// PolyLine.cpp ... implementation of CPolyLine class from FreePCB. // // implementation for kicad and kbool polygon clipping library // #include #include #include #include #include // KiROUND #include #include #include #include #include enum m_SideStyle { STRAIGHT }; // side styles CPolyLine::CPolyLine() { m_hatchStyle = NO_HATCH; m_hatchPitch = 0; m_layer = 0; m_width = 0; m_utility = 0; m_Kbool_Poly_Engine = NULL; } // destructor, removes display elements // CPolyLine::~CPolyLine() { UnHatch(); if( m_Kbool_Poly_Engine ) delete m_Kbool_Poly_Engine; } /** * Function armBoolEng * Initialise parameters used in kbool * @param aBooleng = pointer to the Bool_Engine to initialise * @param aConvertHoles = mode for holes when a boolean operation is made * true: holes are linked into outer contours by double overlapping segments * false: holes are not linked: in this mode contours are added clockwise * and polygons added counter clockwise are holes (default) */ void armBoolEng( Bool_Engine* aBooleng, bool aConvertHoles = false ); /** * Function NormalizeWithKbool * Use the Kbool Library to clip contours: if outlines are crossing, the self-crossing polygon * is converted to non self-crossing polygon by adding extra points at the crossing locations * and reordering corners * if more than one outside contour are found, extra CPolyLines will be created * because copper areas have only one outside contour * Therefore, if this results in new CPolyLines, return them as std::vector pa * @param aExtraPolyList: pointer on a std::vector to store extra CPolyLines * (when after normalization, there is more than one polygon with holes) * @return number of external contours, or -1 if error */ int CPolyLine::NormalizeWithKbool( std::vector* aExtraPolyList ) { std::vector hole_array; // list of holes std::vector* hole; // used to store corners for a given hole CPolyLine* polyline; int n_ext_cont = 0; // CPolyLine count /* Creates a bool engine from this CPolyLine. * Normalized outlines and holes will be in m_Kbool_Poly_Engine * If some polygons are self crossing, after running the Kbool Engine, self crossing polygons * will be converted in non self crossing polygons by inserting extra points at the crossing locations * True holes are combined if possible */ MakeKboolPoly(); UnHatch(); /* now, recreate polys * if more than one outside contour are found, extra CPolyLines will be created * because copper areas have only one outside contour * the first outside contour found is the new "this" outside contour * if others outside contours are found we create new CPolyLines * Note: if there are holes in polygons, we must store them * and when all outside contours are found, search the corresponding outside contour for each hole */ while( m_Kbool_Poly_Engine->StartPolygonGet() ) { // See if the current polygon is flagged as a hole if( m_Kbool_Poly_Engine->GetPolygonPointEdgeType() == KB_INSIDE_EDGE ) { hole = new std::vector; hole_array.push_back( hole ); while( m_Kbool_Poly_Engine->PolygonHasMorePoints() ) // store hole { int x = (int) m_Kbool_Poly_Engine->GetPolygonXPoint(); int y = (int) m_Kbool_Poly_Engine->GetPolygonYPoint(); hole->push_back( x ); hole->push_back( y ); } m_Kbool_Poly_Engine->EndPolygonGet(); } else if( n_ext_cont == 0 ) { // first external contour, replace this poly m_CornersList.clear(); bool first = true; while( m_Kbool_Poly_Engine->PolygonHasMorePoints() ) { // foreach point in the polygon int x = (int) m_Kbool_Poly_Engine->GetPolygonXPoint(); int y = (int) m_Kbool_Poly_Engine->GetPolygonYPoint(); if( first ) { first = false; Start( GetLayer(), x, y, GetHatchStyle() ); } else AppendCorner( x, y ); } m_Kbool_Poly_Engine->EndPolygonGet(); CloseLastContour(); n_ext_cont++; } else if( aExtraPolyList ) // a new outside contour is found: create a new CPolyLine { polyline = new CPolyLine; polyline->SetLayer( GetLayer() ); polyline->SetHatchStyle( GetHatchStyle() ); polyline->SetHatchPitch( GetHatchPitch() ); aExtraPolyList->push_back( polyline ); // put it in array bool first = true; while( m_Kbool_Poly_Engine->PolygonHasMorePoints() ) // read next external contour { int x = (int) m_Kbool_Poly_Engine->GetPolygonXPoint(); int y = (int) m_Kbool_Poly_Engine->GetPolygonYPoint(); if( first ) { first = false; polyline->Start( GetLayer(), x, y, GetHatchStyle() ); } else polyline->AppendCorner( x, y ); } m_Kbool_Poly_Engine->EndPolygonGet(); polyline->CloseLastContour(); n_ext_cont++; } } // now add cutouts to the corresponding CPolyLine(s) for( unsigned ii = 0; ii < hole_array.size(); ii++ ) { hole = (std::vector*)hole_array[ii]; polyline = NULL; if( n_ext_cont == 1 ) { polyline = this; } else { // find the polygon that contains this hole // testing one corner inside is enought because a hole is entirely inside the polygon // so we test only the first corner int x = (*hole)[0]; int y = (*hole)[1]; if( TestPointInside( x, y ) ) polyline = this; else if( aExtraPolyList ) { for( int ext_ic = 0; ext_icTestPointInside( x, y ) ) { polyline = (*aExtraPolyList)[ext_ic]; break; } } } } if( !polyline ) wxASSERT( 0 ); else { for( unsigned ii = 0; ii< (*hole).size(); ii++ ) { int x = (*hole)[ii]; ii++; int y = (*hole)[ii]; polyline->AppendCorner( x, y ); } polyline->CloseLastContour(); } } delete m_Kbool_Poly_Engine; m_Kbool_Poly_Engine = NULL; // free hole list for( unsigned ii = 0; ii < hole_array.size(); ii++ ) delete (std::vector*)hole_array[ii]; return n_ext_cont; } /** * Function AddPolygonsToBoolEng * Add a CPolyLine to a kbool engine, preparing a boolean op between polygons * @param aBooleng : pointer on a bool engine (handle a set of polygons) * @param aGroup : group to fill (aGroup = GROUP_A or GROUP_B) operations are made between GROUP_A and GROUP_B */ int CPolyLine::AddPolygonsToBoolEng( Bool_Engine* aBooleng, GroupType aGroup ) { int count = 0; /* Convert the current polyline contour to a kbool polygon: */ MakeKboolPoly(); /* add the resulting kbool set of polygons to the current kcool engine */ while( m_Kbool_Poly_Engine->StartPolygonGet() ) { if( aBooleng->StartPolygonAdd( GROUP_A ) ) { while( m_Kbool_Poly_Engine->PolygonHasMorePoints() ) { int x = (int) m_Kbool_Poly_Engine->GetPolygonXPoint(); int y = (int) m_Kbool_Poly_Engine->GetPolygonYPoint(); aBooleng->AddPoint( x, y ); count++; } aBooleng->EndPolygonAdd(); } m_Kbool_Poly_Engine->EndPolygonGet(); } delete m_Kbool_Poly_Engine; m_Kbool_Poly_Engine = NULL; return count; } /** * Function MakeKboolPoly * fill a kbool engine with a closed polyline contour * normalize self-intersecting contours * @return error: 0 if Ok, 1 if error */ int CPolyLine::MakeKboolPoly() { if( m_Kbool_Poly_Engine ) { delete m_Kbool_Poly_Engine; m_Kbool_Poly_Engine = NULL; } if( !GetClosed() ) return 1; // error int polycount = GetContoursCount(); int last_contour = polycount - 1; for( int icont = 0; icont <= last_contour; icont++ ) { // Fill a kbool engine for this contour, // and combine it with previous contours Bool_Engine* booleng = new Bool_Engine(); armBoolEng( booleng, false ); if( m_Kbool_Poly_Engine ) // a previous contour exists. Put it in new engine { while( m_Kbool_Poly_Engine->StartPolygonGet() ) { if( booleng->StartPolygonAdd( GROUP_A ) ) { while( m_Kbool_Poly_Engine->PolygonHasMorePoints() ) { int x = (int) m_Kbool_Poly_Engine->GetPolygonXPoint(); int y = (int) m_Kbool_Poly_Engine->GetPolygonYPoint(); booleng->AddPoint( x, y ); } booleng->EndPolygonAdd(); } m_Kbool_Poly_Engine->EndPolygonGet(); } } int ic_st = GetContourStart( icont ); int ic_end = GetContourEnd( icont ); if( !booleng->StartPolygonAdd( GROUP_B ) ) { wxASSERT( 0 ); return 1; // error } // Enter this contour to booleng for( int ic = ic_st; ic <= ic_end; ic++ ) { int x1 = m_CornersList[ic].x; int y1 = m_CornersList[ic].y; booleng->AddPoint( x1, y1 ); } // close list added to the bool engine booleng->EndPolygonAdd(); /* now combine polygon to the previous polygons. * note: the first polygon is the outline contour, and others are holes inside the first polygon * The first polygon is ORed with nothing, but is is a trick to sort corners (vertex) * clockwise with the kbool engine. * Others polygons are substract to the outline and corners will be ordered counter clockwise * by the kbool engine */ if( icont != 0 ) // substract hole to outside ( if the outline contour is take in account) { booleng->Do_Operation( BOOL_A_SUB_B ); } else // add outside or add holes if we do not use the outline contour { booleng->Do_Operation( BOOL_OR ); } // now use result as new polygon (delete the old one if exists) if( m_Kbool_Poly_Engine ) delete m_Kbool_Poly_Engine; m_Kbool_Poly_Engine = booleng; } return 0; } /** * Function armBoolEng * Initialise parameters used in kbool * @param aBooleng = pointer to the Bool_Engine to initialise * @param aConvertHoles = mode for holes when a boolean operation is made * true: in resulting polygon, holes are linked into outer contours by double overlapping segments * false: in resulting polygons, holes are not linked: they are separate polygons */ void armBoolEng( Bool_Engine* aBooleng, bool aConvertHoles ) { // set some global vals to arm the boolean engine // input points are scaled up with GetDGrid() * GetGrid() // DGRID is only meant to make fractional parts of input data which /* * The input data scaled up with DGrid is related to the accuracy the user has in his input data. * User data with a minimum accuracy of 0.001, means set the DGrid to 1000. * The input data may contain data with a minimum accuracy much smaller, but by setting the DGrid * everything smaller than 1/DGrid is rounded. * * DGRID is only meant to make fractional parts of input data which can be * doubles, part of the integers used in vertexes within the boolean algorithm. * And therefore DGRID bigger than 1 is not usefull, you would only loose accuracy. * Within the algorithm all input data is multiplied with DGRID, and the result * is rounded to an integer. */ double DGRID = 1000.0; // round coordinate X or Y value in calculations to this (initial value = 1000.0 in kbool example) // kbool uses DGRID to convert float user units to integer // kbool unit = (int)(user unit * DGRID) // Note: in kicad, coordinates are already integer so DGRID could be set to 1 // we can choose 1.0, // but choose DGRID = 1000.0 solves some filling problems // (perhaps because this allows a better precision in kbool internal calculations double MARGE = 1.0 / DGRID; // snap with in this range points to lines in the intersection routines // should always be >= 1/DGRID a MARGE >= 10/DGRID is ok // this is also used to remove small segments and to decide when // two segments are in line. ( initial value = 0.001 ) // For kicad we choose MARGE = 1/DGRID double CORRECTIONFACTOR = 0.0; // correct the polygons by this number: used in BOOL_CORRECTION operation // this operation shrinks a polygon if CORRECTIONFACTOR < 0 // or stretch it if CORRECTIONFACTOR > 0 // the size change is CORRECTIONFACTOR (holes are correctly handled) double CORRECTIONABER = 1.0; // the accuracy for the rounded shapes used in correction double ROUNDFACTOR = 1.5; // when will we round the correction shape to a circle double SMOOTHABER = 10.0; // accuracy when smoothing a polygon double MAXLINEMERGE = 1000.0; // leave as is, segments of this length in smoothen /* * Grid makes sure that the integer data used within the algorithm has room for extra intersections * smaller than the smallest number within the input data. * The input data scaled up with DGrid is related to the accuracy the user has in his input data. * Another scaling with Grid is applied on top of it to create space in the integer number for * even smaller numbers. */ int GRID = (int) ( 10000.0 / DGRID ); // initial value = 10000 in kbool example but we use // 10000/DGRID because the scaling is made by DGRID // on integer pcbnew units and the global scaling // ( GRID*DGRID) must be < 30000 to avoid overflow // in calculations (made in long long in kbool) if( GRID <= 1 ) // Cannot be null! GRID = 1; aBooleng->SetMarge( MARGE ); aBooleng->SetGrid( GRID ); aBooleng->SetDGrid( DGRID ); aBooleng->SetCorrectionFactor( CORRECTIONFACTOR ); aBooleng->SetCorrectionAber( CORRECTIONABER ); aBooleng->SetSmoothAber( SMOOTHABER ); aBooleng->SetMaxlinemerge( MAXLINEMERGE ); aBooleng->SetRoundfactor( ROUNDFACTOR ); aBooleng->SetWindingRule( true ); // This is the default kbool value if( aConvertHoles ) { #if 1 // Can be set to 1 for kbool version >= 2.1, must be set to 0 for previous versions // SetAllowNonTopHoleLinking() exists only in kbool >= 2.1 aBooleng->SetAllowNonTopHoleLinking( false ); // Default = true, but i have problems (filling errors) when true #endif aBooleng->SetLinkHoles( true ); // holes will be connected by double overlapping segments aBooleng->SetOrientationEntryMode( false ); // all polygons are contours, not holes } else { aBooleng->SetLinkHoles( false ); // holes will not be connected by double overlapping segments aBooleng->SetOrientationEntryMode( true ); // holes are entered counter clockwise } } /** * Function NormalizeAreaOutlines * Convert a self-intersecting polygon to one (or more) non self-intersecting polygon(s) * @param aNewPolygonList = a std::vector reference where to store new CPolyLine * needed by the normalization * @return the polygon count (always >= 1, becuse there is at lesat one polygon) * There are new polygons only if the polygon count is > 1 */ int CPolyLine::NormalizeAreaOutlines( std::vector* aNewPolygonList ) { return NormalizeWithKbool( aNewPolygonList ); } /* initialize a contour * set layer, hatch style, and starting point */ void CPolyLine::Start( int layer, int x, int y, int hatch ) { m_layer = layer; SetHatchStyle( (enum HATCH_STYLE) hatch ); CPolyPt poly_pt( x, y ); poly_pt.end_contour = false; m_CornersList.push_back( poly_pt ); } // add a corner to unclosed polyline // void CPolyLine::AppendCorner( int x, int y ) { UnHatch(); CPolyPt poly_pt( x, y ); poly_pt.end_contour = false; // add entries for new corner m_CornersList.push_back( poly_pt ); } // close last polyline contour // void CPolyLine::CloseLastContour() { m_CornersList[m_CornersList.size() - 1].end_contour = true; } // move corner of polyline // void CPolyLine::MoveCorner( int ic, int x, int y ) { UnHatch(); m_CornersList[ic].x = x; m_CornersList[ic].y = y; Hatch(); } // delete corner and adjust arrays // void CPolyLine::DeleteCorner( int ic ) { UnHatch(); int icont = GetContour( ic ); int iend = GetContourEnd( icont ); bool closed = icont < GetContoursCount() - 1 || GetClosed(); if( !closed ) { // open contour, must be last contour m_CornersList.erase( m_CornersList.begin() + ic ); } else { // closed contour m_CornersList.erase( m_CornersList.begin() + ic ); if( ic == iend ) m_CornersList[ic - 1].end_contour = true; } if( closed && GetContourSize( icont ) < 3 ) { // delete the entire contour RemoveContour( icont ); } } /******************************************/ void CPolyLine::RemoveContour( int icont ) /******************************************/ /** * Function RemoveContour * @param icont = contour number to remove * remove a contour only if there is more than 1 contour */ { UnHatch(); int istart = GetContourStart( icont ); int iend = GetContourEnd( icont ); int polycount = GetContoursCount(); if( icont == 0 && polycount == 1 ) { // remove the only contour wxASSERT( 0 ); } else if( icont == polycount - 1 ) { // remove last contour m_CornersList.erase( m_CornersList.begin() + istart, m_CornersList.end() ); } else { // remove closed contour for( int ic = iend; ic>=istart; ic-- ) { m_CornersList.erase( m_CornersList.begin() + ic ); } } Hatch(); } CPolyLine* CPolyLine::Chamfer( unsigned int aDistance ) { CPolyLine* newPoly = new CPolyLine; if( !aDistance ) { newPoly->Copy( this ); return newPoly; } int polycount = GetContoursCount(); for( int contour = 0; contour < polycount; contour++ ) { unsigned int startIndex = GetContourStart( contour ); unsigned int endIndex = GetContourEnd( contour ); for( unsigned int index = startIndex; index <= endIndex; index++ ) { int x1, y1, nx, ny; long long xa, ya, xb, yb; x1 = m_CornersList[index].x; y1 = m_CornersList[index].y; if( index == startIndex ) { xa = m_CornersList[endIndex].x - x1; ya = m_CornersList[endIndex].y - y1; } else { xa = m_CornersList[index - 1].x - x1; ya = m_CornersList[index - 1].y - y1; } if( index == endIndex ) { xb = m_CornersList[startIndex].x - x1; yb = m_CornersList[startIndex].y - y1; } else { xb = m_CornersList[index + 1].x - x1; yb = m_CornersList[index + 1].y - y1; } unsigned int lena = (unsigned int) sqrt( (double) (xa * xa + ya * ya) ); unsigned int lenb = (unsigned int) sqrt( (double) (xb * xb + yb * yb) ); unsigned int distance = aDistance; // Chamfer one half of an edge at most if( 0.5 * lena < distance ) distance = (unsigned int) (0.5 * (double) lena); if( 0.5 * lenb < distance ) distance = (unsigned int) (0.5 * (double) lenb); nx = (int) ( (double) (distance * xa) / sqrt( (double) (xa * xa + ya * ya) ) ); ny = (int) ( (double) (distance * ya) / sqrt( (double) (xa * xa + ya * ya) ) ); if( index == startIndex ) newPoly->Start( GetLayer(), x1 + nx, y1 + ny, GetHatchStyle() ); else newPoly->AppendCorner( x1 + nx, y1 + ny ); nx = (int) ( (double) (distance * xb) / sqrt( (double) (xb * xb + yb * yb) ) ); ny = (int) ( (double) (distance * yb) / sqrt( (double) (xb * xb + yb * yb) ) ); newPoly->AppendCorner( x1 + nx, y1 + ny ); } newPoly->CloseLastContour(); } return newPoly; } CPolyLine* CPolyLine::Fillet( unsigned int aRadius, unsigned int aSegments ) { CPolyLine* newPoly = new CPolyLine; if( !aRadius ) { newPoly->Copy( this ); return newPoly; } int polycount = GetContoursCount(); for( int contour = 0; contour < polycount; contour++ ) { unsigned int startIndex = GetContourStart( contour ); unsigned int endIndex = GetContourEnd( contour ); for( unsigned int index = startIndex; index <= endIndex; index++ ) { int x1, y1; // Current vertex long long xa, ya; // Previous vertex long long xb, yb; // Next vertex double nx, ny; x1 = m_CornersList[index].x; y1 = m_CornersList[index].y; if( index == startIndex ) { xa = m_CornersList[endIndex].x - x1; ya = m_CornersList[endIndex].y - y1; } else { xa = m_CornersList[index - 1].x - x1; ya = m_CornersList[index - 1].y - y1; } if( index == endIndex ) { xb = m_CornersList[startIndex].x - x1; yb = m_CornersList[startIndex].y - y1; } else { xb = m_CornersList[index + 1].x - x1; yb = m_CornersList[index + 1].y - y1; } double lena = sqrt( (double) (xa * xa + ya * ya) ); double lenb = sqrt( (double) (xb * xb + yb * yb) ); double cosine = ( xa * xb + ya * yb ) / ( lena * lenb ); unsigned int radius = aRadius; double denom = sqrt( 2.0 / ( 1 + cosine ) - 1 ); // Limit rounding distance to one half of an edge if( 0.5 * lena * denom < radius ) radius = (unsigned int) (0.5 * lena * denom); if( 0.5 * lenb * denom < radius ) radius = (unsigned int) (0.5 * lenb * denom); // Calculate fillet arc absolute center point (xc, yx) double k = radius / sqrt( .5 * ( 1 - cosine ) ); double lenab = sqrt( ( xa / lena + xb / lenb ) * ( xa / lena + xb / lenb ) + ( ya / lena + yb / lenb ) * ( ya / lena + yb / lenb ) ); double xc = x1 + k * ( xa / lena + xb / lenb ) / lenab; double yc = y1 + k * ( ya / lena + yb / lenb ) / lenab; // Calculate arc start and end vectors k = radius / sqrt( 2 / ( 1 + cosine ) - 1 ); double xs = x1 + k * xa / lena - xc; double ys = y1 + k * ya / lena - yc; double xe = x1 + k * xb / lenb - xc; double ye = y1 + k * yb / lenb - yc; // Cosine of arc angle double argument = ( xs * xe + ys * ye ) / ( radius * radius ); if( argument < -1 ) // Just in case... argument = -1; else if( argument > 1 ) argument = 1; double arcAngle = acos( argument ); // Calculate the number of segments double tempSegments = (double) aSegments * ( arcAngle / ( 2 * M_PI ) ); if( tempSegments - (int) tempSegments > 0 ) tempSegments++; unsigned int segments = (unsigned int) tempSegments; double deltaAngle = arcAngle / segments; double startAngle = atan2( -ys, xs ); // Flip arc for inner corners if( xa * yb - ya * xb <= 0 ) deltaAngle *= -1; nx = xc + xs + 0.5; ny = yc + ys + 0.5; if( index == startIndex ) newPoly->Start( GetLayer(), (int) nx, (int) ny, GetHatchStyle() ); else newPoly->AppendCorner( (int) nx, (int) ny ); unsigned int nVertices = 0; for( unsigned int j = 0; j < segments; j++ ) { nx = xc + cos( startAngle + (j + 1) * deltaAngle ) * radius + 0.5; ny = yc - sin( startAngle + (j + 1) * deltaAngle ) * radius + 0.5; newPoly->AppendCorner( (int) nx, (int) ny ); nVertices++; } } newPoly->CloseLastContour(); } return newPoly; } /******************************************/ void CPolyLine::RemoveAllContours( void ) /******************************************/ /** * function RemoveAllContours * removes all corners from the lists. * Others params are not chnaged */ { m_CornersList.clear(); } /** * Function InsertCorner * insert a new corner between two existing corners * @param ic = index for the insertion point: the corner is inserted AFTER ic * @param x, y = coordinates corner to insert */ void CPolyLine::InsertCorner( int ic, int x, int y ) { UnHatch(); if( (unsigned) (ic) >= m_CornersList.size() ) { m_CornersList.push_back( CPolyPt( x, y ) ); } else { m_CornersList.insert( m_CornersList.begin() + ic + 1, CPolyPt( x, y ) ); } if( (unsigned) (ic + 1) < m_CornersList.size() ) { if( m_CornersList[ic].end_contour ) { m_CornersList[ic + 1].end_contour = true; m_CornersList[ic].end_contour = false; } } Hatch(); } // undraw polyline by removing all graphic elements from display list // void CPolyLine::UnHatch() { m_HatchLines.clear(); } int CPolyLine::GetEndContour( int ic ) { return m_CornersList[ic].end_contour; } CRect CPolyLine::GetBounds() { CRect r = GetCornerBounds(); r.left -= m_width / 2; r.right += m_width / 2; r.bottom -= m_width / 2; r.top += m_width / 2; return r; } CRect CPolyLine::GetCornerBounds() { CRect r; r.left = r.bottom = INT_MAX; r.right = r.top = INT_MIN; for( unsigned i = 0; i max_x ) max_x = m_CornersList[ic].x; if( m_CornersList[ic].y < min_y ) min_y = m_CornersList[ic].y; if( m_CornersList[ic].y > max_y ) max_y = m_CornersList[ic].y; } // Calculate spacing betwwen 2 hatch lines int spacing; if( m_hatchStyle == DIAGONAL_EDGE ) spacing = m_hatchPitch; else spacing = m_hatchPitch * 2; // set the "lenght" of hatch lines (the lenght on horizontal axis) double hatch_line_len = m_hatchPitch; // To have a better look, give a slope depending on the layer int layer = GetLayer(); int slope_flag = (layer & 1) ? 1 : -1; // 1 or -1 double slope = 0.707106 * slope_flag; // 45 degrees slope int max_a, min_a; if( slope_flag == 1 ) { max_a = (int) (max_y - slope * min_x); min_a = (int) (min_y - slope * max_x); } else { max_a = (int) (max_y - slope * max_x); min_a = (int) (min_y - slope * min_x); } min_a = (min_a / spacing) * spacing; // calculate an offset depending on layer number, // for a better look of hatches on a multilayer board int offset = (layer * 7) / 8; min_a += offset; // now calculate and draw hatch lines int nc = m_CornersList.size(); // loop through hatch lines #define MAXPTS 200 // Usually we store only few values per one hatch line // depending on the compexity of the zone outline static std::vector pointbuffer; pointbuffer.clear(); pointbuffer.reserve( MAXPTS + 2 ); for( int a = min_a; a < max_a; a += spacing ) { // get intersection points for this hatch line // Note: because we should have an even number of intersections with the // current hatch line and the zone outline (a closed polygon, // or a set of closed polygons), if an odd count is found // we skip this line (should not occur) pointbuffer.clear(); int i_start_contour = 0; for( int ic = 0; ic= MAXPTS ) // overflow { wxASSERT( 0 ); break; } } // ensure we have found an even intersection points count // because intersections are the ends of segments // inside the polygon(s) and a segment has 2 ends. // if not, this is a strange case (a bug ?) so skip this hatch if( pointbuffer.size() % 2 != 0 ) continue; // sort points in order of descending x (if more than 2) to // ensure the starting point and the ending point of the same segment // are stored one just after the other. if( pointbuffer.size() > 2 ) sort( pointbuffer.begin(), pointbuffer.end(), sort_ends_by_descending_X ); // creates lines or short segments inside the complex polygon for( unsigned ip = 0; ip < pointbuffer.size(); ip += 2 ) { double dx = pointbuffer[ip + 1].x - pointbuffer[ip].x; // Push only one line for diagonal hatch, // or for small lines < twice the line len // else push 2 small lines if( m_hatchStyle == DIAGONAL_FULL || fabs( dx ) < 2 * hatch_line_len ) { m_HatchLines.push_back( CSegment( pointbuffer[ip], pointbuffer[ip + 1] ) ); } else { double dy = pointbuffer[ip + 1].y - pointbuffer[ip].y; double slope = dy / dx; if( dx > 0 ) dx = hatch_line_len; else dx = -hatch_line_len; double x1 = pointbuffer[ip].x + dx; double x2 = pointbuffer[ip + 1].x - dx; double y1 = pointbuffer[ip].y + dx * slope; double y2 = pointbuffer[ip + 1].y - dx * slope; m_HatchLines.push_back( CSegment( pointbuffer[ip].x, pointbuffer[ip].y, KiROUND( x1 ), KiROUND( y1 ) ) ); m_HatchLines.push_back( CSegment( pointbuffer[ip + 1].x, pointbuffer[ip + 1].y, KiROUND( x2 ), KiROUND( y2 ) ) ); } } } } // test to see if a point is inside polyline // bool CPolyLine::TestPointInside( int px, int py ) { if( !GetClosed() ) { wxASSERT( 0 ); } // Test all polygons. // Since the first is the main outline, and other are holes, // if the tested point is inside only one contour, it is inside the whole polygon // (in fact inside the main outline, and outside all holes). // if inside 2 contours (the main outline + an hole), it is outside the poly. int polycount = GetContoursCount(); bool inside = false; for( int icont = 0; icont < polycount; icont++ ) { int istart = GetContourStart( icont ); int iend = GetContourEnd( icont ); // Test this polygon: if( TestPointInsidePolygon( m_CornersList, istart, iend, px, py ) ) // test point inside the current polygon inside = not inside; } return inside; } // copy data from another poly, but don't draw it // void CPolyLine::Copy( CPolyLine* src ) { UnHatch(); m_hatchStyle = src->m_hatchStyle; m_hatchPitch = src->m_hatchPitch; // copy corners, using vector copy m_CornersList = src->m_CornersList; } /*******************************************/ bool CPolyLine::IsCutoutContour( int icont ) /*******************************************/ /* * return true if the corner icont is inside the outline (i.e it is a hole) */ { int ncont = GetContour( icont ); if( ncont == 0 ) // the first contour is the main outline, not an hole return false; return true; } void CPolyLine::MoveOrigin( int x_off, int y_off ) { UnHatch(); for( int ic = 0; ic < GetNumCorners(); ic++ ) { SetX( ic, GetX( ic ) + x_off ); SetY( ic, GetY( ic ) + y_off ); } Hatch(); } // Set various parameters: // the calling function should UnHatch() before calling them, // and Draw() after // void CPolyLine::SetX( int ic, int x ) { m_CornersList[ic].x = x; } void CPolyLine::SetY( int ic, int y ) { m_CornersList[ic].y = y; } void CPolyLine::SetEndContour( int ic, bool end_contour ) { m_CornersList[ic].end_contour = end_contour; } /* * AppendArc: * adds segments to current contour to approximate the given arc */ void CPolyLine::AppendArc( int xi, int yi, int xf, int yf, int xc, int yc, int num ) { // get radius double radius = hypot( (double) (xi - xc), (double) (yi - yc) ); // get angles of start and finish double th_i = atan2( (double) (yi - yc), (double) (xi - xc) ); double th_f = atan2( (double) (yf - yc), (double) (xf - xc) ); double th_d = (th_f - th_i) / (num - 1); double theta = th_i; // generate arc for( int ic = 0; ic < num; ic++ ) { int x = KiROUND( xc + radius * cos( theta ) ); int y = KiROUND( yc + radius * sin( theta ) ); AppendCorner( x, y ); theta += th_d; } CloseLastContour(); } // Bezier Support void CPolyLine::AppendBezier( int x1, int y1, int x2, int y2, int x3, int y3 ) { std::vector bezier_points; bezier_points = Bezier2Poly( x1, y1, x2, y2, x3, y3 ); for( unsigned int i = 0; i < bezier_points.size(); i++ ) AppendCorner( bezier_points[i].x, bezier_points[i].y ); } void CPolyLine::AppendBezier( int x1, int y1, int x2, int y2, int x3, int y3, int x4, int y4 ) { std::vector bezier_points; bezier_points = Bezier2Poly( x1, y1, x2, y2, x3, y3, x4, y4 ); for( unsigned int i = 0; i < bezier_points.size(); i++ ) AppendCorner( bezier_points[i].x, bezier_points[i].y ); } /* * Function Distance * Calculates the distance between a segment and a polygon (with holes): * param aStart is the starting point of the segment. * param aEnd is the ending point of the segment. * param aWidth is the width of the segment. * return distance between the segment and outline. * 0 if segment intersects or is inside */ int CPolyLine::Distance( wxPoint aStart, wxPoint aEnd, int aWidth ) { // We calculate the min dist between the segment and each outline segment // However, if the segment to test is inside the outline, and does not cross // any edge, it can be seen outside the polygon. // Therefore test if a segment end is inside ( testing only one end is enough ) if( TestPointInside( aStart.x, aStart.y ) ) return 0; int distance = INT_MAX; int polycount = GetContoursCount(); for( int icont = 0; icont < polycount; icont++ ) { int ic_start = GetContourStart( icont ); int ic_end = GetContourEnd( icont ); // now test spacing between area outline and segment for( int ic2 = ic_start; ic2 <= ic_end; ic2++ ) { int bx1 = GetX( ic2 ); int by1 = GetY( ic2 ); int bx2, by2; if( ic2 == ic_end ) { bx2 = GetX( ic_start ); by2 = GetY( ic_start ); } else { bx2 = GetX( ic2 + 1 ); by2 = GetY( ic2 + 1 ); } int d = GetClearanceBetweenSegments( bx1, by1, bx2, by2, STRAIGHT, 0, aStart.x, aStart.y, aEnd.x, aEnd.y, STRAIGHT, aWidth, 1, // min clearance, should be > 0 NULL, NULL ); if( distance > d ) distance = d; if( distance <= 0 ) return 0; } } return distance; } /* * Function Distance * Calculates the distance between a point and polygon (with holes): * param aPoint is the coordinate of the point. * return distance between the point and outline. * 0 if the point is inside */ int CPolyLine::Distance( const wxPoint& aPoint ) { // We calculate the dist between the point and each outline segment // If the point is inside the outline, the dist is 0. if( TestPointInside( aPoint.x, aPoint.y ) ) return 0; int distance = INT_MAX; int polycount = GetContoursCount(); for( int icont = 0; icont < polycount; icont++ ) { int ic_start = GetContourStart( icont ); int ic_end = GetContourEnd( icont ); // now test spacing between area outline and segment for( int ic2 = ic_start; ic2 <= ic_end; ic2++ ) { int bx1 = GetX( ic2 ); int by1 = GetY( ic2 ); int bx2, by2; if( ic2 == ic_end ) { bx2 = GetX( ic_start ); by2 = GetY( ic_start ); } else { bx2 = GetX( ic2 + 1 ); by2 = GetY( ic2 + 1 ); } int d = KiROUND( GetPointToLineSegmentDistance( aPoint.x, aPoint.y, bx1, by1, bx2, by2 ) ); if( distance > d ) distance = d; if( distance <= 0 ) return 0; } } return distance; } /** * Function CopyPolysListToKiPolygonWithHole * converts the outline contours aPolysList to a KI_POLYGON_WITH_HOLES * * @param aPolysList = the list of corners of contours * @param aPolygoneWithHole = a KI_POLYGON_WITH_HOLES to populate */ void CopyPolysListToKiPolygonWithHole( const std::vector& aPolysList, KI_POLYGON_WITH_HOLES& aPolygoneWithHole ) { unsigned corners_count = aPolysList.size(); std::vector cornerslist; KI_POLYGON poly; // Enter main outline: this is the first contour unsigned ic = 0; while( ic < corners_count ) { const CPolyPt& corner = aPolysList[ic++]; cornerslist.push_back( KI_POLY_POINT( corner.x, corner.y ) ); if( corner.end_contour ) break; } aPolygoneWithHole.set( cornerslist.begin(), cornerslist.end() ); // Enter holes: they are next contours (when exist) if( ic < corners_count ) { KI_POLYGON_SET holePolyList; while( ic < corners_count ) { cornerslist.clear(); while( ic < corners_count ) { const CPolyPt& corner = aPolysList[ic++]; cornerslist.push_back( KI_POLY_POINT( corner.x, corner.y ) ); if( corner.end_contour ) break; } bpl::set_points( poly, cornerslist.begin(), cornerslist.end() ); holePolyList.push_back( poly ); } aPolygoneWithHole.set_holes( holePolyList.begin(), holePolyList.end() ); } } /** * Function ConvertPolysListWithHolesToOnePolygon * converts the outline contours aPolysListWithHoles with holes to one polygon * with no holes (only one contour) * holes are linked to main outlines by overlap segments, to give only one polygon * * @param aPolysListWithHoles = the list of corners of contours (haing holes * @param aOnePolyList = a polygon with no holes */ void ConvertPolysListWithHolesToOnePolygon( const std::vector& aPolysListWithHoles, std::vector& aOnePolyList ) { unsigned corners_count = aPolysListWithHoles.size(); int polycount = 0; for( unsigned ii = 0; ii < corners_count; ii++ ) { const CPolyPt& corner = aPolysListWithHoles[ii]; if( corner.end_contour ) polycount++; } // If polycount<= 1, there is no holes found. if( polycount<= 1 ) { aOnePolyList = aPolysListWithHoles; return; } // Holes are found: convert them to only one polygon with overlap segments KI_POLYGON_SET polysholes; KI_POLYGON_SET mainpoly; KI_POLYGON poly_tmp; std::vector cornerslist; corners_count = aPolysListWithHoles.size(); unsigned ic = 0; // enter main outline while( ic < corners_count ) { const CPolyPt& corner = aPolysListWithHoles[ic++]; cornerslist.push_back( KI_POLY_POINT( corner.x, corner.y ) ); if( corner.end_contour ) break; } bpl::set_points( poly_tmp, cornerslist.begin(), cornerslist.end() ); mainpoly.push_back( poly_tmp ); while( ic < corners_count ) { cornerslist.clear(); { while( ic < corners_count ) { const CPolyPt& corner = aPolysListWithHoles[ic++]; cornerslist.push_back( KI_POLY_POINT( corner.x, corner.y ) ); if( corner.end_contour ) break; } bpl::set_points( poly_tmp, cornerslist.begin(), cornerslist.end() ); polysholes.push_back( poly_tmp ); } } mainpoly -= polysholes; // copy polygon with no holes to destination // We should have only one polygon in list wxASSERT( mainpoly.size() != 1 ); { KI_POLYGON& poly_nohole = mainpoly[0]; CPolyPt corner( 0, 0, false ); for( unsigned jj = 0; jj < poly_nohole.size(); jj++ ) { KI_POLY_POINT point = *(poly_nohole.begin() + jj); corner.x = point.x(); corner.y = point.y(); corner.end_contour = false; aOnePolyList.push_back( corner ); } corner.end_contour = true; aOnePolyList.pop_back(); aOnePolyList.push_back( corner ); } } /** * Function IsPolygonSelfIntersecting * Test a CPolyLine for self-intersection of vertex (all contours). * * @return : * false if no intersecting sides * true if intersecting sides * When a CPolyLine is self intersectic, it need to be normalized. * (converted to non intersecting polygons) */ bool CPolyLine::IsPolygonSelfIntersecting() { // first, check for sides intersecting other sides int n_cont = GetContoursCount(); // make bounding rect for each contour std::vector cr; cr.reserve( n_cont ); for( int icont = 0; icont is_end ) is_next = is_start; int x1i = GetX( is ); int y1i = GetY( is ); int x1f = GetX( is_next ); int y1f = GetY( is_next ); // check for intersection with any other sides for( int icont2 = icont; icont2 cr[icont2].right || cr[icont].bottom > cr[icont2].top || cr[icont2].left > cr[icont].right || cr[icont2].bottom > cr[icont].top ) { // rectangles don't overlap, do nothing } else { int is2_start = GetContourStart( icont2 ); int is2_end = GetContourEnd( icont2 ); for( int is2 = is2_start; is2<=is2_end; is2++ ) { int is2_prev = is2 - 1; if( is2_prev < is2_start ) is2_prev = is2_end; int is2_next = is2 + 1; if( is2_next > is2_end ) is2_next = is2_start; if( icont != icont2 || ( is2 != is && is2 != is_prev && is2 != is_next && is != is2_prev && is != is2_next ) ) { int x2i = GetX( is2 ); int y2i = GetY( is2 ); int x2f = GetX( is2_next ); int y2f = GetY( is2_next ); int ret = FindSegmentIntersections( x1i, y1i, x1f, y1f, STRAIGHT, x2i, y2i, x2f, y2f, STRAIGHT ); if( ret ) { // intersection between non-adjacent sides return true; } } } } } } } return false; }