Put the string manipuuation utils in the cpp, and
remove string_utils.h from the includes of netinfo.h.
This spams that header into about 350 files, not all of which
need it. Then go round and tidy up the places (most exporters
and dialogs) where CPP files weren't including string_utils.h
when they used it, as well as some other order-sensitive
include issues that turned up.
Recommendation is to avoid using the year nomenclature as this
information is already encoded in the git repo. Avoids needing to
repeatly update.
Also updates AUTHORS.txt from current repo with contributor names
- Implements component classes for placement rule areas and multichannel tool
- Implements property inspector properties for rule areas
- Fixes some zone member default initialisation issues
- Gates all multichannel-related imlpementation with existing adv config flag
- Removes rule area type enum, replaces with inference from keepout and
placement settings
CHANGED: PCB file format now supports saving/loading complex padstacks
CHANGED: PTH pads are now rendered per copper layer in the copper color;
the PTH pad color is no longer used.
ADDED: support for importing complex pad stacks from Altium PCBs
Enforce padstack-aware access to pad properties across KiCad
Fixes https://gitlab.com/kicad/code/kicad/-/issues/8182
This is a little bit like the bounding hull tool, but the
output is "exact" and it only supports the most common
source items.
By 'exact', this means that rounded corners are real arc
segments rather than polygonal approximations. Obviously,
this is rather tricky in the general case, and especially
for any concave shape or anything with a bezier in it.
Envisioned main uses:
* Creating courtyard and silkscreen offsets in footprints
* Making slots around line or arcs.
The one thing that it does not currently do, but which it might
plausibly do without reimplementing Clipper is convex polygons,
which would bring trapezoidal pad outsets for free. But that
is a stretch goal, and bounding hull can be used.
Don't open-code knockout text shape generation in several different
places.
Make sure triangulated knockout text gets clearance added when
specified.
Collapse duplicated footprint text item plot routine (they're no
longer any different from plotting pcb text items).
Using a large epsilon here to allow for sloppy drawing can cause
the algorithm to miss very short segments in a converted bezier.
So use an epsilon only large enough to cover for rouding errors in
the conversion.
Fixes https://gitlab.com/kicad/code/kicad/issues/12951