- Move under rectangular selection
- Simplify available modes
- Link to new icon
- Make selection state persistent
- Allow additive/subtractive with KiCad configurable keys
A placement-area is a rule-area sub-type. We don't
need to say rule-area-placement each time.
Also removes some dead code, and simplifies some
damage-propagation logic.
Since the optional might not have a value (and the wxVariant seems to
equate 0 with an empty string), we should check for the valid optional
first and fallback to 0 if not set
Fixes https://gitlab.com/kicad/code/kicad/-/issues/21081
(cherry picked from commit a5896e231ab2d6ed3fb7a1193caf044211f44f01)
Make the VIEW* parameter const. Since PCB_TEXT does a null-check,
it's not very clear if this can ever be null (and if it is,
why don't the other VIEW_ITEMs check?), so don't make them
all references too at this time.
Also dereference a few pointers a bit earlier to make non-null
promises sooner rather than later.
Recommendation is to avoid using the year nomenclature as this
information is already encoded in the git repo. Avoids needing to
repeatly update.
Also updates AUTHORS.txt from current repo with contributor names
- Implements component classes for placement rule areas and multichannel tool
- Implements property inspector properties for rule areas
- Fixes some zone member default initialisation issues
- Gates all multichannel-related imlpementation with existing adv config flag
- Removes rule area type enum, replaces with inference from keepout and
placement settings
There was a gentle mish-mash of booleans, some with
true being left/right and some up/down, and some functions that
can flip in both axes (which is never actually done, and doesn't
really make geometric sense).
Replace all this with the FLIP_DIRECTION enum class, which makes
the intention completely unambiguous.
This also then allows a small scattering of simplifications,
because everything takes the same type and you don't have to
fiddle booleans to fit.
- RuleAreaType: distinction between Keepout and Placement rule areas
- RuleAreaExpression: custom DRC language expression for assigning components for Placement rules
C++20 added new reverse and rewritten candidates. This can confuse the compiler because it'll test both A==B and B==A for overloads.
Because we were defining parent class equality overloads, A==B and B==A was considered ambigious due to both being compatible in casting.
So we needed to add explicit child class equality operator overloads
The UI for it is clunky (Cancel afterwards doesn't do what
you think it might), the undo code is all hand-rolled (and
possibly buggy?), and we have the Property Inspector now
for this type of stuff.
When working in high contrast mode, we want to be able to select a
footprint with only elements in, e.g. silk and fab layers.
The previous design for footprint IsOnLayer had one behavior of every
other element and a different behavior for footprints. This leads to
multiple bugs as new features use the overloaded IsOnLayer expecting it
to report if the element exists on a layer or not.
For footprints, we need a different routine to determine whether or not
to select the footprint when clicking on it. IsOnLayer will report if
the footprint has any elements on a specific layer but we don't want to
use the bbox for a hittest because large footprints with through hole
pads will exist on every layer and have an enormous bbox. Instead, we
filter footprints based on the hittest of each element. This behaves in
a more logical fashion, allowing you to select a footprint by clicking
on a visible element of that footprint.
Fixes https://gitlab.com/kicad/code/kicad/-/issues/15284
Also adds some debugging to try to catch dangling pointers.
Also adds a cache for group bounding boxes (which will be expensive
to calculate for large groups).
Fixes https://gitlab.com/kicad/code/kicad/issues/12875
(This is for the move tool, not DRC. DRC uses more sophisticated keepout
processing which is too slow for the move tool, and doesn't let us know which
keepout area collided for collision highlighting.)
Fixes https://gitlab.com/kicad/code/kicad/issues/12594
When multiple zones overlap each other, we need to synchronize the
filling. This should not wait for all zones to try to fill before
restarting. Instead, zones that cannot be filled because the depend on
another zone finishing are immediately re-inserted into the fill queue.