/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015-2016 Mario Luzeiro * Copyright (C) 2023 CERN * Copyright The KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file create_3Dgraphic_brd_items.cpp * @brief This file implements the creation of 2D graphic primitives of pcb items: * pads, tracks, drawsegments, texts.... */ #include "../3d_rendering/raytracing/shapes2D/ring_2d.h" #include "../3d_rendering/raytracing/shapes2D/filled_circle_2d.h" #include "../3d_rendering/raytracing/shapes2D/round_segment_2d.h" #include "../3d_rendering/raytracing/shapes2D/triangle_2d.h" #include #include #include #include #include #include #include #include // for PCB_RENDER_SETTINGS #include #include #include #include #include #include #include #include #include #include #include #include #include #include #define TO_3DU( x ) ( ( x ) * m_biuTo3Dunits ) #define TO_SFVEC2F( vec ) SFVEC2F( TO_3DU( vec.x ), TO_3DU( -vec.y ) ) void addFILLED_CIRCLE_2D( CONTAINER_2D_BASE* aContainer, const SFVEC2F& aCenter, float aRadius, const BOARD_ITEM& aBoardItem ) { if( aRadius > 0.0f ) aContainer->Add( new FILLED_CIRCLE_2D( aCenter, aRadius, aBoardItem ) ); } void addRING_2D( CONTAINER_2D_BASE* aContainer, const SFVEC2F& aCenter, float aInnerRadius, float aOuterRadius, const BOARD_ITEM& aBoardItem ) { if( aOuterRadius > aInnerRadius && aInnerRadius > 0.0f ) aContainer->Add( new RING_2D( aCenter, aInnerRadius, aOuterRadius, aBoardItem ) ); } void addROUND_SEGMENT_2D( CONTAINER_2D_BASE* aContainer, const SFVEC2F& aStart, const SFVEC2F& aEnd, float aWidth, const BOARD_ITEM& aBoardItem ) { if( Is_segment_a_circle( aStart, aEnd ) ) { // Cannot add segments that have the same start and end point addFILLED_CIRCLE_2D( aContainer, aStart, aWidth / 2, aBoardItem ); return; } if( aWidth > 0.0f ) aContainer->Add( new ROUND_SEGMENT_2D( aStart, aEnd, aWidth, aBoardItem ) ); } void BOARD_ADAPTER::addText( const EDA_TEXT* aText, CONTAINER_2D_BASE* aContainer, const BOARD_ITEM* aOwner ) { KIGFX::GAL_DISPLAY_OPTIONS empty_opts; TEXT_ATTRIBUTES attrs = aText->GetAttributes(); float penWidth_3DU = TO_3DU( aText->GetEffectiveTextPenWidth() ); KIFONT::FONT* font = aText->GetFont(); wxString shownText = aText->GetShownText( true ); if( !font ) font = KIFONT::FONT::GetFont( wxEmptyString, aText->IsBold(), aText->IsItalic() ); if( aOwner && aOwner->IsKnockout() ) { SHAPE_POLY_SET finalPoly; const PCB_TEXT* pcbText = static_cast( aOwner ); pcbText->TransformTextToPolySet( finalPoly, 0, aOwner->GetMaxError(), ERROR_INSIDE ); // Do not call finalPoly.Fracture() here: ConvertPolygonToTriangles() call it // if needed, and Fracture() called twice can create bad results and is useless ConvertPolygonToTriangles( finalPoly, *aContainer, m_biuTo3Dunits, *aOwner ); } else { CALLBACK_GAL callback_gal( empty_opts, // Stroke callback [&]( const VECTOR2I& aPt1, const VECTOR2I& aPt2 ) { addROUND_SEGMENT_2D( aContainer, TO_SFVEC2F( aPt1 ), TO_SFVEC2F( aPt2 ), penWidth_3DU, *aOwner ); }, // Triangulation callback [&]( const VECTOR2I& aPt1, const VECTOR2I& aPt2, const VECTOR2I& aPt3 ) { aContainer->Add( new TRIANGLE_2D( TO_SFVEC2F( aPt1 ), TO_SFVEC2F( aPt2 ), TO_SFVEC2F( aPt3 ), *aOwner ) ); } ); attrs.m_Angle = aText->GetDrawRotation(); if( auto* cache = aText->GetRenderCache( font, shownText ) ) { callback_gal.DrawGlyphs( *cache ); } else { font->Draw( &callback_gal, shownText, aText->GetDrawPos(), attrs, aOwner->GetFontMetrics() ); } } } void BOARD_ADAPTER::addShape( const PCB_DIMENSION_BASE* aDimension, CONTAINER_2D_BASE* aContainer, const BOARD_ITEM* aOwner ) { addText( aDimension, aContainer, aDimension ); const int linewidth = aDimension->GetLineThickness(); for( const std::shared_ptr& shape : aDimension->GetShapes() ) { switch( shape->Type() ) { case SH_SEGMENT: { const SEG& seg = static_cast( shape.get() )->GetSeg(); addROUND_SEGMENT_2D( aContainer, TO_SFVEC2F( seg.A ), TO_SFVEC2F( seg.B ), TO_3DU( linewidth ), *aOwner ); break; } case SH_CIRCLE: { int radius = static_cast( shape.get() )->GetRadius(); float innerR3DU = TO_3DU( radius ) - TO_3DU( aDimension->GetLineThickness() ) / 2.0f; float outerR3DU = TO_3DU( radius ) + TO_3DU( aDimension->GetLineThickness() ) / 2.0f; addRING_2D( aContainer, TO_SFVEC2F( shape->Centre() ), innerR3DU, outerR3DU, *aOwner ); break; } default: break; } } } void BOARD_ADAPTER::addFootprintShapes( const FOOTPRINT* aFootprint, CONTAINER_2D_BASE* aContainer, PCB_LAYER_ID aLayerId, const std::bitset& aFlags ) { KIGFX::GAL_DISPLAY_OPTIONS empty_opts; for( PCB_FIELD* field : aFootprint->GetFields() ) { if( !aFlags.test( LAYER_FP_TEXT ) ) continue; if( field->IsReference() && !aFlags.test( LAYER_FP_REFERENCES ) ) continue; if( field->IsValue() && !aFlags.test( LAYER_FP_VALUES ) ) continue; if( field->GetLayer() == aLayerId && field->IsVisible() ) addText( field, aContainer, field ); } for( BOARD_ITEM* item : aFootprint->GraphicalItems() ) { switch( item->Type() ) { case PCB_TEXT_T: { PCB_TEXT* text = static_cast( item ); if( !aFlags.test( LAYER_FP_TEXT ) ) continue; if( text->GetText() == wxT( "${REFERENCE}" ) && !aFlags.test( LAYER_FP_REFERENCES ) ) continue; if( text->GetText() == wxT( "${VALUE}" ) && !aFlags.test( LAYER_FP_VALUES ) ) continue; if( text->GetLayer() == aLayerId ) addText( text, aContainer, text ); break; } case PCB_TEXTBOX_T: { PCB_TEXTBOX* textbox = static_cast( item ); if( textbox->GetLayer() == aLayerId ) addShape( textbox, aContainer, aFootprint ); break; } case PCB_TABLE_T: { PCB_TABLE* table = static_cast( item ); if( table->GetLayer() == aLayerId ) addTable( table, aContainer, aFootprint ); break; } case PCB_DIM_ALIGNED_T: case PCB_DIM_CENTER_T: case PCB_DIM_ORTHOGONAL_T: case PCB_DIM_RADIAL_T: case PCB_DIM_LEADER_T: { PCB_DIMENSION_BASE* dimension = static_cast( item ); if( dimension->GetLayer() == aLayerId ) addShape( dimension, aContainer, aFootprint ); break; } case PCB_SHAPE_T: { PCB_SHAPE* shape = static_cast( item ); if( shape->IsOnLayer( aLayerId ) ) addShape( shape, aContainer, aFootprint, aLayerId ); break; } default: break; } } } void BOARD_ADAPTER::createTrackWithMargin( const PCB_TRACK* aTrack, CONTAINER_2D_BASE* aDstContainer, PCB_LAYER_ID aLayer, int aMargin ) { SFVEC2F start3DU = TO_SFVEC2F( aTrack->GetStart() ); SFVEC2F end3DU = TO_SFVEC2F( aTrack->GetEnd() ); switch( aTrack->Type() ) { case PCB_VIA_T: { const PCB_VIA* via = static_cast( aTrack ); float width3DU = TO_3DU( via->GetWidth( aLayer ) + aMargin * 2 ); addFILLED_CIRCLE_2D( aDstContainer, start3DU, width3DU / 2.0, *aTrack ); break; } case PCB_ARC_T: { const PCB_ARC* arc = static_cast( aTrack ); if( arc->IsDegenerated() ) { // Draw this very small arc like a track segment (a PCB_TRACE_T) PCB_TRACK track( arc->GetParent() ); track.SetStart( arc->GetStart() ); track.SetEnd( arc->GetEnd() ); track.SetWidth( arc->GetWidth() ); track.SetLayer( arc->GetLayer() ); createTrackWithMargin( &track, aDstContainer, aLayer, aMargin ); return; } VECTOR2I center( arc->GetCenter() ); EDA_ANGLE arc_angle = arc->GetAngle(); double radius = arc->GetRadius(); int arcsegcount = GetArcToSegmentCount( KiROUND( radius ), arc->GetMaxError(), arc_angle ); int circlesegcount; // Avoid arcs that cannot be drawn if( radius < std::numeric_limits::min() || arc_angle.IsZero() ) break; // We need a circle to segment count. However, the arc angle can be small, and the // radius very big. so we calculate a reasonable value for circlesegcount. if( arcsegcount <= 1 ) // The arc will be approximated by a segment { circlesegcount = 1; } else { circlesegcount = KiROUND( arcsegcount * 360.0 / std::abs( arc_angle.AsDegrees() ) ); circlesegcount = std::clamp( circlesegcount, 1, 128 ); } createArcSegments( center, arc->GetStart(), arc_angle, circlesegcount, arc->GetWidth() + aMargin * 2, aDstContainer, *arc ); break; } case PCB_TRACE_T: // Track is a usual straight segment { float width3DU = TO_3DU( aTrack->GetWidth() + aMargin * 2 ); addROUND_SEGMENT_2D( aDstContainer, start3DU, end3DU, width3DU, *aTrack ); break; } default: break; } } void BOARD_ADAPTER::createPadWithMargin( const PAD* aPad, CONTAINER_2D_BASE* aContainer, PCB_LAYER_ID aLayer, const VECTOR2I& aMargin ) const { SHAPE_POLY_SET poly; VECTOR2I clearance = aMargin; // Our shape-based builder can't handle negative or differing x:y clearance values (the // former are common for solder paste while the later get generated when a relative paste // margin is used with an oblong pad). So we apply this huge hack and fake a larger pad to // run the general-purpose polygon builder on. // Of course being a hack it falls down when dealing with custom shape pads (where the size // is only the size of the anchor), so for those we punt and just use aMargin.x. if( ( clearance.x < 0 || clearance.x != clearance.y ) && aPad->GetShape( aLayer ) != PAD_SHAPE::CUSTOM ) { VECTOR2I dummySize = VECTOR2I( aPad->GetSize( aLayer ) ) + clearance + clearance; if( dummySize.x <= 0 || dummySize.y <= 0 ) return; PAD dummy( *aPad ); dummy.SetSize( aLayer, VECTOR2I( dummySize.x, dummySize.y ) ); dummy.TransformShapeToPolygon( poly, aLayer, 0, aPad->GetMaxError(), ERROR_INSIDE ); clearance = { 0, 0 }; } else if( aPad->GetShape( aLayer ) == PAD_SHAPE::CUSTOM ) { // A custom pad can have many complex subshape items. To avoid issues, use its // final polygon shape, not its basic shape set. One cannot apply the clearance // to each subshape: it does no work aPad->TransformShapeToPolygon( poly, aLayer, 0, aPad->GetMaxError() ); } else { auto padShapes = std::static_pointer_cast( aPad->GetEffectiveShape( aLayer ) ); for( const SHAPE* shape : padShapes->Shapes() ) { switch( shape->Type() ) { case SH_SEGMENT: { const SHAPE_SEGMENT* seg = static_cast( shape ); addROUND_SEGMENT_2D( aContainer, TO_SFVEC2F( seg->GetSeg().A ), TO_SFVEC2F( seg->GetSeg().B ), TO_3DU( seg->GetWidth() + clearance.x * 2 ), *aPad ); break; } case SH_CIRCLE: { const SHAPE_CIRCLE* circle = static_cast( shape ); addFILLED_CIRCLE_2D( aContainer, TO_SFVEC2F( circle->GetCenter() ), TO_3DU( circle->GetRadius() + clearance.x ), *aPad ); break; } case SH_RECT: { const SHAPE_RECT* rect = static_cast( shape ); poly.NewOutline(); poly.Append( rect->GetPosition() ); poly.Append( rect->GetPosition().x + rect->GetSize().x, rect->GetPosition().y ); poly.Append( rect->GetPosition() + rect->GetSize() ); poly.Append( rect->GetPosition().x, rect->GetPosition().y + rect->GetSize().y ); break; } case SH_SIMPLE: poly.AddOutline( static_cast( shape )->Vertices() ); break; case SH_POLY_SET: poly.Append( *static_cast( shape ) ); break; case SH_ARC: { const SHAPE_ARC* arc = static_cast( shape ); SHAPE_LINE_CHAIN l = arc->ConvertToPolyline( aPad->GetMaxError() ); for( int i = 0; i < l.SegmentCount(); i++ ) { SHAPE_SEGMENT seg( l.Segment( i ).A, l.Segment( i ).B, arc->GetWidth() ); addROUND_SEGMENT_2D( aContainer, TO_SFVEC2F( seg.GetSeg().A ), TO_SFVEC2F( seg.GetSeg().B ), TO_3DU( arc->GetWidth() + clearance.x * 2 ), *aPad ); } break; } default: UNIMPLEMENTED_FOR( SHAPE_TYPE_asString( shape->Type() ) ); break; } } } if( !poly.IsEmpty() ) { if( clearance.x ) poly.Inflate( clearance.x, CORNER_STRATEGY::ROUND_ALL_CORNERS, aPad->GetMaxError() ); // Add the PAD polygon ConvertPolygonToTriangles( poly, *aContainer, m_biuTo3Dunits, *aPad ); } } void BOARD_ADAPTER::createPadHoleShape( const PAD* aPad, CONTAINER_2D_BASE* aDstContainer, int aInflateValue ) { if( !aPad->HasHole() ) { wxLogTrace( m_logTrace, wxT( "BOARD_ADAPTER::createPadHole pad has no hole" ) ); return; } std::shared_ptr slot = aPad->GetEffectiveHoleShape(); addROUND_SEGMENT_2D( aDstContainer, TO_SFVEC2F( slot->GetSeg().A ), TO_SFVEC2F( slot->GetSeg().B ), TO_3DU( slot->GetWidth() + aInflateValue * 2 ), *aPad ); } void BOARD_ADAPTER::addPads( const FOOTPRINT* aFootprint, CONTAINER_2D_BASE* aContainer, PCB_LAYER_ID aLayerId ) { for( PAD* pad : aFootprint->Pads() ) { if( !pad->IsOnLayer( aLayerId ) ) continue; if( IsCopperLayer( aLayerId ) ) { // Skip pad annulus when there isn't one (note: this is more discerning than // pad->IsOnLayer(), which doesn't check for NPTH pads with holes that consume // the entire pad). if( !pad->IsOnCopperLayer() ) continue; // Skip pad annulus when not connected on this layer (if removing is enabled) if( !pad->FlashLayer( aLayerId ) ) continue; } VECTOR2I margin( 0, 0 ); switch( aLayerId ) { case F_Mask: case B_Mask: margin.x += pad->GetSolderMaskExpansion( aLayerId ); margin.y += pad->GetSolderMaskExpansion( aLayerId ); break; case F_Paste: case B_Paste: margin += pad->GetSolderPasteMargin( aLayerId ); break; default: break; } createPadWithMargin( pad, aContainer, aLayerId, margin ); } } // based on TransformArcToPolygon function from // common/convert_basic_shapes_to_polygon.cpp void BOARD_ADAPTER::createArcSegments( const VECTOR2I& aCentre, const VECTOR2I& aStart, const EDA_ANGLE& aArcAngle, int aCircleToSegmentsCount, int aWidth, CONTAINER_2D_BASE* aContainer, const BOARD_ITEM& aOwner ) { // Don't attempt to render degenerate shapes if( aWidth == 0 ) return; VECTOR2I arc_start, arc_end; EDA_ANGLE arcAngle( aArcAngle ); EDA_ANGLE delta = ANGLE_360 / aCircleToSegmentsCount; // rotate angle arc_end = arc_start = aStart; if( arcAngle != ANGLE_360 ) RotatePoint( arc_end, aCentre, -arcAngle ); if( arcAngle < ANGLE_0 ) { std::swap( arc_start, arc_end ); arcAngle = -arcAngle; } // Compute the ends of segments and creates poly VECTOR2I curr_end = arc_start; VECTOR2I curr_start = arc_start; for( EDA_ANGLE ii = delta; ii < arcAngle; ii += delta ) { curr_end = arc_start; RotatePoint( curr_end, aCentre, -ii ); addROUND_SEGMENT_2D( aContainer, TO_SFVEC2F( curr_start ), TO_SFVEC2F( curr_end ), TO_3DU( aWidth ), aOwner ); curr_start = curr_end; } if( curr_end != arc_end ) { addROUND_SEGMENT_2D( aContainer, TO_SFVEC2F( curr_end ), TO_SFVEC2F( arc_end ), TO_3DU( aWidth ), aOwner ); } } void BOARD_ADAPTER::addShape( const PCB_SHAPE* aShape, CONTAINER_2D_BASE* aContainer, const BOARD_ITEM* aOwner, PCB_LAYER_ID aLayer ) { LINE_STYLE lineStyle = aShape->GetStroke().GetLineStyle(); int linewidth = aShape->GetWidth(); int margin = 0; bool isSolidFill = aShape->IsSolidFill(); bool isHatchedFill = aShape->IsHatchedFill(); if( IsSolderMaskLayer( aLayer ) && aShape->HasSolderMask() && IsExternalCopperLayer( aShape->GetLayer() ) ) { margin = aShape->GetSolderMaskExpansion(); linewidth += margin * 2; lineStyle = LINE_STYLE::SOLID; if( isHatchedFill ) { isSolidFill = true; isHatchedFill = false; } } float linewidth3DU = TO_3DU( linewidth ); if( lineStyle <= LINE_STYLE::FIRST_TYPE ) { switch( aShape->GetShape() ) { case SHAPE_T::CIRCLE: { SFVEC2F center3DU = TO_SFVEC2F( aShape->GetCenter() ); float innerR3DU = TO_3DU( aShape->GetRadius() ) - linewidth3DU / 2.0; float outerR3DU = TO_3DU( aShape->GetRadius() ) + linewidth3DU / 2.0; if( isSolidFill || innerR3DU <= 0.0 ) addFILLED_CIRCLE_2D( aContainer, center3DU, outerR3DU, *aOwner ); else addRING_2D( aContainer, center3DU, innerR3DU, outerR3DU, *aOwner ); break; } case SHAPE_T::RECTANGLE: if( isSolidFill ) { SHAPE_POLY_SET polyList; aShape->TransformShapeToPolySet( polyList, UNDEFINED_LAYER, 0, aShape->GetMaxError(), ERROR_INSIDE ); polyList.Simplify(); if( margin != 0 ) { polyList.Inflate( margin, CORNER_STRATEGY::ROUND_ALL_CORNERS, aShape->GetMaxError() ); } ConvertPolygonToTriangles( polyList, *aContainer, m_biuTo3Dunits, *aOwner ); } else { if( aShape->GetCornerRadius() > 0 ) { ROUNDRECT rr( SHAPE_RECT( aShape->GetPosition(), aShape->GetRectangleWidth(), aShape->GetRectangleHeight() ), aShape->GetCornerRadius() ); SHAPE_POLY_SET poly; rr.TransformToPolygon( poly ); SHAPE_LINE_CHAIN& r_outline = poly.Outline( 0 ); r_outline.SetClosed( true ); for( int ii = 0; ii < r_outline.PointCount(); ii++ ) { addROUND_SEGMENT_2D( aContainer, TO_SFVEC2F( r_outline.CPoint( ii ) ), TO_SFVEC2F( r_outline.CPoint( ii+1 ) ), linewidth3DU, *aOwner ); } addROUND_SEGMENT_2D( aContainer, TO_SFVEC2F( r_outline.CLastPoint() ), TO_SFVEC2F( r_outline.CPoint( 0 ) ), linewidth3DU, *aOwner ); } else { std::vector pts = aShape->GetRectCorners(); addROUND_SEGMENT_2D( aContainer, TO_SFVEC2F( pts[0] ), TO_SFVEC2F( pts[1] ), linewidth3DU, *aOwner ); addROUND_SEGMENT_2D( aContainer, TO_SFVEC2F( pts[1] ), TO_SFVEC2F( pts[2] ), linewidth3DU, *aOwner ); addROUND_SEGMENT_2D( aContainer, TO_SFVEC2F( pts[2] ), TO_SFVEC2F( pts[3] ), linewidth3DU, *aOwner ); addROUND_SEGMENT_2D( aContainer, TO_SFVEC2F( pts[3] ), TO_SFVEC2F( pts[0] ), linewidth3DU, *aOwner ); } } break; case SHAPE_T::ARC: { unsigned int segCount = GetCircleSegmentCount( aShape->GetBoundingBox().GetSizeMax() ); createArcSegments( aShape->GetCenter(), aShape->GetStart(), aShape->GetArcAngle(), segCount, linewidth, aContainer, *aOwner ); break; } case SHAPE_T::SEGMENT: addROUND_SEGMENT_2D( aContainer, TO_SFVEC2F( aShape->GetStart() ), TO_SFVEC2F( aShape->GetEnd() ), linewidth3DU, *aOwner ); break; case SHAPE_T::BEZIER: { SHAPE_POLY_SET polyList; aShape->TransformShapeToPolygon( polyList, UNDEFINED_LAYER, 0, aShape->GetMaxError(), ERROR_INSIDE ); // Some polygons can be a bit complex (especially when coming from a // picture of a text converted to a polygon // So call Simplify before calling ConvertPolygonToTriangles, just in case. polyList.Simplify(); if( polyList.IsEmpty() ) // Just for caution break; if( margin != 0 ) { CORNER_STRATEGY cornerStr = margin >= 0 ? CORNER_STRATEGY::ROUND_ALL_CORNERS : CORNER_STRATEGY::ALLOW_ACUTE_CORNERS; polyList.Inflate( margin, cornerStr, aShape->GetMaxError() ); } ConvertPolygonToTriangles( polyList, *aContainer, m_biuTo3Dunits, *aOwner ); break; } case SHAPE_T::POLY: { if( isSolidFill ) { SHAPE_POLY_SET polyList; aShape->TransformShapeToPolygon( polyList, UNDEFINED_LAYER, 0, aShape->GetMaxError(), ERROR_INSIDE ); // Some polygons can be a bit complex (especially when coming from a // picture of a text converted to a polygon // So call Simplify before calling ConvertPolygonToTriangles, just in case. polyList.Simplify(); if( polyList.IsEmpty() ) // Just for caution break; if( margin != 0 ) { CORNER_STRATEGY cornerStr = margin >= 0 ? CORNER_STRATEGY::ROUND_ALL_CORNERS : CORNER_STRATEGY::ALLOW_ACUTE_CORNERS; polyList.Inflate( margin, cornerStr, aShape->GetMaxError() ); } ConvertPolygonToTriangles( polyList, *aContainer, m_biuTo3Dunits, *aOwner ); } else { std::vector pts = aShape->GetCorners(); for( int i = 0; i < pts.size() - 1; i++ ) { addROUND_SEGMENT_2D( aContainer, TO_SFVEC2F( pts[i] ), TO_SFVEC2F( pts[i + 1] ), linewidth3DU, *aOwner ); } addROUND_SEGMENT_2D( aContainer, TO_SFVEC2F( pts[pts.size() - 1] ), TO_SFVEC2F( pts[0] ), linewidth3DU, *aOwner ); } break; } default: wxFAIL_MSG( wxT( "BOARD_ADAPTER::addShape no implementation for " ) + aShape->SHAPE_T_asString() ); break; } } else { std::vector shapes = aShape->MakeEffectiveShapes( true ); SFVEC2F a3DU; SFVEC2F b3DU; const PCB_PLOT_PARAMS& plotParams = aShape->GetBoard()->GetPlotOptions(); KIGFX::PCB_RENDER_SETTINGS renderSettings; renderSettings.SetDashLengthRatio( plotParams.GetDashedLineDashRatio() ); renderSettings.SetGapLengthRatio( plotParams.GetDashedLineGapRatio() ); for( SHAPE* shape : shapes ) { STROKE_PARAMS::Stroke( shape, lineStyle, aShape->GetWidth(), &renderSettings, [&]( const VECTOR2I& a, const VECTOR2I& b ) { addROUND_SEGMENT_2D( aContainer, TO_SFVEC2F( a ), TO_SFVEC2F( b ), linewidth3DU, *aOwner ); } ); } for( SHAPE* shape : shapes ) delete shape; } if( isHatchedFill ) ConvertPolygonToTriangles( aShape->GetHatching(), *aContainer, m_biuTo3Dunits, *aOwner ); } void BOARD_ADAPTER::addShape( const PCB_TEXTBOX* aTextBox, CONTAINER_2D_BASE* aContainer, const BOARD_ITEM* aOwner ) { addText( aTextBox, aContainer, aOwner ); if( !aTextBox->IsBorderEnabled() ) return; // We cannot use PCB_TEXTBOX::TransformShapeToPolygon because it convert the textbox // as filled polygon even if there's no background colour. // So for polygon, we use PCB_SHAPE::TransformShapeToPolygon if( aTextBox->GetShape() == SHAPE_T::RECTANGLE ) { addShape( static_cast( aTextBox ), aContainer, aOwner, UNDEFINED_LAYER ); } else { SHAPE_POLY_SET polyList; aTextBox->PCB_SHAPE::TransformShapeToPolygon( polyList, UNDEFINED_LAYER, 0, aTextBox->GetMaxError(), ERROR_INSIDE ); ConvertPolygonToTriangles( polyList, *aContainer, m_biuTo3Dunits, *aOwner ); } } void BOARD_ADAPTER::addTable( const PCB_TABLE* aTable, CONTAINER_2D_BASE* aContainer, const BOARD_ITEM* aOwner ) { aTable->DrawBorders( [&]( const VECTOR2I& ptA, const VECTOR2I& ptB, const STROKE_PARAMS& stroke ) { addROUND_SEGMENT_2D( aContainer, TO_SFVEC2F( ptA ), TO_SFVEC2F( ptB ), TO_3DU( stroke.GetWidth() ), *aOwner ); } ); for( PCB_TABLECELL* cell : aTable->GetCells() ) { if( cell->GetColSpan() > 0 && cell->GetRowSpan() > 0 ) addText( cell, aContainer, aOwner ); } } void BOARD_ADAPTER::addSolidAreasShapes( const ZONE* aZone, CONTAINER_2D_BASE* aContainer, PCB_LAYER_ID aLayerId ) { // This convert the poly in outline and holes ConvertPolygonToTriangles( *aZone->GetFilledPolysList( aLayerId ), *aContainer, m_biuTo3Dunits, *aZone ); } void BOARD_ADAPTER::buildPadOutlineAsSegments( const PAD* aPad, PCB_LAYER_ID aLayer, CONTAINER_2D_BASE* aContainer, int aWidth ) { if( aPad->GetShape( aLayer ) == PAD_SHAPE::CIRCLE ) // Draw a ring { const SFVEC2F center3DU = TO_SFVEC2F( aPad->ShapePos( aLayer ) ); const int radius = aPad->GetSize( aLayer ).x / 2; const float inner_radius3DU = TO_3DU( radius - aWidth / 2.0 ); const float outer_radius3DU = TO_3DU( radius + aWidth / 2.0 ); addRING_2D( aContainer, center3DU, inner_radius3DU, outer_radius3DU, *aPad ); } else { // For other shapes, add outlines as thick segments in polygon buffer const std::shared_ptr& corners = aPad->GetEffectivePolygon( aLayer, ERROR_INSIDE ); const SHAPE_LINE_CHAIN& path = corners->COutline( 0 ); for( int j = 0; j < path.PointCount(); j++ ) { SFVEC2F start3DU = TO_SFVEC2F( path.CPoint( j ) ); SFVEC2F end3DU = TO_SFVEC2F( path.CPoint( j + 1 ) ); addROUND_SEGMENT_2D( aContainer, start3DU, end3DU, TO_3DU( aWidth ), *aPad ); } } }