Tomasz Włostowski
bbee30671a
gal: pixel alignment hacks, works for Retina display too now.
...
gal: pixel alignment for Cairo.
gal: pixel alignment for OpenGL
Cleanup of pixel alignment patches
gal/opengl: more pixel alignment patches:
- works on Retina displays now
- pixel alignment for circles
- correct 1-pixel strokes
- fixed unfinished 1-pixel line ends
GAL: Restore antialiasing options in Cairo
GAL: Fix arc drawing
Removes DrawArcSegment, which drew arcs whose edge was optionally
stroked (a feature that we did not use). Fixes Cairo arc drawing issue
where arcs were not visible in pcbnew.
gal: further cleanup
gal: removed unused shader parameter
2019-02-16 20:03:13 +01:00
Jeff Young
6a5744adb1
Show compile errors and go back to GLSL V120.
2018-10-13 12:39:53 +01:00
Tomasz Włostowski
711b278248
gal/opengl: handle single-pixel line width clamping in hardware (new shader). Correct grid rendering in GAL for pixel-sized lines
2018-10-12 19:13:54 +02:00
Carsten Schoenert
e81faa2d5f
fix misspelled 'allow to' -> 'allow one to'
2018-07-11 10:35:14 -04:00
Carsten Schoenert
9f7109826d
fix misspelled 'allows to' -> 'allows one to'
...
Fixup small grammar issues around used 'allows to ...' almost in
code comments.
2018-07-11 10:35:03 -04:00
Carsten Schoenert
77b3a662fc
fix misspelled 'Allows to' -> 'Allows one to'
2018-04-08 13:24:30 -04:00
Carsten Schoenert
1f32f7c55b
fix misspelled 'allows to' -> 'allows one to'
2018-04-08 13:24:18 -04:00
Jon Evans
921e68107b
OpenGL: Make circle/arc drawing match Cairo for some edge cases
2018-03-08 22:04:33 -05:00
Carsten Schoenert
9679bd55c1
fix misspelled 'streching' -> stretching
2018-02-25 17:10:10 -05:00
Carsten Schoenert
cb14742442
fix misspelled 'accesing' -> 'accessing'
2018-02-25 17:10:10 -05:00
Maciej Suminski
aabf8300c3
Removed non-ASCII characters
2017-01-12 09:20:04 +01:00
Maciej Suminski
da00d64877
OpenGL antialising code clean up & formatting
2017-01-11 16:20:37 +01:00
decimad
e71070fe1b
final touch-ups (license information, includes)
2017-01-11 16:20:37 +01:00
decimad
2a8dd508c4
Add smaa (subsample morphological antialiasing)
2017-01-11 16:20:37 +01:00
decimad
afacee5d96
Add supersampling (2x/4x) antialiasing
2017-01-11 16:20:37 +01:00
decimad
77f9cd0cb0
remove custom shader header generation build-step in favor of c++11 raw string literals
...
rework shader loading code to handle an arbitrary amount of to-be-concatenated strings
2017-01-11 16:20:34 +01:00