/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2024 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include "preview_items/snap_indicator.h" #include using namespace KIGFX; SNAP_INDICATOR::SNAP_INDICATOR( const COLOR4D& aColor, int aSize, const VECTOR2D& aPosition ) : ORIGIN_VIEWITEM( aColor, CIRCLE_CROSS, aSize, aPosition ) { } SNAP_INDICATOR* SNAP_INDICATOR::Clone() const { return new SNAP_INDICATOR( m_color, m_size, m_position ); } const BOX2I SNAP_INDICATOR::ViewBBox() const { return ORIGIN_VIEWITEM::ViewBBox(); } static void DrawSnapNode( GAL& aGal, const VECTOR2I& aPosition, int aNodeRadius ) { aGal.SetIsFill( true ); aGal.SetIsStroke( false ); aGal.DrawCircle( aPosition, aNodeRadius ); aGal.SetIsFill( false ); aGal.SetIsStroke( true ); } static void DrawCornerIcon( GAL& aGal, const VECTOR2I& aPosition, int aSize ) { const int nodeRad = aSize / 8; const VECTOR2I corner = aPosition - VECTOR2I( aSize / 2, aSize / 2 ) + VECTOR2I( nodeRad, nodeRad ); aGal.DrawLine( corner, corner + VECTOR2I( aSize - nodeRad, 0 ) ); aGal.DrawLine( corner, corner + VECTOR2I( 0, aSize - nodeRad ) ); DrawSnapNode( aGal, corner, nodeRad ); } static void DrawLineEndpointIcon( GAL& aGal, const VECTOR2I& aPosition, int aSize ) { const int nodeRadius = aSize / 8; const VECTOR2I lineStart = aPosition - VECTOR2I( aSize / 2 - nodeRadius, 0 ); DrawSnapNode( aGal, lineStart, nodeRadius ); aGal.DrawLine( lineStart, lineStart + VECTOR2I( aSize - nodeRadius, 0 ) ); } static void DrawMidpointIcon( GAL& aGal, const VECTOR2I& aPosition, int aSize ) { const int nodeRadius = aSize / 8; DrawSnapNode( aGal, aPosition, nodeRadius ); aGal.DrawLine( aPosition - VECTOR2I( aSize / 2, 0 ), aPosition + VECTOR2I( aSize / 2, 0 ) ); } static void DrawCentrePointIcon( GAL& aGal, const VECTOR2I& aPosition, int aSize ) { const int ringRadius = aSize / 4; aGal.DrawCircle( aPosition, ringRadius ); aGal.DrawLine( aPosition - VECTOR2I( aSize / 2, 0 ), aPosition + VECTOR2I( aSize / 2, 0 ) ); aGal.DrawLine( aPosition - VECTOR2I( 0, aSize / 2 ), aPosition + VECTOR2I( 0, aSize / 2 ) ); } static void DrawQuadrantPointIcon( GAL& aGal, const VECTOR2I& aPosition, int aSize ) { const int nodeRadius = aSize / 8; const VECTOR2I quadPoint = aPosition - VECTOR2I( 0, aSize / 2 - nodeRadius ); const int arcRadius = aSize - nodeRadius * 2; DrawSnapNode( aGal, quadPoint, nodeRadius ); // Most of the top half of a circle, passing through the node centre const VECTOR2I arcCenter = quadPoint + VECTOR2I( 0, arcRadius ); aGal.DrawArc( arcCenter, arcRadius, EDA_ANGLE( -160, EDA_ANGLE_T::DEGREES_T ), EDA_ANGLE( 140, EDA_ANGLE_T::DEGREES_T ) ); } static void DrawIntersectionIcon( GAL& aGal, const VECTOR2I& aPosition, int aSize ) { const int nodeRadius = aSize / 8; DrawSnapNode( aGal, aPosition, nodeRadius ); // Slightly squashed X shape VECTOR2I xLeg = VECTOR2I( aSize / 2, aSize / 3 ); aGal.DrawLine( aPosition - xLeg, aPosition + xLeg ); xLeg.y = -xLeg.y; aGal.DrawLine( aPosition - xLeg, aPosition + xLeg ); } static void DrawOnElementIcon( GAL& aGal, const VECTOR2I& aPosition, int aSize ) { const int nodeRadius = aSize / 8; // A bit like midpoint by off to one side DrawSnapNode( aGal, aPosition + VECTOR2I( aSize / 4, 0 ), nodeRadius ); aGal.DrawLine( aPosition - VECTOR2I( aSize / 2, 0 ), aPosition + VECTOR2I( aSize / 2, 0 ) ); } void SNAP_INDICATOR::ViewDraw( int, VIEW* aView ) const { GAL& gal = *aView->GetGAL(); // Draw the origin marker ORIGIN_VIEWITEM::ViewDraw( 0, aView ); gal.SetFillColor( m_color ); // Put the icon near the x-line, so it doesn't overlap with the ruler helpers const VECTOR2I typeIconPos = m_position + aView->ToWorld( { 24, 10 }, false ); const int size = aView->ToWorld( 16 ); // For now, choose the first type that is set if( m_snapTypes & POINT_TYPE::PT_CORNER ) { DrawCornerIcon( gal, typeIconPos, size ); } else if( m_snapTypes & POINT_TYPE::PT_END ) { DrawLineEndpointIcon( gal, typeIconPos, size ); } else if( m_snapTypes & POINT_TYPE::PT_MID ) { DrawMidpointIcon( gal, typeIconPos, size ); } else if( m_snapTypes & POINT_TYPE::PT_CENTER ) { DrawCentrePointIcon( gal, typeIconPos, size ); } else if( m_snapTypes & POINT_TYPE::PT_QUADRANT ) { DrawQuadrantPointIcon( gal, typeIconPos, size ); } else if( m_snapTypes & POINT_TYPE::PT_INTERSECTION ) { DrawIntersectionIcon( gal, typeIconPos, size ); } else if( m_snapTypes & POINT_TYPE::PT_ON_ELEMENT ) { DrawOnElementIcon( gal, typeIconPos, size ); } }