Makes all canvases obey the same rendering parameter. Also keeps the
canvas selection with the anti-alias selection, which makes logical
sense. Reduce the antialias selection to a single choice rather than
two different choices for different canvases
Unlike the old "icon scale" (that actually scaled all bitmaps)
this one actually changes the toolbar size while making use
of the new bitmap bundle functionality
Add more resolutions for all tool icon bitmaps
Wouldn't want Mark's eyes to bleed
Reduce each (Accel & Fallback) to 3 options: Off, Fast, Good. Fast AA
in accelerated canvas uses SMAA with tweaks suggested by David Beinder.
Good AA is super-sampled x2.
Cairo is similarly reduced to Off, Fast, Good, which map to the Cairo
options themselves. Best is removed as it mostly affects text rendering
and not line drawing (as our text is)
Moves the OpenGL AA options to the same Fast/Balanced/HQ options as used
in Fallback. Fast and Balanced are the SMAA options, with decreasing
threshholds and more processing in the balanced version. HQ is
supersampling x2. This takes more memory and may not work for HiDPI
screens with underpowered graphics cards. But it looks the best of the
three options.
The SSx4 option is removed as it added little benefit in either regular
or HiDPI screens
Fixes https://gitlab.com/kicad/code/kicad/issues/5196
Fixes https://gitlab.com/kicad/code/kicad/-/issues/8522
Conservative makes SMAA usable in Eeschema through weaker AA.
Aggressive reduces some artifacts compared to the High preset.
Restores the unused Ultra preset in the shader source to its original state.
KiCad stores 3D cache files but never gets rid of any of them.
This patch adds a new function called 'CleanCacheDir()'. Any cache
files older than the passed 'number of days' parameter are deleted.
Fixes https://gitlab.com/kicad/code/kicad/-/issues/1928
A note to developers, please do not set the minimum and/or size of bitmap
buttons. It causes bitmaps to get clipped using GTK on Linux. If the
bitmap button size is not acceptable, then supply an appropriately sized
bitmap rather than attempt to force the wxWidgets sizing mechanism to do
what you want. This almost always causes platform differences that do
not work well.