/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015 Jean-Pierre Charras, jp.charras at wanadoo.fr * Copyright (C) 2014 Dick Hollenbeck, dick@softplc.com * Copyright (C) 2015 Wayne Stambaugh * Copyright (C) 2022 CERN * Copyright The KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef SCH_SYMBOL_H #define SCH_SYMBOL_H #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include // SCH_SYMBOL_INSTANCE #include struct PICKED_SYMBOL; class KIID_PATH; class SCH_SCREEN; class LIB_SYMBOL; class MSG_PANEL_ITEM; class SYMBOL_LIB; class SYMBOL_LIBS; class SCH_SCREEN; class SCH_COMMIT; /// A container for several SCH_FIELD items typedef std::vector SCH_FIELDS; typedef std::weak_ptr PART_REF; extern std::string toUTFTildaText( const wxString& txt ); /** * Schematic symbol object. */ class SCH_SYMBOL : public SYMBOL { public: SCH_SYMBOL(); /** * Create schematic symbol from library symbol object. * * @param aSymbol is the library symbol to create schematic symbol from. * @param aLibId is the #LIB_ID of alias to create. * @param aSheet is the schematic sheet the symbol is place into. * @param aUnit is unit for symbols that have multiple parts per package. * @param aBodyStyle is the alternate body style for the schematic symbols. * @param aPosition is the position of the symbol. */ SCH_SYMBOL( const LIB_SYMBOL& aSymbol, const LIB_ID& aLibId, const SCH_SHEET_PATH* aSheet, int aUnit, int aBodyStyle = 0, const VECTOR2I& aPosition = VECTOR2I( 0, 0 ), EDA_ITEM* aParent = nullptr ); SCH_SYMBOL( const LIB_SYMBOL& aSymbol, const SCH_SHEET_PATH* aSheet, const PICKED_SYMBOL& aSel, const VECTOR2I& aPosition = VECTOR2I( 0, 0 ), EDA_ITEM* aParent = nullptr ); /** * Clone \a aSymbol into a new schematic symbol object. * * All fields are copied as is except for the linked list management pointers * which are set to NULL, and the SCH_FIELD's m_Parent pointers which are set * to the new object. * * @param aSymbol is the schematic symbol to clone. */ SCH_SYMBOL( const SCH_SYMBOL& aSymbol ); ~SCH_SYMBOL(); static inline bool ClassOf( const EDA_ITEM* aItem ) { return aItem && SCH_SYMBOL_T == aItem->Type(); } wxString GetClass() const override { return wxT( "SCH_SYMBOL" ); } /** * Check to see if the library symbol is set to the dummy library symbol. * * When the library symbol is missing (which technically should not happen now that the * library symbols are cached in the schematic file), a dummy library symbol is substituted * for the missing symbol as an indicator that something is amiss. The dummy symbol cannot * be edited so a check for this symbol must be performed before attempting to edit the * library symbol with the library editor or it will crash KiCad. * * @see LIB_SYMBOL::GetDummy() * * @return true if the library symbol is missing or false if it is valid. */ bool IsMissingLibSymbol() const; const std::vector& GetInstances() const { return m_instanceReferences; } bool GetInstance( SCH_SYMBOL_INSTANCE& aInstance, const KIID_PATH& aSheetPath, bool aTestFromEnd = false ) const; void RemoveInstance( const SCH_SHEET_PATH& aInstancePath ); void RemoveInstance( const KIID_PATH& aInstancePath ); /** * Return true for items which are moved with the anchor point at mouse cursor * and false for items moved with no reference to anchor. * * Usually return true for small items (labels, junctions) and false for items which can * be large (hierarchical sheets, symbols). * * @note We used to try and be smart about this and return false for symbols in case * they are big. However, this annoyed some users and we now have a preference which * controls warping on move in general, so this was switched to true for symbols. * * @note We now use this to keep poorly-formed symbols from getting dragged off-grid. If * the symbol contains off-grid pins we will not allow it to be moved from its anchor. */ bool IsMovableFromAnchorPoint() const override; void SetLibId( const LIB_ID& aName ); const LIB_ID& GetLibId() const override { return m_lib_id; } wxString GetSymbolIDAsString() const { return m_lib_id.Format(); } /** * The name of the symbol in the schematic library symbol list. * * @note See #SCH_SCREEN::m_libSymbols * * The name of the schematic symbol list entry can vary from the item name in the #LIB_ID * object because the library symbol may have changed so a new name has to be generated * but the original symbol library link has to be preserved in order to update it from * the library at some point in the future. If this name is empty, then the library item * name from #LIB_ID is used. */ void SetSchSymbolLibraryName( const wxString& aName ) { m_schLibSymbolName = aName; } wxString GetSchSymbolLibraryName() const; bool UseLibIdLookup() const { return m_schLibSymbolName.IsEmpty(); } std::unique_ptr< LIB_SYMBOL >& GetLibSymbolRef() { return m_part; } const std::unique_ptr< LIB_SYMBOL >& GetLibSymbolRef() const { return m_part; } /** * Set this schematic symbol library symbol reference to \a aLibSymbol * * The schematic symbol object owns \a aLibSymbol and the pin list will be updated * accordingly. The #LIB_SYMBOL object can be null to clear the library symbol link * as well as the pin map. If the #LIB_SYMBOL object is not null, it must be a root * symbol. Otherwise an assertion will be raised in debug builds and the library * symbol will be cleared. The new file format will no longer require a cache * library so all library symbols must be valid. * * @note This is the only way to publicly set the library symbol for a schematic * symbol except for the ctors that take a LIB_SYMBOL reference. All previous * public resolvers have been deprecated. * * @param aLibSymbol is the library symbol to associate with this schematic symbol. */ void SetLibSymbol( LIB_SYMBOL* aLibSymbol ); /** * @return the associated LIB_SYMBOL's description field (or wxEmptyString). */ wxString GetDescription() const override; /** * @return the associated LIB_SYMBOL's keywords field (or wxEmptyString). */ wxString GetKeyWords() const override; /** * Return the documentation text for the given part alias */ wxString GetDatasheet() const; /** * Updates the cache of SCH_PIN objects for each pin */ void UpdatePins(); /** * Return the display name for a given unit \a aUnit. * * @return the display name of a unit if set, or the ordinal name of the unit otherwise. */ wxString GetUnitDisplayName( int aUnit, bool aLabel ) const override; wxString GetBodyStyleDescription( int aBodyStyle, bool aLabel ) const override; void SetBodyStyle( int aBodyStyle ) override; wxString GetPrefix() const { return m_prefix; } void SetPrefix( const wxString& aPrefix ) { m_prefix = aPrefix; } /** * Set the prefix based on the current reference designator. */ void UpdatePrefix(); wxString SubReference( int aUnit, bool aAddSeparator = true ) const; /** * Return the number of units per package of the symbol. * * @return the number of units per package or zero if the library entry cannot be found. */ int GetUnitCount() const override; bool IsMultiUnit() const override { return GetUnitCount() > 1; } /** * Return the number of body styles of the symbol. * * @return the number of body styles or zero if the library entry cannot be found. */ int GetBodyStyleCount() const override; bool IsMultiBodyStyle() const override { return GetBodyStyleCount() > 1; } bool HasDeMorganBodyStyles() const override; /** * Compute the new transform matrix based on \a aOrientation for the symbol which is * applied to the current transform. * * @param aOrientation is the orientation to apply to the transform. */ void SetOrientation( int aOrientation ); /** * Get the display symbol orientation. * * Because there are different ways to have a given orientation/mirror, * the orientation/mirror is not necessary what the user does. For example: * a mirrorV then a mirrorH returns no mirror but a rotate. This function finds * a rotation and a mirror value #SYM_MIRROR_X because this is the first mirror * option tested. This can differs from the orientation made by an user. A * #SYM_MIRROR_Y is returned as a #SYM_MIRROR_X with an orientation 180 because * they are equivalent. * * @sa SYMBOL_ORIENTATION_T * * @return the orientation and mirror of the symbol. */ int GetOrientation() const override; /** * Orientation/mirroring access for property manager. */ void SetOrientationProp( SYMBOL_ORIENTATION_PROP aAngle ) { int mirroring = GetOrientation(); mirroring &= ( SYMBOL_ORIENTATION_T::SYM_MIRROR_X | SYMBOL_ORIENTATION_T::SYM_MIRROR_Y ); SetOrientation( aAngle | mirroring ); } SYMBOL_ORIENTATION_PROP GetOrientationProp() const { int orientation = GetOrientation(); orientation &= ~( SYMBOL_ORIENTATION_T::SYM_MIRROR_X | SYMBOL_ORIENTATION_T::SYM_MIRROR_Y ); switch( orientation ) { default: case SYM_NORMAL: case SYM_ORIENT_0: return SYMBOL_ORIENTATION_PROP::SYMBOL_ANGLE_0; case SYM_ORIENT_90: return SYMBOL_ORIENTATION_PROP::SYMBOL_ANGLE_90; case SYM_ORIENT_180: return SYMBOL_ORIENTATION_PROP::SYMBOL_ANGLE_180; case SYM_ORIENT_270: return SYMBOL_ORIENTATION_PROP::SYMBOL_ANGLE_270; } } void SetMirrorX( bool aMirror ) { int orientation = GetOrientation(); if( aMirror ) orientation |= SYMBOL_ORIENTATION_T::SYM_MIRROR_X; else orientation &= ~SYMBOL_ORIENTATION_T::SYM_MIRROR_X; SetOrientation( orientation ); } bool GetMirrorX() const { return GetOrientation() & SYMBOL_ORIENTATION_T::SYM_MIRROR_X; } void SetMirrorY( bool aMirror ) { int orientation = GetOrientation(); if( aMirror ) orientation |= SYMBOL_ORIENTATION_T::SYM_MIRROR_Y; else orientation &= ~SYMBOL_ORIENTATION_T::SYM_MIRROR_Y; SetOrientation( orientation ); } bool GetMirrorY() const { return GetOrientation() & SYMBOL_ORIENTATION_T::SYM_MIRROR_Y; } /** * Return the list of system text vars & fields for this symbol. */ void GetContextualTextVars( wxArrayString* aVars ) const; /** * Resolve any references to system tokens supported by the symbol. * * @param aDepth a counter to limit recursion and circular references. */ bool ResolveTextVar( const SCH_SHEET_PATH* aPath, wxString* token, int aDepth = 0 ) const; void GetMsgPanelInfo( EDA_DRAW_FRAME* aFrame, std::vector& aList ) override; /** * Clear exiting symbol annotation. * * For example, IC23 would be changed to IC? and unit number would be reset. * * @param aSheetPath is the hierarchical path of the symbol to clear or remove all * annotations for this symbol if NULL. * @param[in] aResetPrefix The annotation prefix ('R', 'U', etc.) should be reset to the * symbol library prefix. */ void ClearAnnotation( const SCH_SHEET_PATH* aSheetPath, bool aResetPrefix ); /** * Add an instance to the alternate references list (m_instanceReferences), if this entry * does not already exist. * * Do nothing if already exists. In symbol lists shared by more than one sheet path, an * entry for each sheet path must exist to manage references. * * @param aSheetPath is the candidate sheet path of the sheet containing the symbol not the * full symbol sheet path. * @return false if the alternate reference was existing, true if added. */ bool AddSheetPathReferenceEntryIfMissing( const KIID_PATH& aSheetPath ); const BOX2I GetBoundingBox() const override; /** * Return a bounding box for the symbol body but not the pins or fields. */ BOX2I GetBodyBoundingBox() const override; /** * Return a bounding box for the symbol body and pins but not the fields. */ BOX2I GetBodyAndPinsBoundingBox() const override; //---------------------------------------------------------------- /** * Return a mandatory field in this symbol. The const version will return nullptr if the * field is not found; non-const version will create the field. */ SCH_FIELD* GetField( FIELD_T aFieldType ); const SCH_FIELD* GetField( FIELD_T aFieldNdx ) const; /** * Return a field in this symbol. Both versions return nullptr if the field is not found. */ SCH_FIELD* GetField( const wxString& aFieldName ); const SCH_FIELD* GetField( const wxString& aFieldName ) const; /** * Populate a std::vector with SCH_FIELDs, sorted in ordinal order. * * @param aVector is the vector to populate. * @param aVisibleOnly is used to add only the fields that are visible and contain text. */ void GetFields( std::vector& aVector, bool aVisibleOnly ) const override; /** * Return a reference to the vector holding the symbol's fields */ std::vector& GetFields() { return m_fields; } const std::vector& GetFields() const { return m_fields; } /** * Add a field to the symbol. * * @param aField is the field to add to this symbol. * * @return the newly inserted field. */ SCH_FIELD* AddField( const SCH_FIELD& aField ); /** * Remove a user field from the symbol. * * @param aFieldName is the user fieldName to remove. */ void RemoveField( const wxString& aFieldName ); void RemoveField( SCH_FIELD* aField ) { RemoveField( aField->GetName() ); } /** * Search for a #SCH_FIELD with \a aFieldName * * @param aFieldName is the name of the field to find. * * @return the field if found or NULL if the field was not found. */ SCH_FIELD* FindFieldCaseInsensitive( const wxString& aFieldName ); /** * @return the reference for the instance on the given sheet. */ const wxString GetRef( const SCH_SHEET_PATH* aSheet, bool aIncludeUnit = false ) const override; /** * @return the value for the instance on the given sheet. */ const wxString GetValue( bool aResolve, const SCH_SHEET_PATH* aPath, bool aAllowExtraText ) const override; void SetValueFieldText( const wxString& aValue ); const wxString GetFootprintFieldText( bool aResolve, const SCH_SHEET_PATH* aPath, bool aAllowExtraText ) const; void SetFootprintFieldText( const wxString& aFootprint ); /* * Field access for property manager */ wxString GetRefProp() const { return GetRef( &Schematic()->CurrentSheet() ); } void SetRefProp( const wxString& aRef ); wxString GetValueProp() const { return GetValue( false, &Schematic()->CurrentSheet(), false ); } void SetValueProp( const wxString& aRef ) { SetValueFieldText( aRef ); } int GetUnitProp() const { return GetUnitSelection( &Schematic()->CurrentSheet() ); } void SetUnitProp( int aUnit ) { SetUnitSelection( &Schematic()->CurrentSheet(), aUnit ); SetUnit( aUnit ); } wxString GetBodyStyleProp() const override { return GetBodyStyleDescription( GetBodyStyle(), false ); } void SetBodyStyleProp( const wxString& aBodyStyle ) override { for( int bodyStyle = 1; bodyStyle <= GetBodyStyleCount(); bodyStyle++ ) { if( GetBodyStyleDescription( bodyStyle, false ) == aBodyStyle ) { SetBodyStyle( bodyStyle ); return; } } } /** * Restore fields to the original library values. * * @param aUpdateStyle selects whether fields should update the position and text attributes. * @param aUpdateRef selects whether the reference field should be updated. * @param aUpdateOtherFields selects whether non-reference fields should be updated. * @param aResetRef selects whether the reference should be reset to the library value. * @param aResetOtherFields selects whether non-reference fields should be reset to library * values. */ void UpdateFields( const SCH_SHEET_PATH* aPath, bool aUpdateStyle, bool aUpdateRef, bool aUpdateOtherFields, bool aResetRef, bool aResetOtherFields ); /** * Keep fields other than the reference, include/exclude flags, and alternate pin assignments * in sync in multi-unit parts. * * @param aSourceSheet the sheet instance of the unit to sync to * @param aProperty [optional] if present, the single property to sync. (Otherwise the * include/exclude flags, alternate pin assignments, and all fields bar the * reference will be synced.) */ void SyncOtherUnits( const SCH_SHEET_PATH& aSourceSheet, SCH_COMMIT& aCommit, PROPERTY_BASE* aProperty ); /** * Return the next ordinal for a user field for this symbol */ int GetNextFieldOrdinal() const; /** * Automatically orient all the fields in the symbol. * * @param aScreen is the SCH_SCREEN associated with the current instance of the symbol. * Required when \a aAlgo is AUTOPLACE_MANUAL; optional otherwise. */ void AutoplaceFields( SCH_SCREEN* aScreen, AUTOPLACE_ALGO aAlgo ) override; void RunOnChildren( const std::function& aFunction, RECURSE_MODE aMode ) override; //--------------------------------------------------------------- /** * Find a symbol pin by number. * * @param number is the number of the pin to find. * @return Pin object if found, otherwise NULL. */ SCH_PIN* GetPin( const wxString& number ) const; /** * Populate a vector with all the pins from the library object that match the current unit * and bodyStyle. * * @param aPinsList is the list to populate with all of the pins. */ std::vector GetLibPins() const; /** * @return a list of pin pointers for all units / bodyStyles. Used primarily for SPICE where * we want to treat all units together as a single SPICE element. */ std::vector GetAllLibPins() const; /** * @return a count of pins for all units. */ size_t GetFullPinCount() const; /** * @return the instance SCH_PIN associated with a particular SCH_PIN from the LIB_SYMBOL. */ SCH_PIN* GetPin( SCH_PIN* aLibPin ) const; /** * Return the #SCH_PIN object found at \a aPosition. * * @param aPosition is the position of the pin to fetch. * * @return the #SCH_PIN object found at \a aPosition or nullptr. */ const SCH_PIN* GetPin( const VECTOR2I& aPosition ) const; /** * Retrieve a list of the SCH_PINs for the given sheet path. * * Since a symbol can have a different unit on a different instance of a sheet, * this list returns the subset of pins that exist on a given sheet. * * @return a vector of pointers (non-owning) to SCH_PINs */ std::vector GetPins( const SCH_SHEET_PATH* aSheet ) const; std::vector GetPins() const override; std::vector>& GetRawPins() { return m_pins; } /** * Set the reference for the given sheet path for this symbol. * * @param aSheet is the hierarchical path of the reference. * @param aReference is the new reference for the symbol. */ void SetRef( const SCH_SHEET_PATH* aSheet, const wxString& aReference ); /** * Check if the symbol has a valid annotation (reference) for the given sheet path. * * @param aSheet is the sheet path to test. * @return true if the symbol exists on that sheet and has a valid reference. */ bool IsAnnotated( const SCH_SHEET_PATH* aSheet ) const; /** * Add a full hierarchical reference to this symbol. * * @param aPath is the hierarchical path (/<sheet timestamp>/<symbol * timestamp> like /05678E50/A23EF560). * @param aRef is the local reference like C45, R56. * @param aUnit is the unit selection used for symbols with multiple units per package. * @param aValue is the value used for this instance. * @param aFootprint is the footprint used for this instance (which might have different * hole spacing or other board-specific changes from other instances). */ void AddHierarchicalReference( const KIID_PATH& aPath, const wxString& aRef, int aUnit ); void AddHierarchicalReference( const SCH_SYMBOL_INSTANCE& aInstance ); /// Return the instance-specific unit selection for the given sheet path. int GetUnitSelection( const SCH_SHEET_PATH* aSheet ) const; /// Set the selected unit of this symbol on one sheet. void SetUnitSelection( const SCH_SHEET_PATH* aSheet, int aUnitSelection ); /// Set the selected unit of this symbol for all sheets. void SetUnitSelection( int aUnitSelection ); /** * SCH_SYMBOLs don't currently support embedded files, but their LIB_SYMBOL counterparts * do. */ EMBEDDED_FILES* GetEmbeddedFiles() override; void Move( const VECTOR2I& aMoveVector ) override { if( aMoveVector == VECTOR2I( 0, 0 ) ) return; m_pos += aMoveVector; for( SCH_FIELD& field : m_fields ) field.Move( aMoveVector ); } void MirrorHorizontally( int aCenter ) override; void MirrorVertically( int aCenter ) override; void Rotate( const VECTOR2I& aCenter, bool aRotateCCW ) override; bool Matches( const EDA_SEARCH_DATA& aSearchData, void* aAuxData ) const override; void GetEndPoints( std::vector& aItemList ) override; /** * Test if the symbol's dangling state has changed for all pins. * * As a side effect, actually update the dangling status for all pins. * * @note This does not test for short circuits. * * @param aItemList is list of all #DANGLING_END_ITEM items to be tested. * @return true if any pin's state has changed. */ bool UpdateDanglingState( std::vector& aItemListByType, std::vector& aItemListByPos, const SCH_SHEET_PATH* aPath = nullptr ) override; VECTOR2I GetPinPhysicalPosition( const SCH_PIN* Pin ) const; bool IsConnectable() const override { return true; } bool HasConnectivityChanges( const SCH_ITEM* aItem, const SCH_SHEET_PATH* aInstance = nullptr ) const override; bool CanConnect( const SCH_ITEM* aItem ) const override { return ( aItem->Type() == SCH_LINE_T && aItem->GetLayer() == LAYER_WIRE ) || ( aItem->Type() == SCH_NO_CONNECT_T ) || ( aItem->Type() == SCH_JUNCTION_T ) || ( aItem->Type() == SCH_SYMBOL_T ) || ( aItem->Type() == SCH_DIRECTIVE_LABEL_T ) || ( aItem->Type() == SCH_LABEL_T ) || ( aItem->Type() == SCH_HIER_LABEL_T ) || ( aItem->Type() == SCH_GLOBAL_LABEL_T ); } /** * @return true if the symbol is in netlist. */ bool IsInNetlist() const; std::vector GetConnectionPoints() const override; INSPECT_RESULT Visit( INSPECTOR inspector, void* testData, const std::vector& aScanTypes ) override; /** * Return the symbol library item at \a aPosition that is part of this symbol. * * @param aPosition is the schematic position of the symbol library object. * @param aType is the type of symbol library object to find or any if set to TYPE_NOT_INIT. * @return is the symbol library object if found otherwise NULL. */ SCH_ITEM* GetDrawItem( const VECTOR2I& aPosition, KICAD_T aType = TYPE_NOT_INIT ); wxString GetItemDescription( UNITS_PROVIDER* aUnitsProvider, bool aFull ) const override; BITMAPS GetMenuImage() const override; bool operator <( const SCH_ITEM& aItem ) const override; bool operator==( const SCH_SYMBOL& aSymbol) const; bool operator!=( const SCH_SYMBOL& aSymbol) const; SCH_SYMBOL& operator=( const SCH_SYMBOL& aItem ); bool IsReplaceable() const override { return true; } VECTOR2I GetPosition() const override { return m_pos; } void SetPosition( const VECTOR2I& aPosition ) override { Move( aPosition - m_pos ); } int GetX() const { return GetPosition().x; }; void SetX( int aX ) { SetPosition( VECTOR2I( aX, GetY() ) ); } int GetY() const { return GetPosition().y; } void SetY( int aY ) { SetPosition( VECTOR2I( GetX(), aY ) ); } bool HitTest( const VECTOR2I& aPosition, int aAccuracy = 0 ) const override; bool HitTest( const BOX2I& aRect, bool aContained, int aAccuracy = 0 ) const override; bool HitTest( const SHAPE_LINE_CHAIN& aPoly, bool aContained ) const override; void Plot( PLOTTER* aPlotter, bool aBackground, const SCH_PLOT_OPTS& aPlotOpts, int aUnit, int aBodyStyle, const VECTOR2I& aOffset, bool aDimmed ) override; /** * Plot just the symbol pins. This is separated to match the GAL display order. The pins * are ALSO plotted with the symbol group. This replotting allows us to ensure that they * are shown above other elements in the schematic. * * @param aPlotter is the #PLOTTER object used to plot pins. */ void PlotPins( PLOTTER* aPlotter ) const; /** * Plot the red 'X' over the symbol. This is separated to allow it being used from the * screen plot function, overlapping the pins * * @param aPlotter the #PLOTTER object used to draw the X */ void PlotDNP( PLOTTER* aPlotter ) const; EDA_ITEM* Clone() const override; #if defined(DEBUG) void Show( int nestLevel, std::ostream& os ) const override; #endif void ClearBrightenedPins(); bool HasBrightenedPins(); bool IsPointClickableAnchor( const VECTOR2I& aPos ) const override; /** * @return true if the symbol is equivalent to a global label: * It is a Power symbol * It has only one pin type Power input */ bool IsSymbolLikePowerGlobalLabel() const; bool IsSymbolLikePowerLocalLabel() const; bool IsGlobalPower() const override; bool IsLocalPower() const override; bool IsPower() const override; bool IsNormal() const override; bool GetShowPinNames() const override; void SetShowPinNames( bool aShow ) override; bool GetShowPinNumbers() const override; void SetShowPinNumbers( bool aShow ) override; double Similarity( const SCH_ITEM& aOther ) const override; /// Return the component classes this symbol belongs in. std::unordered_set GetComponentClassNames( const SCH_SHEET_PATH* aPath ) const; bool operator==( const SCH_ITEM& aOther ) const override; protected: void swapData( SCH_ITEM* aItem ) override; private: BOX2I doGetBoundingBox( bool aIncludePins, bool aIncludeFields ) const; bool doIsConnected( const VECTOR2I& aPosition ) const override; void Init( const VECTOR2I& pos = VECTOR2I( 0, 0 ) ); private: VECTOR2I m_pos; LIB_ID m_lib_id; ///< Name and library the symbol was loaded from, i.e. 74xx:74LS00. wxString m_prefix; ///< C, R, U, Q etc - the first character(s) which typically ///< indicate what the symbol is. Determined, upon placement, ///< from the library symbol. Created upon file load, by the ///< first non-digits in the reference fields. /** * The name used to look up a symbol in the symbol library embedded in a schematic. * * By default this is the same as #LIB_ID::GetLibItemName(). However, schematics allow for * multiple variants of the same library symbol. Set this member in order to preserve the * link to the original symbol library. If empty, #LIB_ID::GetLibItemName() should be used. */ wxString m_schLibSymbolName; std::vector m_fields; ///< Variable length list of fields. std::unique_ptr m_part; ///< A flattened copy of the #LIB_SYMBOL from the ///< #PROJECT object's libraries. bool m_isInNetlist; ///< True if the symbol should appear in netlist std::vector> m_pins; ///< A #SCH_PIN for every #LIB_PIN. std::unordered_map m_pinMap; ///< Library pin pointer : #SCH_PIN indices. /** * Define the hierarchical path and reference of the symbol. * * This allows support for multiple references to a single sub-sheet. */ std::vector m_instanceReferences; /// @see SCH_SYMBOL::GetOrientation static std::unordered_map s_transformToOrientationCache; }; #endif /* SCH_SYMBOL_H */