This library is meant to move non-EDA items (language extensions,
library extensions, etc.) into the lowest-level of our dependency chain.
This library should never depend on anyother non-thirdparty code in the
kicad codebase.
The simulator has advanced considerably, and it is seeing lots of active
development, so make it a required part of KiCad. Additionally, the
build without the simulator has actually been broken for a while, so no
one clearly is building without ngspice right now.
Previously, we included a newer version of BundleUtilities and
GetPrerequisites for macOS. However, the changes we needed have long been
included in CMake, and we weren't using our BundleUtilities in all the
places it was being used.
As part of supporting Apple Silicon, we've got to upgrade our embedded
Python to a version that comes with an Apple Silicon build. Python 3.9
suffices. This means we ignore python3.9 while fixing up bundles.
Apple requires all code to be signed on Apple Silicon. We've added signing
to the build. This has to be run after anything that adds to or modifies
the installed files. As of Cmake 3.14 (CMP0082), the install rules are run
in the order declared, so we are able to do this just by adding the
signing subdirectory last in the main CMakeLists.txt. By default, the
build will be signed "ad hoc", which does not require a developer to
create keys or get keys from Apple. We added some CMake variables to
control signing, KICAD_OSX_CODESIGN and KICAD_OSX_SIGNING_*.
In order to better support development, we've added some necessary cleanup
steps to KiCad that were performed externally in the release and nightly
build process, like removing any .pyc files and extra Python symlinks
erroneously introduced by fixup_bundle. We also adjusted "refix_rpaths" to
be more accurate. We should not need "wrangle_bundle" when building and
installing a local development copy of KiCad.
dropping files to Kicad manager :
*.kicad_pro, *.pro -> open project;
gerber and job files -> open in Gerbview editor;
Eagle and Cadstar files -> open project.
dropping file to schematic editor -> append schematic;
dropping library file to Symbol editor -> add library;
dropping board file to PCB editor -> append board;
dropping library or footprint file to Footprint editor -> add library or import footprint;
dropping ZIP file or gerber files to Gerbview editor -> open files;
dropping sheet file to Drawing Sheet editor -> open sheet.
Fixes https://gitlab.com/kicad/code/kicad/-/issues/11638
Tested on msys2 which is the only place it would have been buggy
CMake seems to share the gdiplus linkage with the other dependencies automatically now
Thread pools are long-lasting executors that have close to zero overhead
when launching new jobs. This is advantageous over creating new threads
as we can use this for threading smalling jobs and smaller quanta. It
also avoids the heuristics needed to determine the optimal number of
threads to spawn
ADDED: with cmake KICAD_MACOSX_APP_BUNDLE option the user can disable
the macOS app bundle creation when compiling on macOS. This permit to
use/install KiCad like any other *nix platform (/usr/bin, /usr/share,
ecc.). By default, cmake build the app bundle.