kicad-source/3d-viewer/3d_viewer/eda_3d_viewer_settings.cpp

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2020 Jon Evans <jon@craftyjon.com>
* Copyright (C) 2023 CERN
* Copyright The KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
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#include <fmt/format.h>
#include <3d_enums.h>
#include <common_ogl/ogl_attr_list.h>
#include <settings/parameters.h>
#include <settings/json_settings_internals.h>
#include <3d_canvas/board_adapter.h>
#include <wx/config.h>
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#include "eda_3d_viewer_settings.h"
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using KIGFX::COLOR4D;
using namespace std::placeholders;
LAYER_PRESET_3D::LAYER_PRESET_3D( const wxString& aName ) :
name( aName )
{
layers.set( LAYER_3D_BOARD );
layers.set( LAYER_3D_PLATED_BARRELS );
layers.set( LAYER_3D_COPPER_TOP );
layers.set( LAYER_3D_COPPER_BOTTOM );
layers.set( LAYER_3D_SILKSCREEN_TOP );
layers.set( LAYER_3D_SILKSCREEN_BOTTOM );
layers.set( LAYER_3D_SOLDERMASK_TOP );
layers.set( LAYER_3D_SOLDERMASK_BOTTOM );
layers.set( LAYER_3D_SOLDERPASTE );
layers.set( LAYER_3D_ADHESIVE );
layers.set( LAYER_3D_TH_MODELS );
layers.set( LAYER_3D_SMD_MODELS );
layers.set( LAYER_FP_REFERENCES );
layers.set( LAYER_FP_TEXT );
layers.set( LAYER_GRID_AXES );
// Preload colors vector so we don't have to worry about exceptions using colors.at()
colors[ LAYER_3D_BACKGROUND_TOP ] = BOARD_ADAPTER::g_DefaultBackgroundTop;
colors[ LAYER_3D_BACKGROUND_BOTTOM ] = BOARD_ADAPTER::g_DefaultBackgroundBot;
colors[ LAYER_3D_BOARD ] = BOARD_ADAPTER::g_DefaultBoardBody;
colors[ LAYER_3D_PLATED_BARRELS ] = BOARD_ADAPTER::g_DefaultSurfaceFinish;
colors[ LAYER_3D_COPPER_TOP ] = BOARD_ADAPTER::g_DefaultSurfaceFinish;
colors[ LAYER_3D_COPPER_BOTTOM ] = BOARD_ADAPTER::g_DefaultSurfaceFinish;
colors[ LAYER_3D_SILKSCREEN_TOP ] = BOARD_ADAPTER::g_DefaultSilkscreen;
colors[ LAYER_3D_SILKSCREEN_BOTTOM ] = BOARD_ADAPTER::g_DefaultSilkscreen;
colors[ LAYER_3D_SOLDERMASK_TOP ] = BOARD_ADAPTER::g_DefaultSolderMask;
colors[ LAYER_3D_SOLDERMASK_BOTTOM ] = BOARD_ADAPTER::g_DefaultSolderMask;
colors[ LAYER_3D_SOLDERPASTE ] = BOARD_ADAPTER::g_DefaultSolderPaste;
colors[ LAYER_3D_USER_DRAWINGS ] = BOARD_ADAPTER::g_DefaultComments;
colors[ LAYER_3D_USER_COMMENTS ] = BOARD_ADAPTER::g_DefaultComments;
colors[ LAYER_3D_USER_ECO1 ] = BOARD_ADAPTER::g_DefaultECOs;
colors[ LAYER_3D_USER_ECO2 ] = BOARD_ADAPTER::g_DefaultECOs;
}
PARAM_LAYER_PRESET_3D::PARAM_LAYER_PRESET_3D( const std::string& aPath,
std::vector<LAYER_PRESET_3D>* aPresetList ) :
PARAM_LAMBDA<nlohmann::json>( aPath,
std::bind( &PARAM_LAYER_PRESET_3D::presetsToJson, this ),
std::bind( &PARAM_LAYER_PRESET_3D::jsonToPresets, this, _1 ),
{} ),
m_presets( aPresetList )
{
wxASSERT( aPresetList );
#define LAYER( n, l ) m_layerToLayerNameMap[l] = n; m_layerNameToLayerMap[n] = l;
LAYER( "fp_values", LAYER_FP_VALUES );
LAYER( "fp_references", LAYER_FP_REFERENCES );
LAYER( "fp_text", LAYER_FP_TEXT );
LAYER( "background_bottom", LAYER_3D_BACKGROUND_BOTTOM );
LAYER( "background_top", LAYER_3D_BACKGROUND_TOP );
LAYER( "board", LAYER_3D_BOARD );
LAYER( "plated_barrels", LAYER_3D_PLATED_BARRELS );
LAYER( "copper", LAYER_3D_COPPER_TOP );
LAYER( "copper_bottom", LAYER_3D_COPPER_BOTTOM );
LAYER( "silkscreen_bottom", LAYER_3D_SILKSCREEN_BOTTOM );
LAYER( "silkscreen_top", LAYER_3D_SILKSCREEN_TOP );
LAYER( "soldermask_bottom", LAYER_3D_SOLDERMASK_BOTTOM );
LAYER( "soldermask_top", LAYER_3D_SOLDERMASK_TOP );
LAYER( "solderpaste", LAYER_3D_SOLDERPASTE );
LAYER( "adhesive", LAYER_3D_ADHESIVE );
LAYER( "user_comments", LAYER_3D_USER_COMMENTS );
LAYER( "user_drawings", LAYER_3D_USER_DRAWINGS );
LAYER( "user_eco1", LAYER_3D_USER_ECO1 );
LAYER( "user_eco2", LAYER_3D_USER_ECO2 );
LAYER( "3d_navigator", LAYER_3D_NAVIGATOR );
LAYER( "th_models", LAYER_3D_TH_MODELS );
LAYER( "smd_models", LAYER_3D_SMD_MODELS );
LAYER( "virtual_models", LAYER_3D_VIRTUAL_MODELS );
LAYER( "non_pos_file_models", LAYER_3D_MODELS_NOT_IN_POS );
LAYER( "dnp_models", LAYER_3D_MODELS_MARKED_DNP );
LAYER( "bounding_boxes", LAYER_3D_BOUNDING_BOXES );
LAYER( "off_board_silk", LAYER_3D_OFF_BOARD_SILK );
}
nlohmann::json PARAM_LAYER_PRESET_3D::presetsToJson()
{
nlohmann::json ret = nlohmann::json::array();
for( const LAYER_PRESET_3D& preset : *m_presets )
{
nlohmann::json js = {
{ "name", preset.name }
};
nlohmann::json layers = nlohmann::json::array();
for( int layer = 0; layer < LAYER_3D_END; ++layer )
{
if( preset.layers.test( layer ) )
layers.push_back( m_layerToLayerNameMap[layer] );
}
js["layers"] = layers;
nlohmann::json colors = nlohmann::json::array();
for( const auto& [ layer, color ] : preset.colors )
{
nlohmann::json layerColor = {
{ "layer", m_layerToLayerNameMap[layer] },
{ "color", color.ToCSSString() }
};
colors.push_back( layerColor );
}
js["colors"] = colors;
ret.push_back( js );
}
return ret;
}
void PARAM_LAYER_PRESET_3D::jsonToPresets( const nlohmann::json& aJson )
{
if( aJson.empty() || !aJson.is_array() )
return;
m_presets->clear();
for( const nlohmann::json& preset : aJson )
{
if( preset.contains( "name" ) )
{
LAYER_PRESET_3D p( preset.at( "name" ).get<wxString>() );
if( preset.contains( "layers" ) && preset.at( "layers" ).is_array() )
{
p.layers.reset();
for( const nlohmann::json& layer : preset.at( "layers" ) )
{
if( layer.is_string() )
p.layers.set( m_layerNameToLayerMap[layer.get<wxString>()] );
}
}
if( preset.contains( "colors" ) && preset.at( "colors" ).is_array() )
{
for( const nlohmann::json& entry : preset.at( "colors" ) )
{
if( entry.contains( "layer" ) && entry.contains( "color" )
&& entry.at( "layer" ).is_string() )
{
int layerNum = m_layerNameToLayerMap[entry.at( "layer" ).get<wxString>()];
p.colors[ layerNum ] = entry.at( "color" ).get<COLOR4D>();
}
}
}
m_presets->emplace_back( p );
}
}
}
///! Update the schema version whenever a migration is required
const int viewer3dSchemaVersion = 4;
EDA_3D_VIEWER_SETTINGS::EDA_3D_VIEWER_SETTINGS() :
APP_SETTINGS_BASE( "3d_viewer", viewer3dSchemaVersion ),
m_Render(),
m_Camera()
{
m_params.emplace_back( new PARAM<bool>( "aui.show_layer_manager",
&m_AuiPanels.show_layer_manager, true ) );
m_params.emplace_back( new PARAM<int>( "aui.right_panel_width",
&m_AuiPanels.right_panel_width, -1 ) );
m_params.emplace_back( new PARAM_ENUM<RENDER_ENGINE>( "render.engine", &m_Render.engine,
RENDER_ENGINE::OPENGL,
RENDER_ENGINE::OPENGL,
RENDER_ENGINE::RAYTRACING ) );
m_params.emplace_back( new PARAM_ENUM<GRID3D_TYPE>( "render.grid_type", &m_Render.grid_type,
GRID3D_TYPE::NONE,
GRID3D_TYPE::NONE,
GRID3D_TYPE::GRID_10MM ) );
m_params.emplace_back( new PARAM_ENUM<MATERIAL_MODE>( "render.material_mode",
&m_Render.material_mode,
MATERIAL_MODE::NORMAL,
MATERIAL_MODE::NORMAL,
MATERIAL_MODE::CAD_MODE ) );
m_params.emplace_back( new PARAM_ENUM<ANTIALIASING_MODE>( "render.opengl_AA_mode",
&m_Render.opengl_AA_mode,
ANTIALIASING_MODE::AA_8X,
ANTIALIASING_MODE::AA_NONE,
ANTIALIASING_MODE::AA_8X ) );
m_params.emplace_back( new PARAM<COLOR4D>( "render.opengl_selection_color",
&m_Render.opengl_selection_color,
COLOR4D( 0.0, 1.0, 0.0, 1.0 ) ) );
// OpenGL options
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m_params.emplace_back( new PARAM<bool>( "render.opengl_copper_thickness",
&m_Render.opengl_copper_thickness, false ) );
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m_params.emplace_back( new PARAM<bool>( "render.opengl_show_model_bbox",
&m_Render.show_model_bbox, false ) );
m_params.emplace_back( new PARAM<bool>( "render.opengl_show_off_board_silk",
&m_Render.show_off_board_silk, false ) );
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m_params.emplace_back( new PARAM<bool>( "render.opengl_highlight_on_rollover",
&m_Render.highlight_on_rollover, true ) );
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m_params.emplace_back( new PARAM<bool>( "render.opengl_AA_disableOnMove",
&m_Render.opengl_AA_disableOnMove, false ) );
m_params.emplace_back( new PARAM<bool>( "render.opengl_thickness_disableOnMove",
&m_Render.opengl_thickness_disableOnMove, false ) );
m_params.emplace_back( new PARAM<bool>( "render.opengl_vias_disableOnMove",
&m_Render.opengl_microvias_disableOnMove, false ) );
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m_params.emplace_back( new PARAM<bool>( "render.opengl_holes_disableOnMove",
&m_Render.opengl_holes_disableOnMove, false ) );
m_params.emplace_back( new PARAM<bool>( "render.opengl_render_bbox_only_OnMove",
&m_Render.opengl_render_bbox_only_OnMove, false ) );
// Raytracing options
m_params.emplace_back( new PARAM<bool>( "render.raytrace_anti_aliasing",
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&m_Render.raytrace_anti_aliasing, true ) );
m_params.emplace_back( new PARAM<bool>( "render.raytrace_backfloor",
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&m_Render.raytrace_backfloor, false ) );
m_params.emplace_back( new PARAM<bool>( "render.raytrace_post_processing",
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&m_Render.raytrace_post_processing, true ) );
m_params.emplace_back( new PARAM<bool>( "render.raytrace_procedural_textures",
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&m_Render.raytrace_procedural_textures, true ) );
m_params.emplace_back( new PARAM<bool>( "render.raytrace_reflections",
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&m_Render.raytrace_reflections, true ) );
m_params.emplace_back( new PARAM<bool>( "render.raytrace_refractions",
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&m_Render.raytrace_refractions, true ) );
m_params.emplace_back( new PARAM<bool>( "render.raytrace_shadows",
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&m_Render.raytrace_shadows, true ) );
m_params.emplace_back( new PARAM<int>( "render.raytrace_nrsamples_shadows",
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&m_Render.raytrace_nrsamples_shadows, 3 ) );
m_params.emplace_back( new PARAM<int>( "render.raytrace_nrsamples_reflections",
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&m_Render.raytrace_nrsamples_reflections, 3 ) );
m_params.emplace_back( new PARAM<int>( "render.raytrace_nrsamples_refractions",
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&m_Render.raytrace_nrsamples_refractions, 4 ) );
m_params.emplace_back( new PARAM<int>( "render.raytrace_recursivelevel_reflections",
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&m_Render.raytrace_recursivelevel_reflections, 3 ) );
m_params.emplace_back( new PARAM<int>( "render.raytrace_recursivelevel_refractions",
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&m_Render.raytrace_recursivelevel_refractions, 2 ) );
m_params.emplace_back( new PARAM<float>( "render.raytrace_spread_shadows",
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&m_Render.raytrace_spread_shadows, 0.05f ) );
m_params.emplace_back( new PARAM<float>( "render.raytrace_spread_reflections",
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&m_Render.raytrace_spread_reflections, 0.025f ) );
m_params.emplace_back( new PARAM<float>( "render.raytrace_spread_refractions",
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&m_Render.raytrace_spread_refractions, 0.025f ) );
m_params.emplace_back( new PARAM<COLOR4D>( "render.raytrace_lightColorCamera",
&m_Render.raytrace_lightColorCamera,
COLOR4D( 0.2, 0.2, 0.2, 1.0 ) ) );
m_params.emplace_back( new PARAM<COLOR4D>( "render.raytrace_lightColorTop",
&m_Render.raytrace_lightColorTop,
COLOR4D( 0.247, 0.247, 0.247, 1.0 ) ) );
m_params.emplace_back( new PARAM<COLOR4D>( "render.raytrace_lightColorBottom",
&m_Render.raytrace_lightColorBottom,
COLOR4D( 0.247, 0.247, 0.247, 1.0 ) ) );
std::vector<COLOR4D> default_colors =
{
COLOR4D( 0.168, 0.168, 0.168, 1.0 ),
COLOR4D( 0.168, 0.168, 0.168, 1.0 ),
COLOR4D( 0.168, 0.168, 0.168, 1.0 ),
COLOR4D( 0.168, 0.168, 0.168, 1.0 ),
COLOR4D( 0.168, 0.168, 0.168, 1.0 ),
COLOR4D( 0.168, 0.168, 0.168, 1.0 ),
COLOR4D( 0.168, 0.168, 0.168, 1.0 ),
COLOR4D( 0.168, 0.168, 0.168, 1.0 )
};
m_params.emplace_back( new PARAM_LIST<COLOR4D>( "render.raytrace_lightColor",
&m_Render.raytrace_lightColor,
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std::move( default_colors ) ) );
const std::vector<int> default_elevation =
{
67, 67, 67, 67, -67, -67, -67, -67,
};
m_params.emplace_back( new PARAM_LIST<int>( "render.raytrace_lightElevation",
&m_Render.raytrace_lightElevation,
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std::move( default_elevation ) ) );
const std::vector<int> default_azimuth =
{
45, 135, 225, 315, 45, 135, 225, 315,
};
m_params.emplace_back( new PARAM_LIST<int>( "render.raytrace_lightAzimuth",
&m_Render.raytrace_lightAzimuth,
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std::move( default_azimuth ) ) );
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m_params.emplace_back( new PARAM<bool>( "render.show_adhesive",
&m_Render.show_adhesive, true ) );
m_params.emplace_back( new PARAM<bool>( "render.show_navigator",
&m_Render.show_navigator, true ) );
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m_params.emplace_back( new PARAM<bool>( "render.show_board_body",
&m_Render.show_board_body, true ) );
m_params.emplace_back( new PARAM<bool>( "render.show_plated_barrels",
&m_Render.show_plated_barrels, true ) );
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m_params.emplace_back( new PARAM<bool>( "render.show_comments",
&m_Render.show_comments, true ) );
m_params.emplace_back( new PARAM<bool>( "render.show_drawings",
&m_Render.show_drawings, true ) );
m_params.emplace_back( new PARAM<bool>( "render.show_eco1",
&m_Render.show_eco1, true ) );
m_params.emplace_back( new PARAM<bool>( "render.show_eco2",
&m_Render.show_eco2, true ) );
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for( int layer = 0; layer < 45; ++layer )
{
m_params.emplace_back( new PARAM<bool>( fmt::format( "render.show_user{}", layer + 1 ),
&m_Render.show_user[layer], false ) );
}
m_params.emplace_back( new PARAM<bool>( "render.show_footprints_insert",
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&m_Render.show_footprints_insert, true ) );
m_params.emplace_back( new PARAM<bool>( "render.show_footprints_normal",
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&m_Render.show_footprints_normal, true ) );
m_params.emplace_back( new PARAM<bool>( "render.show_footprints_virtual",
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&m_Render.show_footprints_virtual, true ) );
m_params.emplace_back( new PARAM<bool>( "render.show_footprints_not_in_posfile",
&m_Render.show_footprints_not_in_posfile, true ) );
m_params.emplace_back( new PARAM<bool>( "render.show_footprints_dnp",
&m_Render.show_footprints_dnp, false ) );
m_params.emplace_back( new PARAM<bool>( "render.show_silkscreen_top",
&m_Render.show_silkscreen_top, true ) );
m_params.emplace_back( new PARAM<bool>( "render.show_silkscreen_bottom",
&m_Render.show_silkscreen_bottom, true ) );
m_params.emplace_back( new PARAM<bool>( "render.show_soldermask_top",
&m_Render.show_soldermask_top, true ) );
m_params.emplace_back( new PARAM<bool>( "render.show_soldermask_bottom",
&m_Render.show_soldermask_bottom, true ) );
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m_params.emplace_back( new PARAM<bool>( "render.show_solderpaste",
&m_Render.show_solderpaste, true ) );
m_params.emplace_back( new PARAM<bool>( "render.show_copper_top",
&m_Render.show_copper_bottom, true ) );
m_params.emplace_back( new PARAM<bool>( "render.show_copper_bottom",
&m_Render.show_copper_top, true ) );
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m_params.emplace_back( new PARAM<bool>( "render.show_zones",
&m_Render.show_zones, true ) );
m_params.emplace_back( new PARAM<bool>( "render.show_fp_references",
&m_Render.show_fp_references, true ) );
m_params.emplace_back( new PARAM<bool>( "render.show_fp_values",
&m_Render.show_fp_values, true ) );
m_params.emplace_back( new PARAM<bool>( "render.show_fp_text",
&m_Render.show_fp_text, true ) );
m_params.emplace_back( new PARAM<bool>( "render.subtract_mask_from_silk",
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&m_Render.subtract_mask_from_silk, false ) );
m_params.emplace_back( new PARAM<bool>( "render.clip_silk_on_via_annulus",
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&m_Render.clip_silk_on_via_annuli, false ) );
m_params.emplace_back( new PARAM<bool>( "render.plated_and_bare_copper",
&m_Render.differentiate_plated_copper, false ) );
m_params.emplace_back( new PARAM<bool>( "render.use_board_editor_copper_colors",
&m_Render.use_board_editor_copper_colors, false ) );
m_params.emplace_back( new PARAM<bool>( "render.preview_show_board_body",
&m_Render.preview_show_board_body, true ) );
m_params.emplace_back( new PARAM<bool>( "camera.animation_enabled",
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&m_Camera.animation_enabled, true ) );
m_params.emplace_back( new PARAM<int>( "camera.moving_speed_multiplier",
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&m_Camera.moving_speed_multiplier, 3 ) );
m_params.emplace_back( new PARAM<double>( "camera.rotation_increment",
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&m_Camera.rotation_increment, 10.0 ) );
m_params.emplace_back( new PARAM<int>( "camera.projection_mode",
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&m_Camera.projection_mode, 1 ) );
m_params.emplace_back( new PARAM<bool>( "use_stackup_colors",
&m_UseStackupColors, true ) );
m_params.emplace_back( new PARAM_LAYER_PRESET_3D( "layer_presets",
&m_LayerPresets ) );
m_params.emplace_back( new PARAM<wxString>( "current_layer_preset",
&m_CurrentPreset, LEGACY_PRESET_FLAG ) );
registerMigration( 0, 1, std::bind( &EDA_3D_VIEWER_SETTINGS::migrateSchema0to1, this ) );
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registerMigration( 1, 2,
[&]() -> bool
{
Set( "render.opengl_copper_thickness", false );
return true;
} );
registerMigration( 2, 3,
[&]() -> bool
{
if( std::optional<bool> optval = Get<bool>( "render.show_copper" ) )
{
Set( "render.show_copper_top", *optval );
Set( "render.show_copper_bottom", *optval );
}
if( std::optional<bool> optval = Get<bool>( "render.show_silkscreen" ) )
{
Set( "render.show_silkscreen_top", *optval );
Set( "render.show_silkscreen_bottom", *optval );
}
if( std::optional<bool> optval = Get<bool>( "render.show_soldermask" ) )
{
Set( "render.show_soldermask_top", *optval );
Set( "render.show_soldermask_bottom", *optval );
}
if( std::optional<bool> optval = Get<bool>( "render.show_comments" ) )
Set( "render.show_drawings", *optval );
if( std::optional<bool> optval = Get<bool>( "render.show_eco" ) )
{
Set( "render.show_eco1", *optval );
Set( "render.show_eco2", *optval );
}
return true;
} );
registerMigration( 3, 4,
[&]() -> bool
{
std::map<int, wxString> legacyColorMap;
legacyColorMap[142] = "fp_values";
legacyColorMap[143] = "fp_references";
legacyColorMap[130] = "fp_text";
legacyColorMap[466] = "background_bottom";
legacyColorMap[467] = "background_top";
legacyColorMap[468] = "board";
legacyColorMap[469] = "copper";
legacyColorMap[470] = "copper_bottom";
legacyColorMap[471] = "silkscreen_bottom";
legacyColorMap[472] = "silkscreen_top";
legacyColorMap[473] = "soldermask_bottom";
legacyColorMap[474] = "soldermask_top";
legacyColorMap[475] = "solderpaste";
legacyColorMap[476] = "adhesive";
legacyColorMap[477] = "user_comments";
legacyColorMap[478] = "user_drawings";
legacyColorMap[479] = "user_eco1";
legacyColorMap[480] = "user_eco2";
legacyColorMap[481] = "th_models";
legacyColorMap[482] = "smd_models";
legacyColorMap[483] = "virtual_models";
legacyColorMap[484] = "non_pos_file_models";
legacyColorMap[485] = "dnp_models";
legacyColorMap[486] = "3d_navigator";
legacyColorMap[487] = "bounding_boxes";
legacyColorMap[488] = "off_board_silk";
if( !Contains( "layer_presets" ) || !At( "layer_presets" ).is_array() )
return true;
for( nlohmann::json& preset : At( "layer_presets" ) )
{
if( preset.contains( "colors" ) && preset.at( "colors" ).is_array() )
{
for( nlohmann::json& color : preset.at( "colors" ) )
{
if( color.contains( "layer" ) && color.at( "layer" ).is_number_integer() )
color["layer"] = legacyColorMap[color["layer"].get<int>()];
}
}
if( preset.contains( "layers" ) && preset.at( "layers" ).is_array() )
{
nlohmann::json mappedLayers = nlohmann::json::array();
for( const nlohmann::json& layer : preset.at( "layers" ) )
{
if( layer.is_number_integer() )
mappedLayers.push_back( legacyColorMap[layer.get<int>()] );
}
preset["layers"] = mappedLayers;
}
}
return true;
} );
}
LAYER_PRESET_3D* EDA_3D_VIEWER_SETTINGS::FindPreset( const wxString& aName )
{
for( LAYER_PRESET_3D& preset : m_LayerPresets )
{
if( preset.name == aName )
return &preset;
}
return nullptr;
}
bool EDA_3D_VIEWER_SETTINGS::migrateSchema0to1()
{
/**
* Schema version 0 to 1:
*
* delete colors (they're now stored in the 'user' color theme.
*/
try
{
if( m_internals->contains( "colors" ) )
m_internals->erase( "colors" );
}
catch( ... )
{
}
return true;
}
bool EDA_3D_VIEWER_SETTINGS::MigrateFromLegacy( wxConfigBase* aCfg )
{
bool ret = APP_SETTINGS_BASE::MigrateFromLegacy( aCfg );
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ret &= fromLegacy<int>( aCfg, "RenderEngine", "render.engine" );
ret &= fromLegacy<int>( aCfg, "ShowGrid3D", "render.grid_type" );
ret &= fromLegacy<int>( aCfg, "Render_Material", "render.material_mode" );
ret &= fromLegacy<bool>( aCfg, "Render_OGL_ShowCopperThickness",
"render.opengl_copper_thickness" );
ret &= fromLegacy<bool>( aCfg, "Render_OGL_ShowModelBoudingBoxes",
"render.opengl_show_model_bbox" );
ret &= fromLegacy<bool>( aCfg, "Render_RAY_AntiAliasing", "render.raytrace_anti_aliasing" );
ret &= fromLegacy<bool>( aCfg, "Render_RAY_Backfloor", "render.raytrace_backfloor" );
ret &= fromLegacy<bool>( aCfg, "Render_RAY_PostProcess", "render.raytrace_post_processing" );
ret &= fromLegacy<bool>( aCfg, "Render_RAY_ProceduralTextures",
"render.raytrace_procedural_textures" );
ret &= fromLegacy<bool>( aCfg, "Render_RAY_Reflections", "render.raytrace_reflections" );
ret &= fromLegacy<bool>( aCfg, "Render_RAY_Refractions", "render.raytrace_refractions" );
ret &= fromLegacy<bool>( aCfg, "Render_RAY_Shadows", "render.raytrace_shadows" );
ret &= fromLegacy<bool>( aCfg, "ShowRealisticMode", "render.realistic" );
ret &= fromLegacy<bool>( aCfg, "ShowAdhesiveLayers", "render.show_adhesive" );
ret &= fromLegacy<bool>( aCfg, "ShowNavigator", "render.show_navigator" );
ret &= fromLegacy<bool>( aCfg, "ShowBoardBody", "render.show_board_body" );
ret &= fromLegacy<bool>( aCfg, "ShowCommentsLayers", "render.show_comments" );
ret &= fromLegacy<bool>( aCfg, "ShowEcoLayers", "render.show_eco" );
ret &= fromLegacy<bool>( aCfg, "ShowFootprints_Insert", "render.show_footprints_insert" );
ret &= fromLegacy<bool>( aCfg, "ShowFootprints_Normal", "render.show_footprints_normal" );
ret &= fromLegacy<bool>( aCfg, "ShowFootprints_Virtual", "render.show_footprints_virtual" );
ret &= fromLegacy<bool>( aCfg, "ShowSilkScreenLayers", "render.show_silkscreen" );
ret &= fromLegacy<bool>( aCfg, "ShowSolderMasLayers", "render.show_soldermask" );
ret &= fromLegacy<bool>( aCfg, "ShowSolderPasteLayers", "render.show_solderpaste" );
ret &= fromLegacy<bool>( aCfg, "ShowZones", "render.show_zones" );
ret &= fromLegacy<bool>( aCfg, "SubtractMaskFromSilk", "render.subtract_mask_from_silk" );
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auto do_color =
[&] ( const std::string& key_r, const std::string& key_g, const std::string& key_b,
std::string key_dest, double alpha = 1.0 )
{
COLOR4D color( 1, 1, 1, alpha );
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if( aCfg->Read( key_r, &color.r )
&& aCfg->Read( key_g, &color.g )
&& aCfg->Read( key_b, &color.b ) )
{
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Set( key_dest, color );
}
};
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do_color( "BgColor_Red", "BgColor_Green", "BgColor_Blue", "colors.background_bottom" );
do_color( "BgColor_Red_Top", "BgColor_Green_Top", "BgColor_Blue_Top", "colors.background_top" );
do_color( "BoardBodyColor_Red", "BoardBodyColor_Green", "BoardBodyColor_Blue", "colors.board" );
do_color( "CopperColor_Red", "CopperColor_Green", "CopperColor_Blue", "colors.copper" );
do_color( "SilkColor_Red", "SilkColor_Green", "SilkColor_Blue", "colors.silkscreen_bottom" );
do_color( "SilkColor_Red", "SilkColor_Green", "SilkColor_Blue", "colors.silkscreen_top" );
do_color( "SMaskColor_Red", "SMaskColor_Green", "SMaskColor_Blue", "colors.soldermask", 0.83 );
do_color( "SPasteColor_Red", "SPasteColor_Green", "SPasteColor_Blue", "colors.solderpaste" );
return ret;
}