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Performance tweaks.
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8235843d01
commit
3d5a87d8db
@ -33,7 +33,7 @@
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const int dblibSchemaVersion = 1;
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DATABASE_FIELD_MAPPING::DATABASE_FIELD_MAPPING( std::string aColumn, std::string aName,
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DATABASE_FIELD_MAPPING::DATABASE_FIELD_MAPPING( const std::string& aColumn, const std::string& aName,
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bool aVisibleOnAdd, bool aVisibleInChooser,
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bool aShowName, bool aInheritProperties ) :
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column( aColumn ),
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@ -980,7 +980,7 @@ bool COMPILER::generateUCode( UCODE* aCode, CONTEXT* aPreflightContext )
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for( TREE_NODE* pnode : params )
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stack.push_back( pnode );
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node->leaf[1]->SetUop( TR_OP_METHOD_CALL, func, std::move( vref ) );
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node->leaf[1]->SetUop( TR_OP_METHOD_CALL, std::move( func ), std::move( vref ) );
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node->isTerminal = false;
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break;
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}
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@ -334,7 +334,7 @@ void PROPERTY_MANAGER::CLASS_DESC::rebuild()
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// TODO(JE): This currently relies on rebuild() happening after all properties are added
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// separate out own groups vs. all groups to fix
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collectGroups( groups, displayOrder );
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m_groupDisplayOrder = displayOrder;
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m_groupDisplayOrder = std::move( displayOrder );
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}
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@ -53,8 +53,8 @@ struct KICOMMON_API DATABASE_FIELD_MAPPING
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bool show_name; ///< Whether or not to show the field name as well as its value
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bool inherit_properties; ///< Whether or not to inherit properties from symbol field
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explicit DATABASE_FIELD_MAPPING( std::string aColumn, std::string aName, bool aVisibleOnAdd,
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bool aVisibleInChooser, bool aShowName,
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explicit DATABASE_FIELD_MAPPING( const std::string& aColumn, const std::string& aName,
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bool aVisibleOnAdd, bool aVisibleInChooser, bool aShowName,
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bool aInheritProperties );
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};
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