Jeff Young 6dd4e01f16 ADDED: custom body styles.
(Also moves editing of unit display names to the
Symbol Properties dialog and retires the Set Unit
Display Name dialog.)

Fixes https://gitlab.com/kicad/code/kicad/-/issues/16069

Fixes https://gitlab.com/kicad/code/kicad/-/issues/14843
2025-08-27 18:11:56 +01:00

239 lines
8.1 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright The KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef SYMBOL_H
#define SYMBOL_H
#include <lib_id.h>
#include <sch_item.h>
#include <sch_field.h>
#include <sch_pin.h>
// @todo Move this to transform alone with all of the transform manipulation code.
/// enum used in RotationMiroir()
enum SYMBOL_ORIENTATION_T
{
SYM_NORMAL, // Normal orientation, no rotation or mirror
SYM_ROTATE_CLOCKWISE, // Rotate -90
SYM_ROTATE_COUNTERCLOCKWISE, // Rotate +90
SYM_ORIENT_0, // No rotation and no mirror id SYM_NORMAL
SYM_ORIENT_90, // Rotate 90, no mirror
SYM_ORIENT_180, // Rotate 180, no mirror
SYM_ORIENT_270, // Rotate -90, no mirror
SYM_MIRROR_X = 0x100, // Mirror around X axis
SYM_MIRROR_Y = 0x200 // Mirror around Y axis
};
// Cover for SYMBOL_ORIENTATION_T for property manager (in order to expose only a subset of
// SYMBOL_ORIENTATION_T's values).
enum SYMBOL_ORIENTATION_PROP
{
SYMBOL_ANGLE_0 = SYMBOL_ORIENTATION_T::SYM_ORIENT_0,
SYMBOL_ANGLE_90 = SYMBOL_ORIENTATION_T::SYM_ORIENT_90,
SYMBOL_ANGLE_180 = SYMBOL_ORIENTATION_T::SYM_ORIENT_180,
SYMBOL_ANGLE_270 = SYMBOL_ORIENTATION_T::SYM_ORIENT_270
};
/**
* A base class for #LIB_SYMBOL and #SCH_SYMBOL.
*/
class SYMBOL : public SCH_ITEM
{
public:
SYMBOL( KICAD_T idType ) :
SYMBOL( nullptr, idType )
{ }
SYMBOL( EDA_ITEM* aParent, KICAD_T idType ) :
SCH_ITEM( aParent, idType ),
m_pinNameOffset( 0 ),
m_showPinNames( true ),
m_showPinNumbers( true ),
m_excludedFromSim( false ),
m_excludedFromBOM( false ),
m_excludedFromBoard( false ),
m_DNP( false )
{ }
SYMBOL( const SYMBOL& base ) :
SCH_ITEM( base ),
m_pinNameOffset( base.m_pinNameOffset ),
m_showPinNames( base.m_showPinNames ),
m_showPinNumbers( base.m_showPinNumbers ),
m_excludedFromSim( base.m_excludedFromSim ),
m_excludedFromBOM( base.m_excludedFromBOM ),
m_excludedFromBoard( base.m_excludedFromBoard ),
m_DNP( base.m_DNP )
{ }
SYMBOL& operator=( const SYMBOL& aItem )
{
SCH_ITEM::operator=( aItem );
m_pinNameOffset = aItem.m_pinNameOffset;
m_showPinNames = aItem.m_showPinNames;
m_showPinNumbers = aItem.m_showPinNumbers;
m_excludedFromSim = aItem.m_excludedFromSim;
m_excludedFromBOM = aItem.m_excludedFromBOM;
m_excludedFromBoard = aItem.m_excludedFromBoard;
m_DNP = aItem.m_DNP;
return *this;
};
~SYMBOL() override = default;
virtual const LIB_ID& GetLibId() const = 0;
virtual wxString GetDescription() const = 0;
virtual wxString GetKeyWords() const = 0;
virtual bool IsGlobalPower() const = 0;
virtual bool IsLocalPower() const = 0;
virtual bool IsPower() const = 0;
virtual bool IsNormal() const = 0;
/**
* @return true if the symbol has multiple units per symbol.
*/
virtual bool IsMultiUnit() const = 0;
/**
* @return the number of units defined for the symbol.
*/
virtual int GetUnitCount() const = 0;
/**
* @return true if the symbol has multiple body styles available.
*/
virtual bool IsMultiBodyStyle() const = 0;
/**
* @return the number of body styles defined for the symbol.
*/
virtual int GetBodyStyleCount() const = 0;
virtual bool HasDeMorganBodyStyles() const = 0;
virtual const wxString GetRef( const SCH_SHEET_PATH* aSheet,
bool aIncludeUnit = false ) const = 0;
virtual const wxString GetValue( bool aResolve, const SCH_SHEET_PATH* aPath,
bool aAllowExtraText ) const = 0;
virtual void GetFields( std::vector<SCH_FIELD*>& aVector, bool aVisibleOnly ) const = 0;
virtual std::vector<SCH_PIN*> GetPins() const = 0;
/**
* Set the offset in mils of the pin name text from the pin symbol.
*
* Set the offset to 0 to draw the pin name above the pin symbol.
*
* @param aOffset - The offset in mils.
*/
void SetPinNameOffset( int aOffset ) { m_pinNameOffset = aOffset; }
int GetPinNameOffset() const { return m_pinNameOffset; }
/**
* Set or clear the pin name visibility flag.
*/
virtual void SetShowPinNames( bool aShow ) { m_showPinNames = aShow; }
virtual bool GetShowPinNames() const { return m_showPinNames; }
/**
* Set or clear the pin number visibility flag.
*/
virtual void SetShowPinNumbers( bool aShow ) { m_showPinNumbers = aShow; }
virtual bool GetShowPinNumbers() const { return m_showPinNumbers; }
/**
* Set or clear the exclude from simulation flag.
*/
void SetExcludedFromSim( bool aExcludeFromSim ) override
{
m_excludedFromSim = aExcludeFromSim;
}
bool GetExcludedFromSim() const override { return m_excludedFromSim; }
/**
* Set or clear the exclude from schematic bill of materials flag.
*/
void SetExcludedFromBOM( bool aExcludeFromBOM ) override { m_excludedFromBOM = aExcludeFromBOM; }
bool GetExcludedFromBOM() const override { return m_excludedFromBOM; }
/**
* Set or clear exclude from board netlist flag.
*/
void SetExcludedFromBoard( bool aExcludeFromBoard ) override { m_excludedFromBoard = aExcludeFromBoard; }
bool GetExcludedFromBoard() const override { return m_excludedFromBoard; }
/**
* Set or clear the 'Do Not Populate' flag.
*/
bool GetDNP() const override { return m_DNP; }
void SetDNP( bool aDNP ) override { m_DNP = aDNP; }
virtual int GetOrientation() const { return SYM_NORMAL; }
const TRANSFORM& GetTransform() const { return m_transform; }
TRANSFORM& GetTransform() { return m_transform; }
void SetTransform( const TRANSFORM& aTransform ) { m_transform = aTransform; }
void SetPreviewUnit( int aUnit ) { m_previewUnit = aUnit; }
void SetPreviewBodyStyle( int aBodyStyle ) { m_previewBodyStyle = aBodyStyle; }
/**
* Return a bounding box for the symbol body but not the pins or fields.
*/
virtual BOX2I GetBodyBoundingBox() const = 0;
/**
* Return a bounding box for the symbol body and pins but not the fields.
*/
virtual BOX2I GetBodyAndPinsBoundingBox() const = 0;
std::vector<int> ViewGetLayers() const override;
protected:
TRANSFORM m_transform; ///< The rotation/mirror transformation.
int m_pinNameOffset; ///< The offset in mils to draw the pin name. Set to
///< 0 to draw the pin name above the pin.
bool m_showPinNames;
bool m_showPinNumbers;
bool m_excludedFromSim;
bool m_excludedFromBOM;
bool m_excludedFromBoard;
bool m_DNP; ///< True if symbol is set to 'Do Not Populate'.
int m_previewUnit = 1;
int m_previewBodyStyle = 1;
};
#endif // SYMBOL_H