/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2013-2021 CERN * Copyright (C) 2018-2023 KiCad Developers, see AUTHORS.txt for contributors. * @author Maciej Suminski * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include using namespace std::placeholders; #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include const unsigned int PCB_POINT_EDITOR::COORDS_PADDING = pcbIUScale.mmToIU( 20 ); // Few constants to avoid using bare numbers for point indices enum SEG_POINTS { SEG_START, SEG_END }; enum RECT_POINTS { RECT_TOP_LEFT, RECT_TOP_RIGHT, RECT_BOT_RIGHT, RECT_BOT_LEFT, RECT_CENTER, RECT_MAX_POINTS, // Must be last }; enum RECT_LINES { RECT_TOP, RECT_RIGHT, RECT_BOT, RECT_LEFT }; enum DIMENSION_POINTS { DIM_START, DIM_END, DIM_TEXT, DIM_CROSSBARSTART, DIM_CROSSBAREND, DIM_KNEE = DIM_CROSSBARSTART }; ///< Text boxes have different point counts depending on their orientation. enum TEXTBOX_POINT_COUNT { WHEN_RECTANGLE = RECT_MAX_POINTS, WHEN_POLYGON = 0, }; class SEGMENT_POINT_EDIT_BEHAVIOR : public POINT_EDIT_BEHAVIOR { public: SEGMENT_POINT_EDIT_BEHAVIOR( PCB_SHAPE& aSegment ) : m_segment( aSegment ) { wxASSERT( m_segment.GetShape() == SHAPE_T::SEGMENT ); } void MakePoints( EDIT_POINTS& aPoints ) override { aPoints.AddPoint( m_segment.GetStart() ); aPoints.AddPoint( m_segment.GetEnd() ); } void UpdatePoints( EDIT_POINTS& aPoints ) override { CHECK_POINT_COUNT( aPoints, 2 ); aPoints.Point( SEG_START ) = m_segment.GetStart(); aPoints.Point( SEG_END ) = m_segment.GetEnd(); } void UpdateItem( const EDIT_POINT& aEditedPoint, EDIT_POINTS& aPoints ) override { CHECK_POINT_COUNT( aPoints, 2 ); if( isModified( aEditedPoint, aPoints.Point( SEG_START ) ) ) m_segment.SetStart( aPoints.Point( SEG_START ).GetPosition() ); else if( isModified( aEditedPoint, aPoints.Point( SEG_END ) ) ) m_segment.SetEnd( aPoints.Point( SEG_END ).GetPosition() ); } OPT_VECTOR2I Get45DegreeConstrainer( const EDIT_POINT& aEditedPoint, EDIT_POINTS& aPoints ) const override { // Select the other end of line return aPoints.Next( aEditedPoint )->GetPosition(); } private: PCB_SHAPE& m_segment; }; class RECTANGLE_POINT_EDIT_BEHAVIOR : public POINT_EDIT_BEHAVIOR { public: RECTANGLE_POINT_EDIT_BEHAVIOR( PCB_SHAPE& aRectangle ) : m_rectangle( aRectangle ) { wxASSERT( m_rectangle.GetShape() == SHAPE_T::RECTANGLE ); } void MakePoints( EDIT_POINTS& aPoints ) override { VECTOR2I topLeft = m_rectangle.GetTopLeft(); VECTOR2I botRight = m_rectangle.GetBotRight(); aPoints.SetSwapX( topLeft.x > botRight.x ); aPoints.SetSwapY( topLeft.y > botRight.y ); if( aPoints.SwapX() ) std::swap( topLeft.x, botRight.x ); if( aPoints.SwapY() ) std::swap( topLeft.y, botRight.y ); aPoints.AddPoint( topLeft ); aPoints.AddPoint( VECTOR2I( botRight.x, topLeft.y ) ); aPoints.AddPoint( botRight ); aPoints.AddPoint( VECTOR2I( topLeft.x, botRight.y ) ); aPoints.AddPoint( m_rectangle.GetCenter() ); aPoints.AddLine( aPoints.Point( RECT_TOP_LEFT ), aPoints.Point( RECT_TOP_RIGHT ) ); aPoints.Line( RECT_TOP ).SetConstraint( new EC_PERPLINE( aPoints.Line( RECT_TOP ) ) ); aPoints.AddLine( aPoints.Point( RECT_TOP_RIGHT ), aPoints.Point( RECT_BOT_RIGHT ) ); aPoints.Line( RECT_RIGHT ).SetConstraint( new EC_PERPLINE( aPoints.Line( RECT_RIGHT ) ) ); aPoints.AddLine( aPoints.Point( RECT_BOT_RIGHT ), aPoints.Point( RECT_BOT_LEFT ) ); aPoints.Line( RECT_BOT ).SetConstraint( new EC_PERPLINE( aPoints.Line( RECT_BOT ) ) ); aPoints.AddLine( aPoints.Point( RECT_BOT_LEFT ), aPoints.Point( RECT_TOP_LEFT ) ); aPoints.Line( RECT_LEFT ).SetConstraint( new EC_PERPLINE( aPoints.Line( RECT_LEFT ) ) ); } void UpdatePoints( EDIT_POINTS& aPoints ) override { CHECK_POINT_COUNT( aPoints, RECT_MAX_POINTS ); VECTOR2I topLeft = m_rectangle.GetTopLeft(); VECTOR2I botRight = m_rectangle.GetBotRight(); aPoints.SetSwapX( topLeft.x > botRight.x ); aPoints.SetSwapY( topLeft.y > botRight.y ); if( aPoints.SwapX() ) std::swap( topLeft.x, botRight.x ); if( aPoints.SwapY() ) std::swap( topLeft.y, botRight.y ); aPoints.Point( RECT_TOP_LEFT ).SetPosition( topLeft ); aPoints.Point( RECT_TOP_RIGHT ).SetPosition( botRight.x, topLeft.y ); aPoints.Point( RECT_BOT_RIGHT ).SetPosition( botRight ); aPoints.Point( RECT_BOT_LEFT ).SetPosition( topLeft.x, botRight.y ); aPoints.Point( RECT_CENTER ).SetPosition( m_rectangle.GetCenter() ); } void UpdateItem( const EDIT_POINT& aEditedPoint, EDIT_POINTS& aPoints ) override { CHECK_POINT_COUNT( aPoints, RECT_MAX_POINTS ); auto setLeft = [&]( int left ) { aPoints.SwapX() ? m_rectangle.SetRight( left ) : m_rectangle.SetLeft( left ); }; auto setRight = [&]( int right ) { aPoints.SwapX() ? m_rectangle.SetLeft( right ) : m_rectangle.SetRight( right ); }; auto setTop = [&]( int top ) { aPoints.SwapY() ? m_rectangle.SetBottom( top ) : m_rectangle.SetTop( top ); }; auto setBottom = [&]( int bottom ) { aPoints.SwapY() ? m_rectangle.SetTop( bottom ) : m_rectangle.SetBottom( bottom ); }; VECTOR2I topLeft = aPoints.Point( RECT_TOP_LEFT ).GetPosition(); VECTOR2I topRight = aPoints.Point( RECT_TOP_RIGHT ).GetPosition(); VECTOR2I botLeft = aPoints.Point( RECT_BOT_LEFT ).GetPosition(); VECTOR2I botRight = aPoints.Point( RECT_BOT_RIGHT ).GetPosition(); PinEditedCorner( aEditedPoint, aPoints, topLeft, topRight, botLeft, botRight ); if( isModified( aEditedPoint, aPoints.Point( RECT_TOP_LEFT ) ) || isModified( aEditedPoint, aPoints.Point( RECT_TOP_RIGHT ) ) || isModified( aEditedPoint, aPoints.Point( RECT_BOT_RIGHT ) ) || isModified( aEditedPoint, aPoints.Point( RECT_BOT_LEFT ) ) ) { setLeft( topLeft.x ); setTop( topLeft.y ); setRight( botRight.x ); setBottom( botRight.y ); } else if( isModified( aEditedPoint, aPoints.Point( RECT_CENTER ) ) ) { VECTOR2I moveVector = VECTOR2I( aPoints.Point( RECT_CENTER ).GetPosition() ) - m_rectangle.GetCenter(); m_rectangle.Move( moveVector ); } else if( isModified( aEditedPoint, aPoints.Line( RECT_TOP ) ) ) { setTop( topLeft.y ); } else if( isModified( aEditedPoint, aPoints.Line( RECT_LEFT ) ) ) { setLeft( topLeft.x ); } else if( isModified( aEditedPoint, aPoints.Line( RECT_BOT ) ) ) { setBottom( botRight.y ); } else if( isModified( aEditedPoint, aPoints.Line( RECT_RIGHT ) ) ) { setRight( botRight.x ); } for( unsigned i = 0; i < aPoints.LinesSize(); ++i ) { if( !isModified( aEditedPoint, aPoints.Line( i ) ) ) { aPoints.Line( i ).SetConstraint( new EC_PERPLINE( aPoints.Line( i ) ) ); } } } /** * Update the coordinates of 4 corners of a rectangle, according to pad constraints and the * moved corner * * @param aPoints the points list * * @param aTopLeft [in/out] is the RECT_TOPLEFT to constraint * @param aTopRight [in/out] is the RECT_TOPRIGHT to constraint * @param aBotLeft [in/out] is the RECT_BOTLEFT to constraint * @param aBotRight [in/out] is the RECT_BOTRIGHT to constraint * @param aHole the location of the pad's hole * @param aHoleSize the pad's hole size (or {0,0} if it has no hole) */ static void PinEditedCorner( const EDIT_POINT& aEditedPoint, const EDIT_POINTS& aEditPoints, VECTOR2I& aTopLeft, VECTOR2I& aTopRight, VECTOR2I& aBotLeft, VECTOR2I& aBotRight, const VECTOR2I& aHole = { 0, 0 }, const VECTOR2I& aHoleSize = { 0, 0 } ) { int minWidth = EDA_UNIT_UTILS::Mils2IU( pcbIUScale, 1 ); int minHeight = EDA_UNIT_UTILS::Mils2IU( pcbIUScale, 1 ); if( isModified( aEditedPoint, aEditPoints.Point( RECT_TOP_LEFT ) ) ) { if( aHoleSize.x ) { // pin edited point to the top/left of the hole aTopLeft.x = std::min( aTopLeft.x, aHole.x - aHoleSize.x / 2 - minWidth ); aTopLeft.y = std::min( aTopLeft.y, aHole.y - aHoleSize.y / 2 - minHeight ); } else { // pin edited point within opposite corner aTopLeft.x = std::min( aTopLeft.x, aBotRight.x - minWidth ); aTopLeft.y = std::min( aTopLeft.y, aBotRight.y - minHeight ); } // push edited point edges to adjacent corners aTopRight.y = aTopLeft.y; aBotLeft.x = aTopLeft.x; } else if( isModified( aEditedPoint, aEditPoints.Point( RECT_TOP_RIGHT ) ) ) { if( aHoleSize.x ) { // pin edited point to the top/right of the hole aTopRight.x = std::max( aTopRight.x, aHole.x + aHoleSize.x / 2 + minWidth ); aTopRight.y = std::min( aTopRight.y, aHole.y - aHoleSize.y / 2 - minHeight ); } else { // pin edited point within opposite corner aTopRight.x = std::max( aTopRight.x, aBotLeft.x + minWidth ); aTopRight.y = std::min( aTopRight.y, aBotLeft.y - minHeight ); } // push edited point edges to adjacent corners aTopLeft.y = aTopRight.y; aBotRight.x = aTopRight.x; } else if( isModified( aEditedPoint, aEditPoints.Point( RECT_BOT_LEFT ) ) ) { if( aHoleSize.x ) { // pin edited point to the bottom/left of the hole aBotLeft.x = std::min( aBotLeft.x, aHole.x - aHoleSize.x / 2 - minWidth ); aBotLeft.y = std::max( aBotLeft.y, aHole.y + aHoleSize.y / 2 + minHeight ); } else { // pin edited point within opposite corner aBotLeft.x = std::min( aBotLeft.x, aTopRight.x - minWidth ); aBotLeft.y = std::max( aBotLeft.y, aTopRight.y + minHeight ); } // push edited point edges to adjacent corners aBotRight.y = aBotLeft.y; aTopLeft.x = aBotLeft.x; } else if( isModified( aEditedPoint, aEditPoints.Point( RECT_BOT_RIGHT ) ) ) { if( aHoleSize.x ) { // pin edited point to the bottom/right of the hole aBotRight.x = std::max( aBotRight.x, aHole.x + aHoleSize.x / 2 + minWidth ); aBotRight.y = std::max( aBotRight.y, aHole.y + aHoleSize.y / 2 + minHeight ); } else { // pin edited point within opposite corner aBotRight.x = std::max( aBotRight.x, aTopLeft.x + minWidth ); aBotRight.y = std::max( aBotRight.y, aTopLeft.y + minHeight ); } // push edited point edges to adjacent corners aBotLeft.y = aBotRight.y; aTopRight.x = aBotRight.x; } else if( isModified( aEditedPoint, aEditPoints.Line( RECT_TOP ) ) ) { aTopLeft.y = std::min( aTopLeft.y, aBotRight.y - minHeight ); } else if( isModified( aEditedPoint, aEditPoints.Line( RECT_LEFT ) ) ) { aTopLeft.x = std::min( aTopLeft.x, aBotRight.x - minWidth ); } else if( isModified( aEditedPoint, aEditPoints.Line( RECT_BOT ) ) ) { aBotRight.y = std::max( aBotRight.y, aTopLeft.y + minHeight ); } else if( isModified( aEditedPoint, aEditPoints.Line( RECT_RIGHT ) ) ) { aBotRight.x = std::max( aBotRight.x, aTopLeft.x + minWidth ); } } private: PCB_SHAPE& m_rectangle; }; class ARC_POINT_EDIT_BEHAVIOR : public POINT_EDIT_BEHAVIOR { enum ARC_POINTS { ARC_START, ARC_MID, ARC_END, ARC_CENTER, }; public: ARC_POINT_EDIT_BEHAVIOR( PCB_SHAPE& aArc, const ARC_EDIT_MODE& aArcEditMode, KIGFX::VIEW_CONTROLS& aViewContols ) : m_arc( aArc ), m_arcEditMode( aArcEditMode ), m_viewControls( aViewContols ) { wxASSERT( m_arc.GetShape() == SHAPE_T::ARC ); } void MakePoints( EDIT_POINTS& aPoints ) override { aPoints.AddPoint( m_arc.GetStart() ); aPoints.AddPoint( m_arc.GetArcMid() ); aPoints.AddPoint( m_arc.GetEnd() ); aPoints.AddPoint( m_arc.GetCenter() ); aPoints.AddIndicatorLine( aPoints.Point( ARC_CENTER ), aPoints.Point( ARC_START ) ); aPoints.AddIndicatorLine( aPoints.Point( ARC_CENTER ), aPoints.Point( ARC_END ) ); } void UpdatePoints( EDIT_POINTS& aPoints ) override { CHECK_POINT_COUNT( aPoints, 4 ); aPoints.Point( ARC_START ).SetPosition( m_arc.GetStart() ); aPoints.Point( ARC_MID ).SetPosition( m_arc.GetArcMid() ); aPoints.Point( ARC_END ).SetPosition( m_arc.GetEnd() ); aPoints.Point( ARC_CENTER ).SetPosition( m_arc.GetCenter() ); } void UpdateItem( const EDIT_POINT& aEditedPoint, EDIT_POINTS& aPoints ) override { CHECK_POINT_COUNT( aPoints, 4 ); VECTOR2I center = aPoints.Point( ARC_CENTER ).GetPosition(); VECTOR2I mid = aPoints.Point( ARC_MID ).GetPosition(); VECTOR2I start = aPoints.Point( ARC_START ).GetPosition(); VECTOR2I end = aPoints.Point( ARC_END ).GetPosition(); if( isModified( aEditedPoint, aPoints.Point( ARC_CENTER ) ) ) { if( m_arcEditMode == ARC_EDIT_MODE::KEEP_ENDPOINTS_OR_START_DIRECTION ) { editArcCenterKeepEndpoints( m_arc, center, start, mid, end ); } else { VECTOR2I moveVector = VECTOR2I( center.x, center.y ) - m_arc.GetCenter(); m_arc.Move( moveVector ); } } else if( isModified( aEditedPoint, aPoints.Point( ARC_MID ) ) ) { const VECTOR2I& cursorPos = m_viewControls.GetCursorPosition( false ); if( m_arcEditMode == ARC_EDIT_MODE::KEEP_ENDPOINTS_OR_START_DIRECTION ) editArcMidKeepEndpoints( m_arc, start, end, cursorPos ); else editArcMidKeepCenter( m_arc, center, start, mid, end, cursorPos ); } else if( isModified( aEditedPoint, aPoints.Point( ARC_START ) ) || isModified( aEditedPoint, aPoints.Point( ARC_END ) ) ) { const VECTOR2I& cursorPos = m_viewControls.GetCursorPosition(); if( m_arcEditMode == ARC_EDIT_MODE::KEEP_ENDPOINTS_OR_START_DIRECTION ) editArcEndpointKeepTangent( m_arc, center, start, mid, end, cursorPos ); else editArcEndpointKeepCenter( m_arc, center, start, mid, end, cursorPos ); } } OPT_VECTOR2I Get45DegreeConstrainer( const EDIT_POINT& aEditedPoint, EDIT_POINTS& aPoints ) const override { return aPoints.Point( ARC_CENTER ).GetPosition(); } private: // Note: these static arc functions don't have to be in here - we could ship them out // to a utils area for use by other behaviours (e.g. in eeschema, or for polygons with // radiused corners). For now this is the smaller conceptual delta with the old code. /** * Move an end point of the arc, while keeping the tangent at the other endpoint. */ static void editArcEndpointKeepTangent( PCB_SHAPE& aArc, const VECTOR2I& aCenter, const VECTOR2I& aStart, const VECTOR2I& aMid, const VECTOR2I& aEnd, const VECTOR2I& aCursor ) { VECTOR2I center = aCenter; bool movingStart; bool arcValid = true; VECTOR2I p1, p2, p3; // p1 does not move, p2 does. if( aStart != aArc.GetStart() ) { p1 = aEnd; p2 = aStart; p3 = aMid; movingStart = true; } else if( aEnd != aArc.GetEnd() ) { p1 = aStart; p2 = aEnd; p3 = aMid; movingStart = false; } else { return; } VECTOR2D v1, v2, v3, v4; // Move the coordinate system v1 = p1 - aCenter; v2 = p2 - aCenter; v3 = p3 - aCenter; VECTOR2D u1, u2; // A point cannot be both the center and on the arc. if( ( v1.EuclideanNorm() == 0 ) || ( v2.EuclideanNorm() == 0 ) ) return; u1 = v1 / v1.EuclideanNorm(); u2 = v3 - ( u1.x * v3.x + u1.y * v3.y ) * u1; u2 = u2 / u2.EuclideanNorm(); // [ u1, u3 ] is a base centered on the circle with: // u1 : unit vector toward the point that does not move // u2 : unit vector toward the mid point. // Get vectors v1, and v2 in that coordinate system. double det = u1.x * u2.y - u2.x * u1.y; // u1 and u2 are unit vectors, and perpendicular. // det should not be 0. In case it is, do not change the arc. if( det == 0 ) return; double tmpx = v1.x * u2.y - v1.y * u2.x; double tmpy = -v1.x * u1.y + v1.y * u1.x; v1.x = tmpx; v1.y = tmpy; v1 = v1 / det; tmpx = v2.x * u2.y - v2.y * u2.x; tmpy = -v2.x * u1.y + v2.y * u1.x; v2.x = tmpx; v2.y = tmpy; v2 = v2 / det; double R = v1.EuclideanNorm(); bool transformCircle = false; /* p2 * X*** * ** <---- This is the arc * y ^ ** * | R * * | <-----------> * * x------x------>--------x p1 * C' <----> C x * delta * * p1 does not move, and the tangent at p1 remains the same. * => The new center, C', will be on the C-p1 axis. * p2 moves * * The radius of the new circle is delta + R * * || C' p2 || = || C' P1 || * is the same as : * ( delta + p2.x ) ^ 2 + p2.y ^ 2 = ( R + delta ) ^ 2 * * delta = ( R^2 - p2.x ^ 2 - p2.y ^2 ) / ( 2 * p2.x - 2 * R ) * * We can use this equation for any point p2 with p2.x < R */ if( v2.x == R ) { // Straight line, do nothing } else { if( v2.x > R ) { // If we need to invert the curvature. // We modify the input so we can use the same equation transformCircle = true; v2.x = 2 * R - v2.x; } // We can keep the tangent constraint. double delta = ( R * R - v2.x * v2.x - v2.y * v2.y ) / ( 2 * v2.x - 2 * R ); // This is just to limit the radius, so nothing overflows later when drawing. if( abs( v2.y / ( R - v2.x ) ) > ADVANCED_CFG::GetCfg().m_DrawArcCenterMaxAngle ) arcValid = false; // Never recorded a problem, but still checking. if( !std::isfinite( delta ) ) arcValid = false; // v4 is the new center v4 = ( !transformCircle ) ? VECTOR2D( -delta, 0 ) : VECTOR2D( 2 * R + delta, 0 ); tmpx = v4.x * u1.x + v4.y * u2.x; tmpy = v4.x * u1.y + v4.y * u2.y; v4.x = tmpx; v4.y = tmpy; center = v4 + aCenter; if( arcValid ) { aArc.SetCenter( center ); if( movingStart ) aArc.SetStart( aStart ); else aArc.SetEnd( aEnd ); } } } /** * Move the arc center but keep endpoint locations. */ static void editArcCenterKeepEndpoints( PCB_SHAPE& aArc, const VECTOR2I& aCenter, const VECTOR2I& aStart, const VECTOR2I& aMid, const VECTOR2I& aEnd ) { const int c_snapEpsilon_sq = 4; VECTOR2I m = ( aStart / 2 + aEnd / 2 ); VECTOR2I perp = ( aEnd - aStart ).Perpendicular().Resize( INT_MAX / 2 ); SEG legal( m - perp, m + perp ); const SEG testSegments[] = { SEG( aCenter, aCenter + VECTOR2( 1, 0 ) ), SEG( aCenter, aCenter + VECTOR2( 0, 1 ) ) }; std::vector points = { legal.A, legal.B }; for( const SEG& seg : testSegments ) { OPT_VECTOR2I vec = legal.IntersectLines( seg ); if( vec && legal.SquaredDistance( *vec ) <= c_snapEpsilon_sq ) points.push_back( *vec ); } OPT_VECTOR2I nearest; SEG::ecoord min_d_sq = VECTOR2I::ECOORD_MAX; // Snap by distance between cursor and intersections for( const VECTOR2I& pt : points ) { SEG::ecoord d_sq = ( pt - aCenter ).SquaredEuclideanNorm(); if( d_sq < min_d_sq - c_snapEpsilon_sq ) { min_d_sq = d_sq; nearest = pt; } } if( nearest ) aArc.SetCenter( *nearest ); } /** * Move an end point of the arc around the circumference. */ static void editArcEndpointKeepCenter( PCB_SHAPE& aArc, const VECTOR2I& aCenter, const VECTOR2I& aStart, const VECTOR2I& aMid, const VECTOR2I& aEnd, const VECTOR2I& aCursor ) { int minRadius = EDA_UNIT_UTILS::Mils2IU( pcbIUScale, 1 ); bool movingStart; VECTOR2I p1, p2, prev_p1; // user is moving p1, we want to move p2 to the new radius. if( aStart != aArc.GetStart() ) { prev_p1 = aArc.GetStart(); p1 = aStart; p2 = aEnd; movingStart = true; } else { prev_p1 = aArc.GetEnd(); p1 = aEnd; p2 = aStart; movingStart = false; } p1 = p1 - aCenter; p2 = p2 - aCenter; if( p1.x == 0 && p1.y == 0 ) p1 = prev_p1 - aCenter; if( p2.x == 0 && p2.y == 0 ) p2 = { 1, 0 }; double radius = p1.EuclideanNorm(); if( radius < minRadius ) radius = minRadius; p1 = aCenter + p1.Resize( radius ); p2 = aCenter + p2.Resize( radius ); aArc.SetCenter( aCenter ); if( movingStart ) { aArc.SetStart( p1 ); aArc.SetEnd( p2 ); } else { aArc.SetStart( p2 ); aArc.SetEnd( p1 ); } } /** * Move the mid point of the arc, while keeping the two endpoints. */ void editArcMidKeepCenter( PCB_SHAPE& aArc, const VECTOR2I& aCenter, const VECTOR2I& aStart, const VECTOR2I& aMid, const VECTOR2I& aEnd, const VECTOR2I& aCursor ) { int minRadius = EDA_UNIT_UTILS::Mils2IU( pcbIUScale, 1 ); SEG chord( aStart, aEnd ); // Now, update the edit point position // Express the point in a circle-centered coordinate system. VECTOR2I start = aStart - aCenter; VECTOR2I end = aEnd - aCenter; double radius = ( aCursor - aCenter ).EuclideanNorm(); if( radius < minRadius ) radius = minRadius; start = start.Resize( radius ); end = end.Resize( radius ); start = start + aCenter; end = end + aCenter; aArc.SetStart( start ); aArc.SetEnd( end ); } /** * Move the mid point of the arc, while keeping the angle. */ static void editArcMidKeepEndpoints( PCB_SHAPE& aArc, const VECTOR2I& aStart, const VECTOR2I& aEnd, const VECTOR2I& aCursor ) { // Let 'm' be the middle point of the chord between the start and end points VECTOR2I m = ( aStart + aEnd ) / 2; // Legal midpoints lie on a vector starting just off the chord midpoint and extending out // past the existing midpoint. We do not allow arc inflection while point editing. const int JUST_OFF = ( aStart - aEnd ).EuclideanNorm() / 100; VECTOR2I v = (VECTOR2I) aArc.GetArcMid() - m; SEG legal( m + v.Resize( JUST_OFF ), m + v.Resize( INT_MAX / 2 ) ); VECTOR2I mid = legal.NearestPoint( aCursor ); aArc.SetArcGeometry( aStart, mid, aEnd ); } PCB_SHAPE& m_arc; // The arc edit mode, which is injected from the editor const ARC_EDIT_MODE& m_arcEditMode; KIGFX::VIEW_CONTROLS& m_viewControls; }; class CIRCLE_POINT_EDIT_BEHAVIOR : public POINT_EDIT_BEHAVIOR { enum CIRCLE_POINTS { CIRC_CENTER, CIRC_END, }; public: CIRCLE_POINT_EDIT_BEHAVIOR( PCB_SHAPE& aCircle ) : m_circle( aCircle ) { wxASSERT( m_circle.GetShape() == SHAPE_T::CIRCLE ); } void MakePoints( EDIT_POINTS& aPoints ) override { aPoints.AddPoint( m_circle.GetCenter() ); aPoints.AddPoint( m_circle.GetEnd() ); } void UpdatePoints( EDIT_POINTS& aPoints ) override { CHECK_POINT_COUNT( aPoints, 2 ); aPoints.Point( CIRC_CENTER ).SetPosition( m_circle.GetCenter() ); aPoints.Point( CIRC_END ).SetPosition( m_circle.GetEnd() ); } void UpdateItem( const EDIT_POINT& aEditedPoint, EDIT_POINTS& aPoints ) override { CHECK_POINT_COUNT( aPoints, 2 ); const VECTOR2I& center = aPoints.Point( CIRC_CENTER ).GetPosition(); const VECTOR2I& end = aPoints.Point( CIRC_END ).GetPosition(); if( isModified( aEditedPoint, aPoints.Point( CIRC_CENTER ) ) ) { VECTOR2I moveVector = VECTOR2I( center.x, center.y ) - m_circle.GetCenter(); m_circle.Move( moveVector ); } else { m_circle.SetEnd( VECTOR2I( end.x, end.y ) ); } } OPT_VECTOR2I Get45DegreeConstrainer( const EDIT_POINT& aEditedPoint, EDIT_POINTS& aPoints ) const override { return aPoints.Point( CIRC_CENTER ).GetPosition(); } private: PCB_SHAPE& m_circle; }; /** * Construct the points for the given polygon outline into the * EDIT_POINTS container. */ static void buildForPolyOutline( EDIT_POINTS& aPoints, const SHAPE_POLY_SET& aOutline ) { const int cornersCount = aOutline.TotalVertices(); for( auto iterator = aOutline.CIterateWithHoles(); iterator; iterator++ ) { aPoints.AddPoint( *iterator ); if( iterator.IsEndContour() ) aPoints.AddBreak(); } // Lines have to be added after creating edit points, as they use EDIT_POINT references for( int i = 0; i < cornersCount - 1; ++i ) { if( aPoints.IsContourEnd( i ) ) aPoints.AddLine( aPoints.Point( i ), aPoints.Point( aPoints.GetContourStartIdx( i ) ) ); else aPoints.AddLine( aPoints.Point( i ), aPoints.Point( i + 1 ) ); aPoints.Line( i ).SetConstraint( new EC_PERPLINE( aPoints.Line( i ) ) ); } // The last missing line, connecting the last and the first polygon point aPoints.AddLine( aPoints.Point( cornersCount - 1 ), aPoints.Point( aPoints.GetContourStartIdx( cornersCount - 1 ) ) ); aPoints.Line( aPoints.LinesSize() - 1 ) .SetConstraint( new EC_PERPLINE( aPoints.Line( aPoints.LinesSize() - 1 ) ) ); } class POLYGON_POINT_EDIT_BEHAVIOR : public POINT_EDIT_BEHAVIOR { public: POLYGON_POINT_EDIT_BEHAVIOR( PCB_SHAPE& aPolygon ) : m_polygon( aPolygon ) { wxASSERT( m_polygon.GetShape() == SHAPE_T::POLY ); } void MakePoints( EDIT_POINTS& aPoints ) override { buildForPolyOutline( aPoints, m_polygon.GetPolyShape() ); } /** * Update the edit points with the current polygon outline. * * If the point sizes differ, the points are rebuilt entirely (in-place) */ static void UpdatePointsFromOutline( const SHAPE_POLY_SET& aOutline, EDIT_POINTS& aPoints ) { if( aPoints.PointsSize() != (unsigned) aOutline.TotalVertices() ) { aPoints.Clear(); buildForPolyOutline( aPoints, aOutline ); } else { for( int i = 0; i < aOutline.TotalVertices(); ++i ) { aPoints.Point( i ).SetPosition( aOutline.CVertex( i ) ); } } } static void UpdateOutlineFromPoints( SHAPE_POLY_SET& aOutline, const EDIT_POINT& aEditedPoint, EDIT_POINTS& aPoints ) { CHECK_POINT_COUNT_GE( aPoints, (unsigned) aOutline.TotalVertices() ); for( int i = 0; i < aOutline.TotalVertices(); ++i ) { aOutline.SetVertex( i, aPoints.Point( i ).GetPosition() ); } for( unsigned i = 0; i < aPoints.LinesSize(); ++i ) { if( !isModified( aEditedPoint, aPoints.Line( i ) ) ) { aPoints.Line( i ).SetConstraint( new EC_PERPLINE( aPoints.Line( i ) ) ); } } } void UpdatePoints( EDIT_POINTS& aPoints ) override { // No size check here, as we can and will rebuild if that fails UpdatePointsFromOutline( m_polygon.GetPolyShape(), aPoints ); } void UpdateItem( const EDIT_POINT& aEditedPoint, EDIT_POINTS& aPoints ) override { UpdateOutlineFromPoints( m_polygon.GetPolyShape(), aEditedPoint, aPoints ); } private: PCB_SHAPE& m_polygon; }; class ZONE_POINT_EDIT_BEHAVIOR : public POINT_EDIT_BEHAVIOR { public: ZONE_POINT_EDIT_BEHAVIOR( ZONE& aZone ) : m_zone( aZone ) {} void MakePoints( EDIT_POINTS& aPoints ) override { buildForPolyOutline( aPoints, *m_zone.Outline() ); } void UpdatePoints( EDIT_POINTS& aPoints ) override { // No size check here, as we can and will rebuild if that fails; POLYGON_POINT_EDIT_BEHAVIOR::UpdatePointsFromOutline( *m_zone.Outline(), aPoints ); } void UpdateItem( const EDIT_POINT& aEditedPoint, EDIT_POINTS& aPoints ) override { SHAPE_POLY_SET& outline = *m_zone.Outline(); CHECK_POINT_COUNT( aPoints, (unsigned) outline.TotalVertices() ); m_zone.UnFill(); POLYGON_POINT_EDIT_BEHAVIOR::UpdateOutlineFromPoints( outline, aEditedPoint, aPoints ); m_zone.HatchBorder(); } private: ZONE& m_zone; }; class BEZIER_POINT_EDIT_BEHAVIOR : public POINT_EDIT_BEHAVIOR { enum BEZIER_POINTS { BEZIER_START, BEZIER_CTRL_PT1, BEZIER_CTRL_PT2, BEZIER_END, BEZIER_MAX_POINTS }; public: BEZIER_POINT_EDIT_BEHAVIOR( PCB_SHAPE& aBezier ) : m_bezier( aBezier ) { wxASSERT( m_bezier.GetShape() == SHAPE_T::BEZIER ); } void MakePoints( EDIT_POINTS& aPoints ) override { aPoints.AddPoint( m_bezier.GetStart() ); aPoints.AddPoint( m_bezier.GetBezierC1() ); aPoints.AddPoint( m_bezier.GetBezierC2() ); aPoints.AddPoint( m_bezier.GetEnd() ); aPoints.AddIndicatorLine( aPoints.Point( BEZIER_START ), aPoints.Point( BEZIER_CTRL_PT1 ) ); aPoints.AddIndicatorLine( aPoints.Point( BEZIER_CTRL_PT2 ), aPoints.Point( BEZIER_END ) ); } void UpdatePoints( EDIT_POINTS& aPoints ) override { CHECK_POINT_COUNT( aPoints, BEZIER_MAX_POINTS ); aPoints.Point( BEZIER_START ).SetPosition( m_bezier.GetStart() ); aPoints.Point( BEZIER_CTRL_PT1 ).SetPosition( m_bezier.GetBezierC1() ); aPoints.Point( BEZIER_CTRL_PT2 ).SetPosition( m_bezier.GetBezierC2() ); aPoints.Point( BEZIER_END ).SetPosition( m_bezier.GetEnd() ); } void UpdateItem( const EDIT_POINT& aEditedPoint, EDIT_POINTS& aPoints ) override { CHECK_POINT_COUNT( aPoints, BEZIER_MAX_POINTS ); if( isModified( aEditedPoint, aPoints.Point( BEZIER_START ) ) ) { m_bezier.SetStart( aPoints.Point( BEZIER_START ).GetPosition() ); } else if( isModified( aEditedPoint, aPoints.Point( BEZIER_CTRL_PT1 ) ) ) { m_bezier.SetBezierC1( aPoints.Point( BEZIER_CTRL_PT1 ).GetPosition() ); } else if( isModified( aEditedPoint, aPoints.Point( BEZIER_CTRL_PT2 ) ) ) { m_bezier.SetBezierC2( aPoints.Point( BEZIER_CTRL_PT2 ).GetPosition() ); } else if( isModified( aEditedPoint, aPoints.Point( BEZIER_END ) ) ) { m_bezier.SetEnd( aPoints.Point( BEZIER_END ).GetPosition() ); } m_bezier.RebuildBezierToSegmentsPointsList( ARC_HIGH_DEF ); } private: PCB_SHAPE& m_bezier; }; class REFERENCE_IMAGE_POINT_EDIT_BEHAVIOR : public POINT_EDIT_BEHAVIOR { enum REFIMG_POINTS { REFIMG_ORIGIN = RECT_CENTER, // Reuse the center point fo rthe transform origin REFIMG_MAX_POINTS, }; public: REFERENCE_IMAGE_POINT_EDIT_BEHAVIOR( PCB_REFERENCE_IMAGE& aRefImage ) : m_refImage( aRefImage ) { } void MakePoints( EDIT_POINTS& aPoints ) override { REFERENCE_IMAGE& refImage = m_refImage.GetReferenceImage(); const VECTOR2I topLeft = refImage.GetPosition() - refImage.GetSize() / 2; const VECTOR2I botRight = refImage.GetPosition() + refImage.GetSize() / 2; aPoints.AddPoint( topLeft ); aPoints.AddPoint( VECTOR2I( botRight.x, topLeft.y ) ); aPoints.AddPoint( botRight ); aPoints.AddPoint( VECTOR2I( topLeft.x, botRight.y ) ); aPoints.AddPoint( refImage.GetPosition() + refImage.GetTransformOriginOffset() ); } void UpdatePoints( EDIT_POINTS& aPoints ) override { CHECK_POINT_COUNT( aPoints, REFIMG_MAX_POINTS ); REFERENCE_IMAGE& refImage = m_refImage.GetReferenceImage(); const VECTOR2I topLeft = refImage.GetPosition() - refImage.GetSize() / 2; const VECTOR2I botRight = refImage.GetPosition() + refImage.GetSize() / 2; aPoints.Point( RECT_TOP_LEFT ).SetPosition( topLeft ); aPoints.Point( RECT_TOP_RIGHT ).SetPosition( botRight.x, topLeft.y ); aPoints.Point( RECT_BOT_RIGHT ).SetPosition( botRight ); aPoints.Point( RECT_BOT_LEFT ).SetPosition( topLeft.x, botRight.y ); aPoints.Point( REFIMG_ORIGIN ) .SetPosition( refImage.GetPosition() + refImage.GetTransformOriginOffset() ); } void UpdateItem( const EDIT_POINT& aEditedPoint, EDIT_POINTS& aPoints ) override { CHECK_POINT_COUNT( aPoints, REFIMG_MAX_POINTS ); REFERENCE_IMAGE& refImage = m_refImage.GetReferenceImage(); const VECTOR2I topLeft = aPoints.Point( RECT_TOP_LEFT ).GetPosition(); const VECTOR2I topRight = aPoints.Point( RECT_TOP_RIGHT ).GetPosition(); const VECTOR2I botRight = aPoints.Point( RECT_BOT_RIGHT ).GetPosition(); const VECTOR2I botLeft = aPoints.Point( RECT_BOT_LEFT ).GetPosition(); const VECTOR2I xfrmOrigin = aPoints.Point( REFIMG_ORIGIN ).GetPosition(); if( isModified( aEditedPoint, aPoints.Point( REFIMG_ORIGIN ) ) ) { // Moving the transform origin // As the other points didn't move, we can get the image extent from them const VECTOR2I newOffset = xfrmOrigin - ( topLeft + botRight ) / 2; refImage.SetTransformOriginOffset( newOffset ); } else { const VECTOR2I oldOrigin = m_refImage.GetPosition() + refImage.GetTransformOriginOffset(); const VECTOR2I oldSize = refImage.GetSize(); const VECTOR2I pos = refImage.GetPosition(); OPT_VECTOR2I newCorner; VECTOR2I oldCorner = pos; if( isModified( aEditedPoint, aPoints.Point( RECT_TOP_LEFT ) ) ) { newCorner = topLeft; oldCorner -= oldSize / 2; } else if( isModified( aEditedPoint, aPoints.Point( RECT_TOP_RIGHT ) ) ) { newCorner = topRight; oldCorner -= VECTOR2I( -oldSize.x, oldSize.y ) / 2; } else if( isModified( aEditedPoint, aPoints.Point( RECT_BOT_LEFT ) ) ) { newCorner = botLeft; oldCorner -= VECTOR2I( oldSize.x, -oldSize.y ) / 2; } else if( isModified( aEditedPoint, aPoints.Point( RECT_BOT_RIGHT ) ) ) { newCorner = botRight; oldCorner += oldSize / 2; } if( newCorner ) { // Turn in the respective vectors from the origin *newCorner -= xfrmOrigin; oldCorner -= oldOrigin; // If we tried to cross the origin, clamp it to stop it if( sign( newCorner->x ) != sign( oldCorner.x ) || sign( newCorner->y ) != sign( oldCorner.y ) ) { *newCorner = VECTOR2I( 0, 0 ); } const double newLength = newCorner->EuclideanNorm(); const double oldLength = oldCorner.EuclideanNorm(); double ratio = oldLength > 0 ? ( newLength / oldLength ) : 1.0; // Clamp the scaling to a minimum of 50 mils VECTOR2I newSize = oldSize * ratio; double newWidth = std::max( newSize.x, EDA_UNIT_UTILS::Mils2IU( pcbIUScale, 50 ) ); double newHeight = std::max( newSize.y, EDA_UNIT_UTILS::Mils2IU( pcbIUScale, 50 ) ); ratio = std::min( newWidth / oldSize.x, newHeight / oldSize.y ); // Also handles the origin offset refImage.SetImageScale( refImage.GetImageScale() * ratio ); } } } private: PCB_REFERENCE_IMAGE& m_refImage; }; class TABLECELL_POINT_EDIT_BEHAVIOR : public POINT_EDIT_BEHAVIOR { enum TABLECELL_POINTS { COL_WIDTH, ROW_HEIGHT, TABLECELL_MAX_POINTS, }; public: TABLECELL_POINT_EDIT_BEHAVIOR( PCB_TABLECELL& aCell ) : m_cell( aCell ) {} void MakePoints( EDIT_POINTS& aPoints ) override { aPoints.AddPoint( m_cell.GetEnd() - VECTOR2I( 0, m_cell.GetRectangleHeight() / 2 ) ); aPoints.AddPoint( m_cell.GetEnd() - VECTOR2I( m_cell.GetRectangleWidth() / 2, 0 ) ); } void UpdatePoints( EDIT_POINTS& aPoints ) override { CHECK_POINT_COUNT( aPoints, TABLECELL_MAX_POINTS ); aPoints.Point( COL_WIDTH ) .SetPosition( m_cell.GetEndX(), m_cell.GetEndY() - m_cell.GetRectangleHeight() / 2 ); aPoints.Point( ROW_HEIGHT ) .SetPosition( m_cell.GetEndX() - m_cell.GetRectangleWidth() / 2, m_cell.GetEndY() ); } void UpdateItem( const EDIT_POINT& aEditedPoint, EDIT_POINTS& aPoints ) override { CHECK_POINT_COUNT( aPoints, TABLECELL_MAX_POINTS ); PCB_TABLE& table = static_cast( *m_cell.GetParent() ); if( isModified( aEditedPoint, aPoints.Point( COL_WIDTH ) ) ) { m_cell.SetEnd( VECTOR2I( aPoints.Point( 0 ).GetX(), m_cell.GetEndY() ) ); int colWidth = m_cell.GetRectangleWidth(); for( int ii = 0; ii < m_cell.GetColSpan() - 1; ++ii ) colWidth -= table.GetColWidth( m_cell.GetColumn() + ii ); table.SetColWidth( m_cell.GetColumn() + m_cell.GetColSpan() - 1, colWidth ); table.Normalize(); } else if( isModified( aEditedPoint, aPoints.Point( ROW_HEIGHT ) ) ) { m_cell.SetEnd( VECTOR2I( m_cell.GetEndX(), aPoints.Point( 1 ).GetY() ) ); int rowHeight = m_cell.GetRectangleHeight(); for( int ii = 0; ii < m_cell.GetRowSpan() - 1; ++ii ) rowHeight -= table.GetRowHeight( m_cell.GetRow() + ii ); table.SetRowHeight( m_cell.GetRow() + m_cell.GetRowSpan() - 1, rowHeight ); table.Normalize(); } } private: PCB_TABLECELL& m_cell; }; class PAD_POINT_EDIT_BEHAVIOR : public POINT_EDIT_BEHAVIOR { public: PAD_POINT_EDIT_BEHAVIOR( PAD& aPad ) : m_pad( aPad ) {} void MakePoints( EDIT_POINTS& aPoints ) override { // TODO(JE) padstacks VECTOR2I shapePos = m_pad.ShapePos( PADSTACK::ALL_LAYERS ); VECTOR2I halfSize( m_pad.GetSize( PADSTACK::ALL_LAYERS ).x / 2, m_pad.GetSize( PADSTACK::ALL_LAYERS ).y / 2 ); if( m_pad.IsLocked() ) return; switch( m_pad.GetShape( PADSTACK::ALL_LAYERS ) ) { case PAD_SHAPE::CIRCLE: aPoints.AddPoint( VECTOR2I( shapePos.x + halfSize.x, shapePos.y ) ); break; case PAD_SHAPE::OVAL: case PAD_SHAPE::TRAPEZOID: case PAD_SHAPE::RECTANGLE: case PAD_SHAPE::ROUNDRECT: case PAD_SHAPE::CHAMFERED_RECT: { if( !m_pad.GetOrientation().IsCardinal() ) break; if( m_pad.GetOrientation() == ANGLE_90 || m_pad.GetOrientation() == ANGLE_270 ) std::swap( halfSize.x, halfSize.y ); // It's important to fill these according to the RECT indices aPoints.AddPoint( shapePos - halfSize ); aPoints.AddPoint( VECTOR2I( shapePos.x + halfSize.x, shapePos.y - halfSize.y ) ); aPoints.AddPoint( shapePos + halfSize ); aPoints.AddPoint( VECTOR2I( shapePos.x - halfSize.x, shapePos.y + halfSize.y ) ); } break; default: // suppress warnings break; } } void UpdatePoints( EDIT_POINTS& aPoints ) override { // TODO(JE) padstacks bool locked = m_pad.GetParent() && m_pad.IsLocked(); VECTOR2I shapePos = m_pad.ShapePos( PADSTACK::ALL_LAYERS ); VECTOR2I halfSize( m_pad.GetSize( PADSTACK::ALL_LAYERS ).x / 2, m_pad.GetSize( PADSTACK::ALL_LAYERS ).y / 2 ); switch( m_pad.GetShape( PADSTACK::ALL_LAYERS ) ) { case PAD_SHAPE::CIRCLE: { int target = locked ? 0 : 1; // Careful; pad shape is mutable... if( int( aPoints.PointsSize() ) != target ) { aPoints.Clear(); MakePoints( aPoints ); } else if( target == 1 ) { shapePos.x += halfSize.x; aPoints.Point( 0 ).SetPosition( shapePos ); } } break; case PAD_SHAPE::OVAL: case PAD_SHAPE::TRAPEZOID: case PAD_SHAPE::RECTANGLE: case PAD_SHAPE::ROUNDRECT: case PAD_SHAPE::CHAMFERED_RECT: { // Careful; pad shape and orientation are mutable... int target = locked || !m_pad.GetOrientation().IsCardinal() ? 0 : 4; if( int( aPoints.PointsSize() ) != target ) { aPoints.Clear(); MakePoints( aPoints ); } else if( target == 4 ) { if( m_pad.GetOrientation() == ANGLE_90 || m_pad.GetOrientation() == ANGLE_270 ) std::swap( halfSize.x, halfSize.y ); aPoints.Point( RECT_TOP_LEFT ).SetPosition( shapePos - halfSize ); aPoints.Point( RECT_TOP_RIGHT ) .SetPosition( VECTOR2I( shapePos.x + halfSize.x, shapePos.y - halfSize.y ) ); aPoints.Point( RECT_BOT_RIGHT ).SetPosition( shapePos + halfSize ); aPoints.Point( RECT_BOT_LEFT ) .SetPosition( VECTOR2I( shapePos.x - halfSize.x, shapePos.y + halfSize.y ) ); } break; } default: // suppress warnings break; } } void UpdateItem( const EDIT_POINT& aEditedPoint, EDIT_POINTS& aPoints ) override { // TODO(JE) padstacks switch( m_pad.GetShape( PADSTACK::ALL_LAYERS ) ) { case PAD_SHAPE::CIRCLE: { VECTOR2I end = aPoints.Point( 0 ).GetPosition(); int diameter = 2 * ( end - m_pad.GetPosition() ).EuclideanNorm(); m_pad.SetSize( PADSTACK::ALL_LAYERS, VECTOR2I( diameter, diameter ) ); break; } case PAD_SHAPE::OVAL: case PAD_SHAPE::TRAPEZOID: case PAD_SHAPE::RECTANGLE: case PAD_SHAPE::ROUNDRECT: case PAD_SHAPE::CHAMFERED_RECT: { VECTOR2I topLeft = aPoints.Point( RECT_TOP_LEFT ).GetPosition(); VECTOR2I topRight = aPoints.Point( RECT_TOP_RIGHT ).GetPosition(); VECTOR2I botLeft = aPoints.Point( RECT_BOT_LEFT ).GetPosition(); VECTOR2I botRight = aPoints.Point( RECT_BOT_RIGHT ).GetPosition(); VECTOR2I holeCenter = m_pad.GetPosition(); VECTOR2I holeSize = m_pad.GetDrillSize(); RECTANGLE_POINT_EDIT_BEHAVIOR::PinEditedCorner( aEditedPoint, aPoints, topLeft, topRight, botLeft, botRight, holeCenter, holeSize ); if( ( m_pad.GetOffset( PADSTACK::ALL_LAYERS ).x || m_pad.GetOffset( PADSTACK::ALL_LAYERS ).y ) || ( m_pad.GetDrillSize().x && m_pad.GetDrillSize().y ) ) { // Keep hole pinned at the current location; adjust the pad around the hole VECTOR2I center = m_pad.GetPosition(); int dist[4]; if( isModified( aEditedPoint, aPoints.Point( RECT_TOP_LEFT ) ) || isModified( aEditedPoint, aPoints.Point( RECT_BOT_RIGHT ) ) ) { dist[0] = center.x - topLeft.x; dist[1] = center.y - topLeft.y; dist[2] = botRight.x - center.x; dist[3] = botRight.y - center.y; } else { dist[0] = center.x - botLeft.x; dist[1] = center.y - topRight.y; dist[2] = topRight.x - center.x; dist[3] = botLeft.y - center.y; } VECTOR2I padSize( dist[0] + dist[2], dist[1] + dist[3] ); VECTOR2I deltaOffset( padSize.x / 2 - dist[2], padSize.y / 2 - dist[3] ); if( m_pad.GetOrientation() == ANGLE_90 || m_pad.GetOrientation() == ANGLE_270 ) std::swap( padSize.x, padSize.y ); RotatePoint( deltaOffset, -m_pad.GetOrientation() ); m_pad.SetSize( PADSTACK::ALL_LAYERS, padSize ); m_pad.SetOffset( PADSTACK::ALL_LAYERS, -deltaOffset ); } else { // Keep pad position at the center of the pad shape int left, top, right, bottom; if( isModified( aEditedPoint, aPoints.Point( RECT_TOP_LEFT ) ) || isModified( aEditedPoint, aPoints.Point( RECT_BOT_RIGHT ) ) ) { left = topLeft.x; top = topLeft.y; right = botRight.x; bottom = botRight.y; } else { left = botLeft.x; top = topRight.y; right = topRight.x; bottom = botLeft.y; } VECTOR2I padSize( abs( right - left ), abs( bottom - top ) ); if( m_pad.GetOrientation() == ANGLE_90 || m_pad.GetOrientation() == ANGLE_270 ) std::swap( padSize.x, padSize.y ); m_pad.SetSize( PADSTACK::ALL_LAYERS, padSize ); m_pad.SetPosition( VECTOR2I( ( left + right ) / 2, ( top + bottom ) / 2 ) ); } break; } default: // suppress warnings break; } } private: PAD& m_pad; }; /** * Point editor behavior for the PCB_GENERATOR class. * * This just delegates to the PCB_GENERATOR's own methods. */ class GENERATOR_POINT_EDIT_BEHAVIOR : public POINT_EDIT_BEHAVIOR { public: GENERATOR_POINT_EDIT_BEHAVIOR( PCB_GENERATOR& aGenerator ) : m_generator( aGenerator ) {} void MakePoints( EDIT_POINTS& aPoints ) override { m_generator.MakeEditPoints( aPoints ); } void UpdatePoints( EDIT_POINTS& aPoints ) override { m_generator.UpdateEditPoints( aPoints ); } void UpdateItem( const EDIT_POINT& aEditedPoint, EDIT_POINTS& aPoints ) override { m_generator.UpdateFromEditPoints( aPoints ); } private: PCB_GENERATOR& m_generator; }; PCB_POINT_EDITOR::PCB_POINT_EDITOR() : PCB_TOOL_BASE( "pcbnew.PointEditor" ), m_selectionTool( nullptr ), m_editedPoint( nullptr ), m_hoveredPoint( nullptr ), m_original( VECTOR2I( 0, 0 ) ), m_arcEditMode( ARC_EDIT_MODE::KEEP_CENTER_ADJUST_ANGLE_RADIUS ), m_altConstrainer( VECTOR2I( 0, 0 ) ), m_inPointEditorTool( false ) { } void PCB_POINT_EDITOR::Reset( RESET_REASON aReason ) { m_editPoints.reset(); m_altConstraint.reset(); getViewControls()->SetAutoPan( false ); } bool PCB_POINT_EDITOR::Init() { // Find the selection tool, so they can cooperate m_selectionTool = m_toolMgr->GetTool(); wxASSERT_MSG( m_selectionTool, wxT( "pcbnew.InteractiveSelection tool is not available" ) ); auto& menu = m_selectionTool->GetToolMenu().GetMenu(); menu.AddItem( PCB_ACTIONS::pointEditorAddCorner, PCB_POINT_EDITOR::addCornerCondition ); menu.AddItem( PCB_ACTIONS::pointEditorRemoveCorner, std::bind( &PCB_POINT_EDITOR::removeCornerCondition, this, _1 ) ); menu.AddItem( PCB_ACTIONS::pointEditorChamferCorner, PCB_POINT_EDITOR::addCornerCondition ); return true; } std::shared_ptr PCB_POINT_EDITOR::makePoints( EDA_ITEM* aItem ) { std::shared_ptr points = std::make_shared( aItem ); if( !aItem ) return points; m_editorBehavior = nullptr; if( aItem->Type() == PCB_TEXTBOX_T ) { const PCB_SHAPE* shape = static_cast( aItem ); // We can't currently handle TEXTBOXes that have been turned into SHAPE_T::POLYs due // to non-cardinal rotations if( shape->GetShape() != SHAPE_T::RECTANGLE ) return points; } // Generate list of edit points basing on the item type switch( aItem->Type() ) { case PCB_REFERENCE_IMAGE_T: { PCB_REFERENCE_IMAGE& refImage = static_cast( *aItem ); m_editorBehavior = std::make_unique( refImage ); break; } case PCB_TEXTBOX_T: case PCB_SHAPE_T: { PCB_SHAPE* shape = static_cast( aItem ); switch( shape->GetShape() ) { case SHAPE_T::SEGMENT: m_editorBehavior = std::make_unique( *shape ); break; case SHAPE_T::RECTANGLE: m_editorBehavior = std::make_unique( *shape ); break; case SHAPE_T::ARC: m_editorBehavior = std::make_unique( *shape, m_arcEditMode, *getViewControls() ); break; case SHAPE_T::CIRCLE: m_editorBehavior = std::make_unique( *shape ); break; case SHAPE_T::POLY: m_editorBehavior = std::make_unique( *shape ); break; case SHAPE_T::BEZIER: m_editorBehavior = std::make_unique( *shape ); break; default: // suppress warnings break; } break; } case PCB_TABLECELL_T: { PCB_TABLECELL* cell = static_cast( aItem ); m_editorBehavior = std::make_unique( *cell ); break; } case PCB_PAD_T: { // Pad edit only for the footprint editor if( m_isFootprintEditor ) { PAD& pad = static_cast( *aItem ); m_editorBehavior = std::make_unique( pad ); } break; } case PCB_ZONE_T: { ZONE& zone = static_cast( *aItem ); m_editorBehavior = std::make_unique( zone ); break; } case PCB_GENERATOR_T: { PCB_GENERATOR* generator = static_cast( aItem ); m_editorBehavior = std::make_unique( *generator ); break; } case PCB_DIM_ALIGNED_T: case PCB_DIM_ORTHOGONAL_T: { const PCB_DIM_ALIGNED* dimension = static_cast( aItem ); points->AddPoint( dimension->GetStart() ); points->AddPoint( dimension->GetEnd() ); points->AddPoint( dimension->GetTextPos() ); points->AddPoint( dimension->GetCrossbarStart() ); points->AddPoint( dimension->GetCrossbarEnd() ); points->Point( DIM_START ).SetSnapConstraint( ALL_LAYERS ); points->Point( DIM_END ).SetSnapConstraint( ALL_LAYERS ); if( aItem->Type() == PCB_DIM_ALIGNED_T ) { // Dimension height setting - edit points should move only along the feature lines points->Point( DIM_CROSSBARSTART ) .SetConstraint( new EC_LINE( points->Point( DIM_CROSSBARSTART ), points->Point( DIM_START ) ) ); points->Point( DIM_CROSSBAREND ) .SetConstraint( new EC_LINE( points->Point( DIM_CROSSBAREND ), points->Point( DIM_END ) ) ); } break; } case PCB_DIM_CENTER_T: { const PCB_DIM_CENTER* dimension = static_cast( aItem ); points->AddPoint( dimension->GetStart() ); points->AddPoint( dimension->GetEnd() ); points->Point( DIM_START ).SetSnapConstraint( ALL_LAYERS ); points->Point( DIM_END ).SetConstraint( new EC_45DEGREE( points->Point( DIM_END ), points->Point( DIM_START ) ) ); points->Point( DIM_END ).SetSnapConstraint( IGNORE_SNAPS ); break; } case PCB_DIM_RADIAL_T: { const PCB_DIM_RADIAL* dimension = static_cast( aItem ); points->AddPoint( dimension->GetStart() ); points->AddPoint( dimension->GetEnd() ); points->AddPoint( dimension->GetTextPos() ); points->AddPoint( dimension->GetKnee() ); points->Point( DIM_START ).SetSnapConstraint( ALL_LAYERS ); points->Point( DIM_END ).SetSnapConstraint( ALL_LAYERS ); points->Point( DIM_KNEE ).SetConstraint( new EC_LINE( points->Point( DIM_START ), points->Point( DIM_END ) ) ); points->Point( DIM_KNEE ).SetSnapConstraint( IGNORE_SNAPS ); points->Point( DIM_TEXT ).SetConstraint( new EC_45DEGREE( points->Point( DIM_TEXT ), points->Point( DIM_KNEE ) ) ); points->Point( DIM_TEXT ).SetSnapConstraint( IGNORE_SNAPS ); break; } case PCB_DIM_LEADER_T: { const PCB_DIM_LEADER* dimension = static_cast( aItem ); points->AddPoint( dimension->GetStart() ); points->AddPoint( dimension->GetEnd() ); points->AddPoint( dimension->GetTextPos() ); points->Point( DIM_START ).SetSnapConstraint( ALL_LAYERS ); points->Point( DIM_END ).SetSnapConstraint( ALL_LAYERS ); points->Point( DIM_TEXT ).SetConstraint( new EC_45DEGREE( points->Point( DIM_TEXT ), points->Point( DIM_END ) ) ); points->Point( DIM_TEXT ).SetSnapConstraint( IGNORE_SNAPS ); break; } default: points.reset(); break; } if( m_editorBehavior ) m_editorBehavior->MakePoints( *points ); return points; } void PCB_POINT_EDITOR::updateEditedPoint( const TOOL_EVENT& aEvent ) { EDIT_POINT* point; EDIT_POINT* hovered = nullptr; if( aEvent.IsMotion() ) { point = m_editPoints->FindPoint( aEvent.Position(), getView() ); hovered = point; } else if( aEvent.IsDrag( BUT_LEFT ) ) { point = m_editPoints->FindPoint( aEvent.DragOrigin(), getView() ); } else { point = m_editPoints->FindPoint( getViewControls()->GetCursorPosition(), getView() ); } if( hovered ) { if( m_hoveredPoint != hovered ) { if( m_hoveredPoint ) m_hoveredPoint->SetHover( false ); m_hoveredPoint = hovered; m_hoveredPoint->SetHover(); } } else if( m_hoveredPoint ) { m_hoveredPoint->SetHover( false ); m_hoveredPoint = nullptr; } if( m_editedPoint != point ) setEditedPoint( point ); } int PCB_POINT_EDITOR::OnSelectionChange( const TOOL_EVENT& aEvent ) { if( !m_selectionTool || aEvent.Matches( EVENTS::InhibitSelectionEditing ) ) return 0; if( m_inPointEditorTool ) return 0; REENTRANCY_GUARD guard( &m_inPointEditorTool ); PCB_BASE_EDIT_FRAME* editFrame = getEditFrame(); const PCB_SELECTION& selection = m_selectionTool->GetSelection(); if( selection.Size() != 1 || selection.Front()->GetEditFlags() ) return 0; BOARD_ITEM* item = static_cast( selection.Front() ); if( !item || item->IsLocked() ) return 0; Activate(); // Must be done after Activate() so that it gets set into the correct context getViewControls()->ShowCursor( true ); PCB_GRID_HELPER grid( m_toolMgr, editFrame->GetMagneticItemsSettings() ); // Use the original object as a construction item std::unique_ptr clone; m_editorBehavior.reset(); // Will also make the edit behavior if supported m_editPoints = makePoints( item ); if( !m_editPoints ) return 0; m_preview.FreeItems(); getView()->Add( &m_preview ); getView()->Add( m_editPoints.get() ); setEditedPoint( nullptr ); updateEditedPoint( aEvent ); bool inDrag = false; bool useAltContraint = false; BOARD_COMMIT commit( editFrame ); // Main loop: keep receiving events while( TOOL_EVENT* evt = Wait() ) { grid.SetSnap( !evt->Modifier( MD_SHIFT ) ); grid.SetUseGrid( getView()->GetGAL()->GetGridSnapping() && !evt->DisableGridSnapping() ); if( editFrame->IsType( FRAME_PCB_EDITOR ) ) { useAltContraint = editFrame->GetPcbNewSettings()->m_Use45DegreeLimit; m_arcEditMode = editFrame->GetPcbNewSettings()->m_ArcEditMode; } else { useAltContraint = editFrame->GetFootprintEditorSettings()->m_Use45Limit; m_arcEditMode = editFrame->GetFootprintEditorSettings()->m_ArcEditMode; } if( !m_editPoints || evt->IsSelectionEvent() || evt->Matches( EVENTS::InhibitSelectionEditing ) ) { break; } EDIT_POINT* prevHover = m_hoveredPoint; if( !inDrag ) updateEditedPoint( *evt ); if( prevHover != m_hoveredPoint ) getView()->Update( m_editPoints.get() ); if( evt->IsDrag( BUT_LEFT ) && m_editedPoint ) { if( !inDrag ) { frame()->UndoRedoBlock( true ); if( item->Type() == PCB_GENERATOR_T ) { m_toolMgr->RunSynchronousAction( PCB_ACTIONS::genStartEdit, &commit, static_cast( item ) ); } else if( item->Type() == PCB_TABLECELL_T ) { PCB_TABLECELL* cell = static_cast( item ); PCB_TABLE* table = static_cast( cell->GetParent() ); commit.Modify( table ); } else { commit.Modify( item ); } getViewControls()->ForceCursorPosition( false ); m_original = *m_editedPoint; // Save the original position getViewControls()->SetAutoPan( true ); inDrag = true; if( m_editedPoint->GetGridConstraint() != SNAP_BY_GRID ) grid.SetAuxAxes( true, m_original.GetPosition() ); setAltConstraint( true ); m_editedPoint->SetActive(); for( size_t ii = 0; ii < m_editPoints->PointsSize(); ++ii ) { EDIT_POINT& point = m_editPoints->Point( ii ); if( &point != m_editedPoint ) point.SetActive( false ); } // When we start dragging, create a clone of the item to use as the original // reference geometry (e.g. for intersections and extensions) std::unique_ptr oldClone = std::move( clone ); clone.reset( static_cast( item->Clone() ) ); grid.AddConstructionItems( { clone.get() }, false, true ); // Now old clone can be safely deleted } // Keep point inside of limits with some padding VECTOR2I pos = GetClampedCoords( evt->Position(), COORDS_PADDING ); LSET snapLayers; switch( m_editedPoint->GetSnapConstraint() ) { case IGNORE_SNAPS: break; case OBJECT_LAYERS: snapLayers = item->GetLayerSet(); break; case ALL_LAYERS: snapLayers = LSET::AllLayersMask(); break; } if( m_editedPoint->GetGridConstraint() == SNAP_BY_GRID ) { if( grid.GetUseGrid() ) { VECTOR2I gridPt = grid.BestSnapAnchor( pos, {}, grid.GetItemGrid( item ), { item } ); VECTOR2I last = m_editedPoint->GetPosition(); VECTOR2I delta = pos - last; VECTOR2I deltaGrid = gridPt - grid.BestSnapAnchor( last, {}, grid.GetItemGrid( item ), { item } ); if( abs( delta.x ) > grid.GetGrid().x / 2 ) pos.x = last.x + deltaGrid.x; else pos.x = last.x; if( abs( delta.y ) > grid.GetGrid().y / 2 ) pos.y = last.y + deltaGrid.y; else pos.y = last.y; } } m_editedPoint->SetPosition( pos ); // The alternative constraint limits to 45 degrees if( useAltContraint ) { m_altConstraint->Apply( grid ); } else if( m_editedPoint->IsConstrained() ) { m_editedPoint->ApplyConstraint( grid ); } else if( m_editedPoint->GetGridConstraint() == SNAP_TO_GRID ) { m_editedPoint->SetPosition( grid.BestSnapAnchor( m_editedPoint->GetPosition(), snapLayers, grid.GetItemGrid( item ), { item } ) ); } updateItem( &commit ); getViewControls()->ForceCursorPosition( true, m_editedPoint->GetPosition() ); updatePoints(); } else if( m_editedPoint && evt->Action() == TA_MOUSE_DOWN && evt->Buttons() == BUT_LEFT ) { m_editedPoint->SetActive(); for( size_t ii = 0; ii < m_editPoints->PointsSize(); ++ii ) { EDIT_POINT& point = m_editPoints->Point( ii ); if( &point != m_editedPoint ) point.SetActive( false ); } getView()->Update( m_editPoints.get() ); } else if( inDrag && evt->IsMouseUp( BUT_LEFT ) ) { if( m_editedPoint ) { m_editedPoint->SetActive( false ); getView()->Update( m_editPoints.get() ); } getViewControls()->SetAutoPan( false ); setAltConstraint( false ); if( item->Type() == PCB_GENERATOR_T ) { m_preview.FreeItems(); m_toolMgr->RunSynchronousAction( PCB_ACTIONS::genPushEdit, &commit, static_cast( item ) ); } else if( item->Type() == PCB_TABLECELL_T ) { commit.Push( _( "Resize Table Cells" ) ); } else { commit.Push( _( "Move Point" ) ); } inDrag = false; frame()->UndoRedoBlock( false ); m_toolMgr->PostAction( PCB_ACTIONS::reselectItem, item ); // FIXME: Needed for generators } else if( evt->IsCancelInteractive() || evt->IsActivate() ) { if( inDrag ) // Restore the last change { if( item->Type() == PCB_GENERATOR_T ) { m_toolMgr->RunSynchronousAction( PCB_ACTIONS::genRevertEdit, &commit, static_cast( item ) ); } commit.Revert(); inDrag = false; frame()->UndoRedoBlock( false ); } // Only cancel point editor when activating a new tool // Otherwise, allow the points to persist when moving up the // tool stack if( evt->IsActivate() && !evt->IsMoveTool() ) break; } else if( evt->Action() == TA_UNDO_REDO_POST ) { break; } else { evt->SetPassEvent(); } } m_preview.FreeItems(); getView()->Remove( &m_preview ); if( m_editPoints ) { getView()->Remove( m_editPoints.get() ); m_editPoints.reset(); } m_editedPoint = nullptr; return 0; } int PCB_POINT_EDITOR::movePoint( const TOOL_EVENT& aEvent ) { if( !m_editPoints || !m_editPoints->GetParent() || !HasPoint() ) return 0; PCB_BASE_EDIT_FRAME* editFrame = getEditFrame(); BOARD_COMMIT commit( editFrame ); commit.Stage( m_editPoints->GetParent(), CHT_MODIFY ); VECTOR2I pt = editFrame->GetOriginTransforms().ToDisplayAbs( m_editedPoint->GetPosition() ); wxString title; wxString msg; if( dynamic_cast( m_editedPoint ) ) { title = _( "Move Midpoint to Location" ); msg = _( "Move Midpoint" ); } else { title = _( "Move Corner to Location" ); msg = _( "Move Corner" ); } WX_PT_ENTRY_DIALOG dlg( editFrame, title, _( "X:" ), _( "Y:" ), pt ); if( dlg.ShowModal() == wxID_OK ) { pt = editFrame->GetOriginTransforms().FromDisplayAbs( dlg.GetValue() ); m_editedPoint->SetPosition( pt ); updateItem( &commit ); commit.Push( msg ); } return 0; } /** * Class to help update the text position of a dimension when the crossbar changes. * * Choosing the right way to update the text position requires some care, and * needs to hold some state from the original dimension position so the text can be placed * in a similar position relative to the new crossbar. This class handles that state * and the logic to find the new text position. */ class DIM_ALIGNED_TEXT_UPDATER { public: DIM_ALIGNED_TEXT_UPDATER( PCB_DIM_ALIGNED& aDimension ) : m_dimension( aDimension ), m_originalTextPos( aDimension.GetTextPos() ), m_oldCrossBar( SEG{ aDimension.GetCrossbarStart(), aDimension.GetCrossbarEnd() } ) { } void UpdateTextAfterChange() { const SEG newCrossBar{ m_dimension.GetCrossbarStart(), m_dimension.GetCrossbarEnd() }; if( newCrossBar == m_oldCrossBar ) { // Crossbar didn't change, text doesn't need to change return; } const VECTOR2I newTextPos = getDimensionNewTextPosition(); m_dimension.SetTextPos( newTextPos ); const GR_TEXT_H_ALIGN_T oldJustify = m_dimension.GetHorizJustify(); // We may need to update the justification if we go past vertical. if( oldJustify == GR_TEXT_H_ALIGN_T::GR_TEXT_H_ALIGN_LEFT || oldJustify == GR_TEXT_H_ALIGN_T::GR_TEXT_H_ALIGN_RIGHT ) { const VECTOR2I oldProject = m_oldCrossBar.LineProject( m_originalTextPos ); const VECTOR2I newProject = newCrossBar.LineProject( newTextPos ); const VECTOR2I oldProjectedOffset = oldProject - m_oldCrossBar.NearestPoint( oldProject ); const VECTOR2I newProjectedOffset = newProject - newCrossBar.NearestPoint( newProject ); const bool textWasLeftOf = oldProjectedOffset.x < 0 || ( oldProjectedOffset.x == 0 && oldProjectedOffset.y > 0 ); const bool textIsLeftOf = newProjectedOffset.x < 0 || ( newProjectedOffset.x == 0 && newProjectedOffset.y > 0 ); if( textWasLeftOf != textIsLeftOf ) { // Flip whatever the user had set m_dimension.SetHorizJustify( ( oldJustify == GR_TEXT_H_ALIGN_T::GR_TEXT_H_ALIGN_LEFT ) ? GR_TEXT_H_ALIGN_T::GR_TEXT_H_ALIGN_RIGHT : GR_TEXT_H_ALIGN_T::GR_TEXT_H_ALIGN_LEFT ); } } // Update the dimension (again) to ensure the text knockouts are correct m_dimension.Update(); } private: VECTOR2I getDimensionNewTextPosition() { const SEG newCrossBar{ m_dimension.GetCrossbarStart(), m_dimension.GetCrossbarEnd() }; const EDA_ANGLE oldAngle = EDA_ANGLE( m_oldCrossBar.B - m_oldCrossBar.A ); const EDA_ANGLE newAngle = EDA_ANGLE( newCrossBar.B - newCrossBar.A ); const EDA_ANGLE rotation = oldAngle - newAngle; // There are two modes - when the text is between the crossbar points, and when it's not. if( !KIGEOM::PointProjectsOntoSegment( m_originalTextPos, m_oldCrossBar ) ) { const VECTOR2I cbNearestEndToText = KIGEOM::GetNearestEndpoint( m_oldCrossBar, m_originalTextPos ); const VECTOR2I rotTextOffsetFromCbCenter = GetRotated( m_originalTextPos - m_oldCrossBar.Center(), rotation ); const VECTOR2I rotTextOffsetFromCbEnd = GetRotated( m_originalTextPos - cbNearestEndToText, rotation ); // Which of the two crossbar points is now in the right direction? They could be swapped over now. // If zero-length, doesn't matter, they're the same thing const bool startIsInOffsetDirection = KIGEOM::PointIsInDirection( m_dimension.GetCrossbarStart(), rotTextOffsetFromCbCenter, newCrossBar.Center() ); const VECTOR2I& newCbRefPt = startIsInOffsetDirection ? m_dimension.GetCrossbarStart() : m_dimension.GetCrossbarEnd(); // Apply the new offset to the correct crossbar point return newCbRefPt + rotTextOffsetFromCbEnd; } // If the text was between the crossbar points, it should stay there, but we need to find a // good place for it. Keep it the same distance from the crossbar line, but rotated as needed. const VECTOR2I origTextPointProjected = m_oldCrossBar.NearestPoint( m_originalTextPos ); const double oldRatio = KIGEOM::GetLengthRatioFromStart( origTextPointProjected, m_oldCrossBar ); // Perpendicular from the crossbar line to the text position // We need to keep this length constant const VECTOR2I rotCbNormalToText = GetRotated( m_originalTextPos - origTextPointProjected, rotation ); const VECTOR2I newProjected = newCrossBar.A + ( newCrossBar.B - newCrossBar.A ) * oldRatio; return newProjected + rotCbNormalToText; } PCB_DIM_ALIGNED& m_dimension; const VECTOR2I m_originalTextPos; const SEG m_oldCrossBar; }; void PCB_POINT_EDITOR::updateItem( BOARD_COMMIT* aCommit ) { EDA_ITEM* item = m_editPoints->GetParent(); if( !item ) return; if( m_editorBehavior ) { m_editorBehavior->UpdateItem( *m_editedPoint, *m_editPoints ); } switch( item->Type() ) { case PCB_TEXTBOX_T: case PCB_SHAPE_T: { PCB_SHAPE* shape = static_cast( item ); if( shape->IsProxyItem() ) { for( PAD* pad : shape->GetParentFootprint()->Pads() ) { if( pad->IsEntered() ) view()->Update( pad ); } } // Nuke outline font render caches if( PCB_TEXTBOX* textBox = dynamic_cast( item ) ) textBox->ClearRenderCache(); break; } case PCB_TABLECELL_T: { PCB_TABLECELL& cell = static_cast( *item ); PCB_TABLE& table = static_cast( *cell.GetParent() ); getView()->Update( &table ); break; } case PCB_GENERATOR_T: { GENERATOR_TOOL* generatorTool = m_toolMgr->GetTool(); PCB_GENERATOR* generatorItem = static_cast( item ); m_toolMgr->RunSynchronousAction( PCB_ACTIONS::genUpdateEdit, aCommit, generatorItem ); // Note: POINT_EDITOR::m_preview holds only the canvas-draw status "popup"; the meanders // themselves (ROUTER_PREVIEW_ITEMs) are owned by the router. m_preview.FreeItems(); for( EDA_ITEM* previewItem : generatorItem->GetPreviewItems( generatorTool, frame(), STATUS_ITEMS_ONLY ) ) { m_preview.Add( previewItem ); } getView()->Update( &m_preview ); break; } case PCB_DIM_ALIGNED_T: { PCB_DIM_ALIGNED* dimension = static_cast( item ); DIM_ALIGNED_TEXT_UPDATER textPositionUpdater( *dimension ); // Check which point is currently modified and updated dimension's points respectively if( isModified( m_editPoints->Point( DIM_CROSSBARSTART ) ) ) { VECTOR2D featureLine( m_editedPoint->GetPosition() - dimension->GetStart() ); VECTOR2D crossBar( dimension->GetEnd() - dimension->GetStart() ); if( featureLine.Cross( crossBar ) > 0 ) dimension->SetHeight( -featureLine.EuclideanNorm() ); else dimension->SetHeight( featureLine.EuclideanNorm() ); dimension->Update(); } else if( isModified( m_editPoints->Point( DIM_CROSSBAREND ) ) ) { VECTOR2D featureLine( m_editedPoint->GetPosition() - dimension->GetEnd() ); VECTOR2D crossBar( dimension->GetEnd() - dimension->GetStart() ); if( featureLine.Cross( crossBar ) > 0 ) dimension->SetHeight( -featureLine.EuclideanNorm() ); else dimension->SetHeight( featureLine.EuclideanNorm() ); dimension->Update(); } else if( isModified( m_editPoints->Point( DIM_START ) ) ) { dimension->SetStart( m_editedPoint->GetPosition() ); dimension->Update(); m_editPoints->Point( DIM_CROSSBARSTART ). SetConstraint( new EC_LINE( m_editPoints->Point( DIM_CROSSBARSTART ), m_editPoints->Point( DIM_START ) ) ); m_editPoints->Point( DIM_CROSSBAREND ). SetConstraint( new EC_LINE( m_editPoints->Point( DIM_CROSSBAREND ), m_editPoints->Point( DIM_END ) ) ); } else if( isModified( m_editPoints->Point( DIM_END ) ) ) { dimension->SetEnd( m_editedPoint->GetPosition() ); dimension->Update(); m_editPoints->Point( DIM_CROSSBARSTART ). SetConstraint( new EC_LINE( m_editPoints->Point( DIM_CROSSBARSTART ), m_editPoints->Point( DIM_START ) ) ); m_editPoints->Point( DIM_CROSSBAREND ). SetConstraint( new EC_LINE( m_editPoints->Point( DIM_CROSSBAREND ), m_editPoints->Point( DIM_END ) ) ); } else if( isModified( m_editPoints->Point(DIM_TEXT ) ) ) { // Force manual mode if we weren't already in it dimension->SetTextPositionMode( DIM_TEXT_POSITION::MANUAL ); dimension->SetTextPos( m_editedPoint->GetPosition() ); dimension->Update(); } textPositionUpdater.UpdateTextAfterChange(); break; } case PCB_DIM_ORTHOGONAL_T: { PCB_DIM_ORTHOGONAL* dimension = static_cast( item ); DIM_ALIGNED_TEXT_UPDATER textPositionUpdater( *dimension ); if( isModified( m_editPoints->Point( DIM_CROSSBARSTART ) ) || isModified( m_editPoints->Point( DIM_CROSSBAREND ) ) ) { BOX2I bounds( dimension->GetStart(), dimension->GetEnd() - dimension->GetStart() ); const VECTOR2I& cursorPos = m_editedPoint->GetPosition(); // Find vector from nearest dimension point to edit position VECTOR2I directionA( cursorPos - dimension->GetStart() ); VECTOR2I directionB( cursorPos - dimension->GetEnd() ); VECTOR2I direction = ( directionA < directionB ) ? directionA : directionB; bool vert; VECTOR2D featureLine( cursorPos - dimension->GetStart() ); // Only change the orientation when we move outside the bounds if( !bounds.Contains( cursorPos ) ) { // If the dimension is horizontal or vertical, set correct orientation // otherwise, test if we're left/right of the bounding box or above/below it if( bounds.GetWidth() == 0 ) vert = true; else if( bounds.GetHeight() == 0 ) vert = false; else if( cursorPos.x > bounds.GetLeft() && cursorPos.x < bounds.GetRight() ) vert = false; else if( cursorPos.y > bounds.GetTop() && cursorPos.y < bounds.GetBottom() ) vert = true; else vert = std::abs( direction.y ) < std::abs( direction.x ); dimension->SetOrientation( vert ? PCB_DIM_ORTHOGONAL::DIR::VERTICAL : PCB_DIM_ORTHOGONAL::DIR::HORIZONTAL ); } else { vert = dimension->GetOrientation() == PCB_DIM_ORTHOGONAL::DIR::VERTICAL; } dimension->SetHeight( vert ? featureLine.x : featureLine.y ); } else if( isModified( m_editPoints->Point( DIM_START ) ) ) { dimension->SetStart( m_editedPoint->GetPosition() ); } else if( isModified( m_editPoints->Point( DIM_END ) ) ) { dimension->SetEnd( m_editedPoint->GetPosition() ); } else if( isModified( m_editPoints->Point( DIM_TEXT ) ) ) { // Force manual mode if we weren't already in it dimension->SetTextPositionMode( DIM_TEXT_POSITION::MANUAL ); dimension->SetTextPos( VECTOR2I( m_editedPoint->GetPosition() ) ); } dimension->Update(); // After recompute, find the new text position textPositionUpdater.UpdateTextAfterChange(); break; } case PCB_DIM_CENTER_T: { PCB_DIM_CENTER* dimension = static_cast( item ); if( isModified( m_editPoints->Point( DIM_START ) ) ) dimension->SetStart( m_editedPoint->GetPosition() ); else if( isModified( m_editPoints->Point( DIM_END ) ) ) dimension->SetEnd( m_editedPoint->GetPosition() ); dimension->Update(); break; } case PCB_DIM_RADIAL_T: { PCB_DIM_RADIAL* dimension = static_cast( item ); if( isModified( m_editPoints->Point( DIM_START ) ) ) { dimension->SetStart( m_editedPoint->GetPosition() ); dimension->Update(); m_editPoints->Point( DIM_KNEE ).SetConstraint( new EC_LINE( m_editPoints->Point( DIM_START ), m_editPoints->Point( DIM_END ) ) ); } else if( isModified( m_editPoints->Point( DIM_END ) ) ) { VECTOR2I oldKnee = dimension->GetKnee(); dimension->SetEnd( m_editedPoint->GetPosition() ); dimension->Update(); VECTOR2I kneeDelta = dimension->GetKnee() - oldKnee; dimension->SetTextPos( dimension->GetTextPos() + kneeDelta ); dimension->Update(); m_editPoints->Point( DIM_KNEE ).SetConstraint( new EC_LINE( m_editPoints->Point( DIM_START ), m_editPoints->Point( DIM_END ) ) ); } else if( isModified( m_editPoints->Point( DIM_KNEE ) ) ) { VECTOR2I oldKnee = dimension->GetKnee(); VECTOR2I arrowVec = m_editPoints->Point( DIM_KNEE ).GetPosition() - m_editPoints->Point( DIM_END ).GetPosition(); dimension->SetLeaderLength( arrowVec.EuclideanNorm() ); dimension->Update(); VECTOR2I kneeDelta = dimension->GetKnee() - oldKnee; dimension->SetTextPos( dimension->GetTextPos() + kneeDelta ); dimension->Update(); } else if( isModified( m_editPoints->Point( DIM_TEXT ) ) ) { dimension->SetTextPos( m_editedPoint->GetPosition() ); dimension->Update(); } break; } case PCB_DIM_LEADER_T: { PCB_DIM_LEADER* dimension = static_cast( item ); if( isModified( m_editPoints->Point( DIM_START ) ) ) { dimension->SetStart( (VECTOR2I) m_editedPoint->GetPosition() ); } else if( isModified( m_editPoints->Point( DIM_END ) ) ) { VECTOR2I newPoint( m_editedPoint->GetPosition() ); VECTOR2I delta = newPoint - dimension->GetEnd(); dimension->SetEnd( newPoint ); dimension->SetTextPos( dimension->GetTextPos() + delta ); } else if( isModified( m_editPoints->Point( DIM_TEXT ) ) ) { dimension->SetTextPos( (VECTOR2I) m_editedPoint->GetPosition() ); } dimension->Update(); break; } default: break; } getView()->Update( item ); frame()->SetMsgPanel( item ); } void PCB_POINT_EDITOR::updatePoints() { if( !m_editPoints ) return; EDA_ITEM* item = m_editPoints->GetParent(); if( !item ) return; if( m_editorBehavior ) { // If we have an editor behavior, let it handle the update m_editorBehavior->UpdatePoints( *m_editPoints ); getView()->Update( m_editPoints.get() ); return; } switch( item->Type() ) { case PCB_REFERENCE_IMAGE_T: break; case PCB_TEXTBOX_T: { const PCB_SHAPE* shape = static_cast( item ); // When textboxes are rotated, they act as polygons, not rectangles const int target = shape->GetShape() == SHAPE_T::RECTANGLE ? TEXTBOX_POINT_COUNT::WHEN_RECTANGLE : TEXTBOX_POINT_COUNT::WHEN_POLYGON; // Careful; textbox shape is mutable between cardinal and non-cardinal rotations... if( int( m_editPoints->PointsSize() ) != target ) { getView()->Remove( m_editPoints.get() ); m_editedPoint = nullptr; m_editPoints = makePoints( item ); if( m_editPoints ) getView()->Add( m_editPoints.get() ); break; } if( shape->GetShape() == SHAPE_T::RECTANGLE ) { m_editPoints->Point( RECT_TOP_LEFT ).SetPosition( shape->GetTopLeft() ); m_editPoints->Point( RECT_TOP_RIGHT ).SetPosition( shape->GetBotRight().x, shape->GetTopLeft().y ); m_editPoints->Point( RECT_BOT_RIGHT ).SetPosition( shape->GetBotRight() ); m_editPoints->Point( RECT_BOT_LEFT ).SetPosition( shape->GetTopLeft().x, shape->GetBotRight().y ); m_editPoints->Point( RECT_CENTER ).SetPosition( shape->GetCenter() ); } else if( shape->GetShape() == SHAPE_T::POLY ) { // Not currently editable while rotated. } break; } case PCB_DIM_ALIGNED_T: case PCB_DIM_ORTHOGONAL_T: { const PCB_DIM_ALIGNED* dimension = static_cast( item ); m_editPoints->Point( DIM_START ).SetPosition( dimension->GetStart() ); m_editPoints->Point( DIM_END ).SetPosition( dimension->GetEnd() ); m_editPoints->Point( DIM_TEXT ).SetPosition( dimension->GetTextPos() ); m_editPoints->Point( DIM_CROSSBARSTART ).SetPosition( dimension->GetCrossbarStart() ); m_editPoints->Point( DIM_CROSSBAREND ).SetPosition( dimension->GetCrossbarEnd() ); break; } case PCB_DIM_CENTER_T: { const PCB_DIM_CENTER* dimension = static_cast( item ); m_editPoints->Point( DIM_START ).SetPosition( dimension->GetStart() ); m_editPoints->Point( DIM_END ).SetPosition( dimension->GetEnd() ); break; } case PCB_DIM_RADIAL_T: { const PCB_DIM_RADIAL* dimension = static_cast( item ); m_editPoints->Point( DIM_START ).SetPosition( dimension->GetStart() ); m_editPoints->Point( DIM_END ).SetPosition( dimension->GetEnd() ); m_editPoints->Point( DIM_TEXT ).SetPosition( dimension->GetTextPos() ); m_editPoints->Point( DIM_KNEE ).SetPosition( dimension->GetKnee() ); break; } case PCB_DIM_LEADER_T: { const PCB_DIM_LEADER* dimension = static_cast( item ); m_editPoints->Point( DIM_START ).SetPosition( dimension->GetStart() ); m_editPoints->Point( DIM_END ).SetPosition( dimension->GetEnd() ); m_editPoints->Point( DIM_TEXT ).SetPosition( dimension->GetTextPos() ); break; } default: break; } getView()->Update( m_editPoints.get() ); } void PCB_POINT_EDITOR::setEditedPoint( EDIT_POINT* aPoint ) { KIGFX::VIEW_CONTROLS* controls = getViewControls(); if( aPoint ) { frame()->GetCanvas()->SetCurrentCursor( KICURSOR::ARROW ); controls->ForceCursorPosition( true, aPoint->GetPosition() ); controls->ShowCursor( true ); } else { if( frame()->ToolStackIsEmpty() ) controls->ShowCursor( false ); controls->ForceCursorPosition( false ); } m_editedPoint = aPoint; } void PCB_POINT_EDITOR::setAltConstraint( bool aEnabled ) { if( aEnabled ) { EDA_ITEM* parent = m_editPoints->GetParent(); EDIT_LINE* line = dynamic_cast( m_editedPoint ); bool isPoly; switch( parent->Type() ) { case PCB_ZONE_T: isPoly = true; break; case PCB_SHAPE_T: isPoly = static_cast( parent )->GetShape() == SHAPE_T::POLY; break; default: isPoly = false; break; } if( line && isPoly ) { EC_CONVERGING* altConstraint = new EC_CONVERGING( *line, *m_editPoints ); m_altConstraint.reset( (EDIT_CONSTRAINT*) altConstraint ); } else { // Find a proper constraining point for 45 degrees mode m_altConstrainer = get45DegConstrainer(); m_altConstraint.reset( new EC_45DEGREE( *m_editedPoint, m_altConstrainer ) ); } } else { m_altConstraint.reset(); } } EDIT_POINT PCB_POINT_EDITOR::get45DegConstrainer() const { // If there's a behaviour and it provides a constrainer, use that if( m_editorBehavior ) { const OPT_VECTOR2I constrainer = m_editorBehavior->Get45DegreeConstrainer( *m_editedPoint, *m_editPoints ); if( constrainer ) return EDIT_POINT( *constrainer ); } EDA_ITEM* item = m_editPoints->GetParent(); switch( item->Type() ) { case PCB_DIM_ALIGNED_T: { // Constraint for crossbar if( isModified( m_editPoints->Point( DIM_START ) ) ) return m_editPoints->Point( DIM_END ); else if( isModified( m_editPoints->Point( DIM_END ) ) ) return m_editPoints->Point( DIM_START ); else return EDIT_POINT( m_editedPoint->GetPosition() ); // no constraint break; } case PCB_DIM_CENTER_T: { if( isModified( m_editPoints->Point( DIM_END ) ) ) return m_editPoints->Point( DIM_START ); break; } case PCB_DIM_RADIAL_T: { if( isModified( m_editPoints->Point( DIM_TEXT ) ) ) return m_editPoints->Point( DIM_KNEE ); break; } default: break; } // In any other case we may align item to its original position return m_original; } bool PCB_POINT_EDITOR::canAddCorner( const EDA_ITEM& aItem ) { const auto type = aItem.Type(); // Works only for zones and line segments if( type == PCB_ZONE_T ) return true; if( type == PCB_SHAPE_T ) { const PCB_SHAPE& shape = static_cast( aItem ); const SHAPE_T shapeType = shape.GetShape(); return shapeType == SHAPE_T::SEGMENT || shapeType == SHAPE_T::POLY || shapeType == SHAPE_T::ARC; } return false; } bool PCB_POINT_EDITOR::addCornerCondition( const SELECTION& aSelection ) { if( aSelection.Size() != 1 ) return false; const EDA_ITEM* item = aSelection.Front(); return ( item != nullptr ) && canAddCorner( *item ); } // Finds a corresponding vertex in a polygon set static std::pair findVertex( SHAPE_POLY_SET& aPolySet, const EDIT_POINT& aPoint ) { for( auto it = aPolySet.IterateWithHoles(); it; ++it ) { auto vertexIdx = it.GetIndex(); if( aPolySet.CVertex( vertexIdx ) == aPoint.GetPosition() ) return std::make_pair( true, vertexIdx ); } return std::make_pair( false, SHAPE_POLY_SET::VERTEX_INDEX() ); } bool PCB_POINT_EDITOR::removeCornerCondition( const SELECTION& ) { if( !m_editPoints || !m_editedPoint ) return false; EDA_ITEM* item = m_editPoints->GetParent(); SHAPE_POLY_SET* polyset = nullptr; if( !item ) return false; switch( item->Type() ) { case PCB_ZONE_T: polyset = static_cast( item )->Outline(); break; case PCB_SHAPE_T: if( static_cast( item )->GetShape() == SHAPE_T::POLY ) polyset = &static_cast( item )->GetPolyShape(); else return false; break; default: return false; } std::pair vertex = findVertex( *polyset, *m_editedPoint ); if( !vertex.first ) return false; const SHAPE_POLY_SET::VERTEX_INDEX& vertexIdx = vertex.second; // Check if there are enough vertices so one can be removed without // degenerating the polygon. // The first condition allows one to remove all corners from holes (when // there are only 2 vertices left, a hole is removed). if( vertexIdx.m_contour == 0 && polyset->Polygon( vertexIdx.m_polygon )[vertexIdx.m_contour].PointCount() <= 3 ) { return false; } // Remove corner does not work with lines if( dynamic_cast( m_editedPoint ) ) return false; return m_editedPoint != nullptr; } int PCB_POINT_EDITOR::addCorner( const TOOL_EVENT& aEvent ) { if( !m_editPoints ) return 0; EDA_ITEM* item = m_editPoints->GetParent(); PCB_BASE_EDIT_FRAME* frame = getEditFrame(); const VECTOR2I& cursorPos = getViewControls()->GetCursorPosition(); // called without an active edited polygon if( !item || !canAddCorner( *item ) ) return 0; PCB_SHAPE* graphicItem = dynamic_cast( item ); BOARD_COMMIT commit( frame ); if( item->Type() == PCB_ZONE_T || ( graphicItem && graphicItem->GetShape() == SHAPE_T::POLY ) ) { unsigned int nearestIdx = 0; unsigned int nextNearestIdx = 0; unsigned int nearestDist = INT_MAX; unsigned int firstPointInContour = 0; SHAPE_POLY_SET* zoneOutline; if( item->Type() == PCB_ZONE_T ) { ZONE* zone = static_cast( item ); zoneOutline = zone->Outline(); zone->SetNeedRefill( true ); } else { zoneOutline = &( graphicItem->GetPolyShape() ); } commit.Modify( item ); // Search the best outline segment to add a new corner // and therefore break this segment into two segments // Object to iterate through the corners of the outlines (main contour and its holes) SHAPE_POLY_SET::ITERATOR iterator = zoneOutline->Iterate( 0, zoneOutline->OutlineCount()-1, /* IterateHoles */ true ); int curr_idx = 0; // Iterate through all the corners of the outlines and search the best segment for( ; iterator; iterator++, curr_idx++ ) { int jj = curr_idx+1; if( iterator.IsEndContour() ) { // We reach the last point of the current contour (main or hole) jj = firstPointInContour; firstPointInContour = curr_idx+1; // Prepare next contour analysis } SEG curr_segment( zoneOutline->CVertex( curr_idx ), zoneOutline->CVertex( jj ) ); unsigned int distance = curr_segment.Distance( cursorPos ); if( distance < nearestDist ) { nearestDist = distance; nearestIdx = curr_idx; nextNearestIdx = jj; } } // Find the point on the closest segment const VECTOR2I& sideOrigin = zoneOutline->CVertex( nearestIdx ); const VECTOR2I& sideEnd = zoneOutline->CVertex( nextNearestIdx ); SEG nearestSide( sideOrigin, sideEnd ); VECTOR2I nearestPoint = nearestSide.NearestPoint( cursorPos ); // Do not add points that have the same coordinates as ones that already belong to polygon // instead, add a point in the middle of the side if( nearestPoint == sideOrigin || nearestPoint == sideEnd ) nearestPoint = ( sideOrigin + sideEnd ) / 2; zoneOutline->InsertVertex( nextNearestIdx, nearestPoint ); // We re-hatch the filled zones but not polygons if( item->Type() == PCB_ZONE_T ) static_cast( item )->HatchBorder(); commit.Push( _( "Add Zone Corner" ) ); } else if( graphicItem ) { switch( graphicItem->GetShape() ) { case SHAPE_T::SEGMENT: { commit.Modify( graphicItem ); SEG seg( graphicItem->GetStart(), graphicItem->GetEnd() ); VECTOR2I nearestPoint = seg.NearestPoint( cursorPos ); // Move the end of the line to the break point.. graphicItem->SetEnd( nearestPoint ); // and add another one starting from the break point auto newSegment = std::make_unique( *graphicItem ); newSegment->ClearSelected(); newSegment->SetStart( nearestPoint ); newSegment->SetEnd( VECTOR2I( seg.B.x, seg.B.y ) ); commit.Add( newSegment.release() ); commit.Push( _( "Split Segment" ) ); break; } case SHAPE_T::ARC: { commit.Modify( graphicItem ); const SHAPE_ARC arc( graphicItem->GetStart(), graphicItem->GetArcMid(), graphicItem->GetEnd(), 0 ); const VECTOR2I nearestPoint = arc.NearestPoint( cursorPos ); // Move the end of the arc to the break point.. graphicItem->SetEnd( nearestPoint ); // and add another one starting from the break point auto newArc = std::make_unique( *graphicItem ); newArc->ClearSelected(); newArc->SetEnd( arc.GetP1() ); newArc->SetStart( nearestPoint ); commit.Add( newArc.release() ); commit.Push( _( "Split Arc" ) ); break; } default: // No split implemented for other shapes break; } } updatePoints(); return 0; } int PCB_POINT_EDITOR::removeCorner( const TOOL_EVENT& aEvent ) { if( !m_editPoints || !m_editedPoint ) return 0; EDA_ITEM* item = m_editPoints->GetParent(); if( !item ) return 0; SHAPE_POLY_SET* polygon = nullptr; if( item->Type() == PCB_ZONE_T ) { ZONE* zone = static_cast( item ); polygon = zone->Outline(); zone->SetNeedRefill( true ); } else if( item->Type() == PCB_SHAPE_T ) { PCB_SHAPE* shape = static_cast( item ); if( shape->GetShape() == SHAPE_T::POLY ) polygon = &shape->GetPolyShape(); } if( !polygon ) return 0; PCB_BASE_FRAME* frame = getEditFrame(); BOARD_COMMIT commit( frame ); auto vertex = findVertex( *polygon, *m_editedPoint ); if( vertex.first ) { const auto& vertexIdx = vertex.second; auto& outline = polygon->Polygon( vertexIdx.m_polygon )[vertexIdx.m_contour]; if( outline.PointCount() > 3 ) { // the usual case: remove just the corner when there are >3 vertices commit.Modify( item ); polygon->RemoveVertex( vertexIdx ); } else { // either remove a hole or the polygon when there are <= 3 corners if( vertexIdx.m_contour > 0 ) { // remove hole commit.Modify( item ); polygon->RemoveContour( vertexIdx.m_contour ); } else { m_toolMgr->RunAction( PCB_ACTIONS::selectionClear ); commit.Remove( item ); } } setEditedPoint( nullptr ); if( item->Type() == PCB_ZONE_T ) commit.Push( _( "Remove Zone Corner" ) ); else commit.Push( _( "Remove Polygon Corner" ) ); // Refresh zone hatching if( item->Type() == PCB_ZONE_T ) static_cast( item )->HatchBorder(); updatePoints(); } return 0; } int PCB_POINT_EDITOR::chamferCorner( const TOOL_EVENT& aEvent ) { if( !m_editPoints || !m_editedPoint ) return 0; EDA_ITEM* item = m_editPoints->GetParent(); if( !item ) return 0; SHAPE_POLY_SET* polygon = nullptr; if( item->Type() == PCB_ZONE_T ) { ZONE* zone = static_cast( item ); polygon = zone->Outline(); zone->SetNeedRefill( true ); } else if( item->Type() == PCB_SHAPE_T ) { PCB_SHAPE* shape = static_cast( item ); if( shape->GetShape() == SHAPE_T::POLY ) polygon = &shape->GetPolyShape(); } if( !polygon ) return 0; // Search the best outline corner to break PCB_BASE_FRAME* frame = getEditFrame(); BOARD_COMMIT commit( frame ); const VECTOR2I& cursorPos = getViewControls()->GetCursorPosition(); unsigned int nearestIdx = 0; unsigned int nearestDist = INT_MAX; int curr_idx = 0; // Object to iterate through the corners of the outlines (main contour and its holes) SHAPE_POLY_SET::ITERATOR iterator = polygon->Iterate( 0, polygon->OutlineCount() - 1, /* IterateHoles */ true ); // Iterate through all the corners of the outlines and search the best segment for( ; iterator; iterator++, curr_idx++ ) { unsigned int distance = polygon->CVertex( curr_idx ).Distance( cursorPos ); if( distance < nearestDist ) { nearestDist = distance; nearestIdx = curr_idx; } } int prevIdx, nextIdx; if( polygon->GetNeighbourIndexes( nearestIdx, &prevIdx, &nextIdx ) ) { const SEG segA{ polygon->CVertex( prevIdx ), polygon->CVertex( nearestIdx ) }; const SEG segB{ polygon->CVertex( nextIdx ), polygon->CVertex( nearestIdx ) }; // A plausible setback that won't consume a whole edge int setback = pcbIUScale.mmToIU( 5 ); setback = std::min( setback, (int) ( segA.Length() * 0.8 ) ); setback = std::min( setback, (int) ( segB.Length() * 0.8 ) ); CHAMFER_PARAMS chamferParams{ setback, setback }; std::optional chamferResult = ComputeChamferPoints( segA, segB, chamferParams ); if( chamferResult && chamferResult->m_updated_seg_a && chamferResult->m_updated_seg_b ) { commit.Modify( item ); polygon->RemoveVertex( nearestIdx ); // The two end points of the chamfer are the new corners polygon->InsertVertex( nearestIdx, chamferResult->m_updated_seg_b->B ); polygon->InsertVertex( nearestIdx, chamferResult->m_updated_seg_a->B ); } } setEditedPoint( nullptr ); if( item->Type() == PCB_ZONE_T ) commit.Push( _( "Break Zone Corner" ) ); else commit.Push( _( "Break Polygon Corner" ) ); // Refresh zone hatching if( item->Type() == PCB_ZONE_T ) static_cast( item )->HatchBorder(); updatePoints(); return 0; } int PCB_POINT_EDITOR::modifiedSelection( const TOOL_EVENT& aEvent ) { updatePoints(); return 0; } int PCB_POINT_EDITOR::changeArcEditMode( const TOOL_EVENT& aEvent ) { PCB_BASE_EDIT_FRAME* editFrame = getEditFrame(); if( aEvent.Matches( ACTIONS::cycleArcEditMode.MakeEvent() ) ) { if( editFrame->IsType( FRAME_PCB_EDITOR ) ) m_arcEditMode = editFrame->GetPcbNewSettings()->m_ArcEditMode; else m_arcEditMode = editFrame->GetFootprintEditorSettings()->m_ArcEditMode; switch( m_arcEditMode ) { case ARC_EDIT_MODE::KEEP_CENTER_ADJUST_ANGLE_RADIUS: m_arcEditMode = ARC_EDIT_MODE::KEEP_ENDPOINTS_OR_START_DIRECTION; break; case ARC_EDIT_MODE::KEEP_ENDPOINTS_OR_START_DIRECTION: m_arcEditMode = ARC_EDIT_MODE::KEEP_CENTER_ADJUST_ANGLE_RADIUS; break; } } else { m_arcEditMode = aEvent.Parameter(); } if( editFrame->IsType( FRAME_PCB_EDITOR ) ) editFrame->GetPcbNewSettings()->m_ArcEditMode = m_arcEditMode; else editFrame->GetFootprintEditorSettings()->m_ArcEditMode = m_arcEditMode; return 0; } void PCB_POINT_EDITOR::setTransitions() { Go( &PCB_POINT_EDITOR::OnSelectionChange, ACTIONS::activatePointEditor.MakeEvent() ); Go( &PCB_POINT_EDITOR::movePoint, PCB_ACTIONS::pointEditorMoveCorner.MakeEvent() ); Go( &PCB_POINT_EDITOR::movePoint, PCB_ACTIONS::pointEditorMoveMidpoint.MakeEvent() ); Go( &PCB_POINT_EDITOR::addCorner, PCB_ACTIONS::pointEditorAddCorner.MakeEvent() ); Go( &PCB_POINT_EDITOR::removeCorner, PCB_ACTIONS::pointEditorRemoveCorner.MakeEvent() ); Go( &PCB_POINT_EDITOR::chamferCorner, PCB_ACTIONS::pointEditorChamferCorner.MakeEvent() ); Go( &PCB_POINT_EDITOR::changeArcEditMode, PCB_ACTIONS::pointEditorArcKeepCenter.MakeEvent() ); Go( &PCB_POINT_EDITOR::changeArcEditMode, PCB_ACTIONS::pointEditorArcKeepEndpoint.MakeEvent() ); Go( &PCB_POINT_EDITOR::changeArcEditMode, ACTIONS::cycleArcEditMode.MakeEvent() ); Go( &PCB_POINT_EDITOR::modifiedSelection, EVENTS::SelectedItemsModified ); Go( &PCB_POINT_EDITOR::modifiedSelection, EVENTS::SelectedItemsMoved ); Go( &PCB_POINT_EDITOR::OnSelectionChange, EVENTS::PointSelectedEvent ); Go( &PCB_POINT_EDITOR::OnSelectionChange, EVENTS::SelectedEvent ); Go( &PCB_POINT_EDITOR::OnSelectionChange, EVENTS::UnselectedEvent ); Go( &PCB_POINT_EDITOR::OnSelectionChange, EVENTS::InhibitSelectionEditing ); Go( &PCB_POINT_EDITOR::OnSelectionChange, EVENTS::UninhibitSelectionEditing ); }