The symbol library embedded files were implicit, which made them hard to
work with. Adding the panel makes it clearer and setting the panel
correctly to the callback ensures that the structure is updated on
close.
Adds some copy/move semantics for EMBEDDED_FILES to take advantage of
how the multiple copies are handled in the library editor
Fixes https://gitlab.com/kicad/code/kicad/-/issues/18935
We still conflate the fieldID, the position in the
array of fields, and whether or not that means the
field is mandatory. But this attempts to clean up
*some* of that, without introducing too much risk.
Recommendation is to avoid using the year nomenclature as this
information is already encoded in the git repo. Avoids needing to
repeatly update.
Also updates AUTHORS.txt from current repo with contributor names
Schematics, symbols, boards and footprints all get the ability to store
files inside their file structures. File lookups now have a
kicad-embed:// URI to allow various parts of KiCad to refer to files
stored in this manner.
kicad-embed://datasheet.pdf references the file named "datasheet.pdf"
embedded in the document. Embeds are allowed in schematics, boards,
symbols and footprints. Currently supported embeddings are Datasheets,
3D Models and drawingsheets
Fixes https://gitlab.com/kicad/code/kicad/-/issues/6918
Fixes https://gitlab.com/kicad/code/kicad/-/issues/2376
Fixes https://gitlab.com/kicad/code/kicad/-/issues/17827
Create 2 wrappers for it: DIALOG_FOOTPRINT_CHOOSER and
FOOTPRINT_CHOOSER_FRAME. The first now gets called from wxGrid
editors, text button editors (such as Change Footprints), etc.
Retire FOOTPRINT_VIEWER_FRAME_MODAL. FOOTPRINT_VIEWER_FRAME still
exists, but has very few uses at this point.
A sheetpath is required to correctly resolve text variables.
Depending on currentSheet is rife with bugs.
There are many places where we do *not* want to be prepending
field names to the field values, such as netlisting,
building PDF hypertext menus, etc.
Also, Find/Replace needs to work on unresolved text, as
that's what we're going to display (and if replace nuked
your variable references you wouldn't be happy).
Don't assume the dialog is mode-less and call Destroy() from within a
dialog method. This will most assuredly crash if the dialog is shown
modally or quasi-modally.
Don't leak memory for mode-less dialogs created on the stack. Make sure
when the parent frame window is closed that all mode-less dialog memory
is cleaned up. Dialogs are not child windows like controls and toolbars
so their memory does not automatically get cleaned up when the parent
window is destroyed.
Do not directly access frame parent window's pointer in dialog destructors.
Apparently the tear down order when destroying mode-less dialogs is not
guaranteed so the parent window may get deleted before the dialog causing
a crash when accessing the parent window pointer from the dialog dtor.
Do not close mode-less dialogs in the parent frame's destructor. This
doesn't guarantee that the dialog(s) will be destroyed before the parent
but it may reduce some careless mode-less dialog event handling in the
future.