/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright The KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include "tools/array_tool.h" #include #include #include #include #include #include #include #include /** * Transform a #BOARD_ITEM from the given #ARRAY_OPTIONS and an index into the array. * * @param aArrOpts The array options that describe the array * @param aIndex The index in the array of this item * @param aItem The item to transform */ static void TransformItem( const ARRAY_OPTIONS& aArrOpts, int aIndex, BOARD_ITEM& aItem ) { const ARRAY_OPTIONS::TRANSFORM transform = aArrOpts.GetTransform( aIndex, aItem.GetPosition() ); aItem.Move( transform.m_offset ); aItem.Rotate( aItem.GetPosition(), transform.m_rotation ); } ARRAY_TOOL::ARRAY_TOOL() : PCB_TOOL_BASE( "pcbnew.Array" ), m_dialog( nullptr ) { } ARRAY_TOOL::~ARRAY_TOOL() { } void ARRAY_TOOL::Reset( RESET_REASON aReason ) { } bool ARRAY_TOOL::Init() { return true; } int ARRAY_TOOL::CreateArray( const TOOL_EVENT& aEvent ) { PCB_SELECTION_TOOL* selectionTool = m_toolMgr->GetTool(); // Be sure that there is at least one item that we can modify const PCB_SELECTION& selection = selectionTool->RequestSelection( []( const VECTOR2I&, GENERAL_COLLECTOR& aCollector, PCB_SELECTION_TOOL* sTool ) { sTool->FilterCollectorForMarkers( aCollector ); sTool->FilterCollectorForHierarchy( aCollector, true ); } ); if( selection.Empty() ) return 0; m_selection = std::make_unique( selection ); // we have a selection to work on now, so start the tool process PCB_BASE_FRAME* editFrame = getEditFrame(); const bool enableArrayNumbering = m_isFootprintEditor; VECTOR2I origin; if( m_selection->Size() == 1 ) origin = m_selection->Items()[0]->GetPosition(); else origin = m_selection->GetCenter(); m_array_opts.reset(); m_dialog = new DIALOG_CREATE_ARRAY( editFrame, m_array_opts, enableArrayNumbering, origin ); m_dialog->Bind( wxEVT_CLOSE_WINDOW, &ARRAY_TOOL::onDialogClosed, this ); // Show the dialog, but it's not modal - the user might ask to select a point, in which case // we'll exit and do to that. m_dialog->Show( true ); return 0; } void ARRAY_TOOL::onDialogClosed( wxCloseEvent& aEvent ) { // Now that the dialog has served it's purpose, we can get rid of it m_dialog->Destroy(); // This means the dialog failed somehow if( m_array_opts == nullptr ) return; wxCHECK( m_selection, /* void */ ); PCB_SELECTION& selection = *m_selection; PCB_BASE_FRAME* editFrame = getEditFrame(); BOARD_COMMIT commit( editFrame ); FOOTPRINT* const fp = m_isFootprintEditor ? editFrame->GetBoard()->GetFirstFootprint() : nullptr; // Collect a list of pad numbers that will _not_ be counted as "used" // when finding the next pad numbers. // Things that are selected are fair game, as they'll give up their numbers. // Keeps numbers used by both selected and unselected pads as "reserved". std::set unchangingPadNumbers; if( fp ) { for( PAD* pad : fp->Pads() ) { if( !pad->IsSelected() ) unchangingPadNumbers.insert( pad->GetNumber() ); } } ARRAY_PAD_NUMBER_PROVIDER pad_number_provider( unchangingPadNumbers, *m_array_opts ); EDA_ITEMS all_added_items; int arraySize = m_array_opts->GetArraySize(); if( m_array_opts->ShouldArrangeSelection() ) { std::set fpDeDupe; EDA_ITEMS sortedSelection = selection.GetItemsSortedBySelectionOrder(); int selectionIndex = 0; BOARD_ITEM* firstItem = nullptr; for( int arrayIndex = 0; arrayIndex < arraySize; ++arrayIndex ) { BOARD_ITEM* item = nullptr; // Get the next valid item to arrange for( ; selectionIndex < (int) sortedSelection.size(); selectionIndex++ ) { item = nullptr; if( !sortedSelection[selectionIndex]->IsBOARD_ITEM() ) continue; item = static_cast( sortedSelection[selectionIndex] ); FOOTPRINT* parentFootprint = item->GetParentFootprint(); // If it is not the footprint editor, then move the parent footprint instead. if( !m_isFootprintEditor && parentFootprint ) { // It is possible to select multiple footprint child objects in the board editor. // Do not create multiple copies of the same footprint when this occurs. if( fpDeDupe.count( parentFootprint ) == 0 ) { fpDeDupe.emplace( parentFootprint ); item = parentFootprint; } else { item = nullptr; continue; } } // Found a valid item selectionIndex++; break; } // Must be out of items to arrange, we're done if( item == nullptr ) break; commit.Modify( item, nullptr, RECURSE_MODE::RECURSE ); // Transform is a relative move, so when arranging the transform needs to start from // the same point for each item, e.g. the first item's position if( firstItem == nullptr ) firstItem = item; else item->SetPosition( firstItem->GetPosition() ); TransformItem( *m_array_opts, arrayIndex, *item ); } // Make sure we did something... if( firstItem != nullptr ) commit.Push( _( "Arrange selection" ) ); return; } // Iterate in reverse so the original items go last, and we can // use them for the positions of the clones. for( int ptN = arraySize - 1; ptN >= 0; --ptN ) { PCB_SELECTION items_for_this_block; std::set fpDeDupe; for( int i = 0; i < m_selection->Size(); ++i ) { if( !selection[i]->IsBOARD_ITEM() ) continue; BOARD_ITEM* item = static_cast( selection[i] ); FOOTPRINT* parentFootprint = item->GetParentFootprint(); // If it is not the footprint editor, then duplicate the parent footprint instead. // This check assumes that the footprint child objects are correctly parented, if // they are not, this will segfault. if( !m_isFootprintEditor && parentFootprint ) { // It is possible to select multiple footprint child objects in the board editor. // Do not create multiple copies of the same footprint when this occurs. if( fpDeDupe.count( parentFootprint ) == 0 ) { fpDeDupe.emplace( parentFootprint ); item = parentFootprint; } else { continue; } } BOARD_ITEM* this_item = nullptr; if( ptN == 0 ) { // the first point: we don't own this or add it, but // we might still modify it (position or label) this_item = item; commit.Modify( this_item, nullptr, RECURSE_MODE::RECURSE ); TransformItem( *m_array_opts, arraySize - 1, *this_item ); } else { if( m_isFootprintEditor ) { // Fields cannot be duplicated, especially mandatory fields. // A given field is unique for the footprint if( item->Type() == PCB_FIELD_T ) continue; // Don't bother incrementing pads: the footprint won't update until commit, // so we can only do this once this_item = fp->DuplicateItem( true, &commit, item ); } else { switch( item->Type() ) { case PCB_FOOTPRINT_T: case PCB_SHAPE_T: case PCB_REFERENCE_IMAGE_T: case PCB_TEXT_T: case PCB_TEXTBOX_T: case PCB_TABLE_T: case PCB_TRACE_T: case PCB_ARC_T: case PCB_VIA_T: case PCB_DIM_ALIGNED_T: case PCB_DIM_CENTER_T: case PCB_DIM_RADIAL_T: case PCB_DIM_ORTHOGONAL_T: case PCB_DIM_LEADER_T: case PCB_TARGET_T: case PCB_ZONE_T: this_item = item->Duplicate( true, &commit ); break; case PCB_GENERATOR_T: this_item = static_cast( item )->DeepClone(); break; case PCB_GROUP_T: this_item = static_cast( item )->DeepDuplicate( true, &commit ); break; default: // Silently drop other items (such as footprint texts) from duplication break; } } // Add new items to selection (footprints in the selection will be reannotated) items_for_this_block.Add( this_item ); if( this_item ) { // Because aItem is/can be created from a selected item, and inherits from // it this state, reset the selected stated of aItem: this_item->ClearSelected(); this_item->RunOnChildren( []( BOARD_ITEM* aItem ) { aItem->ClearSelected(); }, RECURSE_MODE::RECURSE ); // We're iterating backwards, so the first item is the last in the array TransformItem( *m_array_opts, arraySize - ptN - 1, *this_item ); // If a group is duplicated, add also created members to the board if( this_item->Type() == PCB_GROUP_T || this_item->Type() == PCB_GENERATOR_T ) { this_item->RunOnChildren( [&]( BOARD_ITEM* aItem ) { commit.Add( aItem ); }, RECURSE_MODE::RECURSE ); } commit.Add( this_item ); } } // attempt to renumber items if the array parameters define // a complete numbering scheme to number by (as opposed to // implicit numbering by incrementing the items during creation if( this_item && m_array_opts->ShouldNumberItems() ) { // Renumber non-aperture pads. if( this_item->Type() == PCB_PAD_T ) { PAD& pad = static_cast( *this_item ); if( pad.CanHaveNumber() ) { wxString newNumber = pad_number_provider.GetNextPadNumber(); pad.SetNumber( newNumber ); } } } } if( !m_isFootprintEditor && m_array_opts->ShouldReannotateFootprints() ) { m_toolMgr->GetTool()->ReannotateDuplicates( items_for_this_block, all_added_items ); } for( EDA_ITEM* item : items_for_this_block ) all_added_items.push_back( item ); } // Make sure original items are selected (e.g. interactive point select may clear it) for( int i = 0; i < m_selection->Size(); ++i ) { all_added_items.push_back( selection[i] ); } m_toolMgr->RunAction( ACTIONS::selectionClear ); m_toolMgr->RunAction( ACTIONS::selectItems, &all_added_items ); commit.Push( _( "Create Array" ) ); m_selection.reset(); } void ARRAY_TOOL::setTransitions() { // clang-format off Go( &ARRAY_TOOL::CreateArray, PCB_ACTIONS::createArray.MakeEvent() ); // clang-format on }