ADDED: Cross-probing from 3d-viewer

Send cross-probe messages to pcb and schematic editors to highlight
objects when clicked in the 3d viewer
This commit is contained in:
Seth Hillbrand 2025-09-09 07:50:51 -07:00
parent b0a6dc4acf
commit f9e25c2e06
2 changed files with 86 additions and 55 deletions

View File

@ -35,14 +35,22 @@
#include <advanced_config.h>
#include <build_version.h>
#include <board.h>
#include <pad.h>
#include <pcb_field.h>
#include <reporter.h>
#include <gal/opengl/gl_context_mgr.h>
#include <core/profile.h> // To use GetRunningMicroSecs or another profiling utility
#include <bitmaps.h>
#include <kiway_holder.h>
#include <kiway.h>
#include <macros.h>
#include <pgm_base.h>
#include <settings/settings_manager.h>
#include <tool/tool_dispatcher.h>
#include <string_utils.h>
#include <mail_type.h>
#include <kiway_express.h>
#include <fmt/format.h>
#include <widgets/wx_busy_indicator.h>
@ -92,28 +100,12 @@ END_EVENT_TABLE()
EDA_3D_CANVAS::EDA_3D_CANVAS( wxWindow* aParent, const wxGLAttributes& aGLAttribs,
BOARD_ADAPTER& aBoardAdapter, CAMERA& aCamera,
S3D_CACHE* a3DCachePointer ) :
HIDPI_GL_3D_CANVAS( EDA_DRAW_PANEL_GAL::GetVcSettings(), aCamera, aParent, aGLAttribs,
EDA_3D_CANVAS_ID, wxDefaultPosition,
wxDefaultSize, wxFULL_REPAINT_ON_RESIZE ),
m_eventDispatcher( nullptr ),
m_parentStatusBar( nullptr ),
m_parentInfoBar( nullptr ),
m_glRC( nullptr ),
m_is_opengl_initialized( false ),
m_is_opengl_version_supported( true ),
m_editing_timeout_timer( this, wxID_HIGHEST + 1 ),
m_redraw_trigger_timer( this, wxID_HIGHEST + 2 ),
m_render_pivot( false ),
m_camera_moving_speed( 1.0f ),
m_strtime_camera_movement( 0 ),
m_animation_enabled( true ),
m_moving_speed_multiplier( 3 ),
m_boardAdapter( aBoardAdapter ),
m_3d_render( nullptr ),
m_opengl_supports_raytracing( true ),
m_render_raytracing_was_requested( false ),
m_accelerator3DShapes( nullptr ),
m_currentRollOverItem( nullptr )
HIDPI_GL_3D_CANVAS( EDA_DRAW_PANEL_GAL::GetVcSettings(), aCamera, aParent, aGLAttribs,
EDA_3D_CANVAS_ID, wxDefaultPosition,
wxDefaultSize, wxFULL_REPAINT_ON_RESIZE ),
m_editing_timeout_timer( this, wxID_HIGHEST + 1 ),
m_redraw_trigger_timer( this, wxID_HIGHEST + 2 ),
m_boardAdapter( aBoardAdapter )
{
wxLogTrace( m_logTrace, wxT( "EDA_3D_CANVAS::EDA_3D_CANVAS" ) );
@ -481,8 +473,10 @@ void EDA_3D_CANVAS::DoRePaint()
if( m_camera_is_moving )
{
const int64_t curtime_delta = GetRunningMicroSecs() - m_strtime_camera_movement;
curtime_delta_s = ( curtime_delta / 1e6 ) * m_camera_moving_speed;
const int64_t curtime_delta = GetRunningMicroSecs() - m_strtime_camera_movement;
// Convert microseconds to seconds as float and apply speed multiplier
curtime_delta_s = static_cast<float>( static_cast<double>( curtime_delta ) / 1e6 )
* m_camera_moving_speed;
m_camera.Interpolate( curtime_delta_s );
if( curtime_delta_s > 1.0f )
@ -751,7 +745,8 @@ void EDA_3D_CANVAS::RenderToFrameBuffer( unsigned char* buffer, int width, int h
if( m_camera_is_moving )
{
const int64_t curtime_delta = GetRunningMicroSecs() - m_strtime_camera_movement;
curtime_delta_s = ( curtime_delta / 1e6 ) * m_camera_moving_speed;
curtime_delta_s = static_cast<float>( static_cast<double>( curtime_delta ) / 1e6 )
* m_camera_moving_speed;
m_camera.Interpolate( curtime_delta_s );
if( curtime_delta_s > 1.0f )
@ -887,7 +882,7 @@ void EDA_3D_CANVAS::OnZoomGesture( wxZoomGestureEvent& aEvent )
m_camera.Pan( aEvent.GetPosition() );
m_camera.SetCurMousePosition( aEvent.GetPosition() );
m_camera.Zoom( aEvent.GetZoomFactor() / m_gestureLastZoomFactor );
m_camera.Zoom( static_cast<float>( aEvent.GetZoomFactor() / m_gestureLastZoomFactor ) );
m_gestureLastZoomFactor = aEvent.GetZoomFactor();
@ -930,7 +925,7 @@ void EDA_3D_CANVAS::OnRotateGesture( wxRotateGestureEvent& aEvent )
if( m_camera_is_moving )
return;
m_camera.RotateScreen( m_gestureLastAngle - aEvent.GetRotationAngle() );
m_camera.RotateScreen( static_cast<float>( m_gestureLastAngle - aEvent.GetRotationAngle() ) );
m_gestureLastAngle = aEvent.GetRotationAngle();
DisplayStatus();
@ -1066,9 +1061,45 @@ void EDA_3D_CANVAS::OnLeftDown( wxMouseEvent& event )
{
RAY mouseRay = getRayAtCurrentMousePosition();
BOARD_ITEM *intersectedBoardItem = m_3d_render_raytracing->IntersectBoardItem( mouseRay );
BOARD_ITEM* intersectedBoardItem = m_3d_render_raytracing->IntersectBoardItem( mouseRay );
// !TODO: send a selection item to pcbnew, eg: via kiway?
if( intersectedBoardItem )
{
FOOTPRINT* footprint = nullptr;
switch( intersectedBoardItem->Type() )
{
case PCB_FOOTPRINT_T:
footprint = static_cast<FOOTPRINT*>( intersectedBoardItem );
break;
case PCB_PAD_T:
footprint = static_cast<PAD*>( intersectedBoardItem )->GetParentFootprint();
break;
case PCB_FIELD_T:
footprint = static_cast<PCB_FIELD*>( intersectedBoardItem )->GetParentFootprint();
break;
default:
break;
}
if( footprint )
{
std::string command =
fmt::format( "$SELECT: 0,F{}",
EscapeString( footprint->GetReference(), CTX_IPC ).ToStdString() );
EDA_3D_VIEWER_FRAME* frame = static_cast<EDA_3D_VIEWER_FRAME*>( GetParent() );
if( frame )
{
frame->Kiway().ExpressMail( FRAME_PCB_EDITOR, MAIL_SELECTION, command, frame );
frame->Kiway().ExpressMail( FRAME_SCH, MAIL_SELECTION, command, frame );
}
}
}
}
}
@ -1088,14 +1119,14 @@ void EDA_3D_CANVAS::OnLeftUp( wxMouseEvent& event )
int logicalW = logicalSize.GetWidth();
int logicalH = logicalSize.GetHeight();
int gizmo_x, gizmo_y, gizmo_width, gizmo_height;
int gizmo_x = 0, gizmo_y = 0, gizmo_width = 0, gizmo_height = 0;
std::tie( gizmo_x, gizmo_y, gizmo_width, gizmo_height ) = m_3d_render_opengl->getGizmoViewport();
float scaleX = static_cast<float>( gizmo_width ) / logicalW;
float scaleY = static_cast<float>( gizmo_height ) / logicalH;
float scaleX = static_cast<float>( static_cast<double>( gizmo_width ) / static_cast<double>( logicalW ) );
float scaleY = static_cast<float>( static_cast<double>( gizmo_height ) / static_cast<double>( logicalH ) );
int scaledMouseX = static_cast<int>( event.GetX() * scaleX );
int scaledMouseY = static_cast<int>( ( logicalH - event.GetY() ) * scaleY );
int scaledMouseX = static_cast<int>( static_cast<float>( event.GetX() ) * scaleX );
int scaledMouseY = static_cast<int>( static_cast<float>( logicalH - event.GetY() ) * scaleY );
m_3d_render_opengl->handleGizmoMouseInput( scaledMouseX, scaledMouseY );
Refresh();
@ -1229,7 +1260,7 @@ void EDA_3D_CANVAS::request_start_moving_camera( float aMovingSpeed, bool aRende
// Map speed multiplier option to actual multiplier value
// [1,2,3,4,5] -> [0.25, 0.5, 1, 2, 4]
aMovingSpeed *= ( 1 << m_moving_speed_multiplier ) / 8.0f;
aMovingSpeed *= static_cast<float>( ( 1 << m_moving_speed_multiplier ) ) / 8.0f;
m_render_pivot = aRenderPivot;
m_camera_moving_speed = aMovingSpeed;
@ -1249,7 +1280,7 @@ void EDA_3D_CANVAS::move_pivot_based_on_cur_mouse_position()
{
RAY mouseRay = getRayAtCurrentMousePosition();
float hit_t;
float hit_t = 0.0f;
// Test it with the board bounding box
if( m_boardAdapter.GetBBox().Intersect( mouseRay, &hit_t ) )

View File

@ -42,7 +42,7 @@ class RENDER_3D_RAYTRACE_GL;
class RENDER_3D_OPENGL;
#define EDA_3D_CANVAS_ID wxID_HIGHEST + 1321
#define EDA_3D_CANVAS_ID (wxID_HIGHEST + 1321)
/**
* Implement a canvas based on a wxGLCanvas
@ -61,7 +61,7 @@ public:
EDA_3D_CANVAS( wxWindow* aParent, const wxGLAttributes& aGLAttribs, BOARD_ADAPTER& aSettings,
CAMERA& aCamera, S3D_CACHE* a3DCachePointer );
~EDA_3D_CANVAS();
~EDA_3D_CANVAS() override;
/**
* Set a dispatcher that processes events and forwards them to tools.
@ -302,36 +302,36 @@ private:
RAY getRayAtCurrentMousePosition();
private:
TOOL_DISPATCHER* m_eventDispatcher;
wxStatusBar* m_parentStatusBar; // Parent statusbar to report progress
WX_INFOBAR* m_parentInfoBar;
TOOL_DISPATCHER* m_eventDispatcher = nullptr;
wxStatusBar* m_parentStatusBar = nullptr; // Parent statusbar to report progress
WX_INFOBAR* m_parentInfoBar = nullptr;
wxGLContext* m_glRC; // Current OpenGL context
bool m_is_opengl_initialized;
bool m_is_opengl_version_supported;
wxGLContext* m_glRC = nullptr; // Current OpenGL context
bool m_is_opengl_initialized = false;
bool m_is_opengl_version_supported = true;
wxTimer m_editing_timeout_timer; // Expires after some time signaling that
// the mouse / keyboard movements are over
wxTimer m_redraw_trigger_timer; // Used to schedule a redraw event
std::atomic_flag m_is_currently_painting; // Avoid drawing twice at the same time
std::atomic_flag m_is_currently_painting = ATOMIC_FLAG_INIT; // Avoid drawing twice at the same time
bool m_render_pivot; // Render the pivot while camera moving
float m_camera_moving_speed; // 1.0f will be 1:1
int64_t m_strtime_camera_movement; // Ticktime of camera movement start
bool m_animation_enabled; // Camera animation enabled
int m_moving_speed_multiplier; // Camera animation speed multiplier option
bool m_render_pivot = false; // Render the pivot while camera moving
float m_camera_moving_speed = 1.0f; // 1.0f will be 1:1
int64_t m_strtime_camera_movement = 0; // Ticktime of camera movement start
bool m_animation_enabled = true; // Camera animation enabled
int m_moving_speed_multiplier = 3; // Camera animation speed multiplier option
BOARD_ADAPTER& m_boardAdapter; // Pre-computed 3D info and settings
RENDER_3D_BASE* m_3d_render;
RENDER_3D_BASE* m_3d_render = nullptr;
RENDER_3D_RAYTRACE_GL* m_3d_render_raytracing;
RENDER_3D_OPENGL* m_3d_render_opengl;
bool m_opengl_supports_raytracing;
bool m_render_raytracing_was_requested;
bool m_opengl_supports_raytracing = true;
bool m_render_raytracing_was_requested = false;
ACCELERATOR_3D* m_accelerator3DShapes; // used for mouse over searching
ACCELERATOR_3D* m_accelerator3DShapes = nullptr; // used for mouse over searching
BOARD_ITEM* m_currentRollOverItem;
BOARD_ITEM* m_currentRollOverItem = nullptr;
bool m_render3dmousePivot = false; // Render the 3dmouse pivot
SFVEC3F m_3dmousePivotPos; // The position of the 3dmouse pivot