v2.0.0-Alpha1
- erste Version funktioniert soweit und jetzt gehts am die Optimierung
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4
.env-template
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.env-template
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DEBUG=true
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WINDOW_WIDTH=820
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WINDOW_HEIGHT=640
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.gitignore
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.gitignore
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media/
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node_modules/
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dist/
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releases/
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release/
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tools/
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*.*.map
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BIN
assets/favicon.ico
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BIN
assets/favicon.ico
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Binary file not shown.
After Width: | Height: | Size: 93 KiB |
Before Width: | Height: | Size: 74 KiB After Width: | Height: | Size: 74 KiB |
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desktop.ini
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desktop.ini
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[.ShellClassInfo]
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IconResource=.\assets\favicon.ico,0
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[ViewState]
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Mode=
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Vid=
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FolderType=Documents
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@ -6,12 +6,12 @@ const isDev = process.env.DEBUG === 'true'
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function createWindow() {
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const mainWindow = new BrowserWindow({
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width: parseInt(process.env.WINDOW_WIDTH || '820'),
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height: parseInt(process.env.WINDOW_HEIGHT || '640'),
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width: parseInt(process.env.WINDOW_WIDTH || '820', 10),
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height: parseInt(process.env.WINDOW_HEIGHT || '640', 10),
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icon: path.join(__dirname, '../assets/icon.png'),
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webPreferences: {
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preload: path.join(__dirname, 'preload.js'),
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sandbox: false, // Wichtig für Electron 25+
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sandbox: true, // Wichtig für Electron 25+ (ist per default true ab 25)
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contextIsolation: true,
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nodeIntegration: false
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}
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@ -24,7 +24,7 @@
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"homepage": "https://github.com/realAscot/AvorionDistanceCalculator#readme",
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"build": {
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"appId": "com.realascot.avoriondistance",
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"productName": "Avorion Distance Calculator 2.0",
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"productName": "Avorion Distance Calculator",
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"directories": {
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"output": "dist"
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},
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@ -3,52 +3,49 @@
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<head lang="en">
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<meta charset="UTF-8">
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<meta name="author" content="Adam Skotarczak">
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<!--
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<!-- -->
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<meta http-equiv="Content-Security-Policy"
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content="default-src 'self';
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script-src 'self';
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style-src 'self' 'unsafe-inline';
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img-src 'self' data:;
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object-src 'none';">
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-->
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<title>Avorion Distance Calculator 2.0</title>
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content="default-src 'self' 'unsafe-inline';
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script-src 'self' 'unsafe-inline';
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style-src 'self' 'unsafe-inline';
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img-src 'self' data:;
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object-src 'none';">
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<title>Avorion Distance Calculator</title>
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<link rel="stylesheet" href="css/main.css" type="text/css">
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<!-- Material Design Lite begin -->
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<link rel="stylesheet" href="libs/material.orange-deep_orange.min.css" />
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<link rel="stylesheet" href="libs/material.orange-deep_orange.min.css" />
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<script defer src="libs/material.1-3-0.min.js"></script>
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<!-- Material Design Lite end -->
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<script src="libs/jquery-3.6.0.min.js"></script>
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<script>
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$(document).ready(function(){
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/* Hier der jQuery-Code */
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});
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</script>
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<!--Hier wird die externe JavaScript-Datei zum berechnen eingebunden -->
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<script src="js/logic.js"></script>
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<script src="js/main.js"></script>
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</head>
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<body onload="start();">
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<div class="layout">
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<div class="layout__drawer">
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<span class="layout-title"> </span>
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<nav class="navigation">
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<div class="mdl-layout mdl-js-layout mdl-layout--fixed-drawer">
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<div class="mdl-layout__drawer">
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<span class="mdl-layout-title"> </span>
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<nav class="mdl-navigation">
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<!-- left Menue
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<a class="mdl-navigation__link" href="">Link</a>
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-->
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</nav>
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</div>
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<main class="layout__content">
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<main class="mdl-layout__content">
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<div class="page-content">
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<!-- Your content goes here begin -->
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<!-- Numeric Textfield with Floating Label -->
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<div class="Titel">
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Avorion Distance Calculator 2.0
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Avorion Distance Calculator
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</div>
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<!-- GitHub Button
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<div>
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<p>
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<a href="https://github.com/realAscot/AvorionDistanceCalculator/releases">
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@ -56,25 +53,26 @@
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</a>
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</p>
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</div>
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-->
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<div class="Feldbeschreibung">
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Starting coordinates:
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</div>
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<form action="#" onsubmit="calculate(); return false;">
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<div class="input">
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<input class="textfield__input" type="text" pattern="-?[0-9]*(\.[0-9]+)?" id="koordinateX">
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<label class="textfield__label" for="koordinateX">Koordinate X ...</label>
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<span class="textfield__error">Input is not a number!</span>
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<div class="mdl-textfield mdl-js-textfield mdl-textfield--floating-label">
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<input class="mdl-textfield__input" type="text" pattern="-?[0-9]*(\.[0-9]+)?" id="koordinateX">
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<label class="mdl-textfield__label" for="koordinateX">Koordinate X ...</label>
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<span class="mdl-textfield__error">Input is not a number!</span>
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</div>
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<div class="input">
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<input class="textfield__input" type="text" pattern="-?[0-9]*(\.[0-9]+)?" id="koordinateY">
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<label class="textfield__label" for="koordinateY">Koordinate Y ...</label>
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<span class="textfield__error">Input is not a number!</span>
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<div class="mdl-textfield mdl-js-textfield mdl-textfield--floating-label">
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<input class="mdl-textfield__input" type="text" pattern="-?[0-9]*(\.[0-9]+)?" id="koordinateY">
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<label class="mdl-textfield__label" for="koordinateY">Koordinate Y ...</label>
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<span class="mdl-textfield__error">Input is not a number!</span>
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</div>
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<!-- Raised button with ripple -->
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<button type="submit" class="button_calculate">Calculate</button>
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<button type="submit" class="mdl-button mdl-js-button mdl-button--raised mdl-js-ripple-effect">Calculate</button>
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</form>
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<div style="padding-top: 25px;">
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<table class="tabelle-ergebniss">
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</tr>
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</tbody>
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</table>
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</div>
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<hr>
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<div>
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<p class="classVersion" id="classVersion">
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<p class="version" id="version">
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</p>
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</div>
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<!-- Debug IPC Test
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<div>
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<button id="ipc-test-btn">IPC-Test starten</button>
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<p id="ipc-test-result"></p>
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</div>
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-->
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<!-- Your content goes here end -->
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</div>
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</div>
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</main>
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</div>
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*/
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// bei Änderungen Version eintragen!
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const MAJOR = 1; // +1 wenn inkompatibel zur vorherigen Version
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const MINOR = 2; // +1 wenn neue Funktionen implementiert
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const MAJOR = 2; // +1 wenn inkompatibel zur vorherigen Version
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const MINOR = 0; // +1 wenn neue Funktionen implementiert
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const PATCH = 0; // +1 wenn Änderungen ohne neue Funktionen
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// letzte Veröffentlichung
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@ -22,6 +22,23 @@ const DEBUG = false;
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// Ab hier nichts mehr konfigurieren!
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//
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/**
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* Escapes a string for safe use with innerHTML.
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*
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* Converts characters like < > " ' & to their HTML entities to prevent injection.
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*
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* @param {string} unsafe - The raw string that may contain HTML.
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* @returns {string} - The escaped, safe string.
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*/
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function escapeHTML(unsafe) {
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return unsafe
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.replaceAll("&", "&")
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.replaceAll("<", "<")
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.replaceAll(">", ">")
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.replaceAll('"', """)
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.replaceAll("'", "'");
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}
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function start() {
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/* sollte onload vom Body des HTML Dokuments geladen werden
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* start() und goVersion() sind für den eigentlichen Zweck des Programms überflüssig
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function goVersion() {
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// Es wird die Version des Programs generiert und die ID=version im HTML geaendert.
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const VERSION = MAJOR + "." + MINOR + "." + PATCH;
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classVersion.innerHTML += `
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version.innerHTML += `
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Script-Version: ${VERSION}
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( <a href="https://www.ionivation.com">Ionivation.com</a> ) (C) 2022-2025 Adam Skotarczak
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`;
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let y = Math.round(koordinateY.value);
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// Schickt die Daten zur Berechnung an die Funktion und schreibt in die ID (id="result") des HTML Dokuments
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if (!isNaN(x) && !isNaN(y)){ // wenn x unc y Werte enthalten
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result.innerHTML = `
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${goDistToCenter(x, y)} sector(s) to Center 0:0
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`;
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// koordinateX.value = ""; koordinateY.value = "";
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if (!isNaN(x) && !isNaN(y)) {
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const resultText = `${goDistToCenter(x, y)} sector(s) to Center 0:0`;
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document.getElementById("result").textContent = resultText;
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}
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// koordinateX.value = ""; koordinateY.value = "";
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}
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/**
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10
web/libs/material.1-3-0.min.js
vendored
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10
web/libs/material.1-3-0.min.js
vendored
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