.
*/
int GetLayerRowCount() const;
/**
* Return the number of rows in the render tab.
*/
int GetRenderRowCount() const;
/**
* Append a new row in the layer portion of the widget.
*
* The user must ensure that ROW::id is unique for all existing rows on Windows.
*/
void AppendLayerRow( const ROW& aRow );
/**
* Append new rows in the layer portion of the widget.
*
* The user must ensure that ROW::id is unique for all existing rows on Windows.
*/
void AppendLayerRows( const ROW* aRowsArray, int aRowCount )
{
for( int row=0; row<aRowCount; ++row )
AppendLayerRow( aRowsArray[row] );
UpdateLayouts();
}
/**
* Empty out the layer rows.
*/
void ClearLayerRows();
/**
* Append a new row in the render portion of the widget.
*
* The user must ensure that ROW::id is unique for all existing rows on Windows.
*/
void AppendRenderRow( const ROW& aRow );
/**
* Append new rows in the render portion of the widget.
*
* The user must ensure that ROW::id is unique for all existing rows on Windows.
*/
void AppendRenderRows( const ROW* aRowsArray, int aRowCount )
{
for( int row=0; row<aRowCount; ++row )
AppendRenderRow( aRowsArray[row] );
UpdateLayouts();
}
/**
* Empty out the render rows.
*/
void ClearRenderRows();
/**
* Change the row selection in the layer list to the given row.
*/
void SelectLayerRow( int aRow );
/**
* Change the row selection in the layer list to \a aLayer provided.
*/
void SelectLayer( int aLayer );
/**
* Return the selected layer or -1 if none.
*/
int GetSelectedLayer();
/**
* Set \a aLayer visible or not. This does not invoke OnLayerVisible().
*/
void SetLayerVisible( int aLayer, bool isVisible );
/**
* Return the visible state of the layer ROW associated with \a aLayer id.
*/
bool IsLayerVisible( int aLayer );
/**
* Change the color of \a aLayer
*/
void SetLayerColor( int aLayer, const COLOR4D& aColor );
/**
* Return the color of the layer ROW associated with \a aLayer id.
*/
COLOR4D GetLayerColor( int aLayer ) const;
/**
* Return the color of the Render ROW in position \a aRow.
*/
COLOR4D GetRenderColor( int aRow ) const;
/**
* Set the state of the checkbox associated with \a aId within the Render tab group of the
* widget.
*
* This does not fire an event, i.e. does not invoke OnRenderEnable().
*
* @param aId is the same unique id used when adding a ROW to the Render tab.
* @param isSet is the new checkbox state.
*/
void SetRenderState( int aId, bool isSet );
/**
* Return the state of the checkbox associated with \a aId.
*
* @return true if checked, else false.
*/
bool GetRenderState( int aId );
void UpdateLayouts();
/**
* Update all layer manager icons (layers only).
*
* Useful when loading a file or clearing a layer because they change,
* and the indicator arrow icon needs to be updated
*/
void UpdateLayerIcons();
/* did not help:
void Freeze()
{
LAYER_PANEL_BASE::Freeze();
m_LayerScrolledWindow->Freeze();
m_RenderScrolledWindow->Freeze();
}
void Thaw()
{
m_RenderScrolledWindow->Thaw();
m_LayerScrolledWindow->Thaw();
LAYER_PANEL_BASE::Thaw();
}
*/
//-----<abstract functions>-------------------------------------------
/**
* Notify client code about a layer color change.
*
* Derived objects will handle this accordingly.
*
* @param aLayer is the board layer to change.
* @param aColor is the new color.
*/
virtual void OnLayerColorChange( int aLayer, const COLOR4D& aColor ) = 0;
/**
* Notify client code whenever the user selects a different layer.
*
* Derived classes will handle this accordingly, and can deny the change by returning false.
*
* @param aLayer is the board layer to select.
*/
virtual bool OnLayerSelect( int aLayer ) = 0;
/**
* Notify client code about a layer visibility change.
*
* @param aLayer is the board layer to select.
* @param isVisible is the new visible state.
* @param isFinal is true when this is the last of potentially several such calls, and can
* be used to decide when to update the screen only one time instead of
* several times in the midst of a multiple layer change.
*/
virtual void OnLayerVisible( int aLayer, bool isVisible, bool isFinal = true ) = 0;
/**
* Notify client code about a layer being right-clicked.
*
* @param aMenu is the right-click menu containing layer-scoped options.
*/
virtual void OnLayerRightClick( wxMenu& aMenu ) = 0;
/**
* Notify client code whenever the user changes a rendering color.
*
* @param aId is the same id that was established in a Rendering row via the AddRenderRow()
* function.
* @param aColor is the new color.
*/
virtual void OnRenderColorChange( int aId, const COLOR4D& aColor ) = 0;
/**
* Notify client code whenever the user changes an rendering enable in one of the rendering
* checkboxes.
*
* @param aId is the same id that was established in a Rendering row via the AddRenderRow()
* function.
* @param isEnabled is the state of the checkbox, true if checked.
*/
virtual void OnRenderEnable( int aId, bool isEnabled ) = 0;
protected:
/**
* @return true if bitmaps shown in Render layer list
* are alternate bitmaps, or false if they are "normal" bitmaps
* This is a virtual function because Pcbnew uses normal bitmaps
* but GerbView uses both bitmaps
* (alternate bitmaps to show layers in use, normal for others)
*/
virtual bool useAlternateBitmap(int aRow) { return false; }
/**
* Subclasses can override this to provide accurate representation
* of transparent color swatches.
*/
virtual COLOR4D getBackgroundLayerColor() { return COLOR4D::BLACK; }
/**
* Allow saving a layer index within a control as its wxControl id.
*
* To do so in a way that all child wxControl ids within a wxWindow are unique, since this
* is required by Windows.
*
* @see getDecodedId()
*/
static int encodeId( int aColumn, int aId );
/**
* Decode \a aControlId to original un-encoded value.
*
* This holds if encodedId was called with a layer (this box is used for other things
* than layers, too).
*/
static int getDecodedId( int aControlId );
void OnLeftDownLayers( wxMouseEvent& event );
/**
* Called when user right-clicks a layer.
*/
void OnRightDownLayer( wxMouseEvent& event, COLOR_SWATCH* aColorSwatch,
const wxString& aLayerName );
/**
* Called when a user changes a swatch color.
*/
void OnLayerSwatchChanged( wxCommandEvent& aEvent );
/**
* Handle the "is layer visible" checkbox and propagates the event to the client's
* notification function.
*/
void OnLayerCheckBox( wxCommandEvent& event );
/**
* Notify when user right-clicks a render option.
*/
void OnRightDownRender( wxMouseEvent& aEvent, COLOR_SWATCH* aColorSwatch,
const wxString& aRenderName );
/**
* Called when user has changed the swatch color of a render entry.
*/
void OnRenderSwatchChanged( wxCommandEvent& aEvent );
void OnRenderCheckBox( wxCommandEvent& event );
void OnTabChange( wxNotebookEvent& event );
/**
* Return the component within the m_LayersFlexGridSizer at @a aRow and @a aCol
* or NULL if these parameters are out of range.
*
* @param aRow is the row index
* @param aColumn is the column
* @return the component installed within the sizer at given grid coordinate.
*/
wxWindow* getLayerComp( int aRow, int aColumn ) const;
wxWindow* getRenderComp( int aRow, int aColumn ) const;
/**
* Return the row index that \a aLayer resides in, or -1 if not found.
*/
int findLayerRow( int aLayer ) const;
int findRenderRow( int aId ) const;
/**
* Append or insert a new row in the layer portion of the widget.
*/
void insertLayerRow( int aRow, const ROW& aSpec );
void insertRenderRow( int aRow, const ROW& aSpec );
void setLayerCheckbox( int aLayer, bool isVisible );
void updateLayerRow( int aRow, const wxString& aName );
/**
* Give away the keyboard focus up to the main parent window.
*/
void passOnFocus();
// popup menu ids.
enum POPUP_ID
{
ID_CHANGE_LAYER_COLOR = wxID_HIGHEST,
ID_CHANGE_RENDER_COLOR,
ID_LAST_VALUE
};
wxNotebook* m_notebook;
wxPanel* m_LayerPanel;
wxScrolledWindow* m_LayerScrolledWindow;
wxFlexGridSizer* m_LayersFlexGridSizer;
wxPanel* m_RenderingPanel;
wxScrolledWindow* m_RenderScrolledWindow;
wxFlexGridSizer* m_RenderFlexGridSizer;
wxWindow* m_FocusOwner;
int m_CurrentRow; ///< selected row of layer list
int m_PointSize;
ROW_ICON_PROVIDER* m_IconProvider;
wxString m_smallestLayerString;
};
#endif // LAYERWIDGET_H_