mirror of
https://gitlab.com/kicad/code/kicad.git
synced 2025-09-13 17:53:11 +02:00
(Also moves editing of unit display names to the Symbol Properties dialog and retires the Set Unit Display Name dialog.) Fixes https://gitlab.com/kicad/code/kicad/-/issues/16069 Fixes https://gitlab.com/kicad/code/kicad/-/issues/14843
239 lines
8.1 KiB
C++
239 lines
8.1 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright The KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef SYMBOL_H
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#define SYMBOL_H
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#include <lib_id.h>
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#include <sch_item.h>
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#include <sch_field.h>
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#include <sch_pin.h>
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// @todo Move this to transform alone with all of the transform manipulation code.
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/// enum used in RotationMiroir()
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enum SYMBOL_ORIENTATION_T
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{
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SYM_NORMAL, // Normal orientation, no rotation or mirror
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SYM_ROTATE_CLOCKWISE, // Rotate -90
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SYM_ROTATE_COUNTERCLOCKWISE, // Rotate +90
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SYM_ORIENT_0, // No rotation and no mirror id SYM_NORMAL
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SYM_ORIENT_90, // Rotate 90, no mirror
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SYM_ORIENT_180, // Rotate 180, no mirror
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SYM_ORIENT_270, // Rotate -90, no mirror
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SYM_MIRROR_X = 0x100, // Mirror around X axis
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SYM_MIRROR_Y = 0x200 // Mirror around Y axis
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};
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// Cover for SYMBOL_ORIENTATION_T for property manager (in order to expose only a subset of
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// SYMBOL_ORIENTATION_T's values).
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enum SYMBOL_ORIENTATION_PROP
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{
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SYMBOL_ANGLE_0 = SYMBOL_ORIENTATION_T::SYM_ORIENT_0,
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SYMBOL_ANGLE_90 = SYMBOL_ORIENTATION_T::SYM_ORIENT_90,
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SYMBOL_ANGLE_180 = SYMBOL_ORIENTATION_T::SYM_ORIENT_180,
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SYMBOL_ANGLE_270 = SYMBOL_ORIENTATION_T::SYM_ORIENT_270
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};
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/**
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* A base class for #LIB_SYMBOL and #SCH_SYMBOL.
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*/
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class SYMBOL : public SCH_ITEM
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{
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public:
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SYMBOL( KICAD_T idType ) :
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SYMBOL( nullptr, idType )
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{ }
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SYMBOL( EDA_ITEM* aParent, KICAD_T idType ) :
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SCH_ITEM( aParent, idType ),
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m_pinNameOffset( 0 ),
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m_showPinNames( true ),
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m_showPinNumbers( true ),
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m_excludedFromSim( false ),
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m_excludedFromBOM( false ),
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m_excludedFromBoard( false ),
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m_DNP( false )
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{ }
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SYMBOL( const SYMBOL& base ) :
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SCH_ITEM( base ),
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m_pinNameOffset( base.m_pinNameOffset ),
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m_showPinNames( base.m_showPinNames ),
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m_showPinNumbers( base.m_showPinNumbers ),
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m_excludedFromSim( base.m_excludedFromSim ),
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m_excludedFromBOM( base.m_excludedFromBOM ),
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m_excludedFromBoard( base.m_excludedFromBoard ),
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m_DNP( base.m_DNP )
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{ }
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SYMBOL& operator=( const SYMBOL& aItem )
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{
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SCH_ITEM::operator=( aItem );
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m_pinNameOffset = aItem.m_pinNameOffset;
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m_showPinNames = aItem.m_showPinNames;
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m_showPinNumbers = aItem.m_showPinNumbers;
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m_excludedFromSim = aItem.m_excludedFromSim;
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m_excludedFromBOM = aItem.m_excludedFromBOM;
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m_excludedFromBoard = aItem.m_excludedFromBoard;
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m_DNP = aItem.m_DNP;
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return *this;
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};
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~SYMBOL() override = default;
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virtual const LIB_ID& GetLibId() const = 0;
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virtual wxString GetDescription() const = 0;
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virtual wxString GetKeyWords() const = 0;
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virtual bool IsGlobalPower() const = 0;
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virtual bool IsLocalPower() const = 0;
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virtual bool IsPower() const = 0;
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virtual bool IsNormal() const = 0;
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/**
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* @return true if the symbol has multiple units per symbol.
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*/
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virtual bool IsMultiUnit() const = 0;
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/**
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* @return the number of units defined for the symbol.
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*/
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virtual int GetUnitCount() const = 0;
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/**
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* @return true if the symbol has multiple body styles available.
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*/
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virtual bool IsMultiBodyStyle() const = 0;
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/**
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* @return the number of body styles defined for the symbol.
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*/
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virtual int GetBodyStyleCount() const = 0;
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virtual bool HasDeMorganBodyStyles() const = 0;
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virtual const wxString GetRef( const SCH_SHEET_PATH* aSheet,
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bool aIncludeUnit = false ) const = 0;
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virtual const wxString GetValue( bool aResolve, const SCH_SHEET_PATH* aPath,
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bool aAllowExtraText ) const = 0;
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virtual void GetFields( std::vector<SCH_FIELD*>& aVector, bool aVisibleOnly ) const = 0;
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virtual std::vector<SCH_PIN*> GetPins() const = 0;
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/**
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* Set the offset in mils of the pin name text from the pin symbol.
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*
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* Set the offset to 0 to draw the pin name above the pin symbol.
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*
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* @param aOffset - The offset in mils.
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*/
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void SetPinNameOffset( int aOffset ) { m_pinNameOffset = aOffset; }
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int GetPinNameOffset() const { return m_pinNameOffset; }
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/**
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* Set or clear the pin name visibility flag.
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*/
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virtual void SetShowPinNames( bool aShow ) { m_showPinNames = aShow; }
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virtual bool GetShowPinNames() const { return m_showPinNames; }
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/**
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* Set or clear the pin number visibility flag.
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*/
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virtual void SetShowPinNumbers( bool aShow ) { m_showPinNumbers = aShow; }
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virtual bool GetShowPinNumbers() const { return m_showPinNumbers; }
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/**
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* Set or clear the exclude from simulation flag.
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*/
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void SetExcludedFromSim( bool aExcludeFromSim ) override
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{
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m_excludedFromSim = aExcludeFromSim;
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}
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bool GetExcludedFromSim() const override { return m_excludedFromSim; }
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/**
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* Set or clear the exclude from schematic bill of materials flag.
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*/
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void SetExcludedFromBOM( bool aExcludeFromBOM ) override { m_excludedFromBOM = aExcludeFromBOM; }
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bool GetExcludedFromBOM() const override { return m_excludedFromBOM; }
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/**
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* Set or clear exclude from board netlist flag.
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*/
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void SetExcludedFromBoard( bool aExcludeFromBoard ) override { m_excludedFromBoard = aExcludeFromBoard; }
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bool GetExcludedFromBoard() const override { return m_excludedFromBoard; }
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/**
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* Set or clear the 'Do Not Populate' flag.
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*/
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bool GetDNP() const override { return m_DNP; }
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void SetDNP( bool aDNP ) override { m_DNP = aDNP; }
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virtual int GetOrientation() const { return SYM_NORMAL; }
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const TRANSFORM& GetTransform() const { return m_transform; }
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TRANSFORM& GetTransform() { return m_transform; }
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void SetTransform( const TRANSFORM& aTransform ) { m_transform = aTransform; }
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void SetPreviewUnit( int aUnit ) { m_previewUnit = aUnit; }
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void SetPreviewBodyStyle( int aBodyStyle ) { m_previewBodyStyle = aBodyStyle; }
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/**
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* Return a bounding box for the symbol body but not the pins or fields.
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*/
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virtual BOX2I GetBodyBoundingBox() const = 0;
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/**
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* Return a bounding box for the symbol body and pins but not the fields.
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*/
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virtual BOX2I GetBodyAndPinsBoundingBox() const = 0;
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std::vector<int> ViewGetLayers() const override;
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protected:
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TRANSFORM m_transform; ///< The rotation/mirror transformation.
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int m_pinNameOffset; ///< The offset in mils to draw the pin name. Set to
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///< 0 to draw the pin name above the pin.
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bool m_showPinNames;
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bool m_showPinNumbers;
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bool m_excludedFromSim;
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bool m_excludedFromBOM;
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bool m_excludedFromBoard;
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bool m_DNP; ///< True if symbol is set to 'Do Not Populate'.
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int m_previewUnit = 1;
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int m_previewBodyStyle = 1;
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};
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#endif // SYMBOL_H
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