Seth Hillbrand
0b2d4d4879
Revise Copyright statement to align with TLF
...
Recommendation is to avoid using the year nomenclature as this
information is already encoded in the git repo. Avoids needing to
repeatly update.
Also updates AUTHORS.txt from current repo with contributor names
2025-01-01 14:12:04 -08:00
Marek Roszko
41f54349a5
Replace inserts/push_backs with emplace in some spots
2022-02-05 19:53:31 -05:00
Jeff Young
9582457fef
Be explicit about literal wide-strings.
2022-02-05 20:40:21 +00:00
Wayne Stambaugh
978935d749
3D viewer code cleaning round 4.
2020-12-16 13:19:28 -05:00
Cirilo Bernardo
68bcdec87e
Workaround for non-ASCII filenames in Windows
2017-03-03 14:30:47 -05:00
jean-pierre charras
a4658ab6be
Fix a few compil warnings (not used vars, shadowed local vars)
2016-06-01 14:22:05 +02:00
Cirilo Bernardo
20b40aba1c
Fixed bad delete/delete [] invocations and other warnings and errors as suggested by cppcheck
2016-04-05 20:32:22 +10:00
Cirilo Bernardo
30f9aba7c9
Work on SG consistency checks: fixed a number of bugs and improved integrity checking when writing cache files
2016-03-14 12:30:59 +11:00
Cirilo Bernardo
0085d1aea7
Fixed unsigned vs signed int comparisons
2016-03-11 09:37:39 +11:00
Cirilo Bernardo
9195451e12
Switched SG* classes and plugin loader logging code from stderr to wxLogTrace
2016-02-23 17:46:22 +11:00
Cirilo Bernardo
3a5110f74a
Work in progress: checking debug output messages, internationalizing user info messages
2016-01-12 17:09:04 +11:00
Cirilo Bernardo
979edc4f9f
Improved VRML1 conformance to spec
2016-01-08 16:23:42 +11:00
Cirilo Bernardo
9d55ad375f
Removing redundant sg/ifsg colorindex files and references
2016-01-06 18:19:20 +11:00
Cirilo Bernardo
6f309a46c9
Implemented per-vertex colors for VRML2 and SGNODE
2016-01-06 16:15:54 +11:00
Cirilo Bernardo
6b873ed46b
Work in progress: implementing SG translation for VRML1 models
2016-01-06 15:34:14 +11:00
Cirilo Bernardo
008d8a540a
+ Fixed bug in SGSHAPE::Prepare() : bad assignment of color pointer
...
+ Reworked s3d_plugin_demo2.cpp to use per-vertex-per-face normals
+ Reworked s3d_plugin_idf.cpp to use per-vertex-per-face normals
2015-12-17 13:55:35 +11:00
Cirilo Bernardo
ac3acb0061
Moving headers to facilitate support for building 3D plugins out-of-tree
2015-12-09 18:30:48 +11:00
Mario Luzeiro
69cc788e8e
+ Removed glm source from kicad tree (Maciej / Cirilo)
...
+ Added renderer for 3D model preview (Mario)
+ Added 3d_cache including name resolver and modifications to 3D model dialogs (Cirilo)
2015-12-08 18:31:57 +11:00