kicad-source/common/preview_items/snap_indicator.cpp

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 20204 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <preview_items/snap_indicator.h>
#include <gal/graphics_abstraction_layer.h>
using namespace KIGFX;
SNAP_INDICATOR::SNAP_INDICATOR( const COLOR4D& aColor, int aSize, const VECTOR2D& aPosition ) :
ORIGIN_VIEWITEM( aColor, CIRCLE_CROSS, aSize, aPosition )
{
}
SNAP_INDICATOR* SNAP_INDICATOR::Clone() const
{
return new SNAP_INDICATOR( m_color, m_size, m_position );
}
const BOX2I SNAP_INDICATOR::ViewBBox() const
{
return ORIGIN_VIEWITEM::ViewBBox();
}
static void DrawSnapNode( GAL& aGal, const VECTOR2I& aPosition, int aNodeRadius )
{
aGal.SetIsFill( true );
aGal.SetIsStroke( false );
aGal.DrawCircle( aPosition, aNodeRadius );
aGal.SetIsFill( false );
aGal.SetIsStroke( true );
}
static void DrawCornerIcon( GAL& aGal, const VECTOR2I& aPosition, int aSize )
{
const int nodeRad = aSize / 8;
const VECTOR2I corner =
aPosition - VECTOR2I( aSize / 2, aSize / 2 ) + VECTOR2I( nodeRad, nodeRad );
aGal.DrawLine( corner, corner + VECTOR2I( aSize - nodeRad, 0 ) );
aGal.DrawLine( corner, corner + VECTOR2I( 0, aSize - nodeRad ) );
DrawSnapNode( aGal, corner, nodeRad );
}
static void DrawLineEndpointIcon( GAL& aGal, const VECTOR2I& aPosition, int aSize )
{
const int nodeRadius = aSize / 8;
const VECTOR2I lineStart = aPosition - VECTOR2I( aSize / 2 - nodeRadius, 0 );
DrawSnapNode( aGal, lineStart, nodeRadius );
aGal.DrawLine( lineStart, lineStart + VECTOR2I( aSize - nodeRadius, 0 ) );
}
static void DrawMidpointIcon( GAL& aGal, const VECTOR2I& aPosition, int aSize )
{
const int nodeRadius = aSize / 8;
DrawSnapNode( aGal, aPosition, nodeRadius );
aGal.DrawLine( aPosition - VECTOR2I( aSize / 2, 0 ), aPosition + VECTOR2I( aSize / 2, 0 ) );
}
static void DrawCentrePointIcon( GAL& aGal, const VECTOR2I& aPosition, int aSize )
{
const int ringRadius = aSize / 4;
aGal.DrawCircle( aPosition, ringRadius );
aGal.DrawLine( aPosition - VECTOR2I( aSize / 2, 0 ), aPosition + VECTOR2I( aSize / 2, 0 ) );
aGal.DrawLine( aPosition - VECTOR2I( 0, aSize / 2 ), aPosition + VECTOR2I( 0, aSize / 2 ) );
}
static void DrawQuadrantPointIcon( GAL& aGal, const VECTOR2I& aPosition, int aSize )
{
const int nodeRadius = aSize / 8;
const VECTOR2I quadPoint = aPosition - VECTOR2I( 0, aSize / 2 - nodeRadius );
const int arcRadius = aSize - nodeRadius * 2;
DrawSnapNode( aGal, quadPoint, nodeRadius );
// Most of the top half of a circle, passing through the node centre
const VECTOR2I arcCenter = quadPoint + VECTOR2I( 0, arcRadius );
aGal.DrawArc( arcCenter, arcRadius, EDA_ANGLE( -160, EDA_ANGLE_T::DEGREES_T ),
EDA_ANGLE( 140, EDA_ANGLE_T::DEGREES_T ) );
}
void SNAP_INDICATOR::ViewDraw( int, VIEW* aView ) const
{
GAL& gal = *aView->GetGAL();
// Draw the origin marker
ORIGIN_VIEWITEM::ViewDraw( 0, aView );
gal.SetFillColor( m_color );
const auto scaleSize = [&]( double aSize ) -> int
{
return aView->ToWorld( aSize );
};
const auto scaleVec = [&]( const VECTOR2I& aVec ) -> VECTOR2I
{
return aView->ToWorld( aVec, false );
};
// Put the icon near the x-line, so it doesn't overlap with the ruler helpers
const VECTOR2I typeIconPos = m_position + scaleVec( { 24, 10 } );
const int size = scaleSize( 16 );
// For now, choose the first type that is set
if( m_snapTypes & POINT_TYPE::PT_CORNER )
{
DrawCornerIcon( gal, typeIconPos, size );
}
else if( m_snapTypes & POINT_TYPE::PT_END )
{
DrawLineEndpointIcon( gal, typeIconPos, size );
}
else if( m_snapTypes & POINT_TYPE::PT_MID )
{
DrawMidpointIcon( gal, typeIconPos, size );
}
else if( m_snapTypes & POINT_TYPE::PT_CENTER )
{
DrawCentrePointIcon( gal, typeIconPos, size );
}
else if( m_snapTypes & POINT_TYPE::PT_QUADRANT )
{
DrawQuadrantPointIcon( gal, typeIconPos, size );
}
}