kicad-source/pcbnew/zone_settings.cpp

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2018 Jean-Pierre Charras, jp.charras at wanadoo.fr
* Copyright (C) 2012 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
* Copyright The KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
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#include <zone_settings.h>
#include <pcb_base_frame.h>
#include <board.h>
#include <lset.h>
#include <settings/color_settings.h>
#include <zones.h>
#include <zone.h>
#include <wx/dataview.h>
#include <widgets/color_swatch.h>
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bool ZONE_LAYER_PROPERTIES::operator==( const ZONE_LAYER_PROPERTIES& aOther ) const
{
return hatching_offset == aOther.hatching_offset;
}
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ZONE_SETTINGS::ZONE_SETTINGS()
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{
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m_ZonePriority = 0;
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m_FillMode = ZONE_FILL_MODE::POLYGONS; // Mode for filling zone
// Zone clearance value
m_ZoneClearance = pcbIUScale.mmToIU( ZONE_CLEARANCE_MM );
// Min thickness value in filled areas (this is the minimum width of copper to fill solid areas) :
m_ZoneMinThickness = pcbIUScale.mmToIU( ZONE_THICKNESS_MM );
// Arbitrary defaults for the hatch settings
m_HatchThickness = std::max( m_ZoneMinThickness * 4, pcbIUScale.mmToIU( 1.0 ) );
m_HatchGap = std::max( m_ZoneMinThickness * 6, pcbIUScale.mmToIU( 1.5 ) );
m_HatchOrientation = ANGLE_0; // Grid style: orientation of grid lines
m_HatchSmoothingLevel = 0; // Grid pattern smoothing type. 0 = no smoothing
m_HatchSmoothingValue = 0.1; // Grid pattern chamfer value relative to the gap value
m_HatchHoleMinArea = 0.15; // Min size before holes are dropped (ratio of hole size)
m_HatchBorderAlgorithm = 1; // 0 = use zone min thickness; 1 = use hatch width
m_NetcodeSelection = 0; // Net code selection for the current zone
m_ZoneBorderDisplayStyle = ZONE_BORDER_DISPLAY_STYLE::DIAGONAL_EDGE; // Option to show the zone
// outlines only, short
// hatches or full hatches
m_BorderHatchPitch = pcbIUScale.mmToIU( ZONE_BORDER_HATCH_DIST_MM );
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m_Layers.reset().set( F_Cu );
m_Name = wxEmptyString;
// thickness of the gap in thermal reliefs:
m_ThermalReliefGap = pcbIUScale.mmToIU( ZONE_THERMAL_RELIEF_GAP_MM );
// thickness of the copper bridge in thermal reliefs:
m_ThermalReliefSpokeWidth = pcbIUScale.mmToIU( ZONE_THERMAL_RELIEF_COPPER_WIDTH_MM );
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m_padConnection = ZONE_CONNECTION::THERMAL; // How pads are covered by copper in zone
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m_Locked = false;
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m_cornerSmoothingType = SMOOTHING_NONE;
m_cornerRadius = 0;
m_removeIslands = ISLAND_REMOVAL_MODE::ALWAYS;
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m_minIslandArea = 10 * pcbIUScale.IU_PER_MM * pcbIUScale.IU_PER_MM;
SetIsRuleArea( false );
SetRuleAreaPlacementSourceType( RULE_AREA_PLACEMENT_SOURCE_TYPE::SHEETNAME );
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SetDoNotAllowZoneFills( false );
SetDoNotAllowVias( true );
SetDoNotAllowTracks( true );
SetDoNotAllowPads( true );
SetDoNotAllowFootprints( false );
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m_TeardropType = TEARDROP_TYPE::TD_NONE;
m_ruleAreaPlacementEnabled = false;
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}
bool ZONE_SETTINGS::operator==( const ZONE_SETTINGS& aOther ) const
{
if( m_ZonePriority != aOther.m_ZonePriority ) return false;
if( m_FillMode != aOther.m_FillMode ) return false;
if( m_ZoneClearance != aOther.m_ZoneClearance ) return false;
if( m_ZoneMinThickness != aOther.m_ZoneMinThickness ) return false;
if( m_HatchThickness != aOther.m_HatchThickness ) return false;
if( m_HatchGap != aOther.m_HatchGap ) return false;
if( m_HatchOrientation != aOther.m_HatchOrientation ) return false;
if( m_HatchSmoothingLevel != aOther.m_HatchSmoothingLevel ) return false;
if( m_HatchSmoothingValue != aOther.m_HatchSmoothingValue ) return false;
if( m_HatchBorderAlgorithm != aOther.m_HatchBorderAlgorithm ) return false;
if( m_HatchHoleMinArea != aOther.m_HatchHoleMinArea ) return false;
if( m_NetcodeSelection != aOther.m_NetcodeSelection ) return false;
if( m_Name != aOther.m_Name ) return false;
if( m_ZoneBorderDisplayStyle != aOther.m_ZoneBorderDisplayStyle ) return false;
if( m_BorderHatchPitch != aOther.m_BorderHatchPitch ) return false;
if( m_ThermalReliefGap != aOther.m_ThermalReliefGap ) return false;
if( m_ThermalReliefSpokeWidth != aOther.m_ThermalReliefSpokeWidth ) return false;
if( m_padConnection != aOther.m_padConnection ) return false;
if( m_cornerSmoothingType != aOther.m_cornerSmoothingType ) return false;
if( m_cornerRadius != aOther.m_cornerRadius ) return false;
if( m_isRuleArea != aOther.m_isRuleArea ) return false;
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if( m_ruleAreaPlacementEnabled != aOther.m_ruleAreaPlacementEnabled ) return false;
if( m_ruleAreaPlacementSourceType != aOther.m_ruleAreaPlacementSourceType ) return false;
if( m_ruleAreaPlacementSource != aOther.m_ruleAreaPlacementSource ) return false;
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if( m_keepoutDoNotAllowZoneFills != aOther.m_keepoutDoNotAllowZoneFills ) return false;
if( m_keepoutDoNotAllowVias != aOther.m_keepoutDoNotAllowVias ) return false;
if( m_keepoutDoNotAllowTracks != aOther.m_keepoutDoNotAllowTracks ) return false;
if( m_keepoutDoNotAllowPads != aOther.m_keepoutDoNotAllowPads ) return false;
if( m_keepoutDoNotAllowFootprints != aOther.m_keepoutDoNotAllowFootprints ) return false;
if( m_Locked != aOther.m_Locked ) return false;
if( m_removeIslands != aOther.m_removeIslands ) return false;
if( m_minIslandArea != aOther.m_minIslandArea ) return false;
if( !std::equal( std::begin( m_layerProperties ), std::end( m_layerProperties ),
std::begin( aOther.m_layerProperties ) ) )
return false;
// Currently, the teardrop area type is not really a ZONE_SETTINGS parameter,
// but a ZONE parameter only.
// However it can be used in dialogs
if( m_TeardropType != aOther.m_TeardropType ) return false;
if( m_Layers != aOther.m_Layers ) return false;
return true;
}
ZONE_SETTINGS& ZONE_SETTINGS::operator << ( const ZONE& aSource )
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{
m_ZonePriority = aSource.GetAssignedPriority();
m_FillMode = aSource.GetFillMode();
m_ZoneClearance = aSource.GetLocalClearance().value();
m_ZoneMinThickness = aSource.GetMinThickness();
m_HatchThickness = aSource.GetHatchThickness();
m_HatchGap = aSource.GetHatchGap();
m_HatchOrientation = aSource.GetHatchOrientation();
m_HatchSmoothingLevel = aSource.GetHatchSmoothingLevel();
m_HatchSmoothingValue = aSource.GetHatchSmoothingValue();
m_HatchBorderAlgorithm = aSource.GetHatchBorderAlgorithm();
m_HatchHoleMinArea = aSource.GetHatchHoleMinArea();
m_NetcodeSelection = aSource.GetNetCode();
m_Name = aSource.GetZoneName();
m_ZoneBorderDisplayStyle = aSource.GetHatchStyle();
m_BorderHatchPitch = aSource.GetBorderHatchPitch();
m_ThermalReliefGap = aSource.GetThermalReliefGap();
m_ThermalReliefSpokeWidth = aSource.GetThermalReliefSpokeWidth();
m_padConnection = aSource.GetPadConnection();
m_cornerSmoothingType = aSource.GetCornerSmoothingType();
m_cornerRadius = aSource.GetCornerRadius();
m_isRuleArea = aSource.GetIsRuleArea();
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m_ruleAreaPlacementEnabled = aSource.GetRuleAreaPlacementEnabled();
m_ruleAreaPlacementSourceType = aSource.GetRuleAreaPlacementSourceType();
m_ruleAreaPlacementSource = aSource.GetRuleAreaPlacementSource();
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m_keepoutDoNotAllowZoneFills = aSource.GetDoNotAllowZoneFills();
m_keepoutDoNotAllowVias = aSource.GetDoNotAllowVias();
m_keepoutDoNotAllowTracks = aSource.GetDoNotAllowTracks();
m_keepoutDoNotAllowPads = aSource.GetDoNotAllowPads();
m_keepoutDoNotAllowFootprints = aSource.GetDoNotAllowFootprints();
m_Locked = aSource.IsLocked();
m_removeIslands = aSource.GetIslandRemovalMode();
m_minIslandArea = aSource.GetMinIslandArea();
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m_layerProperties.clear();
std::ranges::copy( aSource.LayerProperties(),
std::inserter( m_layerProperties, std::end( m_layerProperties ) ) );
// Currently, the teardrop area type is not really a ZONE_SETTINGS parameter,
// but a ZONE parameter only.
// However it can be used in dialogs
m_TeardropType = aSource.GetTeardropAreaType();
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m_Layers = aSource.GetLayerSet();
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return *this;
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}
void ZONE_SETTINGS::ExportSetting( ZONE& aTarget, bool aFullExport ) const
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{
aTarget.SetFillMode( m_FillMode );
aTarget.SetLocalClearance( m_ZoneClearance );
aTarget.SetMinThickness( m_ZoneMinThickness );
aTarget.SetHatchThickness( m_HatchThickness );
aTarget.SetHatchGap( m_HatchGap );
aTarget.SetHatchOrientation( m_HatchOrientation );
aTarget.SetHatchSmoothingLevel( m_HatchSmoothingLevel );
aTarget.SetHatchSmoothingValue( m_HatchSmoothingValue );
aTarget.SetHatchBorderAlgorithm( m_HatchBorderAlgorithm );
aTarget.SetHatchHoleMinArea( m_HatchHoleMinArea );
aTarget.SetThermalReliefGap( m_ThermalReliefGap );
aTarget.SetThermalReliefSpokeWidth( m_ThermalReliefSpokeWidth );
aTarget.SetPadConnection( m_padConnection );
aTarget.SetCornerSmoothingType( m_cornerSmoothingType );
aTarget.SetCornerRadius( m_cornerRadius );
aTarget.SetIsRuleArea( GetIsRuleArea() );
aTarget.SetRuleAreaPlacementEnabled( GetRuleAreaPlacementEnabled() );
aTarget.SetRuleAreaPlacementSourceType( GetRuleAreaPlacementSourceType() );
aTarget.SetRuleAreaPlacementSource( GetRuleAreaPlacementSource() );
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aTarget.SetDoNotAllowZoneFills( GetDoNotAllowZoneFills() );
aTarget.SetDoNotAllowVias( GetDoNotAllowVias() );
aTarget.SetDoNotAllowTracks( GetDoNotAllowTracks() );
aTarget.SetDoNotAllowPads( GetDoNotAllowPads() );
aTarget.SetDoNotAllowFootprints( GetDoNotAllowFootprints() );
aTarget.SetLocked( m_Locked );
aTarget.SetIslandRemovalMode( GetIslandRemovalMode() );
aTarget.SetMinIslandArea( GetMinIslandArea() );
// Currently, the teardrop area type is not imported from a ZONE_SETTINGS, because
// it is not really a ZONE_SETTINGS parameter, but a ZONE parameter only
#if 0
aTarget.SetTeardropAreaType( m_TeardropType );
#endif
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if( aFullExport )
{
aTarget.SetAssignedPriority( m_ZonePriority );
aTarget.SetLayerProperties( m_layerProperties );
aTarget.SetLayerSet( m_Layers );
aTarget.SetZoneName( m_Name );
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if( !m_isRuleArea )
aTarget.SetNetCode( m_NetcodeSelection );
}
// call SetBorderDisplayStyle last, because hatch lines will be rebuilt,
// using new parameters values
aTarget.SetBorderDisplayStyle( m_ZoneBorderDisplayStyle,
m_BorderHatchPitch, true );
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}
void ZONE_SETTINGS::CopyFrom( const ZONE_SETTINGS& aOther, bool aCopyFull )
{
// clang-format off
m_ZonePriority = aOther.m_ZonePriority;
m_FillMode = aOther.m_FillMode;
m_ZoneClearance = aOther.m_ZoneClearance;
m_ZoneMinThickness = aOther.m_ZoneMinThickness;
m_HatchThickness = aOther.m_HatchThickness;
m_HatchGap = aOther.m_HatchGap;
m_HatchOrientation = aOther.m_HatchOrientation;
m_HatchSmoothingLevel = aOther.m_HatchSmoothingLevel;
m_HatchSmoothingValue = aOther.m_HatchSmoothingValue;
m_HatchBorderAlgorithm = aOther.m_HatchBorderAlgorithm;
m_HatchHoleMinArea = aOther.m_HatchHoleMinArea;
m_NetcodeSelection = aOther.m_NetcodeSelection;
m_Name = aOther.m_Name;
m_ZoneBorderDisplayStyle = aOther.m_ZoneBorderDisplayStyle;
m_BorderHatchPitch = aOther.m_BorderHatchPitch;
m_ThermalReliefGap = aOther.m_ThermalReliefGap;
m_ThermalReliefSpokeWidth = aOther.m_ThermalReliefSpokeWidth;
m_padConnection = aOther.m_padConnection;
m_cornerSmoothingType = aOther.m_cornerSmoothingType;
m_cornerRadius = aOther.m_cornerRadius;
m_isRuleArea = aOther.m_isRuleArea;
m_ruleAreaPlacementEnabled = aOther.m_ruleAreaPlacementEnabled;
m_ruleAreaPlacementSourceType = aOther.m_ruleAreaPlacementSourceType;
m_ruleAreaPlacementSource = aOther.m_ruleAreaPlacementSource;
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m_keepoutDoNotAllowZoneFills = aOther.m_keepoutDoNotAllowZoneFills;
m_keepoutDoNotAllowVias = aOther.m_keepoutDoNotAllowVias;
m_keepoutDoNotAllowTracks = aOther.m_keepoutDoNotAllowTracks;
m_keepoutDoNotAllowPads = aOther.m_keepoutDoNotAllowPads;
m_keepoutDoNotAllowFootprints = aOther.m_keepoutDoNotAllowFootprints;
m_Locked = aOther.m_Locked;
m_removeIslands = aOther.m_removeIslands;
m_minIslandArea = aOther.m_minIslandArea;
// clang-format on
if( aCopyFull )
{
m_layerProperties.clear();
std::ranges::copy( aOther.m_layerProperties,
std::inserter( m_layerProperties, std::end( m_layerProperties ) ) );
m_TeardropType = aOther.m_TeardropType;
m_Layers = aOther.m_Layers;
}
}
void ZONE_SETTINGS::SetCornerRadius( int aRadius )
{
if( aRadius < 0 )
m_cornerRadius = 0;
else
m_cornerRadius = aRadius;
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}
#ifdef __WXOSX_MAC__
const static wxSize LAYER_BITMAP_SIZE( 28, 28 ); // wxCocoa impl unhappy if this isn't square...
#else
const static wxSize LAYER_BITMAP_SIZE( 24, 16 );
#endif
const static wxSize CHECKERBOARD_SIZE( 8, 8 );
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const ZONE_SETTINGS& ZONE_SETTINGS::GetDefaultSettings()
{
static ZONE_SETTINGS defaultSettings;
return defaultSettings;
}
// A helper for setting up a dialog list for specifying zone layers. Used by all three
// zone settings dialogs.
void ZONE_SETTINGS::SetupLayersList( wxDataViewListCtrl* aList, PCB_BASE_FRAME* aFrame,
LSET aLayers, bool aFpEditorMode )
{
BOARD* board = aFrame->GetBoard();
COLOR4D backgroundColor = aFrame->GetColorSettings()->GetColor( LAYER_PCB_BACKGROUND );
// In the Footprint Editor In1_Cu is used as a proxy for "all inner layers"
if( aFpEditorMode )
aLayers.set( In1_Cu );
wxDataViewColumn* checkColumn = aList->AppendToggleColumn(
wxEmptyString, wxDATAVIEW_CELL_ACTIVATABLE, wxCOL_WIDTH_DEFAULT, wxALIGN_CENTER );
wxDataViewColumn* layerColumn = aList->AppendIconTextColumn( wxEmptyString );
wxDataViewColumn* layerIDColumn = aList->AppendTextColumn( wxEmptyString );
layerIDColumn->SetHidden( true );
int textWidth = 0;
for( PCB_LAYER_ID layerID : aLayers.UIOrder() )
{
wxString layerName = board->GetLayerName( layerID );
if( aFpEditorMode && layerID == In1_Cu )
layerName = _( "Inner layers" );
// wxCOL_WIDTH_AUTOSIZE doesn't work on all platforms, so we calculate width here
textWidth = std::max( textWidth, KIUI::GetTextSize( layerName, aList ).x );
COLOR4D layerColor = aFrame->GetColorSettings()->GetColor( layerID );
auto bitmap = COLOR_SWATCH::MakeBitmap( layerColor, backgroundColor, LAYER_BITMAP_SIZE,
CHECKERBOARD_SIZE, aList->GetBackgroundColour() );
wxIcon icon;
icon.CopyFromBitmap( bitmap );
wxVector<wxVariant> row;
row.push_back( wxVariant( m_Layers.test( layerID ) ) );
row.push_back( wxVariant( wxDataViewIconText( layerName, icon ) ) );
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row.push_back( wxVariant( wxString::Format( wxT( "%i" ), layerID ) ) );
aList->AppendItem( row );
if( m_Layers.test( layerID ) )
aList->SetToggleValue( true, (unsigned) aList->GetItemCount() - 1, 0 );
}
int checkColSize = aList->FromDIP( 22 );
int layerColSize = textWidth + LAYER_BITMAP_SIZE.x + aList->FromDIP( 15 );
// You'd think the fact that m_layers is a list would encourage wxWidgets not to save room
// for the tree expanders... but you'd be wrong. Force indent to 0.
aList->SetIndent( 0 );
aList->SetMinClientSize( wxSize( checkColSize + layerColSize,
aList->GetMinClientSize().y ) );
checkColumn->SetWidth( checkColSize );
layerColumn->SetWidth( layerColSize );
}