#ifndef GAL_GL_BUILTIN_SHADERS_H__ #define GAL_GL_BUILTIN_SHADERS_H__ namespace KIGFX { namespace BUILTIN_SHADERS { extern const char kicad_vertex_shader[]; extern const char kicad_fragment_shader[]; extern const char ssaa_x4_vertex_shader[]; extern const char ssaa_x4_fragment_shader[]; extern const char smaa_base_shader_p1[]; extern const char smaa_base_shader_p2[]; extern const char smaa_base_shader_p3[]; extern const char smaa_base_shader_p4[]; extern const char smaa_pass_1_vertex_shader[]; extern const char smaa_pass_1_fragment_shader[]; extern const char smaa_pass_2_vertex_shader[]; extern const char smaa_pass_2_fragment_shader[]; extern const char smaa_pass_3_vertex_shader[]; extern const char smaa_pass_3_fragment_shader[]; } } #endif