2012-08-26 15:59:55 +02:00
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/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2012 Jean-Pierre Charras, jp.charras at wanadoo.fr
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* Copyright (C) 1992-2012 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file 3d_draw_basic_functions.cpp
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*/
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#include <fctsys.h>
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#include <trigo.h>
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#include <convert_basic_shapes_to_polygon.h>
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#include <3d_viewer.h>
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#include <info3d_visu.h>
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#include <3d_draw_basic_functions.h>
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// Imported function:
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extern void Set_Object_Data( std::vector<S3D_VERTEX>& aVertices, double aBiuTo3DUnits );
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extern void CheckGLError();
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2012-08-26 20:10:28 +02:00
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// Number of segments to approximate a circle by segments
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#define SEGM_PER_CIRCLE 16
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2012-08-26 15:59:55 +02:00
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#ifndef CALLBACK
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#define CALLBACK
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#endif
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// CALLBACK functions for GLU_TESS
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static void CALLBACK tessBeginCB( GLenum which );
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static void CALLBACK tessEndCB();
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static void CALLBACK tessErrorCB( GLenum errorCode );
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static void CALLBACK tessCPolyPt2Vertex( const GLvoid* data );
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static void CALLBACK tesswxPoint2Vertex( const GLvoid* data );
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/** draw a ring using 3D primitives, in a plane parallel to the XY plane
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* @param aCenterPos = position of the center (Board internal units)
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* @param aOuterRadius = radius of the external circle (Board internal units)
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* @param aInnerRadius = radius of the circle (Board internal units)
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* @param aZpos = z position in board internal units
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* @param aBiuTo3DUnits = board internal units to 3D units scaling value
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*/
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static void Draw3D_FlatRing( wxPoint aCenterPos, int aOuterRadius,
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int aInnerRadius, int aZpos, double aBiuTo3DUnits );
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void SetGLColor( int color )
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{
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double red, green, blue;
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StructColors colordata = ColorRefs[color & MASKCOLOR];
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red = colordata.m_Red / 255.0;
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blue = colordata.m_Blue / 255.0;
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green = colordata.m_Green / 255.0;
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glColor3f( red, green, blue );
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}
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/* draw all solid polygons found in aPolysList
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* aZpos = z position in board internal units
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* aThickness = thickness in board internal units
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* If aThickness = 0, a polygon area is drawn in a XY plane at Z position = aZpos.
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* If aThickness 1 0, a solid object is drawn.
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* The top side is located at aZpos + aThickness / 2
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* The bottom side is located at aZpos - aThickness / 2
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*/
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void Draw3D_SolidHorizontalPolyPolygons( const std::vector<CPolyPt>& aPolysList,
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int aZpos, int aThickness, double aBiuTo3DUnits )
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{
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GLUtesselator* tess = gluNewTess();
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gluTessCallback( tess, GLU_TESS_BEGIN, ( void (CALLBACK*) () )tessBeginCB );
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gluTessCallback( tess, GLU_TESS_END, ( void (CALLBACK*) () )tessEndCB );
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gluTessCallback( tess, GLU_TESS_ERROR, ( void (CALLBACK*) () )tessErrorCB );
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gluTessCallback( tess, GLU_TESS_VERTEX, ( void (CALLBACK*) () )tessCPolyPt2Vertex );
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GLdouble v_data[3];
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double zpos = ( aZpos + (aThickness / 2) ) * aBiuTo3DUnits;
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g_Parm_3D_Visu.m_CurrentZpos = zpos;
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v_data[2] = aZpos + (aThickness / 2);
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// Set normal to toward positive Z axis, for a solid object only (to draw the top side)
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if( aThickness )
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glNormal3f( 0.0, 0.0, 1.0 );
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// gluTessProperty(tess, GLU_TESS_WINDING_RULE, GLU_TESS_WINDING_ODD);
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// Draw solid areas contained in this list
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std::vector<CPolyPt> polylist = aPolysList; // temporary copy for gluTessVertex
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for( int side = 0; side < 2; side++ )
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{
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int startContour = 1;
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for( unsigned ii = 0; ii < polylist.size(); ii++ )
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{
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if( startContour == 1 )
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{
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gluTessBeginPolygon( tess, NULL );
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gluTessBeginContour( tess );
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startContour = 0;
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}
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v_data[0] = polylist[ii].x * aBiuTo3DUnits;
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v_data[1] = -polylist[ii].y * aBiuTo3DUnits;
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// gluTessVertex store pointers on data, not data, so do not store
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// different corners values in a temporary variable
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// but send pointer on each CPolyPt value in polylist
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// before calling gluDeleteTess
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gluTessVertex( tess, v_data, &polylist[ii] );
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if( polylist[ii].end_contour == 1 )
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{
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gluTessEndContour( tess );
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gluTessEndPolygon( tess );
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startContour = 1;
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}
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}
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if( aThickness == 0 )
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break;
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// Prepare the bottom side of solid areas
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zpos = ( aZpos - (aThickness / 2) ) * aBiuTo3DUnits;
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g_Parm_3D_Visu.m_CurrentZpos = zpos;
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v_data[2] = zpos;
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// Now;, set normal to toward negative Z axis, for the solid object bottom side
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glNormal3f( 0.0, 0.0, -1.0 );
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}
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gluDeleteTess( tess );
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if( aThickness == 0 )
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return;
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// Build the 3D data : vertical sides
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std::vector<S3D_VERTEX> vertices;
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vertices.resize( 4 );
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vertices[0].z = aZpos + (aThickness / 2);
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vertices[1].z = aZpos - (aThickness / 2);
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vertices[2].z = vertices[1].z;
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vertices[3].z = vertices[0].z;
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int startContour = 0;
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for( unsigned ii = 0; ii < polylist.size(); ii++ )
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{
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int jj = ii + 1;
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if( polylist[ii].end_contour == 1 )
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{
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jj = startContour;
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startContour = ii + 1;
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}
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vertices[0].x = polylist[ii].x;
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vertices[0].y = -polylist[ii].y;
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vertices[1].x = vertices[0].x;
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vertices[1].y = vertices[0].y; // Z only changes.
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vertices[2].x = polylist[jj].x;
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vertices[2].y = -polylist[jj].y;
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vertices[3].x = vertices[2].x;
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vertices[3].y = vertices[2].y; // Z only changes.
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Set_Object_Data( vertices, aBiuTo3DUnits );
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}
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glNormal3f( 0.0, 0.0, 1.0 );
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}
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/* draw the solid polygon found in aPolysList
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* The first polygonj is the main polygon, others are holes
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* See Draw3D_SolidHorizontalPolyPolygons for more info
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*/
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void Draw3D_SolidHorizontalPolygonWithHoles( const std::vector<CPolyPt>& aPolysList,
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int aZpos, int aThickness, double aBiuTo3DUnits )
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{
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std::vector<CPolyPt> polygon;
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ConvertPolysListWithHolesToOnePolygon( aPolysList, polygon );
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Draw3D_SolidHorizontalPolyPolygons( polygon, aZpos, aThickness, aBiuTo3DUnits );
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}
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/* draw a cylinder (a tube) using 3D primitives.
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* the cylinder axis is parallel to the Z axis
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* If aHeight = height of the cylinder is 0, only one ring will be drawn
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* If aThickness = 0, only one cylinder will be drawn
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*/
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void Draw3D_ZaxisCylinder( wxPoint aCenterPos, int aRadius,
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int aHeight, int aThickness,
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int aZpos, double aBiuTo3DUnits )
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{
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2012-08-26 20:10:28 +02:00
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const int slice = SEGM_PER_CIRCLE;
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std::vector <CPolyPt> outer_cornerBuffer;
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TransformCircleToPolygon( outer_cornerBuffer, aCenterPos,
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2012-08-26 20:10:28 +02:00
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aRadius + (aThickness / 2), SEGM_PER_CIRCLE );
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2012-08-26 15:59:55 +02:00
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std::vector<S3D_VERTEX> coords;
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coords.resize( 4 );
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if( aHeight )
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{
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// Draw the outer vertical side
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// Init Z position of the 4 points of a GL_QUAD
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coords[0].z = aZpos;
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coords[1].z = aZpos + aHeight;
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coords[2].z = coords[1].z;
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coords[3].z = coords[0].z;
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2012-08-26 20:10:28 +02:00
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for( unsigned ii = 0; ii < outer_cornerBuffer.size(); ii++ )
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{
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unsigned jj = ii + 1;
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2012-08-26 20:10:28 +02:00
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if( jj >= outer_cornerBuffer.size() )
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2012-08-26 15:59:55 +02:00
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jj = 0;
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// Build the 4 vertices of each GL_QUAD
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coords[0].x = outer_cornerBuffer[jj].x;
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coords[0].y = -outer_cornerBuffer[jj].y;
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coords[1].x = coords[0].x;
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coords[1].y = coords[0].y; // only z change
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coords[2].x = outer_cornerBuffer[ii].x;
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coords[2].y = -outer_cornerBuffer[ii].y;
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coords[3].x = coords[2].x;
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coords[3].y = coords[2].y; // only z change
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// Creates the GL_QUAD
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Set_Object_Data( coords, aBiuTo3DUnits );
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}
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glNormal3f( 0.0, 0.0, 1.0 ); // Normal is Z axis
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}
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if( aThickness == 0 )
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return;
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// draw top (front) and bottom (back) horizontal sides (rings)
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S3D_VERTEX centerPos;
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centerPos.x = aCenterPos.x * aBiuTo3DUnits;
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centerPos.y = -aCenterPos.y * aBiuTo3DUnits;
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Draw3D_FlatRing( aCenterPos, aRadius + aThickness / 2, aRadius - aThickness / 2,
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aZpos + aHeight, aBiuTo3DUnits );
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glNormal3f( 0.0, 0.0, -1.0 );
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Draw3D_FlatRing( aCenterPos, aRadius + aThickness / 2, aRadius - aThickness / 2,
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aZpos, aBiuTo3DUnits );
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if( aHeight )
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{
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// Draws the vertical inner side (hole)
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std::vector <CPolyPt> inner_cornerBuffer;
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TransformCircleToPolygon( inner_cornerBuffer, aCenterPos,
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aRadius - (aThickness / 2), slice );
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2012-08-26 20:10:28 +02:00
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for( unsigned ii = 0; ii < inner_cornerBuffer.size(); ii++ )
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{
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unsigned jj = ii + 1;
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if( jj >= inner_cornerBuffer.size() )
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jj = 0;
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// Build the 4 vertices of each GL_QUAD
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coords[0].x = inner_cornerBuffer[ii].x;
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coords[0].y = -inner_cornerBuffer[ii].y;
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coords[1].x = coords[0].x;
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coords[1].y = coords[0].y; // only z change
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coords[2].x = inner_cornerBuffer[jj].x;
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coords[2].y = -inner_cornerBuffer[jj].y;
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coords[3].x = coords[2].x;
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coords[3].y = coords[2].y; // only z change
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Set_Object_Data( coords, aBiuTo3DUnits );
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}
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}
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glNormal3f( 0.0, 0.0, 1.0 ); // Normal is Z axis
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}
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/*
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* Function Draw3D_ZaxisOblongCylinder:
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* draw a segment with an oblong hole.
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* Used to draw oblong holes
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*/
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void Draw3D_ZaxisOblongCylinder( wxPoint aAxis1Pos, wxPoint aAxis2Pos,
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int aRadius, int aHeight, int aThickness,
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int aZpos, double aBiuTo3DUnits )
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{
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const int slice = SEGM_PER_CIRCLE;
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// Build the points to approximate oblong cylinder by segments
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std::vector <CPolyPt> cornerBuffer;
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TransformRoundedEndsSegmentToPolygon( cornerBuffer, aAxis1Pos,
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aAxis2Pos, slice, aRadius * 2 );
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// Draw the cylinder
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std::vector<S3D_VERTEX> coords;
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coords.resize( 4 );
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// Init Z position of the 4 points of a GL_QUAD
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coords[0].z = aZpos;
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coords[1].z = aZpos + aHeight;
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coords[2].z = coords[1].z;
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coords[3].z = coords[0].z;
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2012-08-26 20:10:28 +02:00
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for( unsigned ii = 0; ii < cornerBuffer.size(); ii++ )
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2012-08-26 15:59:55 +02:00
|
|
|
{
|
2012-08-26 20:10:28 +02:00
|
|
|
unsigned jj = ii + 1;
|
2012-08-26 15:59:55 +02:00
|
|
|
|
2012-08-26 20:10:28 +02:00
|
|
|
if( jj >= cornerBuffer.size() )
|
2012-08-26 15:59:55 +02:00
|
|
|
jj = 0;
|
|
|
|
|
|
|
|
// Build the 4 vertices of each GL_QUAD
|
|
|
|
coords[0].x = cornerBuffer[ii].x;
|
|
|
|
coords[0].y = -cornerBuffer[ii].y;
|
|
|
|
coords[1].x = coords[0].x;
|
|
|
|
coords[1].y = coords[0].y; // only z change
|
|
|
|
coords[2].x = cornerBuffer[jj].x;
|
|
|
|
coords[2].y = -cornerBuffer[jj].y;
|
|
|
|
coords[3].x = coords[2].x;
|
|
|
|
coords[3].y = coords[2].y; // only z change
|
|
|
|
|
|
|
|
Set_Object_Data( coords, aBiuTo3DUnits );
|
|
|
|
}
|
|
|
|
|
|
|
|
glNormal3f( 0.0, 0.0, 1.0 ); // Normal is Z axis
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* draw a thick segment using 3D primitives, in a XY plane
|
|
|
|
* wxPoint aStart, wxPoint aEnd = YX position of end in board units
|
|
|
|
* aWidth = width of segment in board units
|
|
|
|
* aThickness = thickness of segment in board units
|
|
|
|
* aZpos = z position of segment in board units
|
|
|
|
*/
|
|
|
|
void Draw3D_SolidSegment( const wxPoint& aStart, const wxPoint& aEnd,
|
|
|
|
int aWidth, int aThickness, int aZpos, double aBiuTo3DUnits )
|
|
|
|
{
|
|
|
|
std::vector <CPolyPt> cornerBuffer;
|
2012-08-26 20:10:28 +02:00
|
|
|
const int slice = SEGM_PER_CIRCLE;
|
2012-08-26 15:59:55 +02:00
|
|
|
|
|
|
|
TransformRoundedEndsSegmentToPolygon( cornerBuffer, aStart, aEnd, slice, aWidth );
|
|
|
|
|
|
|
|
Draw3D_SolidHorizontalPolyPolygons( cornerBuffer, aZpos, aThickness, aBiuTo3DUnits );
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2012-08-26 20:10:28 +02:00
|
|
|
void Draw3D_ArcSegment( const wxPoint& aCenterPos, const wxPoint& aStartPoint,
|
|
|
|
int aArcAngle, int aWidth, int aThickness,
|
|
|
|
int aZpos, double aBiuTo3DUnits )
|
2012-08-26 15:59:55 +02:00
|
|
|
{
|
2012-08-26 20:10:28 +02:00
|
|
|
const int slice = SEGM_PER_CIRCLE;
|
2012-08-26 15:59:55 +02:00
|
|
|
|
2012-08-26 20:10:28 +02:00
|
|
|
std::vector <CPolyPt> cornerBuffer;
|
|
|
|
TransformArcToPolygon( cornerBuffer, aCenterPos, aStartPoint, aArcAngle,
|
|
|
|
slice, aWidth );
|
2012-08-26 15:59:55 +02:00
|
|
|
|
2012-08-26 20:10:28 +02:00
|
|
|
Draw3D_SolidHorizontalPolyPolygons( cornerBuffer, aZpos, aThickness, aBiuTo3DUnits );
|
2012-08-26 15:59:55 +02:00
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/** draw a ring using 3D primitives, in a plane parallel to the XY plane
|
|
|
|
* @param aCenterPos = position of the center (Board internal units)
|
|
|
|
* @param aOuterRadius = radius of the external circle (Board internal units)
|
|
|
|
* @param aInnerRadius = radius of the circle (Board internal units)
|
|
|
|
* @param aZpos = z position in board internal units
|
|
|
|
* @param aBiuTo3DUnits = board internal units to 3D units scaling value
|
|
|
|
*/
|
|
|
|
void Draw3D_FlatRing( wxPoint aCenterPos, int aOuterRadius,
|
|
|
|
int aInnerRadius, int aZpos, double aBiuTo3DUnits )
|
|
|
|
{
|
2012-08-26 20:10:28 +02:00
|
|
|
const int slice = SEGM_PER_CIRCLE;
|
2012-08-26 15:59:55 +02:00
|
|
|
const int rot_angle = ANGLE_INC( slice );
|
|
|
|
double cposx = aCenterPos.x * aBiuTo3DUnits;
|
|
|
|
double cposy = - aCenterPos.y * aBiuTo3DUnits;
|
|
|
|
|
|
|
|
glBegin( GL_QUAD_STRIP );
|
|
|
|
|
|
|
|
double zpos = aZpos * aBiuTo3DUnits;
|
|
|
|
|
|
|
|
for( int ii = 0; ii <= slice; ii++ )
|
|
|
|
{
|
|
|
|
double x = aInnerRadius * aBiuTo3DUnits;
|
|
|
|
double y = 0.0;
|
|
|
|
RotatePoint( &x, &y, ii * rot_angle );
|
|
|
|
glVertex3f( x + cposx, y + cposy, zpos );
|
|
|
|
x = aOuterRadius * aBiuTo3DUnits;
|
|
|
|
y = 0.0;
|
|
|
|
RotatePoint( &x, &y, ii * rot_angle );
|
|
|
|
glVertex3f( x + cposx, y + cposy, zpos );
|
|
|
|
}
|
|
|
|
|
|
|
|
glEnd();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* draw one solid polygon
|
|
|
|
* aCornersList = a std::vector<wxPoint> list of corners, in board internal units
|
|
|
|
* aZpos = z position in board internal units
|
|
|
|
* aThickness = thickness in board internal units
|
|
|
|
* aIu_to_3Dunits = board internal units to 3D units scaling value
|
|
|
|
*/
|
|
|
|
void Draw3D_HorizontalPolygon( std::vector<wxPoint>& aCornersList, int aZpos,
|
|
|
|
int aThickness, double aBiuTo3DUnits )
|
|
|
|
{
|
|
|
|
GLUtesselator* tess = gluNewTess();
|
|
|
|
|
|
|
|
gluTessCallback( tess, GLU_TESS_BEGIN, ( void (CALLBACK*) () )tessBeginCB );
|
|
|
|
gluTessCallback( tess, GLU_TESS_END, ( void (CALLBACK*) () )tessEndCB );
|
|
|
|
gluTessCallback( tess, GLU_TESS_ERROR, ( void (CALLBACK*) () )tessErrorCB );
|
|
|
|
gluTessCallback( tess, GLU_TESS_VERTEX, ( void (CALLBACK*) () )tesswxPoint2Vertex );
|
|
|
|
|
|
|
|
GLdouble v_data[3];
|
|
|
|
v_data[2] = ( aZpos + (aThickness / 2) ) * aBiuTo3DUnits;
|
|
|
|
g_Parm_3D_Visu.m_CurrentZpos = v_data[2];
|
|
|
|
|
|
|
|
// gluTessProperty(tess, GLU_TESS_WINDING_RULE, GLU_TESS_WINDING_ODD);
|
|
|
|
|
|
|
|
// Draw solid polygon
|
|
|
|
if( aThickness )
|
|
|
|
glNormal3f( 0.0, 0.0, 1.0 );
|
|
|
|
|
|
|
|
for( int side = 0; side < 2; side++ )
|
|
|
|
{
|
|
|
|
gluTessBeginPolygon( tess, NULL );
|
|
|
|
gluTessBeginContour( tess );
|
|
|
|
|
|
|
|
for( unsigned ii = 0; ii < aCornersList.size(); ii++ )
|
|
|
|
{
|
|
|
|
v_data[0] = aCornersList[ii].x * g_Parm_3D_Visu.m_BiuTo3Dunits;
|
|
|
|
v_data[1] = -aCornersList[ii].y * g_Parm_3D_Visu.m_BiuTo3Dunits;
|
|
|
|
// gluTessVertex store pointers on data, not data, so do not store
|
|
|
|
// different corners values in a temporary variable
|
|
|
|
// but send pointer on each corner value in aCornersList
|
|
|
|
gluTessVertex( tess, v_data, &aCornersList[ii] );
|
|
|
|
}
|
|
|
|
|
|
|
|
gluTessEndContour( tess );
|
|
|
|
gluTessEndPolygon( tess );
|
|
|
|
|
|
|
|
if( aThickness == 0 )
|
|
|
|
break;
|
|
|
|
|
|
|
|
glNormal3f( 0.0, 0.0, -1.0 );
|
|
|
|
v_data[2] = ( aZpos - (aThickness / 2) ) * aBiuTo3DUnits;
|
|
|
|
g_Parm_3D_Visu.m_CurrentZpos = v_data[2];
|
|
|
|
}
|
|
|
|
|
|
|
|
gluDeleteTess( tess );
|
|
|
|
|
|
|
|
if( aThickness == 0 )
|
|
|
|
return;
|
|
|
|
|
|
|
|
// Build the 3D data : vertical sides
|
|
|
|
std::vector<S3D_VERTEX> vertices;
|
|
|
|
vertices.resize( 4 );
|
|
|
|
|
|
|
|
vertices[0].z = aZpos + (aThickness / 2);
|
|
|
|
vertices[1].z = aZpos - (aThickness / 2);
|
|
|
|
vertices[2].z = vertices[1].z;
|
|
|
|
vertices[3].z = vertices[0].z;
|
|
|
|
|
2012-08-26 20:10:28 +02:00
|
|
|
for( unsigned ii = 0; ii < aCornersList.size(); ii++ )
|
2012-08-26 15:59:55 +02:00
|
|
|
{
|
2012-08-26 20:10:28 +02:00
|
|
|
unsigned jj = ii + 1;
|
2012-08-26 15:59:55 +02:00
|
|
|
|
2012-08-26 20:10:28 +02:00
|
|
|
if( jj >=aCornersList.size() )
|
2012-08-26 15:59:55 +02:00
|
|
|
jj = 0;
|
|
|
|
|
|
|
|
vertices[0].x = aCornersList[ii].x;
|
|
|
|
vertices[0].y = -aCornersList[ii].y;
|
|
|
|
vertices[1].x = vertices[0].x;
|
|
|
|
vertices[1].y = vertices[0].y; // Z only changes.
|
|
|
|
vertices[2].x = aCornersList[jj].x;
|
|
|
|
vertices[2].y = -aCornersList[jj].y;
|
|
|
|
vertices[3].x = vertices[2].x;
|
|
|
|
vertices[3].y = vertices[2].y; // Z only changes.
|
|
|
|
|
|
|
|
Set_Object_Data( vertices, aBiuTo3DUnits );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// /////////////////////////////////////////////////////////////////////////////
|
|
|
|
// GLU_TESS CALLBACKS
|
|
|
|
// /////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
void CALLBACK tessBeginCB( GLenum which )
|
|
|
|
{
|
|
|
|
glBegin( which );
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void CALLBACK tessEndCB()
|
|
|
|
{
|
|
|
|
glEnd();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void CALLBACK tessCPolyPt2Vertex( const GLvoid* data )
|
|
|
|
{
|
|
|
|
// cast back to double type
|
|
|
|
const CPolyPt* ptr = (const CPolyPt*) data;
|
|
|
|
|
|
|
|
glVertex3f( ptr->x * g_Parm_3D_Visu.m_BiuTo3Dunits,
|
|
|
|
-ptr->y * g_Parm_3D_Visu.m_BiuTo3Dunits,
|
|
|
|
g_Parm_3D_Visu.m_CurrentZpos );
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void CALLBACK tesswxPoint2Vertex( const GLvoid* data )
|
|
|
|
{
|
|
|
|
const wxPoint* ptr = (const wxPoint*) data;
|
|
|
|
|
|
|
|
glVertex3f( ptr->x * g_Parm_3D_Visu.m_BiuTo3Dunits,
|
|
|
|
-ptr->y * g_Parm_3D_Visu.m_BiuTo3Dunits,
|
|
|
|
g_Parm_3D_Visu.m_CurrentZpos );
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void CALLBACK tessErrorCB( GLenum errorCode )
|
|
|
|
{
|
|
|
|
#if defined(DEBUG)
|
|
|
|
const GLubyte* errorStr;
|
|
|
|
|
|
|
|
errorStr = gluErrorString( errorCode );
|
|
|
|
|
|
|
|
// DEBUG //
|
|
|
|
D( printf( "Tess ERROR: %s\n", errorStr ); )
|
|
|
|
#endif
|
|
|
|
}
|