CHANGED: The text variable ${SHEETNAME} now always represents the name of the
sheet when used anywhere in the schematic editor, including the title block
ADDED: A new text variable ${SHEETPATH} which is replaced with the path to the
current sheet - e.g. "/Sheet 1/Sheet 2".
To ensure backward compatibility, the default drawing sheet now uses
${SHEETPATH}. Custom drawing sheets will need to be manually edited.
Windows can accidentally create forward slash-coded files. This simply
converts them to the proper unix-coded value when set
Fixes https://gitlab.com/kicad/code/kicad/issues/10964
(cherry picked from commit 429544c188532c71149a83523e7569a8b463ca3b)
We need to keep the screen blank while initially loading a sheet before
the hierarchy is developed. Avoid resolving text variables during this
process
Fixes https://gitlab.com/kicad/code/kicad/issues/11000
(cherry picked from commit 63b06af6b13772aa55b3dd2fe8bba6c99930a5e4)
This ensures that irreflexivity is given in sort ordering. This may
have been triggering issues in MacOS when adding sheets
Fixes https://gitlab.com/kicad/code/kicad/issues/10557
(cherry picked from commit a1615cce7edbe037c26c9eb416ebd1bd2447ab30)
Always use full sheet paths when storing sheet instances. Partial sheet
paths cannot be full resolved resulting in lost page numbers when renaming
sheet file name.
Fixes#9782
Remove duplicate instance data saved in both root SCH_SCREEN and SCH_SHEET
objects that was causing them to be out of sync. All sheet instance data
is stored in the SCH_SHEET object itself and rebuilt on the fly so it is
always current.
Remove Get/SetPageNumber from SCH_SHEET_PATH object so it doesn't obfuscate
where the actual sheet page number information exists.
Fixes https://gitlab.com/kicad/code/kicad/-/issues/9782
They don't define a KiCad string class, so the header file name was
somewhat misleading. But the fact that they didn't match definitely
made coding more difficult.
Bitmaps are now identified by an enum class instead of by pointers.
Bitmap loading and caching is now handled by a class in common, and
we no longer compile most bitmaps into the binary, so there is no
longer a bitmaps static library.
Instead, bitmaps are archived to a .tar.gz file which is installed
in ${KICAD_DATA}/resources/images.tar.gz
The source PNGs are checked in to Git as the original CPP files were,
so that people can build without the required dependencies to convert
SVGs to PNGs.
Initial support is also added for dark theme icons, although this
is not yet exposed in the GUI.
Stubs are present for multi-resolution image resources, but this is
not fully-baked yet and could use some refinement.