/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright The KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #pragma once #include #include #include #include #include #include #include // OPT_VECTOR2I namespace KIGFX { /** * View item to draw debug items for anchors. * * This can be handy when verifying how many/where anchors are being placed. */ class ANCHOR_DEBUG : public EDA_ITEM { public: ANCHOR_DEBUG(); ANCHOR_DEBUG* Clone() const override; std::vector ViewGetLayers() const override; const BOX2I ViewBBox() const override; void ViewDraw( int aLayer, VIEW* aView ) const override; /** * Get class name. * * @return string "ANCHOR_DEBUG" */ wxString GetClass() const override { return wxT( "ANCHOR_DEBUG" ); } void ClearAnchors(); /** * Add an anchor at the given position. */ void AddAnchor( const VECTOR2I& aAnchor ); /** * Set the nearest anchor to the given position. * * Pass an empty optional to clear the nearest anchor. */ void SetNearest( const OPT_VECTOR2I& aNearest ); private: // Store the anchors by location and count std::map m_anchors; OPT_VECTOR2I m_nearest; }; } // namespace KIGFX