/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright The KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #pragma once #include #include #include #include #include #include #include #include class OUTPUTFORMATTER; namespace KIFONT { class OUTLINE_FONT; } class EMBEDDED_FILES { public: struct EMBEDDED_FILE { enum class FILE_TYPE { FONT, MODEL, WORKSHEET, DATASHEET, OTHER }; EMBEDDED_FILE() : type( FILE_TYPE::OTHER ), is_valid( false ) {} bool Validate() { MMH3_HASH hash( EMBEDDED_FILES::Seed() ); hash.add( decompressedData ); is_valid = ( hash.digest().ToString() == data_hash ); return is_valid; } // This is the old way of validating the file. It is deprecated and retained only // to validate files that were previously embedded. bool Validate_SHA256() { std::string new_sha; picosha2::hash256_hex_string( decompressedData, new_sha ); is_valid = ( new_sha == data_hash ); return is_valid; } wxString GetLink() const { return wxString::Format( "%s://%s", FILEEXT::KiCadUriPrefix, name ); } wxString name; FILE_TYPE type; bool is_valid; std::string compressedEncodedData; std::vector decompressedData; std::string data_hash; }; enum class RETURN_CODE : int { OK, ///< Success. FILE_NOT_FOUND, ///< File not found on disk. PERMISSIONS_ERROR, ///< Could not read/write file. FILE_ALREADY_EXISTS, ///< File already exists in the collection. OUT_OF_MEMORY, ///< Could not allocate memory. CHECKSUM_ERROR, ///< Checksum in file does not match data. }; EMBEDDED_FILES() = default; EMBEDDED_FILES( EMBEDDED_FILES&& other ) noexcept; EMBEDDED_FILES( const EMBEDDED_FILES& other ); ~EMBEDDED_FILES() { for( auto& file : m_files ) delete file.second; } using FileAddedCallback = std::function; void SetFileAddedCallback(FileAddedCallback callback) { m_fileAddedCallback = callback; } FileAddedCallback GetFileAddedCallback() const { return m_fileAddedCallback; } /** * Load a file from disk and adds it to the collection. * * @param aName is the name of the file to load. * @param aOverwrite is true if the file should be overwritten if it already exists. */ EMBEDDED_FILE* AddFile( const wxFileName& aName, bool aOverwrite ); /** * Append a file to the collection. */ void AddFile( EMBEDDED_FILE* aFile ); /** * Remove a file from the collection and frees the memory. * * @param aName is the name of the file to remove. */ void RemoveFile( const wxString& name, bool aErase = true ); /** * Output formatter for the embedded files. * * @param aOut is the output formatter. * @param aWriteData is true if the actual data should be written. This is false when writing * an element that is already embedded in a file that itself has embedded * files (boards, schematics, etc.). */ void WriteEmbeddedFiles( OUTPUTFORMATTER& aOut, bool aWriteData ) const; /** * Return the link for an embedded file. * * @param aFile is the file to get the link for. * @return the link for the file to be used in a hyperlink. */ wxString GetEmbeddedFileLink( const EMBEDDED_FILE& aFile ) const { return aFile.GetLink(); } bool HasFile( const wxString& name ) const { wxFileName fileName( name ); return m_files.find( fileName.GetFullName() ) != m_files.end(); } bool IsEmpty() const { return m_files.empty(); } /** * Helper function to get a list of fonts for fontconfig to add to the library. * * This is necessary because EMBEDDED_FILES lives in common at the moment and * fontconfig is in libkicommon. This will create the cache files in the KiCad * cache directory (if they do not already exist) and return the temp files names */ const std::vector* UpdateFontFiles(); /** * If we just need the cached version of the font files, we can use this function which * is const and will not update the font files. */ const std::vector* GetFontFiles() const; /** * Remove all embedded fonts from the collection. */ void ClearEmbeddedFonts(); /** * Take data from the #decompressedData buffer and compresses it using ZSTD * into the #compressedEncodedData buffer. * * The data is then Base64 encoded. This call is used when adding a new file to the * collection from disk. */ static RETURN_CODE CompressAndEncode( EMBEDDED_FILE& aFile ); /** * Takes data from the #compressedEncodedData buffer and Base64 decodes it. * * The data is then decompressed using ZSTD and stored in the #decompressedData buffer. * This call is used when loading the embedded files using the parsers. */ static RETURN_CODE DecompressAndDecode( EMBEDDED_FILE& aFile ); /** * Returns the embedded file with the given name or nullptr if it does not exist. */ EMBEDDED_FILE* GetEmbeddedFile( const wxString& aName ) const { auto it = m_files.find( aName ); return it == m_files.end() ? nullptr : it->second; } const std::map& EmbeddedFileMap() const { return m_files; } wxFileName GetTemporaryFileName( const wxString& aName ) const; wxFileName GetTemporaryFileName( EMBEDDED_FILE* aFile ) const; void ClearEmbeddedFiles( bool aDeleteFiles = true ) { for( auto& file : m_files ) { if( aDeleteFiles ) delete file.second; } m_files.clear(); } virtual void EmbedFonts() {}; virtual std::set GetFonts() const { return std::set(); }; void SetAreFontsEmbedded( bool aEmbedFonts ) { m_embedFonts = aEmbedFonts; } bool GetAreFontsEmbedded() const { return m_embedFonts; } static uint32_t Seed() { return 0xABBA2345; } EMBEDDED_FILES& operator=(EMBEDDED_FILES&& other) noexcept; EMBEDDED_FILES& operator=( const EMBEDDED_FILES& other ); private: std::map m_files; std::vector m_fontFiles; FileAddedCallback m_fileAddedCallback; protected: bool m_embedFonts = false; ///< If set, fonts will be embedded in the element on save. ///< Otherwise, font files embedded in the element will be ///< removed on save. };