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Forward declarations are your friends
Why leak gl headers into most of kicad
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09e30adbb1
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@ -194,6 +194,7 @@ set( KICOMMON_SRCS
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wildcards_and_files_ext.cpp
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wildcards_and_files_ext.cpp
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wx_filename.cpp
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wx_filename.cpp
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singleton.cpp
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pgm_base.cpp
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pgm_base.cpp
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../scripting/python_scripting.cpp
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../scripting/python_scripting.cpp
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43
common/singleton.cpp
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43
common/singleton.cpp
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@ -0,0 +1,43 @@
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/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright The KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <singleton.h>
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#include <bs_thread_pool.hpp>
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#include <gal/opengl/gl_context_mgr.h>
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KICAD_SINGLETON::~KICAD_SINGLETON()
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{
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// This will wait for all threads to finish and then join them to the main thread
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delete m_ThreadPool;
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m_ThreadPool = nullptr;
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m_GLContextManager->DeleteAll();
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delete m_GLContextManager;
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m_GLContextManager = nullptr;
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}
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void KICAD_SINGLETON::Init()
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{
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int num_threads = std::max( 0, ADVANCED_CFG::GetCfg().m_MaximumThreads );
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m_ThreadPool = new BS::thread_pool( num_threads );
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m_GLContextManager = new GL_CONTEXT_MANAGER();
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}
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@ -21,37 +21,25 @@
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#define KICAD_SINGLETON_H
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#define KICAD_SINGLETON_H
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#include <advanced_config.h>
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#include <advanced_config.h>
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#include <bs_thread_pool.hpp>
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#include <gal/opengl/gl_context_mgr.h>
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class GL_CONTEXT_MANAGER;
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namespace BS
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{
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class thread_pool;
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}
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class KICAD_SINGLETON
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class KICAD_SINGLETON
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{
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{
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public:
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public:
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KICAD_SINGLETON(){};
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KICAD_SINGLETON(){};
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~KICAD_SINGLETON()
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~KICAD_SINGLETON();
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{
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// This will wait for all threads to finish and then join them to the main thread
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delete m_ThreadPool;
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m_ThreadPool = nullptr;
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m_GLContextManager->DeleteAll();
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delete m_GLContextManager;
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m_GLContextManager = nullptr;
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};
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void Init()
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void Init();
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{
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int num_threads = std::max( 0, ADVANCED_CFG::GetCfg().m_MaximumThreads );
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m_ThreadPool = new BS::thread_pool( num_threads );
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m_GLContextManager = new GL_CONTEXT_MANAGER();
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}
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BS::thread_pool* m_ThreadPool;
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BS::thread_pool* m_ThreadPool;
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GL_CONTEXT_MANAGER* m_GLContextManager;
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GL_CONTEXT_MANAGER* m_GLContextManager;
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};
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};
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@ -32,7 +32,7 @@
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#include <wx/image.h>
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#include <wx/image.h>
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#include <wx/init.h>
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#include <wx/init.h>
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#include <wx/app.h>
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bool init_unit_test()
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bool init_unit_test()
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{
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{
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