Boolean Ops on polygons with arcs are not supported (the only exception
is Simplify)
Also fix a bug in SHAPE_LINE_CHAIN::splitArc that resulted in an
exception
Partially fixes https://gitlab.com/kicad/code/kicad/-/issues/9380
If the last three points of a tesselation are concave, we will never be
able to triangulate them. They were likely formed from a bad polygon,
so we will drop the triangle and return completed
Fixes https://gitlab.com/kicad/code/kicad/issues/9380
We are not always sure of the path validity in fracture. Nominally, the
Clipper Simplify routine should remove invalid parts but in the case
where it doesn't, we need to recover gracefully, even if the output
polygon is not valid.
Fixes https://gitlab.com/kicad/code/kicad/issues/9199
It appears as though there was an optimization to skip testing segments if
one of their endpoints (and only the A point) was inside. Unclear the reason
for this, but I'm going to assume that it was intended to optimize the case
where both points are inside (like the point case above it).
Moves rule area triangulation outside of layer iterator and keeps the
triangulation_valid flag false until the triangulation has been
completed.
Fixes https://gitlab.com/kicad/code/kicad/issues/7032
Previously, SHAPE_POLY_SET::CacheTriangulation() was able to handle polygons
with holes.
Due to recent changes, CacheTriangulation( true ) handle polygons with holes,
but CacheTriangulation( false ) did not handle polygons with holes, due to a
missing call to Fracture(), lost in latest changes.
This is now fixed.
Fixes#5606https://gitlab.com/kicad/code/kicad/issues/5606
Partititioning small polygons causes excessive partitions when we use a
fixed number of cells per side. Partitioning by size keeps the
partition count limited and speeds the calculations.
Also adds an option to not partition the grid for elements (like 3d
raytracing) that do not need it.
Fixes https://gitlab.com/kicad/code/kicad/issues/5579
When loading footprints, we need to skip the triangulation trigger in
rotate. If the triangulation cache is invalid when starting the
rotation, do not retriangulate after the rotation.