2015-12-11 08:34:52 +11:00
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/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015 Cirilo Bernardo <cirilo.bernardo@gmail.com>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <iostream>
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#include <cmath>
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#include <string>
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#include <map>
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#include "s3d_plugin_idf.h"
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#include "plugins/3dapi/ifsg_all.h"
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#include "idf_parser.h"
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#include "vrml_layer.h"
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static S3D_PLUGIN_IDF idf_plugin;
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#ifndef _WIN32
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extern "C" __attribute__((__visibility__("default"))) S3D_PLUGIN* Get3DPlugin( void )
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{
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return &idf_plugin;
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}
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#else
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extern "C" __declspec( dllexport ) S3D_PLUGIN* Get3DPlugin( void )
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{
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return &idf_plugin;
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}
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#endif
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static bool PopulateVRML( VRML_LAYER& model, const std::list< IDF_OUTLINE* >* items );
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static bool AddSegment( VRML_LAYER& model, IDF_SEGMENT* seg, int icont, int iseg );
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S3D_PLUGIN_IDF::S3D_PLUGIN_IDF()
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{
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m_extensions.push_back( wxString::FromUTF8Unchecked( "idf" ) );
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#ifdef _WIN32
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// assume a case-insensitive file system
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m_filters.push_back( wxT( "IDF 2.0/3.0 (*.idf)|*.idf" ) );
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#else
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// assume the filesystem is case sensitive
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m_extensions.push_back( wxString::FromUTF8Unchecked( "IDF" ) );
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m_filters.push_back( wxT( "IDF 2.0/3.0 (*.idf;*.IDF)|*.idf;*.IDF" ) );
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#endif
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return;
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}
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S3D_PLUGIN_IDF::~S3D_PLUGIN_IDF()
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{
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return;
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}
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int S3D_PLUGIN_IDF::GetNExtensions( void ) const
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{
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return (int) m_extensions.size();
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}
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const wxString S3D_PLUGIN_IDF::GetModelExtension( int aIndex ) const
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{
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if( aIndex < 0 || aIndex >= (int) m_extensions.size() )
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return wxString( "" );
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return m_extensions[aIndex];
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}
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int S3D_PLUGIN_IDF::GetNFilters( void ) const
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{
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return (int)m_filters.size();
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}
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const wxString S3D_PLUGIN_IDF::GetFileFilter( int aIndex ) const
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{
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2015-12-11 17:37:42 +11:00
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if( aIndex < 0 || aIndex >= (int)m_filters.size() )
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2015-12-11 08:34:52 +11:00
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return wxEmptyString;
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return m_filters[aIndex];
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}
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bool S3D_PLUGIN_IDF::CanRender( void ) const
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{
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// this plugin supports rendering of IDF component outlines
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return true;
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}
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SCENEGRAPH* S3D_PLUGIN_IDF::Load( const wxString& aFileName )
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{
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// load and render the file
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IDF3_BOARD brd( IDF3::CAD_ELEC );
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IDF3_COMP_OUTLINE* outline = brd.GetComponentOutline( aFileName );
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if( NULL == outline )
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{
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#ifdef DEBUG
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std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
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2015-12-11 17:37:42 +11:00
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std::cerr << " * [INFO] no outline for file '";
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std::cerr << aFileName.ToUTF8() << "'\n";
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2015-12-11 08:34:52 +11:00
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#endif
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return NULL;
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}
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2015-12-11 17:37:42 +11:00
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VRML_LAYER vpcb;
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2015-12-11 08:34:52 +11:00
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2015-12-11 17:37:42 +11:00
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if( !PopulateVRML( vpcb, outline->GetOutlines() ) )
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2015-12-11 08:34:52 +11:00
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{
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#ifdef DEBUG
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std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
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2015-12-11 17:37:42 +11:00
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std::cerr << " * [INFO] no valid outline data in '";
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std::cerr << aFileName.ToUTF8() << "'\n";
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2015-12-11 08:34:52 +11:00
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#endif
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return NULL;
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}
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2015-12-11 17:37:42 +11:00
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vpcb.Tesselate( NULL );
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std::vector< double > vertices;
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std::vector< int > indices;
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double thick = outline->GetThickness();
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2015-12-11 08:34:52 +11:00
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2015-12-11 17:37:42 +11:00
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if( !vpcb.Get3DTriangles( vertices, indices, thick, 0.0 ) )
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2015-12-11 08:34:52 +11:00
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{
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#ifdef DEBUG
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std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
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2015-12-11 17:37:42 +11:00
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std::cerr << " * [INFO] no vertex data in '";
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std::cerr << aFileName.ToUTF8() << "'\n";
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2015-12-11 08:34:52 +11:00
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#endif
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return NULL;
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}
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2015-12-11 17:37:42 +11:00
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std::cerr << "XXX - Got " << vertices.size() / 3 << " vertices and " << indices.size() << " indices\n";
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std::vector< SGPOINT > vlist;
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size_t nvert = vertices.size() / 3;
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size_t j = 0;
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for( size_t i = 0; i < nvert; ++i, j+= 3 )
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vlist.push_back( SGPOINT( vertices[j], vertices[j+1], vertices[j+2] ) );
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// create the intermediate scenegraph
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IFSG_TRANSFORM* tx0 = new IFSG_TRANSFORM( true );
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IFSG_SHAPE* shape = new IFSG_SHAPE( *tx0 );
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IFSG_FACESET* face = new IFSG_FACESET( *shape );
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IFSG_COORDS* cp = new IFSG_COORDS( *face );
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cp->SetCoordsList( nvert, &vlist[0] );
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IFSG_COORDINDEX* coordIdx = new IFSG_COORDINDEX( *face );
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coordIdx->SetIndices( indices.size(), &indices[0] );
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// XXX - TO BE IMPLEMENTED : add correct normals and colors
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std::vector< SGVECTOR > norms;
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for( size_t i = 0; i < nvert; ++i )
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norms.push_back( SGVECTOR( 0.0, 0.0, 1.0 ) );
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IFSG_NORMALS* np = new IFSG_NORMALS( *face );
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np->SetNormalList( nvert, &norms[0] );
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// magenta
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IFSG_APPEARANCE* material = new IFSG_APPEARANCE( *shape);
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material->SetSpecular( 1.0, 0.0, 1.0 );
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material->SetDiffuse( 0.9, 0.0, 0.9 );
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material->SetAmbient( 0.9 );
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material->SetShininess( 0.3 );
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SCENEGRAPH* data = (SCENEGRAPH*)tx0->GetRawPtr();
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// delete the API wrappers
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delete shape;
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delete face;
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delete coordIdx;
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delete material;
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delete cp;
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delete np;
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delete tx0;
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return data;
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2015-12-11 08:34:52 +11:00
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}
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static bool PopulateVRML( VRML_LAYER& model, const std::list< IDF_OUTLINE* >* items )
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{
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// empty outlines are not unusual so we fail quietly
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if( items->size() < 1 )
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return false;
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int nvcont = 0;
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int iseg = 0;
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std::list< IDF_OUTLINE* >::const_iterator scont = items->begin();
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std::list< IDF_OUTLINE* >::const_iterator econt = items->end();
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std::list<IDF_SEGMENT*>::iterator sseg;
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std::list<IDF_SEGMENT*>::iterator eseg;
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IDF_SEGMENT lseg;
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while( scont != econt )
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{
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nvcont = model.NewContour();
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if( nvcont < 0 )
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{
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#ifdef DEBUG
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std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
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std::cerr << " * [INFO] cannot create an outline\n";
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#endif
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return false;
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}
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if( (*scont)->size() < 1 )
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{
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#ifdef DEBUG
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std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
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std::cerr << " * [INFO] invalid contour: no vertices\n";
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#endif
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return false;
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}
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sseg = (*scont)->begin();
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eseg = (*scont)->end();
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iseg = 0;
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while( sseg != eseg )
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{
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lseg = **sseg;
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if( !AddSegment( model, &lseg, nvcont, iseg ) )
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{
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#ifdef DEBUG
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std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
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std::cerr << " * [BUG] cannot add segment\n";
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#endif
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return false;
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}
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++iseg;
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++sseg;
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}
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++scont;
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}
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return true;
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}
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static bool AddSegment( VRML_LAYER& model, IDF_SEGMENT* seg, int icont, int iseg )
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{
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// note: in all cases we must add all but the last point in the segment
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// to avoid redundant points
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if( seg->angle != 0.0 )
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{
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if( seg->IsCircle() )
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{
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if( iseg != 0 )
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{
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#ifdef DEBUG
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std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
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std::cerr << " * [INFO] adding a circle to an existing vertex list\n";
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#endif
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return false;
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}
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return model.AppendCircle( seg->center.x, seg->center.y, seg->radius, icont );
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}
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else
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{
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return model.AppendArc( seg->center.x, seg->center.y, seg->radius,
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seg->offsetAngle, seg->angle, icont );
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}
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}
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if( !model.AddVertex( icont, seg->startPoint.x, seg->startPoint.y ) )
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return false;
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return true;
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}
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