kicad-source/pcbnew/tools/item_modification_routine.cpp

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2023 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "item_modification_routine.h"
#include <geometry/geometry_utils.h>
#include <geometry/circle.h>
#include <geometry/oval.h>
#include <geometry/roundrect.h>
#include <geometry/shape_rect.h>
#include <geometry/vector_utils.h>
#include <pad.h>
#include <pcb_track.h>
#include <tools/pcb_tool_utils.h>
namespace
{
/**
* Check if two segments share an endpoint (can be at either end of either segment)
*/
bool SegmentsShareEndpoint( const SEG& aSegA, const SEG& aSegB )
{
return ( aSegA.A == aSegB.A || aSegA.A == aSegB.B || aSegA.B == aSegB.A || aSegA.B == aSegB.B );
}
std::pair<VECTOR2I*, VECTOR2I*> GetSharedEndpoints( SEG& aSegA, SEG& aSegB )
{
std::pair<VECTOR2I*, VECTOR2I*> result = { nullptr, nullptr };
if( aSegA.A == aSegB.A )
{
result = { &aSegA.A, &aSegB.A };
}
else if( aSegA.A == aSegB.B )
{
result = { &aSegA.A, &aSegB.B };
}
else if( aSegA.B == aSegB.A )
{
result = { &aSegA.B, &aSegB.A };
}
else if( aSegA.B == aSegB.B )
{
result = { &aSegA.B, &aSegB.B };
}
return result;
}
} // namespace
bool ITEM_MODIFICATION_ROUTINE::ModifyLineOrDeleteIfZeroLength( PCB_SHAPE& aLine,
const std::optional<SEG>& aSeg )
{
wxASSERT_MSG( aLine.GetShape() == SHAPE_T::SEGMENT, "Can only modify segments" );
const bool removed = !aSeg.has_value() || aSeg->Length() == 0;
if( !removed )
{
// Mark modified, then change it
GetHandler().MarkItemModified( aLine );
aLine.SetStart( aSeg->A );
aLine.SetEnd( aSeg->B );
}
else
{
// The line has become zero length - delete it
GetHandler().DeleteItem( aLine );
}
return removed;
}
wxString LINE_FILLET_ROUTINE::GetCommitDescription() const
{
return _( "Fillet Lines" );
}
std::optional<wxString> LINE_FILLET_ROUTINE::GetStatusMessage() const
{
if( GetSuccesses() == 0 )
{
return _( "Unable to fillet the selected lines." );
}
else if( GetFailures() > 0 )
{
return _( "Some of the lines could not be filleted." );
}
return std::nullopt;
}
void LINE_FILLET_ROUTINE::ProcessLinePair( PCB_SHAPE& aLineA, PCB_SHAPE& aLineB )
{
if( aLineA.GetLength() == 0.0 || aLineB.GetLength() == 0.0 )
return;
SEG seg_a( aLineA.GetStart(), aLineA.GetEnd() );
SEG seg_b( aLineB.GetStart(), aLineB.GetEnd() );
auto [a_pt, b_pt] = GetSharedEndpoints( seg_a, seg_b );
if( !a_pt || !b_pt )
{
// The lines do not share an endpoint, so we can't fillet them
AddFailure();
return;
}
if( seg_a.Angle( seg_b ).IsHorizontal() )
return;
SHAPE_ARC sArc( seg_a, seg_b, m_filletRadiusIU );
VECTOR2I t1newPoint, t2newPoint;
auto setIfPointOnSeg = []( VECTOR2I& aPointToSet, SEG aSegment, VECTOR2I aVecToTest )
{
VECTOR2I segToVec = aSegment.NearestPoint( aVecToTest ) - aVecToTest;
// Find out if we are on the segment (minimum precision)
if( segToVec.EuclideanNorm() < SHAPE_ARC::MIN_PRECISION_IU )
{
aPointToSet.x = aVecToTest.x;
aPointToSet.y = aVecToTest.y;
return true;
}
return false;
};
//Do not draw a fillet if the end points of the arc are not within the track segments
if( !setIfPointOnSeg( t1newPoint, seg_a, sArc.GetP0() )
&& !setIfPointOnSeg( t2newPoint, seg_b, sArc.GetP0() ) )
{
AddFailure();
return;
}
if( !setIfPointOnSeg( t1newPoint, seg_a, sArc.GetP1() )
&& !setIfPointOnSeg( t2newPoint, seg_b, sArc.GetP1() ) )
{
AddFailure();
return;
}
auto tArc = std::make_unique<PCB_SHAPE>( GetBoard(), SHAPE_T::ARC );
tArc->SetArcGeometry( sArc.GetP0(), sArc.GetArcMid(), sArc.GetP1() );
// Copy properties from one of the source lines
tArc->SetWidth( aLineA.GetWidth() );
tArc->SetLayer( aLineA.GetLayer() );
tArc->SetLocked( aLineA.IsLocked() );
CHANGE_HANDLER& handler = GetHandler();
handler.AddNewItem( std::move( tArc ) );
*a_pt = t1newPoint;
*b_pt = t2newPoint;
ModifyLineOrDeleteIfZeroLength( aLineA, seg_a );
ModifyLineOrDeleteIfZeroLength( aLineB, seg_b );
AddSuccess();
}
wxString LINE_CHAMFER_ROUTINE::GetCommitDescription() const
{
return _( "Chamfer Lines" );
}
std::optional<wxString> LINE_CHAMFER_ROUTINE::GetStatusMessage() const
{
if( GetSuccesses() == 0 )
{
return _( "Unable to chamfer the selected lines." );
}
else if( GetFailures() > 0 )
{
return _( "Some of the lines could not be chamfered." );
}
return std::nullopt;
}
void LINE_CHAMFER_ROUTINE::ProcessLinePair( PCB_SHAPE& aLineA, PCB_SHAPE& aLineB )
{
if( aLineA.GetLength() == 0.0 || aLineB.GetLength() == 0.0 )
return;
SEG seg_a( aLineA.GetStart(), aLineA.GetEnd() );
SEG seg_b( aLineB.GetStart(), aLineB.GetEnd() );
// If the segments share an endpoint, we won't try to chamfer them
// (we could extend to the intersection point, but this gets complicated
// and inconsistent when you select more than two lines)
if( !SegmentsShareEndpoint( seg_a, seg_b ) )
{
// not an error, lots of lines in a 2+ line selection will not intersect
return;
}
std::optional<CHAMFER_RESULT> chamfer_result =
ComputeChamferPoints( seg_a, seg_b, m_chamferParams );
if( !chamfer_result )
{
AddFailure();
return;
}
auto tSegment = std::make_unique<PCB_SHAPE>( GetBoard(), SHAPE_T::SEGMENT );
tSegment->SetStart( chamfer_result->m_chamfer.A );
tSegment->SetEnd( chamfer_result->m_chamfer.B );
// Copy properties from one of the source lines
tSegment->SetWidth( aLineA.GetWidth() );
tSegment->SetLayer( aLineA.GetLayer() );
tSegment->SetLocked( aLineA.IsLocked() );
CHANGE_HANDLER& handler = GetHandler();
handler.AddNewItem( std::move( tSegment ) );
ModifyLineOrDeleteIfZeroLength( aLineA, *chamfer_result->m_updated_seg_a );
ModifyLineOrDeleteIfZeroLength( aLineB, *chamfer_result->m_updated_seg_b );
AddSuccess();
}
wxString DOGBONE_CORNER_ROUTINE::GetCommitDescription() const
{
return _( "Dogbone Corners" );
}
std::optional<wxString> DOGBONE_CORNER_ROUTINE::GetStatusMessage() const
{
wxString msg;
if( GetSuccesses() == 0 )
{
msg += _( "Unable to add dogbone corners to the selected lines." );
}
else if( GetFailures() > 0 )
{
msg += _( "Some of the lines could not have dogbone corners added." );
}
if( m_haveNarrowMouths )
{
if( !msg.empty() )
msg += " ";
msg += _( "Some of the dogbone corners are too narrow to fit a "
"cutter of the specified radius." );
if( !m_params.AddSlots )
msg += _( " Consider enabling the 'Add Slots' option." );
else
msg += _( " Slots were added." );
}
if( msg.empty() )
return std::nullopt;
return msg;
}
void DOGBONE_CORNER_ROUTINE::ProcessLinePair( PCB_SHAPE& aLineA, PCB_SHAPE& aLineB )
{
if( aLineA.GetLength() == 0.0 || aLineB.GetLength() == 0.0 )
return;
SEG seg_a( aLineA.GetStart(), aLineA.GetEnd() );
SEG seg_b( aLineB.GetStart(), aLineB.GetEnd() );
auto [a_pt, b_pt] = GetSharedEndpoints( seg_a, seg_b );
if( !a_pt || !b_pt )
{
return;
}
// Cannot handle parallel lines
if( seg_a.Angle( seg_b ).IsHorizontal() )
{
AddFailure();
return;
}
std::optional<DOGBONE_RESULT> dogbone_result =
ComputeDogbone( seg_a, seg_b, m_params.DogboneRadiusIU, m_params.AddSlots );
if( !dogbone_result )
{
AddFailure();
return;
}
if( dogbone_result->m_small_arc_mouth )
{
// The arc is too small to fit the radius
m_haveNarrowMouths = true;
}
CHANGE_HANDLER& handler = GetHandler();
auto tArc = std::make_unique<PCB_SHAPE>( GetBoard(), SHAPE_T::ARC );
const auto copyProps = [&]( PCB_SHAPE& aShape )
{
aShape.SetWidth( aLineA.GetWidth() );
aShape.SetLayer( aLineA.GetLayer() );
aShape.SetLocked( aLineA.IsLocked() );
};
const auto addSegment = [&]( const SEG& aSeg )
{
if( aSeg.Length() == 0 )
return;
auto tSegment = std::make_unique<PCB_SHAPE>( GetBoard(), SHAPE_T::SEGMENT );
tSegment->SetStart( aSeg.A );
tSegment->SetEnd( aSeg.B );
copyProps( *tSegment );
handler.AddNewItem( std::move( tSegment ) );
};
tArc->SetArcGeometry( dogbone_result->m_arc.GetP0(), dogbone_result->m_arc.GetArcMid(),
dogbone_result->m_arc.GetP1() );
// Copy properties from one of the source lines
copyProps( *tArc );
addSegment( SEG{ dogbone_result->m_arc.GetP0(), dogbone_result->m_updated_seg_a->B } );
addSegment( SEG{ dogbone_result->m_arc.GetP1(), dogbone_result->m_updated_seg_b->B } );
handler.AddNewItem( std::move( tArc ) );
ModifyLineOrDeleteIfZeroLength( aLineA, dogbone_result->m_updated_seg_a );
ModifyLineOrDeleteIfZeroLength( aLineB, dogbone_result->m_updated_seg_b );
AddSuccess();
}
wxString LINE_EXTENSION_ROUTINE::GetCommitDescription() const
{
return _( "Extend Lines to Meet" );
}
std::optional<wxString> LINE_EXTENSION_ROUTINE::GetStatusMessage() const
{
if( GetSuccesses() == 0 )
{
return _( "Unable to extend the selected lines to meet." );
}
else if( GetFailures() > 0 )
{
return _( "Some of the lines could not be extended to meet." );
}
return std::nullopt;
}
void LINE_EXTENSION_ROUTINE::ProcessLinePair( PCB_SHAPE& aLineA, PCB_SHAPE& aLineB )
{
if( aLineA.GetLength() == 0.0 || aLineB.GetLength() == 0.0 )
return;
SEG seg_a( aLineA.GetStart(), aLineA.GetEnd() );
SEG seg_b( aLineB.GetStart(), aLineB.GetEnd() );
if( seg_a.Intersects( seg_b ) )
{
// already intersecting, nothing to do
return;
}
OPT_VECTOR2I intersection = seg_a.IntersectLines( seg_b );
if( !intersection )
{
// This might be an error, but it's also possible that the lines are
// parallel and don't intersect. We'll just ignore this case.
return;
}
CHANGE_HANDLER& handler = GetHandler();
const auto line_extender = [&]( const SEG& aSeg, PCB_SHAPE& aLine )
{
// If the intersection point is not already n the line, we'll extend to it
if( !aSeg.Contains( *intersection ) )
{
const int dist_start = ( *intersection - aSeg.A ).EuclideanNorm();
const int dist_end = ( *intersection - aSeg.B ).EuclideanNorm();
const VECTOR2I& furthest_pt = ( dist_start < dist_end ) ? aSeg.B : aSeg.A;
// Note, the drawing tool has COORDS_PADDING of 20mm, but we need a larger buffer
// or we are not able to select the generated segments
unsigned int edge_padding = static_cast<unsigned>( pcbIUScale.mmToIU( 200 ) );
VECTOR2I new_end = GetClampedCoords( *intersection, edge_padding );
handler.MarkItemModified( aLine );
aLine.SetStart( furthest_pt );
aLine.SetEnd( new_end );
}
};
line_extender( seg_a, aLineA );
line_extender( seg_b, aLineB );
AddSuccess();
}
void POLYGON_BOOLEAN_ROUTINE::ProcessShape( PCB_SHAPE& aPcbShape )
{
std::unique_ptr<SHAPE_POLY_SET> poly;
switch( aPcbShape.GetShape() )
{
case SHAPE_T::POLY:
{
poly = std::make_unique<SHAPE_POLY_SET>( aPcbShape.GetPolyShape() );
break;
}
case SHAPE_T::RECTANGLE:
{
SHAPE_POLY_SET rect_poly;
const std::vector<VECTOR2I> rect_pts = aPcbShape.GetRectCorners();
rect_poly.NewOutline();
for( const VECTOR2I& pt : rect_pts )
{
rect_poly.Append( pt );
}
poly = std::make_unique<SHAPE_POLY_SET>( std::move( rect_poly ) );
break;
}
default:
{
break;
}
}
if( !poly )
{
// Not a polygon or rectangle, nothing to do
return;
}
if( m_firstPolygon )
{
m_width = aPcbShape.GetWidth();
m_layer = aPcbShape.GetLayer();
m_workingPolygons = std::move( *poly );
m_firstPolygon = false;
GetHandler().DeleteItem( aPcbShape );
}
else
{
if( ProcessSubsequentPolygon( *poly ) )
{
// If we could process the polygon, delete the source
GetHandler().DeleteItem( aPcbShape );
AddSuccess();
}
else
{
AddFailure();
}
}
}
void POLYGON_BOOLEAN_ROUTINE::Finalize()
{
if( m_workingPolygons.OutlineCount() == 0 || m_firstPolygon )
{
// Nothing to do (no polygons handled or nothing left?)
return;
}
CHANGE_HANDLER& handler = GetHandler();
// If we have disjoint polygons, we'll fix that now and create
// new PCB_SHAPEs for each outline
for( int i = 0; i < m_workingPolygons.OutlineCount(); ++i )
{
std::unique_ptr<PCB_SHAPE> new_poly_shape =
std::make_unique<PCB_SHAPE>( GetBoard(), SHAPE_T::POLY );
SHAPE_POLY_SET poly_set = m_workingPolygons.Outline( i );
new_poly_shape->SetPolyShape( poly_set );
// Copy properties from the source polygon
new_poly_shape->SetWidth( m_width );
new_poly_shape->SetLayer( m_layer );
handler.AddNewItem( std::move( new_poly_shape ) );
}
}
wxString POLYGON_MERGE_ROUTINE::GetCommitDescription() const
{
return _( "Merge polygons." );
}
std::optional<wxString> POLYGON_MERGE_ROUTINE::GetStatusMessage() const
{
if( GetSuccesses() == 0 )
{
return _( "Unable to merge the selected polygons." );
}
else if( GetFailures() > 0 )
{
return _( "Some of the polygons could not be merged." );
}
return std::nullopt;
}
bool POLYGON_MERGE_ROUTINE::ProcessSubsequentPolygon( const SHAPE_POLY_SET& aPolygon )
{
const SHAPE_POLY_SET::POLYGON_MODE poly_mode = SHAPE_POLY_SET::POLYGON_MODE::PM_FAST;
GetWorkingPolygons().BooleanAdd( aPolygon, poly_mode );
return true;
}
wxString POLYGON_SUBTRACT_ROUTINE::GetCommitDescription() const
{
return _( "Subtract polygons." );
}
std::optional<wxString> POLYGON_SUBTRACT_ROUTINE::GetStatusMessage() const
{
if( GetSuccesses() == 0 )
{
return _( "Unable to subtract the selected polygons." );
}
else if( GetFailures() > 0 )
{
return _( "Some of the polygons could not be subtracted." );
}
return std::nullopt;
}
bool POLYGON_SUBTRACT_ROUTINE::ProcessSubsequentPolygon( const SHAPE_POLY_SET& aPolygon )
{
const SHAPE_POLY_SET::POLYGON_MODE poly_mode = SHAPE_POLY_SET::POLYGON_MODE::PM_FAST;
SHAPE_POLY_SET& working_polygons = GetWorkingPolygons();
2024-09-20 00:00:00 +01:00
SHAPE_POLY_SET working_copy = working_polygons;
working_copy.BooleanSubtract( aPolygon, poly_mode );
// Subtraction can create holes or delete the polygon
// In theory we can allow holes as the EDA_SHAPE will fracture for us, but that's
// probably not what the user has in mind (?)
if( working_copy.OutlineCount() != 1 || working_copy.HoleCount( 0 ) > 0
|| working_copy.VertexCount( 0 ) == 0 )
{
// If that happens, just skip the operation
return false;
}
working_polygons = std::move( working_copy );
return true;
}
wxString POLYGON_INTERSECT_ROUTINE::GetCommitDescription() const
{
return _( "Intersect polygons." );
}
std::optional<wxString> POLYGON_INTERSECT_ROUTINE::GetStatusMessage() const
{
if( GetSuccesses() == 0 )
{
return _( "Unable to intersect the selected polygons." );
}
else if( GetFailures() > 0 )
{
return _( "Some of the polygons could not be intersected." );
}
return std::nullopt;
}
bool POLYGON_INTERSECT_ROUTINE::ProcessSubsequentPolygon( const SHAPE_POLY_SET& aPolygon )
{
const SHAPE_POLY_SET::POLYGON_MODE poly_mode = SHAPE_POLY_SET::POLYGON_MODE::PM_FAST;
SHAPE_POLY_SET& working_polygons = GetWorkingPolygons();
SHAPE_POLY_SET working_copy = working_polygons;
working_copy.BooleanIntersection( aPolygon, poly_mode );
// Is there anything left?
if( working_copy.OutlineCount() == 0 )
{
// There was no intersection. Rather than deleting the working polygon, we'll skip
// and report a failure.
return false;
}
working_polygons = std::move( working_copy );
return true;
}
wxString OUTSET_ROUTINE::GetCommitDescription() const
{
return _( "Outset items." );
}
std::optional<wxString> OUTSET_ROUTINE::GetStatusMessage() const
{
if( GetSuccesses() == 0 )
{
return _( "Unable to outset the selected items." );
}
else if( GetFailures() > 0 )
{
return _( "Some of the items could not be outset." );
}
return std::nullopt;
}
static SHAPE_RECT GetRectRoundedToGridOutwards( const SHAPE_RECT& aRect, int aGridSize )
{
const VECTOR2I newPos = KIGEOM::RoundNW( aRect.GetPosition(), aGridSize );
const VECTOR2I newOpposite =
KIGEOM::RoundSE( aRect.GetPosition() + aRect.GetSize(), aGridSize );
return SHAPE_RECT( newPos, newOpposite );
}
void OUTSET_ROUTINE::ProcessItem( BOARD_ITEM& aItem )
{
/*
* This attempts to do exact outsetting, rather than punting to Clipper.
* So it can't do all shapes, but it can do the most obvious ones, which are probably
* the ones you want to outset anyway, most usually when making a courtyard for a footprint.
*/
PCB_LAYER_ID layer = m_params.useSourceLayers ? aItem.GetLayer() : m_params.layer;
// Not all items have a width, even if the parameters want to copy it
// So fall back to the given width if we can't get one.
int width = m_params.lineWidth;
if( m_params.useSourceWidths )
{
std::optional<int> item_width = GetBoardItemWidth( aItem );
if( item_width.has_value() )
{
width = *item_width;
}
}
CHANGE_HANDLER& handler = GetHandler();
const auto addPolygonalChain = [&]( const SHAPE_LINE_CHAIN& aChain )
{
SHAPE_POLY_SET new_poly( aChain );
std::unique_ptr<PCB_SHAPE> new_shape =
std::make_unique<PCB_SHAPE>( GetBoard(), SHAPE_T::POLY );
new_shape->SetPolyShape( new_poly );
new_shape->SetLayer( layer );
new_shape->SetWidth( width );
handler.AddNewItem( std::move( new_shape ) );
};
// Iterate the SHAPE_LINE_CHAIN in the polygon, pulling out
// segments and arcs to create new PCB_SHAPE primitives.
const auto addChain = [&]( const SHAPE_LINE_CHAIN& aChain )
{
// Prefer to add a polygonal chain if there are no arcs
// as this permits boolean ops
if( aChain.ArcCount() == 0 )
{
addPolygonalChain( aChain );
return;
}
for( size_t si = 0; si < aChain.GetSegmentCount(); ++si )
{
const SEG seg = aChain.GetSegment( si );
if( seg.Length() == 0 )
continue;
if( aChain.IsArcSegment( si ) )
continue;
std::unique_ptr<PCB_SHAPE> new_shape =
std::make_unique<PCB_SHAPE>( GetBoard(), SHAPE_T::SEGMENT );
new_shape->SetStart( seg.A );
new_shape->SetEnd( seg.B );
new_shape->SetLayer( layer );
new_shape->SetWidth( width );
handler.AddNewItem( std::move( new_shape ) );
}
for( size_t ai = 0; ai < aChain.ArcCount(); ++ai )
{
const SHAPE_ARC& arc = aChain.Arc( ai );
if( arc.GetRadius() == 0 || arc.GetP0() == arc.GetP1() )
continue;
std::unique_ptr<PCB_SHAPE> new_shape =
std::make_unique<PCB_SHAPE>( GetBoard(), SHAPE_T::ARC );
new_shape->SetArcGeometry( arc.GetP0(), arc.GetArcMid(), arc.GetP1() );
new_shape->SetLayer( layer );
new_shape->SetWidth( width );
handler.AddNewItem( std::move( new_shape ) );
}
};
const auto addPoly = [&]( const SHAPE_POLY_SET& aPoly )
{
for( int oi = 0; oi < aPoly.OutlineCount(); ++oi )
{
addChain( aPoly.Outline( oi ) );
}
};
const auto addRect = [&]( const SHAPE_RECT& aRect )
{
std::unique_ptr<PCB_SHAPE> new_shape =
std::make_unique<PCB_SHAPE>( GetBoard(), SHAPE_T::RECTANGLE );
if( !m_params.gridRounding.has_value() )
{
new_shape->SetPosition( aRect.GetPosition() );
new_shape->SetRectangleWidth( aRect.GetWidth() );
new_shape->SetRectangleHeight( aRect.GetHeight() );
}
else
{
const SHAPE_RECT grid_rect =
GetRectRoundedToGridOutwards( aRect, *m_params.gridRounding );
new_shape->SetPosition( grid_rect.GetPosition() );
new_shape->SetRectangleWidth( grid_rect.GetWidth() );
new_shape->SetRectangleHeight( grid_rect.GetHeight() );
}
new_shape->SetLayer( layer );
new_shape->SetWidth( width );
handler.AddNewItem( std::move( new_shape ) );
};
const auto addCircle = [&]( const CIRCLE& aCircle )
{
std::unique_ptr<PCB_SHAPE> new_shape =
std::make_unique<PCB_SHAPE>( GetBoard(), SHAPE_T::CIRCLE );
new_shape->SetCenter( aCircle.Center );
new_shape->SetRadius( aCircle.Radius );
new_shape->SetLayer( layer );
new_shape->SetWidth( width );
handler.AddNewItem( std::move( new_shape ) );
};
const auto addCircleOrRect = [&]( const CIRCLE& aCircle )
{
if( m_params.roundCorners )
{
addCircle( aCircle );
}
else
{
const VECTOR2I rVec{ aCircle.Radius, aCircle.Radius };
const SHAPE_RECT rect{ aCircle.Center - rVec, aCircle.Center + rVec };
addRect( rect );
}
};
switch( aItem.Type() )
{
case PCB_PAD_T:
{
const PAD& pad = static_cast<const PAD&>( aItem );
const PAD_SHAPE pad_shape = pad.GetShape();
switch( pad_shape )
{
case PAD_SHAPE::RECTANGLE:
case PAD_SHAPE::ROUNDRECT:
case PAD_SHAPE::OVAL:
{
const VECTOR2I pad_size = pad.GetSize();
BOX2I box{ pad.GetPosition() - pad_size / 2, pad_size };
box.Inflate( m_params.outsetDistance );
int radius = m_params.outsetDistance;
if( pad_shape == PAD_SHAPE::ROUNDRECT )
{
radius += pad.GetRoundRectCornerRadius();
}
else if( pad_shape == PAD_SHAPE::OVAL )
{
radius += std::min( pad_size.x, pad_size.y ) / 2;
}
radius = m_params.roundCorners ? radius : 0;
// No point doing a SHAPE_RECT as we may need to rotate it
ROUNDRECT rrect( box, radius );
SHAPE_POLY_SET poly;
rrect.TransformToPolygon( poly, 0, ERROR_LOC::ERROR_OUTSIDE );
poly.Rotate( pad.GetOrientation(), pad.GetPosition() );
addPoly( poly );
AddSuccess();
break;
}
case PAD_SHAPE::CIRCLE:
{
const int radius = pad.GetSize().x / 2 + m_params.outsetDistance;
const CIRCLE circle( pad.GetPosition(), radius );
addCircleOrRect( circle );
AddSuccess();
break;
}
case PAD_SHAPE::TRAPEZOID:
{
// Not handled yet, but could use a generic convex polygon outset method.
break;
}
default:
// Other pad shapes are not supported with exact outsets
break;
}
break;
}
case PCB_SHAPE_T:
{
const PCB_SHAPE& pcb_shape = static_cast<const PCB_SHAPE&>( aItem );
switch( pcb_shape.GetShape() )
{
case SHAPE_T::RECTANGLE:
{
BOX2I box{ pcb_shape.GetPosition(),
VECTOR2I{ pcb_shape.GetRectangleWidth(), pcb_shape.GetRectangleHeight() } };
box.Inflate( m_params.outsetDistance );
SHAPE_RECT rect( box );
if( m_params.roundCorners )
{
ROUNDRECT rrect( rect, m_params.outsetDistance );
SHAPE_POLY_SET poly;
rrect.TransformToPolygon( poly, 0, ERROR_LOC::ERROR_OUTSIDE );
addPoly( poly );
}
else
{
addRect( rect );
}
AddSuccess();
break;
}
case SHAPE_T::CIRCLE:
{
const CIRCLE circle( pcb_shape.GetCenter(),
pcb_shape.GetRadius() + m_params.outsetDistance );
addCircleOrRect( circle );
AddSuccess();
break;
}
case SHAPE_T::SEGMENT:
{
// For now just make the whole stadium shape and let the user delete the unwanted bits
const SEG seg( pcb_shape.GetStart(), pcb_shape.GetEnd() );
if( m_params.roundCorners )
{
const OVAL oval( seg, m_params.outsetDistance * 2 );
addChain( KIGEOM::ConvertToChain( oval ) );
}
else
{
SHAPE_LINE_CHAIN chain;
const VECTOR2I ext = ( seg.B - seg.A ).Resize( m_params.outsetDistance );
const VECTOR2I perp = GetRotated( ext, ANGLE_90 );
chain.Append( seg.A - ext + perp );
chain.Append( seg.A - ext - perp );
chain.Append( seg.B + ext - perp );
chain.Append( seg.B + ext + perp );
chain.SetClosed( true );
addChain( chain );
}
AddSuccess();
break;
}
case SHAPE_T::ARC:
{
// Not 100% sure what a sensible non-round outset of an arc is!
// (not sure it's that important in practice)
// Gets rather complicated if this isn't true
if( pcb_shape.GetRadius() >= m_params.outsetDistance )
{
// Again, include the endcaps and let the user delete the unwanted bits
const SHAPE_ARC arc{ pcb_shape.GetCenter(), pcb_shape.GetStart(),
pcb_shape.GetArcAngle(), 0 };
const VECTOR2I startNorm =
VECTOR2I( arc.GetP0() - arc.GetCenter() ).Resize( m_params.outsetDistance );
const SHAPE_ARC inner{ arc.GetCenter(), arc.GetP0() - startNorm,
arc.GetCentralAngle(), 0 };
const SHAPE_ARC outer{ arc.GetCenter(), arc.GetP0() + startNorm,
arc.GetCentralAngle(), 0 };
SHAPE_LINE_CHAIN chain;
chain.Append( outer );
// End cap at the P1 end
chain.Append( SHAPE_ARC{ arc.GetP1(), outer.GetP1(), ANGLE_180 } );
if( inner.GetRadius() > 0 )
{
chain.Append( inner.Reversed() );
}
// End cap at the P0 end back to the start
chain.Append( SHAPE_ARC{ arc.GetP0(), inner.GetP0(), ANGLE_180 } );
addChain( chain );
AddSuccess();
break;
}
}
default:
// Other shapes are not supported with exact outsets
// (convex) POLY shouldn't be too traumatic and it would bring trapezoids for free.
break;
}
break;
}
default:
// Other item types are not supported with exact outsets
break;
}
if( m_params.deleteSourceItems )
{
handler.DeleteItem( aItem );
}
}