/*******************/ /* hotkeys_basic.h */ /*******************/ /* Some functions to handle hotkeys in kicad */ #ifndef HOTKEYS_BASIC_H #define HOTKEYS_BASIC_H #define DEFAULT_HOTKEY_FILENAME_EXT wxT( ".key" ) /* define default path for config key file */ #ifdef __WINDOWS__ #define DEFAULT_HOTKEY_FILENAME_PATH EDA_Appl->m_BinDir + wxT( "../template/" ) #else #define DEFAULT_HOTKEY_FILENAME_PATH wxGetHomeDir() + wxT( "/" ) #endif /* Class to handle hotkey commnands. hotkeys have a default value * This class allows (for the future..) the real key code changed by user(from a key code list file, TODO) */ class Ki_HotkeyInfo { public: int m_KeyCode; // Key code (ascii value for ascii keys or wxWidgets code for function key wxString m_InfoMsg; // info message. int m_Idcommand; // internal id for the corresponding command (see hotkey_id_commnand list) public: Ki_HotkeyInfo( const wxChar* infomsg, int idcommand, int keycode ); }; /* Functions: */ wxString ReturnKeyNameFromKeyCode( int keycode ); wxString ReturnKeyNameFromCommandId( Ki_HotkeyInfo** List, int CommandId ); wxString AddHotkeyName( const wxString& text, Ki_HotkeyInfo** List, int CommandId ); void DisplayHotkeyList( WinEDA_DrawFrame* frame, Ki_HotkeyInfo** List ); int GetCommandCodeFromHotkey( int key, Ki_HotkeyInfo** List ); #endif // HOTKEYS_BASIC_H