/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2024 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include "preview_items/anchor_debug.h" #include #include #include using namespace KIGFX; ANCHOR_DEBUG::ANCHOR_DEBUG() : EDA_ITEM( nullptr, NOT_USED ) // Never added to a BOARD/SCHEMATIC so it needs no type { } ANCHOR_DEBUG* ANCHOR_DEBUG::Clone() const { return new ANCHOR_DEBUG(); } const BOX2I ANCHOR_DEBUG::ViewBBox() const { // We could be a bit more careful here, but also we need to // know the world scale to cover everything exactly, and there // is only one of these. BOX2I bbox; bbox.SetMaximum(); return bbox; } void ANCHOR_DEBUG::ViewGetLayers( int aLayers[], int& aCount ) const { aLayers[0] = LAYER_GP_OVERLAY; aCount = 1; } void ANCHOR_DEBUG::ClearAnchors() { m_nearest.reset(); m_anchors.clear(); } void ANCHOR_DEBUG::AddAnchor( const VECTOR2I& aAnchor ) { m_anchors[aAnchor]++; } void ANCHOR_DEBUG::SetNearest( const OPT_VECTOR2I& aNearest ) { m_nearest = aNearest; } void ANCHOR_DEBUG::ViewDraw( int, VIEW* aView ) const { GAL& gal = *aView->GetGAL(); RENDER_SETTINGS& settings = *aView->GetPainter()->GetSettings(); const COLOR4D textColor = settings.GetLayerColor( LAYER_AUX_ITEMS ); const BOX2I viewport = KiROUND( aView->GetViewport() ); gal.SetIsFill( false ); gal.SetIsStroke( true ); gal.SetLineWidth( 1 ); const int markerRad = aView->ToWorld( 3 ); const int markerTextHeight = aView->ToWorld( 6 ); const int markerTextGap = aView->ToWorld( 3 ); const int summaryTextHeight = aView->ToWorld( 10 ); const VECTOR2I textOffset = { markerRad + markerTextGap, 0 }; TEXT_ATTRIBUTES attributes; attributes.m_Halign = GR_TEXT_H_ALIGN_LEFT; attributes.m_Size = VECTOR2I( markerTextHeight, markerTextHeight ); const KIFONT::METRICS& fontMetrics = KIFONT::METRICS::Default(); const KIFONT::FONT& font = *KIFONT::FONT::GetFont(); size_t total = 0; for( const auto& [anchor, count] : m_anchors ) { if( m_nearest && *m_nearest == anchor ) gal.SetStrokeColor( RED ); else gal.SetStrokeColor( YELLOW ); gal.DrawCircle( anchor, markerRad ); const std::string countStr = std::to_string( count ); font.Draw( &gal, countStr, anchor + textOffset, attributes, fontMetrics ); total += count; } gal.SetStrokeColor( textColor ); const int boundaryMargin = aView->ToWorld( 20 ); VECTOR2I fontPos{ viewport.GetLeft(), viewport.GetTop() }; fontPos += VECTOR2I{ boundaryMargin, boundaryMargin }; attributes.m_Size = VECTOR2I{ summaryTextHeight, summaryTextHeight }; wxString totalStr = wxString::Format( "Current snap anchors: %lu", total ); font.Draw( &gal, totalStr, fontPos, attributes, fontMetrics ); }