Jeff Young
e0e1f73f9e
Fix rendering issues with hide-holes-while-moving.
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Also fixes the checkbox names to be more accurate.
Fixes https://gitlab.com/kicad/code/kicad/-/issues/20775
2025-04-28 17:39:54 +01:00
Seth Hillbrand
0b2d4d4879
Revise Copyright statement to align with TLF
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Recommendation is to avoid using the year nomenclature as this
information is already encoded in the git repo. Avoids needing to
repeatly update.
Also updates AUTHORS.txt from current repo with contributor names
2025-01-01 14:12:04 -08:00
Alex Shvartzkop
f6f0b9a661
ADDED: PCB 3D image raytracing rendering from CLI.
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Fixes https://gitlab.com/kicad/code/kicad/-/issues/3691
2024-03-08 14:38:18 +00:00
Jeff Young
da1405ec6a
Draw off-board pads when drawing off-board silk.
2023-09-22 20:57:31 +01:00
Jeff Young
4bfebb4744
Use standard names.
2023-09-22 18:48:29 +01:00
Jeff Young
8d06a794f4
Simplify code.
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DrawAllCameraCulled() can handle up to 4 knockout lists, and any
of them can be null, so don't dance around how we call it.
2023-09-21 14:02:23 +01:00
Jeff Young
0c37e3c443
Remove realistic-mode (and duplicated settings from preferences).
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Most of these settings are now available in the appearances panel.
It was concluded in a Zulip discussion that any missing items can
be added back in time if people find they need them (ie: complain).
Also hooks up 3DViewer to the common language framework.
2023-08-23 14:07:58 +01:00
Mario Luzeiro
7bc976f3f4
3D-Viewer: sort models and material models when rendering in transparent
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Also enables transparency on model preview and small optimizations fixes
Fixes https://gitlab.com/kicad/code/kicad/-/issues/14005
2023-03-02 22:29:08 +00:00
Jeff Young
0dc857b5ab
Clean up pad handling in 3D viewer.
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Most importantly, create F_Cu/B_Cu layers if they're otherwise empty
but we have plated pads to render on them.
Fixes https://gitlab.com/kicad/code/kicad/issues/10207
2022-03-06 13:57:12 +00:00
Jeff Young
dabc75bee8
Source 3D dimensions from board stackup.
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Also includes a performance improvemnt by caching the 3D model matrices.
2021-12-24 21:10:28 +00:00
Jeff Young
6c0110ecd3
Naming conventions.
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There's nothing "legacy" about the OpenGL 3D renderer.
2021-10-21 14:30:03 +01:00