kicad-source/eeschema/lib_symbol.h
Seth Hillbrand f66cbaf43a ADDED: Stacked pin notation support
Implement bracket notation for stacked pins ([1,2,3], [1-4], [1,3,5-7]).
Automatic net naming proceeds based on the smallest logical pin number
in stacked groups.

Provide explode/reform commands in symbol editor for conversion.
Supports arbitrary ranges including BGA alphanum ranges like
[AA1-AA3,CD14-CD22]

Adds some additional QA and trace logging

Fixes https://gitlab.com/kicad/code/kicad/-/issues/2004
2025-09-07 14:59:51 -07:00

729 lines
26 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2004-2015 Jean-Pierre Charras, jp.charras at wanadoo.fr
* Copyright (C) 2008 Wayne Stambaugh <stambaughw@gmail.com>
* Copyright (C) 2022 CERN
* Copyright The KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef LIB_SYMBOL_H
#define LIB_SYMBOL_H
#include <embedded_files.h>
#include <symbol.h>
#include <sch_field.h>
#include <sch_pin.h>
#include <lib_tree_item.h>
#include <vector>
#include <core/multivector.h>
class LINE_READER;
class OUTPUTFORMATTER;
class REPORTER;
class SYMBOL_LIB;
class LIB_SYMBOL;
class OUTLINE_FONT;
class TEST_LIB_SYMBOL_FIXTURE;
namespace KIFONT
{
class OUTLINE_FONT;
}
typedef std::shared_ptr<LIB_SYMBOL> LIB_SYMBOL_SPTR; ///< shared pointer to LIB_SYMBOL
typedef std::weak_ptr<LIB_SYMBOL> LIB_SYMBOL_REF; ///< weak pointer to LIB_SYMBOL
typedef MULTIVECTOR<SCH_ITEM, SCH_SHAPE_T, SCH_PIN_T> LIB_ITEMS_CONTAINER;
typedef LIB_ITEMS_CONTAINER::ITEM_PTR_VECTOR LIB_ITEMS;
/* values for member .m_options */
enum LIBRENTRYOPTIONS
{
ENTRY_NORMAL, // Libentry is a standard symbol (real or alias)
ENTRY_GLOBAL_POWER, // Libentry is a power symbol
ENTRY_LOCAL_POWER // Libentry is a local power symbol
};
extern bool operator<( const LIB_SYMBOL& aItem1, const LIB_SYMBOL& aItem2 );
struct LIB_SYMBOL_UNIT
{
int m_unit; ///< The unit number.
int m_bodyStyle; ///< The alternate body style of the unit.
std::vector<SCH_ITEM*> m_items; ///< The items unique to this unit and alternate body style.
};
/**
* Define a library symbol object.
*
* A library symbol object is typically saved and loaded in a symbol library file (.lib).
* Library symbols are different from schematic symbols.
*/
class LIB_SYMBOL : public SYMBOL, public LIB_TREE_ITEM, public EMBEDDED_FILES
{
public:
LIB_SYMBOL( const wxString& aName, LIB_SYMBOL* aParent = nullptr,
SYMBOL_LIB* aLibrary = nullptr );
LIB_SYMBOL( const LIB_SYMBOL& aSymbol, SYMBOL_LIB* aLibrary = nullptr );
virtual ~LIB_SYMBOL() = default;
/// http://www.boost.org/doc/libs/1_55_0/libs/smart_ptr/sp_techniques.html#weak_without_shared.
LIB_SYMBOL_SPTR SharedPtr() const { return m_me; }
/**
* Create a copy of a LIB_SYMBOL and assigns unique KIIDs to the copy and its children.
*/
virtual LIB_SYMBOL* Duplicate() const
{
LIB_SYMBOL* dupe = new LIB_SYMBOL( *this, m_library );
const_cast<KIID&>( dupe->m_Uuid ) = KIID();
for( SCH_ITEM& item : dupe->m_drawings )
const_cast<KIID&>( item.m_Uuid ) = KIID();
return dupe;
}
/**
* Returns a dummy LIB_SYMBOL, used when one is missing in the schematic
*/
static LIB_SYMBOL* GetDummy();
void SetParent( LIB_SYMBOL* aParent = nullptr );
LIB_SYMBOL_REF& GetParent() { return m_parent; }
const LIB_SYMBOL_REF& GetParent() const { return m_parent; }
/**
* Get the number of parents for this symbol.
*
* @return the inheritance depth for this symbol.
*/
unsigned GetInheritanceDepth() const;
/**
* Get the parent symbol that does not have another parent.
*
* Now that derived symbols can be derived from other derived symbols, this method provides
* way to get to the base symbol in the derivation change.
*
* @return the weak_ptr to the root symbol of this symbol.
*/
LIB_SYMBOL_SPTR GetRootSymbol() const;
virtual wxString GetClass() const override
{
return wxT( "LIB_SYMBOL" );
}
static inline bool ClassOf( const EDA_ITEM* aItem )
{
return aItem && aItem->Type() == LIB_SYMBOL_T;
}
virtual void SetName( const wxString& aName );
wxString GetName() const override { return m_name; }
LIB_ID GetLIB_ID() const override { return m_libId; }
wxString GetDesc() override { return GetDescription(); }
int GetSubUnitCount() const override { return GetUnitCount(); }
const LIB_ID& GetLibId() const override { return m_libId; }
void SetLibId( const LIB_ID& aLibId ) { m_libId = aLibId; }
LIB_ID GetSourceLibId() const { return m_sourceLibId; }
void SetSourceLibId( const LIB_ID& aLibId ) { m_sourceLibId = aLibId; }
wxString GetLibNickname() const override { return GetLibraryName(); }
///< Sets the Description field text value
void SetDescription( const wxString& aDescription )
{
GetDescriptionField().SetText( aDescription );
}
///< Gets the Description field text value */
wxString GetDescription() const override
{
if( GetDescriptionField().GetText().IsEmpty() && IsDerived() )
{
if( LIB_SYMBOL_SPTR parent = m_parent.lock() )
return parent->GetDescription();
}
return GetDescriptionField().GetText();
}
void SetKeyWords( const wxString& aKeyWords ) { m_keyWords = aKeyWords; }
wxString GetKeyWords() const override
{
if( m_keyWords.IsEmpty() && IsDerived() )
{
if( LIB_SYMBOL_SPTR parent = m_parent.lock() )
return parent->GetKeyWords();
}
return m_keyWords;
}
std::vector<SEARCH_TERM> GetSearchTerms() override;
wxString GetFootprint() override
{
return GetFootprintField().GetText();
}
void GetChooserFields( std::map<wxString , wxString>& aColumnMap ) override;
/**
* For symbols derived from other symbols, IsRoot() indicates no derivation.
*/
bool IsRoot() const override { return m_parent.use_count() == 0; }
bool IsDerived() const { return !m_parent.expired() && m_parent.use_count() > 0; }
const wxString GetLibraryName() const;
SYMBOL_LIB* GetLib() const { return m_library; }
void SetLib( SYMBOL_LIB* aLibrary ) { m_library = aLibrary; }
timestamp_t GetLastModDate() const { return m_lastModDate; }
void SetFPFilters( const wxArrayString& aFilters ) { m_fpFilters = aFilters; }
wxArrayString GetFPFilters() const
{
if( m_fpFilters.IsEmpty() && IsDerived() )
{
if( LIB_SYMBOL_SPTR parent = m_parent.lock() )
return parent->GetFPFilters();
}
return m_fpFilters;
}
/**
* Get the bounding box for the symbol.
*
* @return the symbol bounding box ( in user coordinates )
* @param aUnit = unit selection = 0, or 1..n
* @param aBodyStyle = body style selection = 0, or 1..n
* If aUnit == 0, unit is not used
* if aBodyStyle == 0, body style is not used
* @param aIgnoreHiddenFields default true, ignores any hidden fields
* @param aIgnoreLabelsOnInvisiblePins default true, ignores pin number and pin name
* of invisible pins
**/
const BOX2I GetUnitBoundingBox( int aUnit, int aBodyStyle,
bool aIgnoreHiddenFields = true,
bool aIgnoreLabelsOnInvisiblePins = true ) const;
const BOX2I GetBoundingBox() const override
{
return GetUnitBoundingBox( 0, 0 );
}
/**
* Get the symbol bounding box excluding fields.
*
* @return the symbol bounding box ( in user coordinates ) without fields
* @param aUnit = unit selection = 0, or 1..n
* @param aBodyStyle = body style selection = 0, or 1..n
* If aUnit == 0, unit is not used
* if aBodyStyle == 0, body style is not used
* Fields are not taken in account
*/
const BOX2I GetBodyBoundingBox( int aUnit, int aBodyStyle, bool aIncludePins,
bool aIncludePrivateItems ) const;
BOX2I GetBodyBoundingBox() const override
{
return GetBodyBoundingBox( m_previewUnit, m_previewBodyStyle, false, false );
}
BOX2I GetBodyAndPinsBoundingBox() const override
{
return GetBodyBoundingBox( m_previewUnit, m_previewBodyStyle, true, false );
}
bool IsGlobalPower() const override;
bool IsLocalPower() const override;
bool IsPower() const override;
bool IsNormal() const override;
void SetGlobalPower();
void SetLocalPower();
void SetNormal();
/**
* Set interchangeable the property for symbol units.
* @param aLockUnits when true then units are set as not interchangeable.
*/
void LockUnits( bool aLockUnits ) { m_unitsLocked = aLockUnits; }
/**
* Check whether symbol units are interchangeable.
* @return False when interchangeable, true otherwise.
*/
bool UnitsLocked() const { return m_unitsLocked; }
/**
* Overwrite all the existing fields in this symbol with fields supplied in \a aFieldsList.
*
* @param aFieldsList is a set of fields to import, removing all previous fields.
*/
void SetFields( const std::vector<SCH_FIELD>& aFieldsList );
/**
* Populate a std::vector with SCH_FIELDs, sorted in ordinal order.
*
* @param aList is the vector to populate.
*/
void GetFields( std::vector<SCH_FIELD*>& aList, bool aVisibleOnly = false ) const override;
/**
* Create a copy of the SCH_FIELDs, sorted in ordinal order.
*/
void CopyFields( std::vector<SCH_FIELD>& aList );
/**
* Add a field. Takes ownership of the pointer.
*/
void AddField( SCH_FIELD* aField );
void AddField( SCH_FIELD& aField ) { AddField( new SCH_FIELD( aField ) ); }
/**
* Return the next ordinal for a user field for this symbol
*/
int GetNextFieldOrdinal() const;
/**
* Find a field within this symbol matching \a aFieldName; return nullptr if not found.
*/
SCH_FIELD* GetField( const wxString& aFieldName );
const SCH_FIELD* GetField( const wxString& aFieldName ) const;
SCH_FIELD* FindFieldCaseInsensitive( const wxString& aFieldName );
const SCH_FIELD* GetField( FIELD_T aFieldType ) const;
SCH_FIELD* GetField( FIELD_T aFieldType );
/** Return reference to the value field. */
SCH_FIELD& GetValueField() { return *GetField( FIELD_T::VALUE ); }
const SCH_FIELD& GetValueField() const;
/** Return reference to the reference designator field. */
SCH_FIELD& GetReferenceField() { return *GetField( FIELD_T::REFERENCE ); }
const SCH_FIELD& GetReferenceField() const;
/** Return reference to the footprint field */
SCH_FIELD& GetFootprintField() { return *GetField( FIELD_T::FOOTPRINT ); }
const SCH_FIELD& GetFootprintField() const;
/** Return reference to the datasheet field. */
SCH_FIELD& GetDatasheetField() { return *GetField( FIELD_T::DATASHEET ); }
const SCH_FIELD& GetDatasheetField() const;
/** Return reference to the description field. */
SCH_FIELD& GetDescriptionField() {return *GetField( FIELD_T::DESCRIPTION ); }
const SCH_FIELD& GetDescriptionField() const;
wxString GetPrefix();
const wxString GetRef( const SCH_SHEET_PATH* aSheet, bool aIncludeUnit = false ) const override
{
return GetReferenceField().GetText();
}
const wxString GetValue( bool aResolve, const SCH_SHEET_PATH* aPath,
bool aAllowExtraText ) const override
{
return GetValueField().GetText();
}
std::set<KIFONT::OUTLINE_FONT*> GetFonts() const override;
EMBEDDED_FILES* GetEmbeddedFiles() override;
const EMBEDDED_FILES* GetEmbeddedFiles() const;
void EmbedFonts() override;
/**
* Automatically orient all the fields in the symbol.
*
* @param aScreen is the SCH_SCREEN associated with the current instance of the symbol.
* Required when \a aAlgo is AUTOPLACE_MANUAL; optional otherwise.
*/
void AutoplaceFields( SCH_SCREEN* aScreen, AUTOPLACE_ALGO aAlgo ) override;
void RunOnChildren( const std::function<void( SCH_ITEM* )>& aFunction, RECURSE_MODE aMode ) override;
/**
* Resolve any references to system tokens supported by the symbol.
*
* @param aDepth a counter to limit recursion and circular references.
*/
bool ResolveTextVar( wxString* token, int aDepth = 0 ) const;
void Plot( PLOTTER* aPlotter, bool aBackground, const SCH_PLOT_OPTS& aPlotOpts,
int aUnit, int aBodyStyle, const VECTOR2I& aOffset, bool aDimmed ) override;
/**
* Plot symbol fields.
*/
void PlotFields( PLOTTER* aPlotter, bool aBackground, const SCH_PLOT_OPTS& aPlotOpts,
int aUnit, int aBodyStyle, const VECTOR2I& aOffset, bool aDimmed );
/**
* Add a new draw \a aItem to the draw object list and sort according to \a aSort.
*
* @param aItem is the new draw object to add to the symbol.
* @param aSort is the flag to determine if the newly added item should be sorted.
*/
void AddDrawItem( SCH_ITEM* aItem, bool aSort = true );
/**
* Remove draw \a aItem from list.
*
* @param aItem - Draw item to remove from list.
*/
void RemoveDrawItem( SCH_ITEM* aItem );
void RemoveField( SCH_FIELD* aField ) { RemoveDrawItem( aField ); }
/**
* Graphical pins: Return schematic pin objects as drawn (unexpanded), filtered by unit/body.
*
* Note: pin objects are owned by the symbol's draw list; do not delete them.
*
* @param aUnit Unit number to collect; 0 = all units
* @param aBodyStyle Alternate body style to collect; 0 = all body styles
*/
std::vector<SCH_PIN*> GetGraphicalPins( int aUnit = 0, int aBodyStyle = 0 ) const;
/**
* Logical pins: Return expanded logical pins based on stacked-pin notation.
* Each returned item pairs a base graphical pin with a single expanded logical number.
*/
struct LOGICAL_PIN
{
SCH_PIN* pin; ///< pointer to the base graphical pin
wxString number; ///< expanded logical pin number
};
/**
* Return all logical pins (expanded) filtered by unit/body.
* For non-stacked pins, the single logical pin's number equals the base pin number.
*/
std::vector<LOGICAL_PIN> GetLogicalPins( int aUnit, int aBodyStyle ) const;
// Deprecated: use GetGraphicalPins(). This override remains to satisfy SYMBOL's pure virtual.
std::vector<SCH_PIN*> GetPins() const override;
/**
* @return a count of pins for all units / converts.
*/
int GetPinCount() override;
/**
* Return pin object with the requested pin \a aNumber.
*
* @param aNumber - Number of the pin to find.
* @param aUnit - Unit filter. Set to 0 if a specific unit number is not required.
* @param aBodyStyle - Body style filter. Set to 0 if no specific body style is not required.
* @return The pin object if found. Otherwise NULL.
*/
SCH_PIN* GetPin( const wxString& aNumber, int aUnit = 0, int aBodyStyle = 0 ) const;
/**
* Return true if this symbol's pins do not match another symbol's pins. This is used to
* detect whether the project cache is out of sync with the system libs.
*
* @param aOtherSymbol - The other library symbol to test
* @param aTestNums - Whether two pins at the same point must have the same number.
* @param aTestNames - Whether two pins at the same point must have the same name.
* @param aTestType - Whether two pins at the same point must have the same electrical type.
* @param aTestOrientation - Whether two pins at the same point must have the same orientation.
* @param aTestLength - Whether two pins at the same point must have the same length.
*/
bool PinsConflictWith( const LIB_SYMBOL& aOtherSymbol, bool aTestNums, bool aTestNames,
bool aTestType, bool aTestOrientation, bool aTestLength ) const;
/**
* Move the symbol \a aOffset.
*
* @param aOffset - Offset displacement.
*/
void Move( const VECTOR2I& aOffset ) override;
/**
* Before V10 we didn't store the number of body styles in a symbol -- we just looked through all
* its drawings each time we wanted to know. This is now only used to set the count when a legacy
* symbol is first read. (Legacy symbols also didn't support arbitrary body styles, so the count
* is always 1 or 2, and when 2 it is always a De Morgan pair.)
*/
bool HasLegacyAlternateBodyStyle() const;
/**
* @return the highest pin number of the symbol's pins.
* If none of the pins has pin number assigned it returns 0.
*/
int GetMaxPinNumber() const;
/**
* Clears the status flag all draw objects in this symbol.
*/
void ClearTempFlags() override;
void ClearEditFlags() override;
/**
* Locate a draw object.
*
* @param aUnit - Unit number of draw item.
* @param aBodyStyle - Body style of draw item.
* @param aType - Draw object type, set to 0 to search for any type.
* @param aPoint - Coordinate for hit testing.
* @return The draw object if found. Otherwise NULL.
*/
SCH_ITEM* LocateDrawItem( int aUnit, int aBodyStyle, KICAD_T aType, const VECTOR2I& aPoint );
/**
* Locate a draw object (overlaid)
*
* @param aUnit - Unit number of draw item.
* @param aBodyStyle - Body style of draw item.
* @param aType - Draw object type, set to 0 to search for any type.
* @param aPoint - Coordinate for hit testing.
* @param aTransform = the transform matrix
* @return The draw object if found. Otherwise NULL.
*/
SCH_ITEM* LocateDrawItem( int aUnit, int aBodyStyle, KICAD_T aType, const VECTOR2I& aPoint,
const TRANSFORM& aTransform );
/**
* Return a reference to the draw item list.
*
* @return LIB_ITEMS_CONTAINER& - Reference to the draw item object container.
*/
LIB_ITEMS_CONTAINER& GetDrawItems() { return m_drawings; }
const LIB_ITEMS_CONTAINER& GetDrawItems() const { return m_drawings; }
/**
* This function finds the filled draw items that are covering up smaller draw items
* and replaces their body fill color with the background fill color.
*/
void FixupDrawItems();
INSPECT_RESULT Visit( INSPECTOR inspector, void* testData,
const std::vector<KICAD_T>& aScanTypes ) override;
/**
* Set the units per symbol count.
*
* If the count is greater than the current count, then the all of the
* current draw items are duplicated for each additional symbol. If the
* count is less than the current count, all draw objects for units
* greater that count are removed from the symbol.
*
* @param aCount - Number of units per package.
* @param aDuplicateDrawItems Create duplicate draw items of unit 1 for each additional unit.
*/
void SetUnitCount( int aCount, bool aDuplicateDrawItems );
int GetUnitCount() const override;
wxString GetUnitName( int aUnit ) const override
{
return GetUnitDisplayName( aUnit, true );
}
/**
* Return the user-defined display name for \a aUnit for symbols with units.
*/
wxString GetUnitDisplayName( int aUnit, bool aLabel ) const override;
wxString GetBodyStyleDescription( int aBodyStyle, bool aLabel ) const override;
std::map<int, wxString>& GetUnitDisplayNames() { return m_unitDisplayNames; }
const std::map<int, wxString>& GetUnitDisplayNames() const { return m_unitDisplayNames; }
bool GetDuplicatePinNumbersAreJumpers() const { return m_duplicatePinNumbersAreJumpers; }
void SetDuplicatePinNumbersAreJumpers( bool aEnabled ) { m_duplicatePinNumbersAreJumpers = aEnabled; }
/**
* Each jumper pin group is a set of pin numbers that should be treated as internally connected.
* @return The list of jumper pin groups in this symbols
*/
std::vector<std::set<wxString>>& JumperPinGroups() { return m_jumperPinGroups; }
const std::vector<std::set<wxString>>& JumperPinGroups() const { return m_jumperPinGroups; }
/// Retrieves the jumper group containing the specified pin number, if one exists
std::optional<const std::set<wxString>> GetJumperPinGroup( const wxString& aPinNumber ) const;
/**
* @return true if the symbol has multiple units per symbol.
* When true, the reference has a sub reference to identify symbol.
*/
bool IsMultiUnit() const override { return m_unitCount > 1; }
static wxString LetterSubReference( int aUnit, wxChar aInitialLetter );
bool IsMultiBodyStyle() const override { return GetBodyStyleCount() > 1; }
int GetBodyStyleCount() const override
{
if( m_demorgan )
return 2;
else
return std::max( 1, (int) m_bodyStyleNames.size() );
}
bool HasDeMorganBodyStyles() const override { return m_demorgan; }
void SetHasDeMorganBodyStyles( bool aFlag ) { m_demorgan = aFlag; }
const std::vector<wxString>& GetBodyStyleNames() const { return m_bodyStyleNames; }
void SetBodyStyleNames( const std::vector<wxString>& aBodyStyleNames ) { m_bodyStyleNames = aBodyStyleNames; }
/**
* Set or clear the alternate body style (DeMorgan) for the symbol.
*
* If the symbol already has an alternate body style set and aHasAlternate is false, all
* of the existing draw items for the alternate body style are remove. If the alternate
* body style is not set and aHasAlternate is true, than the base draw items are duplicated
* and added to the symbol.
*
* @param aHasAlternate - Set or clear the symbol alternate body style.
* @param aDuplicatePins - Duplicate all pins from original body style if true.
*/
void SetBodyStyleCount( int aCount, bool aDuplicateDrawItems, bool aDuplicatePins );
/**
* Comparison test that can be used for operators.
*
* @param aRhs is the right hand side symbol used for comparison.
*
* @return -1 if this symbol is less than \a aRhs
* 1 if this symbol is greater than \a aRhs
* 0 if this symbol is the same as \a aRhs
*/
int Compare( const LIB_SYMBOL& aRhs, int aCompareFlags = 0,
REPORTER* aReporter = nullptr ) const;
const LIB_SYMBOL& operator=( const LIB_SYMBOL& aSymbol );
/**
* Return a flattened symbol inheritance to the caller.
*
* If the symbol does not inherit from another symbol, a copy of the symbol is returned.
*
* @return a flattened symbol on the heap
*/
std::unique_ptr< LIB_SYMBOL > Flatten() const;
/**
* Return a list of SCH_ITEM objects separated by unit and convert number.
*
* @note This does not include SCH_FIELD objects since they are not associated with
* unit and/or convert numbers.
*/
std::vector<struct LIB_SYMBOL_UNIT> GetUnitDrawItems();
/**
* Return a list of item pointers for \a aUnit and \a aBodyStyle for this symbol.
*
* @note #SCH_FIELD objects are not included.
*
* @param aUnit is the unit number of the item, -1 includes all units.
* @param aBodyStyle is the alternate body style of the item, -1 includes all body styles.
*
* @return a list of unit items.
*/
std::vector<SCH_ITEM*> GetUnitDrawItems( int aUnit, int aBodyStyle );
/**
* Return a measure of similarity between this symbol and \a aSymbol.
* @param aSymbol is the symbol to compare to.
*
* @return a measure of similarity from 1.0 (identical) to 0.0 (no similarity).
*/
double Similarity( const SCH_ITEM& aSymbol ) const override;
#if defined(DEBUG)
void Show( int nestLevel, std::ostream& os ) const override { ShowDummy( os ); }
#endif
private:
// We create a different set parent function for this class, so we hide the inherited one.
using EDA_ITEM::SetParent;
/**
* The library symbol specific sort order is as follows:
*
* - The result of #SCH_ITEM::compare()
*/
int compare( const SCH_ITEM& aOther,
int aCompareFlags = SCH_ITEM::COMPARE_FLAGS::EQUALITY ) const override;
void deleteAllFields();
private:
LIB_SYMBOL_SPTR m_me;
LIB_SYMBOL_REF m_parent; ///< Use for inherited symbols.
LIB_ID m_libId;
LIB_ID m_sourceLibId; ///< For database library symbols; the original symbol
timestamp_t m_lastModDate;
int m_unitCount; ///< Number of units (parts) per package.
bool m_unitsLocked; ///< True if symbol has multiple units and changing one unit
///< does not automatically change another unit.
bool m_demorgan; ///< True if there are two body styles: normal and De Morgan
///< If false, the body style count is taken from m_bodyStyleNames
///< size
LIBRENTRYOPTIONS m_options; ///< Special symbol features such as POWER or NORMAL.
LIB_ITEMS_CONTAINER m_drawings;
SYMBOL_LIB* m_library;
wxString m_name;
wxString m_keyWords; ///< Search keywords
wxArrayString m_fpFilters; ///< List of suitable footprint names for the symbol (wild card
///< names accepted).
/// A list of jumper pin groups, each of which is a set of pin numbers that should be jumpered
/// together (treated as internally connected for the purposes of connectivity)
std::vector<std::set<wxString> > m_jumperPinGroups;
/// Flag that this symbol should automatically treat sets of two or more pins with the same
/// number as jumpered pin groups
bool m_duplicatePinNumbersAreJumpers;
std::map<int, wxString> m_unitDisplayNames;
std::vector<wxString> m_bodyStyleNames;
};
#endif // CLASS_LIBENTRY_H