kicad-source/gerbview/gerbview_painter.cpp
Seth Hillbrand 0b2d4d4879 Revise Copyright statement to align with TLF
Recommendation is to avoid using the year nomenclature as this
information is already encoded in the git repo.  Avoids needing to
repeatly update.

Also updates AUTHORS.txt from current repo with contributor names
2025-01-01 14:12:04 -08:00

625 lines
20 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2017 Jon Evans <jon@craftyjon.com>
* Copyright The KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <gerbview_painter.h>
#include <gal/graphics_abstraction_layer.h>
#include <pgm_base.h>
#include <settings/settings_manager.h>
#include <settings/color_settings.h>
#include <gerbview_settings.h>
#include <convert_basic_shapes_to_polygon.h>
#include <gerbview.h>
#include <trigo.h>
#include <dcode.h>
#include <gerber_draw_item.h>
#include <gerber_file_image.h>
using namespace KIGFX;
GERBVIEW_SETTINGS* gvconfig()
{
return Pgm().GetSettingsManager().GetAppSettings<GERBVIEW_SETTINGS>( "gerbview" );
}
GERBVIEW_RENDER_SETTINGS::GERBVIEW_RENDER_SETTINGS()
{
m_backgroundColor = COLOR4D::BLACK;
m_componentHighlightString = "";
m_netHighlightString = "";
m_attributeHighlightString = "";
m_dcodeHighlightValue = -1;
update();
}
void GERBVIEW_RENDER_SETTINGS::LoadColors( const COLOR_SETTINGS* aSettings )
{
// Layers to draw gerber data read from gerber files:
for( int i = GERBVIEW_LAYER_ID_START;
i < GERBVIEW_LAYER_ID_START + GERBER_DRAWLAYERS_COUNT; i++ )
{
COLOR4D baseColor = aSettings->GetColor( i );
if( gvconfig()->m_Display.m_ForceOpacityMode )
baseColor.a = gvconfig()->m_Display.m_OpacityModeAlphaValue;
m_layerColors[i] = baseColor;
m_layerColorsHi[i] = baseColor.Brightened( 0.5 );
m_layerColorsSel[i] = baseColor.Brightened( 0.8 );
m_layerColorsDark[i] = baseColor.Darkened( 0.25 );
}
// Draw layers specific to Gerbview:
// LAYER_DCODES, LAYER_NEGATIVE_OBJECTS, LAYER_GERBVIEW_GRID, LAYER_GERBVIEW_AXES,
// LAYER_GERBVIEW_BACKGROUND, LAYER_GERBVIEW_DRAWINGSHEET, LAYER_GERBVIEW_PAGE_LIMITS
for( int i = LAYER_DCODES; i < GERBVIEW_LAYER_ID_END; i++ )
m_layerColors[i] = aSettings->GetColor( i );
for( int i = GAL_LAYER_ID_START; i < GAL_LAYER_ID_END; i++ )
m_layerColors[i] = aSettings->GetColor( i );
// Ensure the generic LAYER_DRAWINGSHEET has the same color as the specialized
// LAYER_GERBVIEW_DRAWINGSHEET
m_layerColors[LAYER_DRAWINGSHEET] = m_layerColors[ LAYER_GERBVIEW_DRAWINGSHEET ];
update();
}
void GERBVIEW_RENDER_SETTINGS::ClearHighlightSelections()
{
// Clear all highlight selections (dcode, net, component, attribute selection)
m_componentHighlightString.Empty();
m_netHighlightString.Empty();
m_attributeHighlightString.Empty();
m_dcodeHighlightValue = -1;
}
COLOR4D GERBVIEW_RENDER_SETTINGS::GetColor( const VIEW_ITEM* aItem, int aLayer ) const
{
const EDA_ITEM* item = dynamic_cast<const EDA_ITEM*>( aItem );
static const COLOR4D transparent = COLOR4D( 0, 0, 0, 0 );
const GERBER_DRAW_ITEM* gbrItem = nullptr;
if( item && item->Type() == GERBER_DRAW_ITEM_T )
gbrItem = static_cast<const GERBER_DRAW_ITEM*>( item );
// All DCODE layers stored under a single color setting
if( IsDCodeLayer( aLayer ) )
{
auto it = m_layerColors.find( LAYER_DCODES );
return it == m_layerColors.end() ? COLOR4D::WHITE : it->second;
}
if( item && item->IsSelected() )
{
auto it = m_layerColorsSel.find( aLayer );
return it == m_layerColorsSel.end() ? COLOR4D::WHITE : it->second;
}
if( gbrItem && gbrItem->GetLayerPolarity() )
{
if( gvconfig()->m_Appearance.show_negative_objects )
{
auto it = m_layerColors.find( LAYER_NEGATIVE_OBJECTS );
return it == m_layerColors.end() ? COLOR4D::WHITE : it->second;
}
else
{
return transparent;
}
}
if( !m_netHighlightString.IsEmpty() && gbrItem &&
m_netHighlightString == gbrItem->GetNetAttributes().m_Netname )
{
auto it = m_layerColorsHi.find( aLayer );
return it == m_layerColorsHi.end() ? COLOR4D::WHITE : it->second;
}
if( !m_componentHighlightString.IsEmpty() && gbrItem &&
m_componentHighlightString == gbrItem->GetNetAttributes().m_Cmpref )
{
auto it = m_layerColorsHi.find( aLayer );
return it == m_layerColorsHi.end() ? COLOR4D::WHITE : it->second;
}
if( !m_attributeHighlightString.IsEmpty() && gbrItem && gbrItem->GetDcodeDescr() &&
m_attributeHighlightString == gbrItem->GetDcodeDescr()->m_AperFunction )
{
auto it = m_layerColorsHi.find( aLayer );
return it == m_layerColorsHi.end() ? COLOR4D::WHITE : it->second;
}
if( m_dcodeHighlightValue> 0 && gbrItem && gbrItem->GetDcodeDescr() &&
m_dcodeHighlightValue == gbrItem->GetDcodeDescr()->m_Num_Dcode )
{
auto it = m_layerColorsHi.find( aLayer );
return it == m_layerColorsHi.end() ? COLOR4D::WHITE : it->second;
}
// Return grayish color for non-highlighted layers in the high contrast mode
if( m_hiContrastEnabled && m_highContrastLayers.count( aLayer ) == 0)
{
auto it = m_hiContrastColor.find( aLayer );
return it == m_hiContrastColor.end() ? COLOR4D::WHITE.Darkened( 0.25 ) : it->second;
}
// Catch the case when highlight and high-contraste modes are enabled
// and we are drawing a not highlighted track
if( m_highlightEnabled )
{
auto it = m_layerColorsDark.find( aLayer );
return it == m_layerColorsDark.end() ? COLOR4D::WHITE.Darkened( 0.5 ) : it->second;
}
// No special modificators enabled
auto it = m_layerColors.find( aLayer );
return it == m_layerColors.end() ? COLOR4D::WHITE : it->second;
}
bool GERBVIEW_RENDER_SETTINGS::GetShowPageLimits() const
{
return gvconfig()->m_Display.m_DisplayPageLimits;
}
GERBVIEW_PAINTER::GERBVIEW_PAINTER( GAL* aGal ) :
PAINTER( aGal )
{
}
// TODO(JE): Pull up to PAINTER?
int GERBVIEW_PAINTER::getLineThickness( int aActualThickness ) const
{
// if items have 0 thickness, draw them with the outline width, otherwise respect the set
// value (which, no matter how small will produce something)
if( aActualThickness == 0 )
return m_gerbviewSettings.m_outlineWidth;
return aActualThickness;
}
bool GERBVIEW_PAINTER::Draw( const VIEW_ITEM* aItem, int aLayer )
{
GERBER_DRAW_ITEM* gbrItem = dynamic_cast<GERBER_DRAW_ITEM*>( const_cast<VIEW_ITEM*>( aItem ) );
if( gbrItem )
{
draw( gbrItem, aLayer );
return true;
}
return false;
}
// TODO(JE) aItem can't be const because of GetDcodeDescr()
// Probably that can be refactored in GERBER_DRAW_ITEM to allow const here.
void GERBVIEW_PAINTER::draw( /*const*/ GERBER_DRAW_ITEM* aItem, int aLayer )
{
VECTOR2D start( aItem->GetABPosition( aItem->m_Start ) ); // TODO(JE) Getter
VECTOR2D end( aItem->GetABPosition( aItem->m_End ) ); // TODO(JE) Getter
int width = aItem->m_Size.x; // TODO(JE) Getter
bool isFilled = true;
COLOR4D color;
// TODO(JE) This doesn't actually work properly for ImageNegative
bool isNegative = ( aItem->GetLayerPolarity() ^ aItem->m_GerberImageFile->m_ImageNegative );
// Draw DCODE overlay text
if( IsDCodeLayer( aLayer ) )
{
wxString codeText;
VECTOR2I textPosition;
int textSize;
EDA_ANGLE orient;
if( !aItem->GetTextD_CodePrms( textSize, textPosition, orient ) )
return;
color = m_gerbviewSettings.GetColor( aItem, aLayer );
codeText.Printf( wxT( "D%d" ), aItem->m_DCode );
m_gal->SetIsStroke( true );
m_gal->SetIsFill( false );
m_gal->SetStrokeColor( color );
m_gal->SetFillColor( COLOR4D( 0, 0, 0, 0 ) );
m_gal->SetLineWidth( textSize/10 );
m_gal->SetFontBold( false );
m_gal->SetFontItalic( false );
m_gal->SetFontUnderlined( false );
m_gal->SetTextMirrored( false );
m_gal->SetGlyphSize( VECTOR2D( textSize, textSize) );
m_gal->SetHorizontalJustify( GR_TEXT_H_ALIGN_CENTER );
m_gal->SetVerticalJustify( GR_TEXT_V_ALIGN_CENTER );
m_gal->BitmapText( codeText, textPosition, orient );
return;
}
color = m_gerbviewSettings.GetColor( aItem, aLayer );
// TODO: Should brightened color be a preference?
if( aItem->IsBrightened() )
color = COLOR4D( 0.0, 1.0, 0.0, 0.75 );
m_gal->SetNegativeDrawMode( isNegative && !gvconfig()->m_Appearance.show_negative_objects );
m_gal->SetStrokeColor( color );
m_gal->SetFillColor( color );
m_gal->SetIsFill( isFilled );
m_gal->SetIsStroke( !isFilled );
switch( aItem->m_ShapeType )
{
case GBR_POLYGON:
{
isFilled = gvconfig()->m_Display.m_DisplayPolygonsFill;
m_gal->SetIsFill( isFilled );
m_gal->SetIsStroke( !isFilled );
if( isNegative && !isFilled )
{
m_gal->SetNegativeDrawMode( false );
m_gal->SetStrokeColor( GetSettings()->GetColor( aItem, aLayer ) );
}
if( !isFilled )
m_gal->SetLineWidth( m_gerbviewSettings.m_outlineWidth );
if( aItem->m_AbsolutePolygon.OutlineCount() == 0 )
{
std::vector<VECTOR2I> pts = aItem->m_ShapeAsPolygon.COutline( 0 ).CPoints();
for( auto& pt : pts )
pt = aItem->GetABPosition( pt );
SHAPE_LINE_CHAIN chain( pts );
chain.SetClosed( true );
aItem->m_AbsolutePolygon.AddOutline( chain );
}
// Degenerated polygons (having < 3 points) are drawn as lines
// to avoid issues in draw polygon functions
if( !isFilled || aItem->m_AbsolutePolygon.COutline( 0 ).PointCount() < 3 )
m_gal->DrawPolyline( aItem->m_AbsolutePolygon.COutline( 0 ) );
else
{
// On Opengl, a not convex filled polygon is usually drawn by using triangles as
// primitives. CacheTriangulation() can create basic triangle primitives to draw the
// polygon solid shape on Opengl
// We use the fastest CacheTriangulation calculation mode: no partition created because
// the partition is useless in Gerbview, and very time consumming (optimized only
// for pcbnew that has different internal unit)
if( m_gal->IsOpenGlEngine() && !aItem->m_AbsolutePolygon.IsTriangulationUpToDate() )
aItem->m_AbsolutePolygon.CacheTriangulation( false /* fastest triangulation calculation mode */ );
m_gal->DrawPolygon( aItem->m_AbsolutePolygon );
}
break;
}
case GBR_CIRCLE:
{
isFilled = gvconfig()->m_Display.m_DisplayLinesFill;
double radius = aItem->m_Start.Distance( aItem->m_End );
m_gal->DrawCircle( start, radius );
break;
}
case GBR_ARC:
{
isFilled = gvconfig()->m_Display.m_DisplayLinesFill;
// These are swapped because wxDC fills arcs counterclockwise and GAL
// fills them clockwise.
VECTOR2I arcStart = aItem->m_End;
VECTOR2I arcEnd = aItem->m_Start;
// Gerber arcs are 3-point (start, center, end)
// GAL needs center, radius, start angle, end angle
double radius = arcStart.Distance( aItem->m_ArcCentre );
VECTOR2D center = aItem->GetABPosition( aItem->m_ArcCentre );
VECTOR2D startVec = VECTOR2D( aItem->GetABPosition( arcStart ) ) - center;
VECTOR2D endVec = VECTOR2D( aItem->GetABPosition( arcEnd ) ) - center;
m_gal->SetIsFill( isFilled );
m_gal->SetIsStroke( !isFilled );
m_gal->SetLineWidth( isFilled ? width : m_gerbviewSettings.m_outlineWidth );
EDA_ANGLE startAngle( startVec );
EDA_ANGLE endAngle( endVec );
// GAL fills in direction of increasing angle, so we have to convert
// the angle from the -PI to PI domain of atan2() to ensure that
// the arc goes in the right direction
if( startAngle > endAngle )
endAngle += ANGLE_360;
// In Gerber, 360-degree arcs are stored in the file with start equal to end
if( arcStart == arcEnd )
endAngle = startAngle + ANGLE_360;
// Adjust the allowed approx error to convert arcs to segments:
int arc_to_seg_error = gerbIUScale.mmToIU( 0.005 ); // Allow 5 microns
m_gal->DrawArcSegment( center, radius, startAngle, endAngle - startAngle, width,
arc_to_seg_error );
#if 0 // Arc Debugging only
m_gal->SetIsFill( false );
m_gal->SetIsStroke( true );
m_gal->SetLineWidth( 5 );
m_gal->SetStrokeColor( COLOR4D( 0.1, 0.5, 0.0, 0.5 ) );
m_gal->DrawLine( center, aItem->GetABPosition( arcStart ) );
m_gal->SetStrokeColor( COLOR4D( 0.6, 0.1, 0.0, 0.5 ) );
m_gal->DrawLine( center, aItem->GetABPosition( arcEnd ) );
#endif
#if 0 // Bbox arc Debugging only
m_gal->SetIsFill( false );
m_gal->SetIsStroke( true );
BOX2I box = aItem->GetBoundingBox();
m_gal->SetLineWidth( 5 );
m_gal->SetStrokeColor( COLOR4D(0.9, 0.9, 0, 0.4) );
// box coordinates are already in AB position.
m_gal->DrawRectangle( box.GetOrigin(), box.GetEnd() );
#endif
break;
}
case GBR_SPOT_CIRCLE:
case GBR_SPOT_RECT:
case GBR_SPOT_OVAL:
case GBR_SPOT_POLY:
case GBR_SPOT_MACRO:
isFilled = gvconfig()->m_Display.m_DisplayFlashedItemsFill;
drawFlashedShape( aItem, isFilled );
break;
case GBR_SEGMENT:
{
/* Plot a line from m_Start to m_End.
* Usually, a round pen is used, but some gerber files use a rectangular pen
* In fact, any aperture can be used to plot a line.
* currently: only a square pen is handled (I believe using a polygon gives a strange plot).
*/
isFilled = gvconfig()->m_Display.m_DisplayLinesFill;
m_gal->SetIsFill( isFilled );
m_gal->SetIsStroke( !isFilled );
if( isNegative && !isFilled )
m_gal->SetStrokeColor( GetSettings()->GetColor( aItem, aLayer ) );
// TODO(JE) Refactor this to allow const aItem
D_CODE* code = aItem->GetDcodeDescr();
if( code && code->m_ApertType == APT_RECT )
{
if( aItem->m_ShapeAsPolygon.OutlineCount() == 0 )
aItem->ConvertSegmentToPolygon();
drawPolygon( aItem, aItem->m_ShapeAsPolygon, isFilled );
}
else
{
if( !isFilled )
m_gal->SetLineWidth( m_gerbviewSettings.m_outlineWidth );
m_gal->DrawSegment( start, end, width );
}
break;
}
default:
wxASSERT_MSG( false, wxT( "GERBER_DRAW_ITEM shape is unknown!" ) );
break;
}
m_gal->SetNegativeDrawMode( false );
// Enable for bounding box debugging
#if 0
const BOX2I& bb = aItem->ViewBBox();
m_gal->SetIsStroke( true );
m_gal->SetIsFill( true );
m_gal->SetLineWidth( 3 );
m_gal->SetStrokeColor( COLOR4D(0.9, 0.9, 0, 0.4) );
m_gal->SetFillColor( COLOR4D(0.9, 0.9, 0, 0.1) );
m_gal->DrawRectangle( bb.GetOrigin(), bb.GetEnd() );
#endif
}
void GERBVIEW_PAINTER::drawPolygon( GERBER_DRAW_ITEM* aParent, const SHAPE_POLY_SET& aPolygon,
bool aFilled, bool aShift )
{
wxASSERT( aPolygon.OutlineCount() == 1 );
if( aPolygon.OutlineCount() == 0 )
return;
SHAPE_POLY_SET poly;
poly.NewOutline();
const std::vector<VECTOR2I> pts = aPolygon.COutline( 0 ).CPoints();
VECTOR2I offset = aShift ? VECTOR2I( aParent->m_Start ) : VECTOR2I( 0, 0 );
for( const VECTOR2I& pt : pts )
poly.Append( aParent->GetABPosition( pt + offset ) );
if( !gvconfig()->m_Display.m_DisplayPolygonsFill )
m_gal->SetLineWidth( m_gerbviewSettings.m_outlineWidth );
if( !aFilled )
m_gal->DrawPolyline( poly.COutline( 0 ) );
else
m_gal->DrawPolygon( poly );
}
void GERBVIEW_PAINTER::drawFlashedShape( GERBER_DRAW_ITEM* aItem, bool aFilled )
{
D_CODE* code = aItem->GetDcodeDescr();
wxASSERT_MSG( code, wxT( "drawFlashedShape: Item has no D_CODE!" ) );
if( !code )
return;
m_gal->SetIsFill( aFilled );
m_gal->SetIsStroke( !aFilled );
m_gal->SetLineWidth( m_gerbviewSettings.m_outlineWidth );
switch( aItem->m_ShapeType )
{
case GBR_SPOT_CIRCLE:
{
int radius = code->m_Size.x >> 1;
VECTOR2D start( aItem->GetABPosition( aItem->m_Start ) );
if( !aFilled || code->m_DrillShape == APT_DEF_NO_HOLE )
{
m_gal->DrawCircle( start, radius );
}
else // rectangular hole
{
if( code->m_Polygon.OutlineCount() == 0 )
code->ConvertShapeToPolygon( aItem );
drawPolygon( aItem, code->m_Polygon, aFilled, true );
}
break;
}
case GBR_SPOT_RECT:
{
VECTOR2I codeStart;
VECTOR2I aShapePos = aItem->m_Start;
codeStart.x = aShapePos.x - code->m_Size.x / 2;
codeStart.y = aShapePos.y - code->m_Size.y / 2;
VECTOR2I codeEnd = codeStart + code->m_Size;
codeStart = aItem->GetABPosition( codeStart );
codeEnd = aItem->GetABPosition( codeEnd );
if( !aFilled || code->m_DrillShape == APT_DEF_NO_HOLE )
{
m_gal->DrawRectangle( VECTOR2D( codeStart ), VECTOR2D( codeEnd ) );
}
else
{
if( code->m_Polygon.OutlineCount() == 0 )
code->ConvertShapeToPolygon( aItem );
drawPolygon( aItem, code->m_Polygon, aFilled, true );
}
break;
}
case GBR_SPOT_OVAL:
{
int radius = 0;
VECTOR2I codeStart = aItem->m_Start;
VECTOR2I codeEnd = aItem->m_Start;
if( code->m_Size.x > code->m_Size.y ) // horizontal oval
{
int delta = (code->m_Size.x - code->m_Size.y) / 2;
codeStart.x -= delta;
codeEnd.x += delta;
radius = code->m_Size.y;
}
else // horizontal oval
{
int delta = (code->m_Size.y - code->m_Size.x) / 2;
codeStart.y -= delta;
codeEnd.y += delta;
radius = code->m_Size.x;
}
codeStart = aItem->GetABPosition( codeStart );
codeEnd = aItem->GetABPosition( codeEnd );
if( !aFilled || code->m_DrillShape == APT_DEF_NO_HOLE )
{
m_gal->DrawSegment( codeStart, codeEnd, radius );
}
else
{
if( code->m_Polygon.OutlineCount() == 0 )
code->ConvertShapeToPolygon( aItem );
drawPolygon( aItem, code->m_Polygon, aFilled, true );
}
break;
}
case GBR_SPOT_POLY:
if( code->m_Polygon.OutlineCount() == 0 )
code->ConvertShapeToPolygon( aItem );
drawPolygon( aItem, code->m_Polygon, aFilled, true );
break;
case GBR_SPOT_MACRO:
drawApertureMacro( aItem, aFilled );
break;
default:
wxASSERT_MSG( false, wxT( "Unknown Gerber flashed shape!" ) );
break;
}
}
void GERBVIEW_PAINTER::drawApertureMacro( GERBER_DRAW_ITEM* aParent, bool aFilled )
{
if( aParent->m_AbsolutePolygon.OutlineCount() == 0 )
{
D_CODE* code = aParent->GetDcodeDescr();
APERTURE_MACRO* macro = code->GetMacro();
aParent->m_AbsolutePolygon = *macro->GetApertureMacroShape( aParent, aParent->m_Start );
}
SHAPE_POLY_SET& polyset = aParent->m_AbsolutePolygon;
if( !gvconfig()->m_Display.m_DisplayPolygonsFill )
m_gal->SetLineWidth( m_gerbviewSettings.m_outlineWidth );
if( !aFilled )
{
for( int i = 0; i < polyset.OutlineCount(); i++ )
m_gal->DrawPolyline( polyset.COutline( i ) );
}
else
{
m_gal->DrawPolygon( polyset );
}
}
const double GERBVIEW_RENDER_SETTINGS::MAX_FONT_SIZE = gerbIUScale.mmToIU( 10.0 );