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Recommendation is to avoid using the year nomenclature as this information is already encoded in the git repo. Avoids needing to repeatly update. Also updates AUTHORS.txt from current repo with contributor names
82 lines
2.8 KiB
C
82 lines
2.8 KiB
C
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
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* Copyright The KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file ogl_utils.h
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*
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* Define generic OpenGL functions that are common to any OpenGL target.
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*/
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#ifndef OGL_UTILS_H_
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#define OGL_UTILS_H_
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#include <wx/image.h>
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#include "3d_rendering/image.h"
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#include <plugins/3dapi/c3dmodel.h>
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/**
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* Set OpenGL materials.
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*
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* @param aMaterial a material structure with parameters to set.
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* @param aOpacity main model opacity 0.0 full transparent, 1.0 full opaque.
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* @param aUseSelectedMaterial if material should be set for selection mode.
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* @param aSelectionColor material to use for selection in case it is enabled.
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*/
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void OglSetMaterial( const SMATERIAL& aMaterial, float aOpacity,
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bool aUseSelectedMaterial = false,
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SFVEC3F aSelectionColor = SFVEC3F( 0.0f ) );
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/**
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* Sets only the diffuse color and keep other parameters with default values.
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*
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* @param aMaterialDiffuse the diffuse color to assign to material properties.
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*/
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void OglSetDiffuseMaterial( const SFVEC3F& aMaterialDiffuse, float aOpacity,
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bool aUseSelectedMaterial = false,
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SFVEC3F aSelectionColor = SFVEC3F( 0.0f ) );
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/**
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* Generate a new OpenGL texture.
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*
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* @param aImage a image to generate the texture from.
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* @return the OpenGL texture index created.
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*/
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GLuint OglLoadTexture( const IMAGE& aImage );
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/**
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* Get the pixel data of current OpenGL image.
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*
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* @param aDstImage the output image. the image must be destroyed to free the data.
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*/
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void OglGetScreenshot( wxImage& aDstImage );
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void OglDrawBackground( const SFVEC4F& aTopColor, const SFVEC4F& aBotColor );
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/**
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* Reset to default state the texture settings.
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*/
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void OglResetTextureState();
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#endif // OGL_UTILS_H_
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