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synced 2025-09-14 10:13:19 +02:00
Fixed timestamp checking code to use canonical filename
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aa16666d72
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10c8a57c59
@ -222,14 +222,14 @@ SCENEGRAPH* S3D_CACHE::load( const wxString& aModelFile, S3D_CACHE_ENTRY** aCach
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if( mi != m_CacheMap.end() )
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{
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wxFileName fname( aModelFile );
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wxFileName fname( full3Dpath );
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wxDateTime fmdate = fname.GetModificationTime();
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bool reload = false;
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if( fmdate != mi->second->modTime )
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{
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unsigned char hashSum[20];
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getSHA1( aModelFile, hashSum );
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getSHA1( full3Dpath, hashSum );
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mi->second->modTime = fmdate;
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if( !isSHA1Same( hashSum, mi->second->sha1sum ) )
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@ -250,7 +250,7 @@ SCENEGRAPH* S3D_CACHE::load( const wxString& aModelFile, S3D_CACHE_ENTRY** aCach
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if( NULL != mi->second->renderData )
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S3D::Destroy3DModel( &mi->second->renderData );
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mi->second->sceneData = m_Plugins->Load3DModel(aModelFile, mi->second->pluginInfo);
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mi->second->sceneData = m_Plugins->Load3DModel( full3Dpath, mi->second->pluginInfo );
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}
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if( NULL != aCachePtr )
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