/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2022 Mark Roszko * Copyright The KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "command_pcb_export_base.h" #include #include #include #include #include #include #include #include #include #include CLI::PCB_EXPORT_BASE_COMMAND::PCB_EXPORT_BASE_COMMAND( const std::string& aName, bool aInputIsDir, bool aOutputIsDir ) : COMMAND( aName ) { m_selectedLayersSet = false; m_requireLayers = false; m_hasLayerArg = false; addCommonArgs( true, true, aInputIsDir, aOutputIsDir ); // Build list of layer names and their layer mask: for( int layer = 0; layer < PCB_LAYER_ID_COUNT; ++layer ) { std::string untranslated = TO_UTF8( wxString( LSET::Name( PCB_LAYER_ID( layer ) ) ) ); //m_layerIndices[untranslated] = PCB_LAYER_ID( layer ); // Add layer name used in pcb files m_layerMasks[untranslated] = LSET( { PCB_LAYER_ID( layer ) } ); // Add layer name using GUI canonical layer name m_layerGuiMasks[ TO_UTF8(LayerName( layer ) ) ] = LSET( { PCB_LAYER_ID( layer ) } ); } // Add list of grouped layer names used in pcb files m_layerMasks["*"] = LSET::AllLayersMask(); m_layerMasks["*.Cu"] = LSET::AllCuMask(); m_layerMasks["*In.Cu"] = LSET::InternalCuMask(); m_layerMasks["F&B.Cu"] = LSET( { F_Cu, B_Cu } ); m_layerMasks["*.Adhes"] = LSET( { B_Adhes, F_Adhes } ); m_layerMasks["*.Paste"] = LSET( { B_Paste, F_Paste } ); m_layerMasks["*.Mask"] = LSET( { B_Mask, F_Mask } ); m_layerMasks["*.SilkS"] = LSET( { B_SilkS, F_SilkS } ); m_layerMasks["*.Fab"] = LSET( { B_Fab, F_Fab } ); m_layerMasks["*.CrtYd"] = LSET( { B_CrtYd, F_CrtYd } ); // Add list of grouped layer names using GUI canonical layer names m_layerGuiMasks["*.Adhesive"] = LSET( { B_Adhes, F_Adhes } ); m_layerGuiMasks["*.Silkscreen"] = LSET( { B_SilkS, F_SilkS } ); m_layerGuiMasks["*.Courtyard"] = LSET( { B_CrtYd, F_CrtYd } ); } LSEQ CLI::PCB_EXPORT_BASE_COMMAND::convertLayerStringList( wxString& aLayerString, bool& aLayerArgSet ) const { LSEQ layerMask; if( !aLayerString.IsEmpty() ) { wxStringTokenizer layerTokens( aLayerString, "," ); while( layerTokens.HasMoreTokens() ) { std::string token = TO_UTF8( layerTokens.GetNextToken() ); // Search for a layer name in canonical layer name used in .kicad_pcb files: if( m_layerMasks.count( token ) ) { for( PCB_LAYER_ID layer : m_layerMasks.at( token ).Seq() ) layerMask.push_back( layer ); aLayerArgSet = true; } // Search for a layer name in canonical layer name used in GUI (not translated): else if( m_layerGuiMasks.count( token ) ) { for( PCB_LAYER_ID layer : m_layerGuiMasks.at( token ).Seq() ) layerMask.push_back( layer ); aLayerArgSet = true; } else { wxFprintf( stderr, _( "Invalid layer name \"%s\"\n" ), token ); } } } return layerMask; } void CLI::PCB_EXPORT_BASE_COMMAND::addLayerArg( bool aRequire ) { m_argParser.add_argument( "-l", ARG_LAYERS ) .default_value( std::string() ) .help( UTF8STDSTR( _( "Comma separated list of untranslated layer names to include such as " "F.Cu,B.Cu" ) ) ) .metavar( "LAYER_LIST" ); m_hasLayerArg = true; m_requireLayers = aRequire; } int CLI::PCB_EXPORT_BASE_COMMAND::doPerform( KIWAY& aKiway ) { if( m_hasLayerArg ) { wxString layers = From_UTF8( m_argParser.get( ARG_LAYERS ).c_str() ); LSEQ layerMask = convertLayerStringList( layers, m_selectedLayersSet ); if( m_requireLayers && layerMask.size() < 1 ) { wxFprintf( stderr, _( "At least one layer must be specified\n" ) ); return EXIT_CODES::ERR_ARGS; } m_selectedLayers = layerMask; } return EXIT_CODES::OK; }