kicad-source/common/jobs/job_pcb_render.h
Jeff Young 2e629ca55c ADDED: follow-pcb and follow-plot-settings to render job settings.
Also added Follow-board-stackup-colors to both
render job settings and render CLI arguments

Fixes https://gitlab.com/kicad/code/kicad/-/issues/21341
2025-08-05 18:01:50 +01:00

107 lines
2.7 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2022 Mark Roszko <mark.roszko@gmail.com>
* Copyright (C) 2024 Alex Shvartzkop <dudesuchamazing@gmail.com>
* Copyright The KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef JOB_PCB_RENDER_H
#define JOB_PCB_RENDER_H
#include <kicommon.h>
#include "job.h"
#include <optional>
#include <math/vector3.h>
// Defined in wingdi.h
#ifdef TRANSPARENT
#undef TRANSPARENT
#endif
#ifdef OPAQUE
#undef OPAQUE
#endif
class KICOMMON_API JOB_PCB_RENDER : public JOB
{
public:
enum class FORMAT
{
PNG,
JPEG
};
static std::map<JOB_PCB_RENDER::FORMAT, wxString>& GetFormatNameMap();
public:
JOB_PCB_RENDER();
wxString GetDefaultDescription() const override;
wxString GetSettingsDialogTitle() const override;
wxString m_filename;
// Do not rename enum values as they are used for CLI args
enum class QUALITY
{
BASIC,
HIGH,
USER,
JOB_SETTINGS
};
enum class BG_STYLE
{
DEFAULT,
TRANSPARENT,
OPAQUE
};
enum class SIDE
{
TOP,
BOTTOM,
LEFT,
RIGHT,
FRONT,
BACK
};
FORMAT m_format = FORMAT::PNG;
QUALITY m_quality = QUALITY::BASIC;
BG_STYLE m_bgStyle = BG_STYLE::DEFAULT;
int m_width = 0;
int m_height = 0;
std::string m_appearancePreset;
bool m_useBoardStackupColors = true;
SIDE m_side = SIDE::TOP;
double m_zoom = 1.0;
bool m_perspective = false;
VECTOR3D m_rotation;
VECTOR3D m_pan;
VECTOR3D m_pivot;
bool m_proceduralTextures = false;
bool m_floor = false;
bool m_antiAlias = true;
bool m_postProcess = false;
VECTOR3D m_lightTopIntensity;
VECTOR3D m_lightBottomIntensity;
VECTOR3D m_lightCameraIntensity;
VECTOR3D m_lightSideIntensity = VECTOR3D( 0.5, 0.5, 0.5 );
int m_lightSideElevation = 60;
};
#endif