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Raytracing 3D renderer: don't reflect sky background when reflections are on.
Fixes https://gitlab.com/kicad/code/kicad/-/issues/17690
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@ -1570,10 +1570,6 @@ SFVEC4F RENDER_3D_RAYTRACE_BASE::shadeHit( const SFVEC4F& aBgColor, const RAY& a
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sum_color += add;
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}
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else
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{
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sum_color += aBgColor;
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}
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}
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outColor += (sum_color / SFVEC4F( (float)reflection_number_of_samples) );
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