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https://gitlab.com/kicad/code/kicad.git
synced 2025-09-14 02:03:12 +02:00
Add via tenting/plugging representation to 3d-viewer
Fixes https://gitlab.com/kicad/code/kicad/issues/21704
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@ -26,6 +26,7 @@
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#include "render_3d_opengl.h"
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#include "render_3d_opengl.h"
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#include <board.h>
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#include <board.h>
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#include <footprint.h>
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#include <footprint.h>
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#include <pcb_track.h>
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#include "../../3d_math.h"
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#include "../../3d_math.h"
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#include "convert_basic_shapes_to_polygon.h"
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#include "convert_basic_shapes_to_polygon.h"
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#include <lset.h>
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#include <lset.h>
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@ -726,6 +727,54 @@ void RENDER_3D_OPENGL::generateCylinder( const SFVEC2F& aCenter, float aInnerRad
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}
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}
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void RENDER_3D_OPENGL::generateDisk( const SFVEC2F& aCenter, float aRadius, float aZ,
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unsigned int aNr_sides_per_circle, TRIANGLE_DISPLAY_LIST* aDstLayer,
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bool aTop )
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{
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const float delta = 2.0f * glm::pi<float>() / (float) aNr_sides_per_circle;
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for( unsigned int i = 0; i < aNr_sides_per_circle; ++i )
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{
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float a0 = delta * i;
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float a1 = delta * ( i + 1 );
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const SFVEC3F p0( aCenter.x + cosf( a0 ) * aRadius,
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aCenter.y + sinf( a0 ) * aRadius, aZ );
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const SFVEC3F p1( aCenter.x + cosf( a1 ) * aRadius,
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aCenter.y + sinf( a1 ) * aRadius, aZ );
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const SFVEC3F c( aCenter.x, aCenter.y, aZ );
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if( aTop )
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aDstLayer->m_layer_top_triangles->AddTriangle( p1, p0, c );
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else
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aDstLayer->m_layer_bot_triangles->AddTriangle( p0, p1, c );
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}
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}
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void RENDER_3D_OPENGL::generateDimple( const SFVEC2F& aCenter, float aRadius, float aZ,
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float aDepth, unsigned int aNr_sides_per_circle,
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TRIANGLE_DISPLAY_LIST* aDstLayer, bool aTop )
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{
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const float delta = 2.0f * glm::pi<float>() / (float) aNr_sides_per_circle;
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const SFVEC3F c( aCenter.x, aCenter.y, aTop ? aZ - aDepth : aZ + aDepth );
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for( unsigned int i = 0; i < aNr_sides_per_circle; ++i )
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{
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float a0 = delta * i;
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float a1 = delta * ( i + 1 );
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const SFVEC3F p0( aCenter.x + cosf( a0 ) * aRadius,
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aCenter.y + sinf( a0 ) * aRadius, aZ );
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const SFVEC3F p1( aCenter.x + cosf( a1 ) * aRadius,
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aCenter.y + sinf( a1 ) * aRadius, aZ );
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if( aTop )
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aDstLayer->m_layer_top_triangles->AddTriangle( p0, p1, c );
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else
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aDstLayer->m_layer_bot_triangles->AddTriangle( p1, p0, c );
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}
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}
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void RENDER_3D_OPENGL::generateViasAndPads()
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void RENDER_3D_OPENGL::generateViasAndPads()
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{
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{
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if( !m_boardAdapter.GetBoard() )
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if( !m_boardAdapter.GetBoard() )
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@ -882,6 +931,63 @@ void RENDER_3D_OPENGL::generateViasAndPads()
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delete layerTriangles;
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delete layerTriangles;
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}
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}
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}
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}
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TRIANGLE_DISPLAY_LIST* frontCover = new TRIANGLE_DISPLAY_LIST( m_boardAdapter.GetViaCount() );
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TRIANGLE_DISPLAY_LIST* backCover = new TRIANGLE_DISPLAY_LIST( m_boardAdapter.GetViaCount() );
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for( const PCB_TRACK* track : m_boardAdapter.GetBoard()->Tracks() )
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{
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if( track->Type() != PCB_VIA_T )
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continue;
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const PCB_VIA* via = static_cast<const PCB_VIA*>( track );
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const float holediameter = via->GetDrillValue() * m_boardAdapter.BiuTo3dUnits();
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const float hole_radius = holediameter / 2.0f + 2.0 * platingThickness3d;
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const SFVEC2F center( via->GetStart().x * m_boardAdapter.BiuTo3dUnits(),
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-via->GetStart().y * m_boardAdapter.BiuTo3dUnits() );
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unsigned int seg = m_boardAdapter.GetCircleSegmentCount( via->GetDrillValue() );
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PCB_LAYER_ID top_layer, bottom_layer;
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via->LayerPair( &top_layer, &bottom_layer );
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float ztop, zbot, dummy;
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getLayerZPos( top_layer, ztop, dummy );
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getLayerZPos( bottom_layer, dummy, zbot );
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bool frontCovering = via->GetFrontCoveringMode() == COVERING_MODE::COVERED || via->IsTented( F_Mask );
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bool backCovering = via->GetBackCoveringMode() == COVERING_MODE::COVERED || via->IsTented( B_Mask );
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bool frontPlugged = via->GetFrontPluggingMode() == PLUGGING_MODE::PLUGGED;
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bool backPlugged = via->GetBackPluggingMode() == PLUGGING_MODE::PLUGGED;
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bool filled = via->GetFillingMode() == FILLING_MODE::FILLED
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|| via->GetCappingMode() == CAPPING_MODE::CAPPED;
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const float depth = hole_radius * 0.3f;
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if( frontCovering )
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{
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if( filled || !frontPlugged )
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generateDisk( center, hole_radius, ztop, seg, frontCover, true );
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else
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generateDimple( center, hole_radius, ztop, depth, seg, frontCover, true );
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}
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if( backCovering )
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{
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if( filled || !backPlugged )
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generateDisk( center, hole_radius, zbot, seg, backCover, false );
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else
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generateDimple( center, hole_radius, zbot, depth, seg, backCover, false );
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}
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}
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if( frontCover->m_layer_top_triangles->GetVertexSize() > 0 )
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m_viaFrontCover = new OPENGL_RENDER_LIST( *frontCover, 0, 0.0f, 0.0f );
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if( backCover->m_layer_bot_triangles->GetVertexSize() > 0 )
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m_viaBackCover = new OPENGL_RENDER_LIST( *backCover, 0, 0.0f, 0.0f );
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delete frontCover;
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delete backCover;
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}
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}
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@ -72,6 +72,8 @@ RENDER_3D_OPENGL::RENDER_3D_OPENGL( EDA_3D_CANVAS* aCanvas, BOARD_ADAPTER& aAdap
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m_outerViaThroughHoles = nullptr;
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m_outerViaThroughHoles = nullptr;
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m_microviaHoles = nullptr;
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m_microviaHoles = nullptr;
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m_padHoles = nullptr;
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m_padHoles = nullptr;
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m_viaFrontCover = nullptr;
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m_viaBackCover = nullptr;
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m_circleTexture = 0;
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m_circleTexture = 0;
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m_grid = 0;
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m_grid = 0;
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@ -947,6 +949,8 @@ void RENDER_3D_OPENGL::freeAllLists()
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DELETE_AND_FREE( m_microviaHoles )
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DELETE_AND_FREE( m_microviaHoles )
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DELETE_AND_FREE( m_padHoles )
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DELETE_AND_FREE( m_padHoles )
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DELETE_AND_FREE( m_viaFrontCover )
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DELETE_AND_FREE( m_viaBackCover )
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}
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}
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@ -968,6 +972,17 @@ void RENDER_3D_OPENGL::renderSolderMaskLayer( PCB_LAYER_ID aLayerID, float aZPos
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setLayerMaterial( aLayerID );
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setLayerMaterial( aLayerID );
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m_board->SetItIsTransparent( true );
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m_board->SetItIsTransparent( true );
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m_board->DrawCulled( aShowThickness, solder_mask, via_holes );
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m_board->DrawCulled( aShowThickness, solder_mask, via_holes );
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if( aLayerID == F_Mask && m_viaFrontCover )
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{
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m_viaFrontCover->ApplyScalePosition( aZPos, 4 * m_boardAdapter.GetNonCopperLayerThickness() );
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m_viaFrontCover->DrawTop();
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}
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else if( aLayerID == B_Mask && m_viaBackCover )
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{
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m_viaBackCover->ApplyScalePosition( aZPos, 4 * m_boardAdapter.GetNonCopperLayerThickness() );
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m_viaBackCover->DrawBot();
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}
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}
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}
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}
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}
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@ -123,6 +123,14 @@ private:
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float aZtop, float aZbot, unsigned int aNr_sides_per_circle,
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float aZtop, float aZbot, unsigned int aNr_sides_per_circle,
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TRIANGLE_DISPLAY_LIST* aDstLayer );
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TRIANGLE_DISPLAY_LIST* aDstLayer );
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void generateDisk( const SFVEC2F& aCenter, float aRadius, float aZ,
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unsigned int aNr_sides_per_circle, TRIANGLE_DISPLAY_LIST* aDstLayer,
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bool aTop );
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void generateDimple( const SFVEC2F& aCenter, float aRadius, float aZ, float aDepth,
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unsigned int aNr_sides_per_circle, TRIANGLE_DISPLAY_LIST* aDstLayer,
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bool aTop );
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void generateViasAndPads();
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void generateViasAndPads();
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/**
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/**
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@ -236,6 +244,8 @@ private:
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OPENGL_RENDER_LIST* m_microviaHoles;
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OPENGL_RENDER_LIST* m_microviaHoles;
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OPENGL_RENDER_LIST* m_padHoles;
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OPENGL_RENDER_LIST* m_padHoles;
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OPENGL_RENDER_LIST* m_viaFrontCover;
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OPENGL_RENDER_LIST* m_viaBackCover;
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// Caches
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// Caches
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std::map<wxString, MODEL_3D*> m_3dModelMap;
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std::map<wxString, MODEL_3D*> m_3dModelMap;
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