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https://gitlab.com/kicad/code/kicad.git
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Also added Follow-board-stackup-colors to both render job settings and render CLI arguments Fixes https://gitlab.com/kicad/code/kicad/-/issues/21341
107 lines
2.7 KiB
C++
107 lines
2.7 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2022 Mark Roszko <mark.roszko@gmail.com>
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* Copyright (C) 2024 Alex Shvartzkop <dudesuchamazing@gmail.com>
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* Copyright The KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef JOB_PCB_RENDER_H
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#define JOB_PCB_RENDER_H
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#include <kicommon.h>
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#include "job.h"
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#include <optional>
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#include <math/vector3.h>
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// Defined in wingdi.h
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#ifdef TRANSPARENT
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#undef TRANSPARENT
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#endif
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#ifdef OPAQUE
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#undef OPAQUE
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#endif
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class KICOMMON_API JOB_PCB_RENDER : public JOB
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{
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public:
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enum class FORMAT
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{
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PNG,
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JPEG
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};
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static std::map<JOB_PCB_RENDER::FORMAT, wxString>& GetFormatNameMap();
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public:
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JOB_PCB_RENDER();
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wxString GetDefaultDescription() const override;
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wxString GetSettingsDialogTitle() const override;
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wxString m_filename;
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// Do not rename enum values as they are used for CLI args
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enum class QUALITY
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{
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BASIC,
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HIGH,
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USER,
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JOB_SETTINGS
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};
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enum class BG_STYLE
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{
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DEFAULT,
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TRANSPARENT,
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OPAQUE
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};
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enum class SIDE
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{
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TOP,
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BOTTOM,
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LEFT,
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RIGHT,
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FRONT,
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BACK
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};
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FORMAT m_format = FORMAT::PNG;
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QUALITY m_quality = QUALITY::BASIC;
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BG_STYLE m_bgStyle = BG_STYLE::DEFAULT;
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int m_width = 0;
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int m_height = 0;
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std::string m_appearancePreset;
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bool m_useBoardStackupColors = true;
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SIDE m_side = SIDE::TOP;
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double m_zoom = 1.0;
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bool m_perspective = false;
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VECTOR3D m_rotation;
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VECTOR3D m_pan;
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VECTOR3D m_pivot;
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bool m_proceduralTextures = false;
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bool m_floor = false;
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bool m_antiAlias = true;
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bool m_postProcess = false;
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VECTOR3D m_lightTopIntensity;
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VECTOR3D m_lightBottomIntensity;
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VECTOR3D m_lightCameraIntensity;
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VECTOR3D m_lightSideIntensity = VECTOR3D( 0.5, 0.5, 0.5 );
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int m_lightSideElevation = 60;
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};
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#endif |