wxBitmapBundle assumes the smallest bitmap added is the intended "original" size for a particular use case.
And generally that is probably true. However, we re-use icons in some places where we intend for them to start at 16
or start at 24. This is problematic when GetPreferredBitmapSizeFor is called for calculations because it'll return the
16*scale number instead of 24*scale number. So let's just allow passing in a min height restriction to KiBitmapBundle
for when we reuse bitmaps.
Recommendation is to avoid using the year nomenclature as this
information is already encoded in the git repo. Avoids needing to
repeatly update.
Also updates AUTHORS.txt from current repo with contributor names
Unlike the old "icon scale" (that actually scaled all bitmaps)
this one actually changes the toolbar size while making use
of the new bitmap bundle functionality
Add more resolutions for all tool icon bitmaps
Wouldn't want Mark's eyes to bleed
on gcc 12.1 / msys2 the large initialized list in bitmap_info.cpp breaks
the compiler (perhaps a bug in the compiler).
So, as workaround, the initialization sequence is modified.
Also removes the return value from the BITMAP_STORE's themeChanged
method as it will provide the wrong answer for the second frame it's
called on.
Also hooked up ACTION_TOOLBAR, the app launcher, and the project tree
to the wx event for system color changes so they change on the fly.
Fixes https://gitlab.com/kicad/code/kicad/issues/6026
Bitmaps are now identified by an enum class instead of by pointers.
Bitmap loading and caching is now handled by a class in common, and
we no longer compile most bitmaps into the binary, so there is no
longer a bitmaps static library.
Instead, bitmaps are archived to a .tar.gz file which is installed
in ${KICAD_DATA}/resources/images.tar.gz
The source PNGs are checked in to Git as the original CPP files were,
so that people can build without the required dependencies to convert
SVGs to PNGs.
Initial support is also added for dark theme icons, although this
is not yet exposed in the GUI.
Stubs are present for multi-resolution image resources, but this is
not fully-baked yet and could use some refinement.