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Implement bracket notation for stacked pins ([1,2,3], [1-4], [1,3,5-7]). Automatic net naming proceeds based on the smallest logical pin number in stacked groups. Provide explode/reform commands in symbol editor for conversion. Supports arbitrary ranges including BGA alphanum ranges like [AA1-AA3,CD14-CD22] Adds some additional QA and trace logging Fixes https://gitlab.com/kicad/code/kicad/-/issues/2004
68 lines
2.3 KiB
C++
68 lines
2.3 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright The KiCad Developers
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 3
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one at
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* http://www.gnu.org/licenses/
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*/
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#include "multiline_pin_text.h"
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#include <wx/tokenzr.h>
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MULTILINE_PIN_TEXT_LAYOUT ComputeMultiLinePinNumberLayout( const wxString& aText,
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const VECTOR2D& aAnchorPos, const TEXT_ATTRIBUTES& aAttrs )
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{
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MULTILINE_PIN_TEXT_LAYOUT layout;
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layout.m_StartPos = aAnchorPos;
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if( !( aText.StartsWith( "[" ) && aText.EndsWith( "]" ) && aText.Contains( "\n" ) ) )
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return layout; // not multi-line stacked
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wxString content = aText.Mid( 1, aText.Length() - 2 );
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wxArrayString lines; wxStringSplit( content, lines, '\n' );
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if( lines.size() <= 1 )
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return layout;
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layout.m_IsMultiLine = true;
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layout.m_Lines = lines;
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for( size_t i = 0; i < layout.m_Lines.size(); ++i )
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layout.m_Lines[i].Trim( true ).Trim( false );
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layout.m_LineSpacing = KiROUND( aAttrs.m_Size.y * 1.3 );
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// Apply alignment-dependent origin shift identical to sch_painter logic
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if( aAttrs.m_Angle == ANGLE_VERTICAL )
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{
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int totalWidth = ( (int) layout.m_Lines.size() - 1 ) * layout.m_LineSpacing;
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if( aAttrs.m_Halign == GR_TEXT_H_ALIGN_RIGHT )
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layout.m_StartPos.x -= totalWidth;
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else if( aAttrs.m_Halign == GR_TEXT_H_ALIGN_CENTER )
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layout.m_StartPos.x -= totalWidth / 2;
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}
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else
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{
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int totalHeight = ( (int) layout.m_Lines.size() - 1 ) * layout.m_LineSpacing;
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if( aAttrs.m_Valign == GR_TEXT_V_ALIGN_BOTTOM )
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layout.m_StartPos.y -= totalHeight;
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else if( aAttrs.m_Valign == GR_TEXT_V_ALIGN_CENTER )
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layout.m_StartPos.y -= totalHeight / 2;
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}
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return layout;
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}
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