/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2016 CERN * Copyright The KiCad Developers, see AUTHORS.txt for contributors. * * @author Maciej Suminski * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef GL_CONTEXT_MANAGER_H #define GL_CONTEXT_MANAGER_H #include #include #include #include #include class KICOMMON_API GL_CONTEXT_MANAGER { public: GL_CONTEXT_MANAGER() : m_glCtx( nullptr ) {} /** * Create a managed OpenGL context. * * It is assured that the created context is freed upon exit. See wxGLContext * documentation for the parameters description. * * @return Created OpenGL context. */ wxGLContext* CreateCtx( wxGLCanvas* aCanvas, const wxGLContext* aOther = nullptr ); /** * Destroy a managed OpenGL context. * * The context to be removed has to be created using GL_CONTEXT_MANAGER::CreateCtx() first. * * @param aContext is the OpenGL context to be destroyed. It will not be managed anymore. */ void DestroyCtx( wxGLContext* aContext ); /** * Destroy all managed OpenGL contexts. * * This method should be called in the final deinitialization routine. */ void DeleteAll(); /** * Set a context as current and prevents other canvases from switching it. * * Requires calling UnlockCtx() when there are no more GL calls for the context. If * another canvas has already locked a GL context, then the calling process is blocked. * * @param aContext is the GL context to be bound. * @param aCanvas (optional) allows caller to bind the context to a non-parent canvas * (e.g. when a few canvases share a single GL context). */ void LockCtx( wxGLContext* aContext, wxGLCanvas* aCanvas ); /** * Allow other canvases to bind an OpenGL context. * * @param aContext is the currently bound context. It is only a check to assure the right * canvas wants to unlock GL context. */ void UnlockCtx( wxGLContext* aContext ); /** * Get the currently bound GL context. * * @return the currently bound GL context. */ wxGLContext* GetCurrentCtx() const { return m_glCtx; } /** * Get the currently bound GL canvas. * * @return the currently bound GL canvas. */ wxGLCanvas* GetCurrentCanvas() const { auto it = m_glContexts.find( m_glCtx ); return it != m_glContexts.end() ? it->second : nullptr; } /** * Run the given function first releasing the GL context lock, then restoring it. * * @param aFunction is the function to be executed. */ template auto RunWithoutCtxLock( Func&& aFunction, Args&&... args ) { wxGLContext* currentCtx = GetCurrentCtx(); wxGLCanvas* currentCanvas = GetCurrentCanvas(); UnlockCtx( currentCtx ); if constexpr (std::is_void_v(args)...))>) { std::forward(aFunction)(std::forward(args)...); LockCtx( currentCtx, currentCanvas ); return; } else { auto result = std::forward(aFunction)(std::forward(args)...); LockCtx( currentCtx, currentCanvas ); return result; } } private: ///< Map of GL contexts & their parent canvases. std::map m_glContexts; ///< Currently bound GL context. wxGLContext* m_glCtx; ///< Lock to prevent unexpected GL context switching. std::mutex m_glCtxMutex; }; #endif /* GL_CONTEXT_MANAGER_H */